yeah, the "not knowing what your rune is until you've already wasted it" is crap.
- kjolnir
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Aug 5, 2011kjolnir posted a message on DiabloCast: Episode XX - Give Me Options or Give Me DEATH!Posted in: News
yeah, the "not knowing what your rune is until you've already wasted it" is crap. -
Aug 5, 2011kjolnir posted a message on DiabloCast: Episode XX - Give Me Options or Give Me DEATH!Posted in: NewsQuote from sepulveda
Quote from kjolnir
Sure, it requires a second copy of the game - probably $50-60, but that's a one-time cost, and if you've got a couple of grand in e-balance, what difference does it really make?Quote from Akuma Seijin
I probably won't really buy things from the RMAH....But I will definitely sell my ass off.
I doubt you will make a couple of grand playing this game. Probably some light weekend money at best.
Ha!
There's a guy on the Blizz forum that used $3k he got selling items from D2 at 13 to buy his first car at 16.
I think "light weekend money" is probably a lowball. -
Aug 5, 2011kjolnir posted a message on DiabloCast: Episode XX - Give Me Options or Give Me DEATH!Posted in: NewsQuote from Akuma Seijin
I probably won't really buy things from the RMAH....But I will definitely sell my ass off.
Here's what you do.
1) Sell a bunch of stuff on the RMAH. Rack up a huge balance (don't cash out) so you can buy and sell as you please
2) Buy a second copy of the game.
3) Turn your second copy into a cash-out mule.
4) When you're ready to cash out some of your e-balance, have your cash-out mule post some vendor trash gray item on the RMAH (for free since you get free listings) for the amount you wish to cash out. Don't forget to take fees into account.
5) Buy said item with your main.
6) Have the mule cash out the e-balance they just earned, straight into your checking account.
7) Profit!
Sure, it requires a second copy of the game - probably $50-60, but that's a one-time cost, and if you've got a couple of grand in e-balance, what difference does it really make? - To post a comment, please login or register a new account.
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All they'd need to do is link to bnet 2.0 forums instead of the current ones on the existing site. It's pretty easy to do.
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Every hour? You should be hitting refresh five times per second!
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What astounding ignorance.
What's makes a game great and successful? The fans that buy it.
Why is Blizzard such a large, rich game developer? Because the fans give them their money.
Why does Blizzcon sell out in five seconds every year? Because the fans have a strong desire to go.
You might think Blizz would be great even if they had no fans or customers, but you'd be just as wrong as you think everyone else is being.
Next time, think before you speak.
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yeah, the "not knowing what your rune is until you've already wasted it" is crap.
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Ha!
There's a guy on the Blizz forum that used $3k he got selling items from D2 at 13 to buy his first car at 16.
I think "light weekend money" is probably a lowball.
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Here's what you do.
1) Sell a bunch of stuff on the RMAH. Rack up a huge balance (don't cash out) so you can buy and sell as you please
2) Buy a second copy of the game.
3) Turn your second copy into a cash-out mule.
4) When you're ready to cash out some of your e-balance, have your cash-out mule post some vendor trash gray item on the RMAH (for free since you get free listings) for the amount you wish to cash out. Don't forget to take fees into account.
5) Buy said item with your main.
6) Have the mule cash out the e-balance they just earned, straight into your checking account.
7) Profit!
Sure, it requires a second copy of the game - probably $50-60, but that's a one-time cost, and if you've got a couple of grand in e-balance, what difference does it really make?
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And, nobody bots or hacks WoW because it's online.
Gotcha.
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Good point. The belief that Inferno is the 4th difficulty presumes that Nightmare is the second. Not sure if there's any confirmation on that out there.
It's not a bad assumption given the previous two games, but it's still an assumption.
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Wonder what else they were wrong about before they decided they were right?
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Maybe I'm being cynical, but something tells me that's right up there with New Year's Resolutions and the "I'M NOT GONNA BUY THIS GAME NOW" decree. We both know those things have lifetimes measured in hours, at best.
I think the simple economic reality is going to be that people are going to HAVE to go to the RMAH for loot they actually want. It's just too tempting to be able to make real cash on an item that is valuable, but not of particular use to you. Even if you sell it for gold, how much sense does it make to have billions of gold sitting around which you're never going to use? Sooner or later someone's going to see their huge pile of gold, and they're going to dump a lot of it for cash. All they've REALLY done is just sell that original item for cash which they THOUGHT they were selling for gold.
If you're right about the Diablo Arbitrage Moneymaking Metagame (and I believe you are), then the PRICE between comparable items will be about the same on either, but that's another issue - there are no such things as identical items in Diablo, even among legendaries. Those still have ranges of randomness to their stats.
So, a player is trying to see the difference between one on the RMAH, one of the gold AH, toss in some exchange rate math to see if there is any absolute price difference, and then divine what the difference in stats are worth. And, all the while, closing out one AH and opening the other back and forth, or at BEST page flipping between windows or tabs. Seems like a "compare" checkbox would be useful here.
Or, you could just see two similar items on one AH, not have to do any conversion, and look at the difference in prices in the same currency. You'd be able to do all of this on the same window, without having to bounce back and forth.
I just can't see a majority players who are playing an ACTION rpg sitting on the sidelines for even a spare minute to go through all that comparison mess. I think the RMAH is going to win out, particularly for hi-end loot.
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In the new system they are proposing, you won't know even what color the rune is until you socket it, forever binding it to that particular skill.
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Explain to me why, in a game where the developers have said in public that they want to encourage experimentation, that a game mechanic should exist that discourages experimentation. That's what "being careful" is, by the way - the opposite of just trying something to see what happens.
The problem isn't looking for gear. The problem is having to waste rune after rune because you don't know what they are until it's too late to change your mind.
Given that runes can drastically alter the way a skill works, that conclusion is a non-sequitur.
Nothing. The problem comes with wasted effort when you have to waste a rune just to find out what it is.
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I just don't get what's wrong with the way things are now. They haven't explained any deficiencies in the current system that justifies taking an ostensibly bad idea and putting a lot of work and time into to make it not a bad a idea when the current idea/system appears to be pretty good.
Sometimes, you CAN think about something too much.