• 1

    posted a message on Magic Find Set Swapping Developer Blog Tomorrow, 1.0.3 Demon Hunter Tips, Scheduled Maintenance, Blue Posts, Curse Weekly Roundu
    I have about 100MF integrated into my DPS set. I only ever use about 3-4 stats per item so MF is simply a bonus. I imagine that's how Blizz imagined it with some items having up to 8 stats. You simply can't benefit from that much.

    Not saying I don't hear everyone else's concern of course. Hopefully something good comes out of this. I doubt it'll affect me in any way though, still incorporating even more MF into my normal gear.
    Posted in: News & Announcements
  • 2

    posted a message on Tyrael Tattoo(s). Regret?
    El'Druin is now... a key!
    Posted in: Fan Art
  • 3

    posted a message on It's official! No longer #1 on amazon
    "808 days in the top 100"

    Enough for me.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Why do people use LoH
    It'll certainly be a lot cheaper, but LoH adds in a constant flow of replenishing health. Even more so with higher attack speed. Replaces the need to stack heavy defenses.
    Posted in: Monk: The Inner Sanctuary
  • 1

    posted a message on Inferno Stat Requirements
    It's a bit different depending on the style of monk you want to make. But let's say...

    You want to steadily progress (from A1 to A4) from 200 to 650+ All Resist. From 3500 to about 7000+ armor. From 100 to at least 450 Life on Hit. About 1.50 Attack Speed minimum. From 20k to about 35k+ Health.

    If wearing a shield helps you get there get one with at least 20% block. Be mindful on how much damage they block as well. Resistances are also very common on shields so that helps a lot.

    From 10k to about 30k DPS. That is heavily dependable on Attack Speed and Critical Chance/Damage modifiers. I'm at 20k and have very little Crit Chance but 1.74 Attack Speed.

    So there, anything else?
    Posted in: Monk: The Inner Sanctuary
  • 1

    posted a message on The reason we're mad.
    Cleaned the thread up. Please no personal insults.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on [EU]WTS Butcher/Belial/Siegebreaker INFERNO KILLS!
    Please don't bump your topic that excessively.
    Posted in: Old Trading
  • 5

    posted a message on (Massive Spoilers) Important Ingame Models
    Ponies:


    Bosses:


    Angels:


    Easter eggs:


    Quest:


    Monsters:


    Followers:


    Class Spells:


    NPCs:

    Posted in: Diablo III General Discussion
  • 1

    posted a message on DarkerD3 and Sharpness Poll
    These are two very different things. Banning users makes them an example that the company doesn't support something. You can't sell hotdogs and then some guy buys one, puts glue on it and says "it tastes better". Other people will try it and there might be side effects. So banning is to show "this is not the way it's supposed to be".

    The driver issue on the other hand was a goof on ATI's part, which they hotfixed. Blizz simply said "these drivers will harm the game's appearance, so we're not going with them". In this case they're "banning" that version of the software as to, again, make an example of it.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on (Recap) Diablo III - The Wizard

    Basic Information
    While some dedicate their entire lives to learn the skills of a mage, some are just born naturally talented. This self-proclaimed Wizard was a prodigy and seeks to surpass any magic wielder before them. With the ability to conjure the elements such as lightning, the Wizard has also moved on to control the Arcane itself being able to manipulate both time and space. While others are in the fight to rid the evil from the world, the Wizard is out just to prove her skills are better than any other who oppose her.
    • Resource - Arcane Power: A quickly regenerating fixed pool used to cast magic.
    • Skills - Elemental mastery, area attacks, protective spells, and endless energy.
    • Abilities - Defensive, force, conjuration, and mastery.
    • Stats - The stat that increases the Wizard's damage is Intelligence.
    • Wizard Unique Gear - Wizard Hats (head), Orbs (off-hand), Wands.
    • Lore - A rogue wizard looking to prove their power.



    Rune Videos
    | Ray of Frost | Familiar | Wave of Force | Shock Pulse | Hydra | Teleport | Electrocute | Meteor | Explosive Blast |




    Wizard Skill Affixes
    You can see all the affixes known so far in a nice table format over here, or the Wizard specific ones by pressing the "Show" button below.

    <input type='button' class='bbc_spoiler_show' value='Show affixes' />



    Magic Missile (Sword, Staff, Dagger, Spear, Wand)
    • of Evocation - Tier 1 - Boosts Magic Missile Damage by 3-4%
    • of Evocation - Tier 2 - Boosts Magic Missile Damage by 3-5%
    • of Evocation - Tier 3 - Boosts Magic Missile Damage by 3-5%
    • of Evocation - Tier 4 - Boosts Magic Missile Damage by 4-5%
    • of Evocation - Tier 5 - Boosts Magic Missile Damage by 4-5%
    • of Evocation - Tier 6 - Boosts Magic Missile Damage by 5%
    • of Evocation - Tier 7 - Boosts Magic Missile Damage by 5%
    • of Evocation - Tier 8 - Boosts Magic Missile Damage by 5%
    Energy Twister (Sword, Staff, Dagger, Spear, Wand)
    • of Wild Magic - Tier 1 - Increases Chance for Critical Hit with Energy Twister by 3-4%
    • of Wild Magic - Tier 2 - Increases Chance for Critical Hit with Energy Twister by 3-5%
    • of Wild Magic - Tier 3 - Increases Chance for Critical Hit with Energy Twister by 3-5%
    • of Wild Magic - Tier 4 - Increases Chance for Critical Hit with Energy Twister by 4-5%
    • of Wild Magic - Tier 5 - Increases Chance for Critical Hit with Energy Twister by 4-5%
    • of Wild Magic - Tier 6 - Increases Chance for Critical Hit with Energy Twister by 5%
    • of Wild Magic - Tier 7 - Increases Chance for Critical Hit with Energy Twister by 5%
    • of Wild Magic - Tier 8 - Increases Chance for Critical Hit with Energy Twister by 5%
    Shock Pulse (Orb, Shield)
    • of Ruin - Tier 1 - Boosts Shock Pulse Damage by 3-4%
    • of Ruin - Tier 2 - Boosts Shock Pulse Damage by 3-5%
    • of Ruin - Tier 3 - Boosts Shock Pulse Damage by 3-5%
    • of Ruin - Tier 4 - Boosts Shock Pulse Damage by 4-5%
    • of Ruin - Tier 5 - Boosts Shock Pulse Damage by 4-5%
    • of Ruin - Tier 6 - Boosts Shock Pulse Damage by 5%
    • of Ruin - Tier 7 - Boosts Shock Pulse Damage by 5%
    • of Ruin - Tier 8 - Boosts Shock Pulse Damage by 5%
    Disintegrate (Wizard Hat, Helm)
    • of Entropy - Tier 1 - Reduces Arcane Power Cost for Disintegrate by 1-2
    • of Entropy - Tier 2 - Reduces Arcane Power Cost for Disintegrate by 1-2
    • of Entropy - Tier 3 - Reduces Arcane Power Cost for Disintegrate by 1-2
    • of Entropy - Tier 4 - Reduces Arcane Power Cost for Disintegrate by 1-3
    • of Entropy - Tier 5 - Reduces Arcane Power Cost for Disintegrate by 1-3
    • of Entropy - Tier 6 - Reduces Arcane Power Cost for Disintegrate by 2-3
    • of Entropy - Tier 7 - Reduces Arcane Power Cost for Disintegrate by 2-3
    • of Entropy - Tier 8 - Reduces Arcane Power Cost for Disintegrate by 2-3
    Spectral Blade (Orb, Shield)
    • of Slashing - Tier 1 - Boosts Spectral Blade Damage by 3-4%
    • of Slashing - Tier 2 - Boosts Spectral Blade Damage by 3-5%
    • of Slashing - Tier 3 - Boosts Spectral Blade Damage by 3-5%
    • of Slashing - Tier 4 - Boosts Spectral Blade Damage by 4-5%
    • of Slashing - Tier 5 - Boosts Spectral Blade Damage by 4-5%
    • of Slashing - Tier 6 - Boosts Spectral Blade Damage by 5%
    • of Slashing - Tier 7 - Boosts Spectral Blade Damage by 5%
    • of Slashing - Tier 8 - Boosts Spectral Blade Damage by 5%
    Explosive Blast (Wizard Hat, Helm)
    • of Detonation - Tier 1 - Increases Chance for Critical Hit with Explosive Blast by 3-4%
    • of Detonation - Tier 2 - Increases Chance for Critical Hit with Explosive Blast by 3-5%
    • of Detonation - Tier 3 - Increases Chance for Critical Hit with Explosive Blast by 3-5%
    • of Detonation - Tier 4 - Increases Chance for Critical Hit with Explosive Blast by 4-5%
    • of Detonation - Tier 5 - Increases Chance for Critical Hit with Explosive Blast by 4-5%
    • of Detonation - Tier 6 - Increases Chance for Critical Hit with Explosive Blast by 5%
    • of Detonation - Tier 7 - Increases Chance for Critical Hit with Explosive Blast by 5%
    • of Detonation - Tier 8 - Increases Chance for Critical Hit with Explosive Blast by 5%
    Electrocute (Wizard Hat, Helm)
    • of Striking - Tier 1 - Boosts Electrocute Damage by 3-4%
    • of Striking - Tier 2 - Boosts Electrocute Damage by 3-5%
    • of Striking - Tier 3 - Boosts Electrocute Damage by 3-5%
    • of Striking - Tier 4 - Boosts Electrocute Damage by 4-5%
    • of Striking - Tier 5 - Boosts Electrocute Damage by 4-5%
    • of Striking - Tier 6 - Boosts Electrocute Damage by 5%
    • of Striking - Tier 7 - Boosts Electrocute Damage by 5%
    • of Striking - Tier 8 - Boosts Electrocute Damage by 5%
    Ray of Frost (Wizard Hat, Helm)
    • of Chill - Tier 1 - Increases Chance for Critical Hit with Ray of Frost by 3-4%
    • of Chill - Tier 2 - Increases Chance for Critical Hit with Ray of Frost by 3-5%
    • of Chill - Tier 3 - Increases Chance for Critical Hit with Ray of Frost by 3-5%
    • of Chill - Tier 4 - Increases Chance for Critical Hit with Ray of Frost by 4-5%
    • of Chill - Tier 5 - Increases Chance for Critical Hit with Ray of Frost by 4-5%
    • of Chill - Tier 6 - Increases Chance for Critical Hit with Ray of Frost by 5%
    • of Chill - Tier 7 - Increases Chance for Critical Hit with Ray of Frost by 5%
    • of Chill - Tier 8 - Increases Chance for Critical Hit with Ray of Frost by 5%
    Arcane Orb (Orb, Shield)
    • of Spheres - Tier 1 - Increases Chance for Critical Hit with Arcane Orb by 3-4%
    • of Spheres - Tier 2 - Increases Chance for Critical Hit with Arcane Orb by 3-5%
    • of Spheres - Tier 3 - Increases Chance for Critical Hit with Arcane Orb by 3-5%
    • of Spheres - Tier 4 - Increases Chance for Critical Hit with Arcane Orb by 4-5%
    • of Spheres - Tier 5 - Increases Chance for Critical Hit with Arcane Orb by 4-5%
    • of Spheres - Tier 6 - Increases Chance for Critical Hit with Arcane Orb by 5%
    • of Spheres - Tier 7 - Increases Chance for Critical Hit with Arcane Orb by 5%
    • of Spheres - Tier 8 - Increases Chance for Critical Hit with Arcane Orb by 5%
    Arcane Torrent (Wizard Hat, Helm)
    • of Shooting Stars - Tier 1 - Reduces Arcane Power Cost for Arcane Torrent by 1-2
    • of Shooting Stars - Tier 2 - Reduces Arcane Power Cost for Arcane Torrent by 1-2
    • of Shooting Stars - Tier 3 - Reduces Arcane Power Cost for Arcane Torrent by 1-2
    • of Shooting Stars - Tier 4 - Reduces Arcane Power Cost for Arcane Torrent by 1-3
    • of Shooting Stars - Tier 5 - Reduces Arcane Power Cost for Arcane Torrent by 1-3
    • of Shooting Stars - Tier 6 - Reduces Arcane Power Cost for Arcane Torrent by 2-3
    • of Shooting Stars - Tier 7 - Reduces Arcane Power Cost for Arcane Torrent by 2-3
    • of Shooting Stars - Tier 8 - Reduces Arcane Power Cost for Arcane Torrent by 2-3
    Blizzard (Orb, Shield)
    • of Hail - Tier 1 - Increases Duration of Blizzard Effect by 1
    • of Hail - Tier 2 - Increases Duration of Blizzard Effect by 1
    • of Hail - Tier 3 - Increases Duration of Blizzard Effect by 1
    • of Hail - Tier 4 - Increases Duration of Blizzard Effect by 1-2
    • of Hail - Tier 5 - Increases Duration of Blizzard Effect by 1-2
    • of Hail - Tier 6 - Increases Duration of Blizzard Effect by 1-2
    • of Hail - Tier 7 - Increases Duration of Blizzard Effect by 1-2
    • of Hail - Tier 8 - Increases Duration of Blizzard Effect by 1-2
    Hydra (Wizard Hat, Helm)
    • of the Myriad - Tier 1 - Reduces Arcane Power Cost for Hydra by 2-3
    • of the Myriad - Tier 2 - Reduces Arcane Power Cost for Hydra by 2-4
    • of the Myriad - Tier 3 - Reduces Arcane Power Cost for Hydra by 2-4
    • of the Myriad - Tier 4 - Reduces Arcane Power Cost for Hydra by 2-5
    • of the Myriad - Tier 5 - Reduces Arcane Power Cost for Hydra by 2-5
    • of the Myriad - Tier 6 - Reduces Arcane Power Cost for Hydra by 3-5
    • of the Myriad - Tier 7 - Reduces Arcane Power Cost for Hydra by 3-5
    • of the Myriad - Tier 8 - Reduces Arcane Power Cost for Hydra by 4-5
    Meteor (Orb, Shield)
    • of Comets - Tier 1 - Reduces Arcane Power Cost for Meteor by 1-2
    • of Comets - Tier 2 - Reduces Arcane Power Cost for Meteor by 1-2
    • of Comets - Tier 3 - Reduces Arcane Power Cost for Meteor by 1-2
    • of Comets - Tier 4 - Reduces Arcane Power Cost for Meteor by 1-3
    • of Comets - Tier 5 - Reduces Arcane Power Cost for Meteor by 1-3
    • of Comets - Tier 6 - Reduces Arcane Power Cost for Meteor by 2-3
    • of Comets - Tier 7 - Reduces Arcane Power Cost for Meteor by 2-3
    • of Comets - Tier 8 - Reduces Arcane Power Cost for Meteor by 2-3




    Wizard Spotlight Video
    The Wizard spotlight video shows some back history of the Wizard along with some game play footage.





    Wizard Beta Skill Video
    This video shows some basic game play of the Wizard during the beta. Showcasing each of the abilities the Wizard had at that time.





    Wizard Tier Armor Sets
    The following video shows off a good deal of the armor tiers available for the Wizard. Its important to note that these are not all of them. This also does not include all unique items and armors.





    Wizard Trailer
    At the 2008 Blizzcon, the Wizard class was announced with a trailer explaining the characters background.




    Other Resources and Information
    The info does not stop here, you can head out to the offical site for some more info and tools as well as the wiki article on the DiabloWiki.com - Wizard Wizard





    Posted in: Wizard: The Ancient Repositories
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