- Cyber_Cheese
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Member for 13 years
Last active Fri, Sep, 18 2015 17:06:06
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- 229 Total Posts
- 5 Thanks
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Oct 24, 2011Cyber_Cheese posted a message on Beta Key Contest #4Put too much effort in and you won't win.Posted in: News
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Oct 24, 2011Cyber_Cheese posted a message on Beta Key Contest #4The frog is Captain Ginyu, Binkles is a cover, nuff saidPosted in: News
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Oct 14, 2011Cyber_Cheese posted a message on Bul-Kathos Guides My Hand!Awesome write-upPosted in: News
If I didn't want to cryogenically sleep until release, I certainly do now -
Sep 30, 2011Cyber_Cheese posted a message on DiabloCast: Episode XXVIIIRandomization in the runes would disappoint me.Posted in: News
On the flip side, I'm saddened that there's only 4 types of gems I can random, not 6.
I didn't really like the D2 jewel/rune systems, but the more randomizations I can get on items, the better.
I suppose what I'm getting at is: In some areas I want more, in select few I want less, depending on what systems I like more. -
Aug 3, 2011Cyber_Cheese posted a message on Runic Revision?Posted in: News
<br /><br /><br />they dont need the random affixes on top of being grey, just make it cost a truckload of gold to pull out and no problemsQuote from PantheraOnca<br />As a point of comparison, saying that you should know what type of rune it is sounds awfully similar to saying "i should know if that small charm gives life before i pick it up."<br /><br />I don't think that's a valid complaint.<br /><br />Try viewing the "socketing" process as simply using a scroll of identify on the item. Lets go with unique rings as another example, if a unique ring drops and it doesn't turn out to be an SoJ, you don't complain "goddamnit! WHY DIDN'T THEY LET ME KNOW IT WASN'T AN SOJ AHEAD OF TIME!!!1!`" You have a moment of anticipation when you pick it up and right before you identify it, then its "goddamned nagelring" or "oh nice, its a 'ravenfrost,' i needed one for this char" or hell, it might be a BK ring. YOU DON'T KNOW. and when you find out its either trash, useful, trade fodder, or amazing. The same will apply to runes. Except now they can also be cash-money.<br /><br />getting a (lets say) lvl 5 rune of the type you want would be similar to getting a skiller with a not-great affix attached, lets say like mana (did gc's give mana? i haven't played d2 in a whiiiiile). It gets the job done, but there are upgrades that you will continue looking for (and playing the game for).<br /><br />lvl 6 and 7 runes will of course be harder to find, but who's to say that they even give THAT much more power. Maybe a lvl 5 magic missile rune lets you hit 6 targets and a lvl 7 lets you hit 8. I think you can get by without those extra 2 hits, but they would certainly help out. it gives you something to play for while not being completely absolutely necessary (opinions will differ on that).<br /><br />And I hope that runes are re-blank-able. That will be a fantastic gold sink, which will be good for the game's economy. <br /><br />And you don't just need 1 lvl 7 rune, you'd need anywhere from 6-100, depending on how flexible you plan to be with your character. That makes MASSIVE demand, which makes for healthy trading.<br /><br />Some people seem to be arguing that there will be no gradient between lvl 1 and 7 rune drops. You'll get a taste of what a run does real early via candy-runes, and then you'll get hell-functional runes probably by the time you get to hell difficulty, with the absolutely best runes being an item hunt similar to an anni charm or hellfire torch or a windforce or whatever.<br /><br />I don't see how any of that is bad.<br />
edit: why is this post full of /br etc..? -
Aug 3, 2011Cyber_Cheese posted a message on Runic Revision?Think of the runes like gems, they aren't random and they work perfectly finePosted in: News
They already change a skill entirely, they don't need to affix runes
I like they greyed out idea but i'd prefer the original -
Aug 3, 2011Cyber_Cheese posted a message on Runic Revision?I'm not really a fan of the new system, but I could live with it if it didn't have + attributes on top of changing the skill, changing the skill is enough for one itemPosted in: News
make a poll -
Jul 16, 2011Cyber_Cheese posted a message on ALTernate Styles of LootingVoted default on instinct, but ill probably classicPosted in: News
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May 27, 2011Cyber_Cheese posted a message on Eighteenth Batch of Screenshots and Arti bet the milestone is Collectors Edition informationPosted in: News
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May 15, 2011Cyber_Cheese posted a message on The Follower BluesPosted in: NewsQuote from sneakywombat
This is actually the first thing I've heard about Diablo 3 that I really don't like. Matter of fact, it actually kind of makes me angry. What is the point of implementing a follower system and placing that much time and work into it, if the followers become obsolete in the following two difficulties?
I know there's a large crowd that doesn't feel like the followers should be a crutch, and that's fine, but making them completely useless seems like it's going a step too far.
I for one almost exclusively play singleplayer in Diablo 2, and I kind of like having that mercenary around, even in the endgame, and while I agree with the people that say the follower shouldn't be a crutch, I also think it's counterproductive to invest that much effort into a system that becomes completely useless in the higher difficulties.
Am I in the minority here? Thoughts?
it's because you misunderstand the point of the followers, check out the PGGC earlier in this thread
@Nekrodrac, man i love that acronym -
May 15, 2011Cyber_Cheese posted a message on The Follower BluesPosted in: NewsQuote from italofoca
Imo the follower system, the way it is present, have one big flaw.
People will choose wich follower fits their character best. People will also choose their skills and items. No matter how "small" those choices are, they are choices. Jay Wilson said "we don't want to follower to feel like secondary character". As long as people choose their skills and use then freely, this is execly what they will feel. Not us, that already kno that they will be useless beyond normal. But the new players, wich they are trying to please by adding this, will truely feel that the follower IS a part of their characters.
However, later in the game, the follower will be scraped. It will feel like, as you advance in the game, a part of your character will be scraped. Found out that the guy who helped you so much time will no longer follow you have a bitter taste.
Imagine a avarage casual player starting to venture in the nightmare difficulty and fiding out that the guy that he build so carefully is now obsolete. Seriously, i can't imagine anyone getting happy with this situation. Everyone feels weird when advancing in the game the amount of game features decrease.
Imo theres a great way to fix this system. Remove a few follower customisation features and their ability to follow you anywhere you wanna go. Those 3 followers will be only present while you doing a quest related to then. Also, make then scale and take a part in MP (1 follower per party, not per player!). The benefict of those chages:
- The player will not have a sense that theres something missing between Normal and the higher difficultiess, wich is the number one problem right now.
- They can take a part in MP w/o making a fuz.
- They still play a big role in the game, add alot of lore elements and makes the world of sanctuary feels more filled with cool characters.
- They still play their main role: show to solo players how cool play with another player might be. Solo player will make a quest chain with some of the followers and see how cool it is to see a friend protecting you from danger by ccing the monsters, for example.
- They make some quests chains feels really unique and special. Not only the quest chain will involve a character you might like, but this quest will also have a really unique gameplay. Playing with a templar tanking and healing is surely alot different, for example. They can even build some new mechanics using the follower in specific situations. Like a certain boss that loose his shield when the enchantress curse him, for exemple.
- The item and skill choices don't need to be removed! You still pick a feel skills for your follower and still give him items! The only diffenrence is that they will not level up with you since you will be using then only pontually.
Imo this design would make followers a perfect addition to the game. My 2 cents!
so you basically want more of those tag-alongs that die relatively quickly, but stronger so they last the whole quest
thats the argument for them maybe, but the whole lure of a follower is it follows you where ever you go, and the customization is important too
but if you limit it to one and leave ANYTHING changeable, who gets to decide what they wear, what skills they have, their role etc. Sure there are methods in which this could be done, but it would be messy, and at the end of the day, not viable.
besides, if your going to have one mercenary, it might as well be an actual player
with multiple mercenaries, they chat spam and waste screen space, so there is no way they work in multiplayer
if they lasted throughout single player, there could be places where the player finds the content much too easy, because to balance around the /players suggestion relies on the AI being sufficient, as well as players using a limited set of builds that incorporate the mercenary, not to mention blizzard having to determine the worth of the mercenary in all acts and balance the final monsters around single player twice
not only that, but with the current system, and sufficient places to provide tips, they could show how the game is better with other people, think of the PGGC from earlier in this thread
there is a reason this was blizzard's direction from the start, and didn't change -
May 15, 2011Cyber_Cheese posted a message on The Follower BluesPosted in: NewsQuote from Nekrodrac
Chill Cheese. Not all children know how to open boxes and the manual can contain descriptive pictures you know, not necessarily words.Quote from Cyber_Cheese
people can open a box, they do it every birthday/present giving occasion, so they can open the box.
besides, manuals?! what is wrong with you, even suggesting that? nobody reads manuals and, really, having to read a manual would detract from the experience
See, this way everybody is happy.
sorry, that was supposed to sound more sarcastic, i forgot about the limitations of text
Quote from Butcher2011
Quote from bleakparta
Absurdly hot. But a Diablo newbie like myself should stay silent, when the Big Boys are talking. And so I shall be.
You are too kind!
Many "newbies" as you call yourself do the very opposite and come with crazy ideas about things but don't be scared of giving us your opinion. All opinions matter and will be discussed (well maybe not all but you get the idea)
unless of course the same opinions have been discussed a thousand times over -
May 15, 2011Cyber_Cheese posted a message on The Follower BluesPosted in: NewsQuote from Nekrodrac
Quote from Cyber_Cheese
think of the follower as a tutorial for people that would struggle playing alone in normal
thats basically what this is
and its incentive for them to pass the game multiple times, for story
remember, hardcore gamers like us are a minority
as long as they find a way to tell these people not to expect followers to do well past normal, and tie it in with coop recommendation somehow
eg tips in the loading areas
I think just to play it safe, a manual of how to open the game box should be provided and also how to insert the disc in the computer.
Of course, the manual should be attached on the box and not be inside it, otherwise it will be a complete disaster.
Seriously though, it is not a question of being hardcore or not. Gamers are not dumb.
Anybody playing the game even casually would want a consistent and rewarding experience. Mercs as one of those features could essentially add a lot in that aspect.
When considering those new to the game, this 'mechanic' as it is could cause a lot of frustration where when difficulty increases, their ally essentially becomes crap. So yes, they will now ditch the game and resume COD. What's left now are those casual/hardcore gamers who would have wanted a more in-depth and better thought-out merc system.
With the proposed normal-only restriction, single player looks more like an undesirable compromise by the developers. They want you to play MP- they are just going on in an extremely bad way about it.
It is painfully obvious that this feature is useless in its current form.
you obviously don't work in customer service, some gamers are dumb and/or ill-informed of mechanics to the point where the follower system will be a great crash course type tutorial. Imagine convincing your grandma to try it out, and watching over her shoulder. Think of the pain watching her struggle alone in normal, this is where the mercenary is useful. If you can't imagine your grandma doing it, maybe think of a small child.
if the people are informed that it's supposed to not be effective outside of normal, this won't be a problem, and using the same system to warn people mercenaries aren't designed for other difficulties they could say try teaming up with another person.
people can open a box, they do it every birthday/present giving occasion, so they can open the box.
besides, manuals?! what is wrong with you, even suggesting that? nobody reads manuals and, really, having to read a manual would detract from the experience -
May 15, 2011Cyber_Cheese posted a message on The Follower Bluesthink of the follower as a tutorial for people that would struggle playing alone in normalPosted in: News
thats basically what this is
and its incentive for them to pass the game multiple times, for story
remember, hardcore gamers like us are a minority
as long as they find a way to tell these people not to expect followers to do well past normal, and tie it in with coop recommendation somehow
eg tips in the loading areas -
May 14, 2011Cyber_Cheese posted a message on The Follower BluesPosted in: NewsQuote from akainu
I would argue locking a bunch of people in a room with each other isn't exactly "promoting" community or co-op.
Oh, and on the matter of "screen real estate" does it feel like anyone else's (spelling?) field of view and/or screen space it's self is shrinking. The big push is for less people on the screen. But I don't think it's such a big deal that you should be hobbling a great idea just for a reason of screen space. Why not just give us a larger field of view? My main point of focus is my hero first and foremost and yea I do care that there are others with me. But, at the same time my view is centered on my anyway it not like in some other games with a free cam I'm not going to just lose track of myself I'll always be in the center of the screen. My last point on this matter is that while ideally we're all going to be good friend and play along and help each other, that's no guarantee that we will or that I'm going to have 3 others in my field of view. Mind you this isn't strictly held to the followers system.
lol... I deleted my post by mistake going to change a typo
this makes the characters seem insignificant and ends up detracting from the game more
try using a diablo 2 resolution hack to say 1680*1050 and youll see what i mean
nb. a working one of those requires older versions of d2 - To post a comment, please login or register a new account.
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//jk, gave you all 5's
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I'd better be able to run it well enough without them :/
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I'd rather work for diablo, and help him destroy his rivals to assume complete control of the burning hells.
Short of that, I should have picked Tyrael
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If I didn't want to cryogenically sleep until release, I certainly do now
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My mistake, those were ScyberDragon's articles
I can't wait to hear his take on the other classes
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The way you did it with the Demon Hunter/Witch Doctor was much better
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He doesn't know the hetrosexual life dream so he makes assumptions while he's trying to fit in.
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There is either something SERIOUSLY warped in your tastebuds, or the KFC in your area isn't prepared well
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Cooking? That's pretty feminine...