I'm not sure why people still don't understand that having a "beast" computer and a high-tier internet plan doesn't mean that issues can't be on their side.
First of all: speed-test doesn't mean a thing, download speeds, upload speeds and ping to a server nearby you over less than a minute connection have virtually nothing to do with your connection to a game server that's probably *not* nearby you. Secondly, it's packet loss and instability that cause your connection to reset and it typically has nothing to do with either your connection speed or the game servers.
The thing you need to realize is this: the game servers don't typically have issues. They sit at a data-center and wait for information to come to them, the data-center has more than enough bandwidth to service the servers and server-side issues that aren't patch-related are INCREDIBLY rare. What happens more often is that part of an ISPs backbone will go out and cause people in certain area's or with certain ISPs to go down (ones in the path of the typical route to the servers).
In other words - it's your ISP. It doesn't matter if it's literally on your end (at your home) or a part of their backbone, it could even be another ISP that is leasing infrastructure to your ISP. The important thing is that it's not on Blizzards side. If it was "server issues" (which is flung around far too much) then EVERYONE would have the same problem, it wouldn't matter where they are located. There would be a technical support post detailing the issue and every forum would be absolutely flooded with posts about it.
Except that it's not on Blizzard's end. I've had no lag or DCs at all since the first few months of the original games launch, and a very short period of time around RoS when all the DDOS attacks directed at gaming companies (LoL especially) were happening. I don't get rubberbanding, I don't get disconnects, I have stellar ping and everything is super responsive.
So I suggest you get some packet loss logs and contact your ISP, that's where your problem is.
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Watching Rhykker's interview with David Brevik, I have to say I feel the same; D3 is in 'maintenance mode'. D3 doesn't even have a Game Director anymore, and the Necro is probably just a fill in because the team that's left doesn't have anything else to work on.
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There's a chance someone might play all season and NOT find the primal weapon he wants? THAT'S FREAKING GREAT! That is a GOOD thing! We NEED super rare items that might take months and months to find!
If Blizzard implements some way to 'target' a primal you want, or increases it's drop chances EVEN more (which between drops, gambling and upgrades they still aren't THAT hard to find) then they've truly lost all connection with what used to make a Diablo game a Diablo game.
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Nooooo.
The ONLY saving grace of PAs is that they are extremely rare, and you'll likely have to blow through multiple stacks of mats to get one from upgrading.
Keep them rare.
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Honestly I would have actually liked this idea if you couldn't craft them.
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Maybe the same sentiments coming from someone else besides me will elicit actual discussion, instead of flaming and hatred.
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Secondly it's not THAT the game is fast paced. It's WHERE it's fast paced. Slaying hordes of demons as you descend in levels fast? That's not only fun, but also been a staple since D2. Getting a complete set of gear including supporting legendaries within HOURS of reaching max level, on a brand new season character that started out with nothing? That's ridiculous. Having the drop of legendaries hover around 70 per hour? That's insane.
However, as I said before, if that is what Blizzard wants, then there's nothing I can do about it besides trying to give constructive feedback on what I'd personally like to see changed, and stop playing.
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Just going to continue to buff sets?
Paragon isn't going to change, it's going to continue to give infinite power?
Infinite levels of greater rifts are going to continue to be the end game? Causing a single build to be *the* best, no matter how much you balance?
You know what, that's it. They obviously want Diablo to be a fast paced arcade game, and they don't care about actual depth. Which honestly is fine, it's their game. It's just sad they let the console mentality shape the game so much. Doubtful at this point anything will actually change, so I'm out.
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I completely disagree. There is ZERO need for, in your words, "advancing power" in this game. If there is an infinite source of power, then NOTHING can be balanced. Name me ANY other game that's well balanced AND has an infinite source of power. You know what that power creep means? It means higher and higher Greater Rifts are achieved, which means in itself means higher paragon levels and legendary gem levels, which feeds into higher Greater rift levels... and it never ends.
It kills any sort of build variety, because even if a build is only say 5-10% lower than another build in terms of overall power, that's exacerbated by the never ending increase in difficulty created by the greater rifts.
Secondly, drops are absolutely NOT where they ought to be, when blood shard gambling, season gift bags and targeted rare upgrades are taken into consideration.
While I quite honestly could give a rats ass about the people who are in the thousands of paragon, I'm sure Blizzard is for some reason worried about hurting their feelings. Which is why we've gotten the Diablo franchise of today; an arcade game. A game meant to be really fun for a little bit, and that's it.
When D3 vanilla first launched, I defended it like it was my own fucking castle; RMAH? Oh sure that'll be really good. Itemization? Oh yea they'll work it out. Was console development impeding on the PC version? Of course not! There's no WAY Blizzard would let slip what's arguably THE arpg of our time!
Well, with the PTR changes many have noticed the locked fps of the game has been changed for PC, and it dawned on me. Console has not only held back Diablo 3, it ruined it. Hell, I couldn't figure out what was going on the first time I saw my friend play D3 on console. Why the hell did it look so smooth, compared to my 165hz Gsync monitor? Oh, because frame rate wasn't locked. Console turned the Diablo franchise into a fast paced, arcade game. An arcade game where monster types don't matter, any build that didn't have a corresponding set didn't matter, and legendary beams dropped like rain in a thunder storm. Don't think too deep about builds or itemization! You're meant to be having fun on the couch with your buddies, and that's it.
You know, on one hand I get it. Companies NEED to show growth, they can't be stagnant. While us on the outside would think "oh yea they're making just as much money as the last couple of years" and think that's fine, to a company who has to answer to share holders, that shit doesn't fly. If you don't show growth, something is wrong. So, where does Blizzard find this growth? Well, what about all those people who play video games, but not on a computer? And henceforth the console version of D3 was realized. And I am DAMN sure someone in their meeting decided that it'd be too 'confusing' if PC and console versions where drastically different, so lets make sure one can't move forward without the other.
Which of course means we aren't going to see any actual, significant changes to any of the pillars of Diablo.
Aaaaaaaaaaanyways, /rant off. This is the game we are stuck with.
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Wow, your argument as to why paragon is a perfect system and doesn't need any changes is very persuading, I'm impressed.
Paragon has taken away from what the end game of every other Diablo game as been about; loot. Instead, with paragon, the 'end game' is just grinding experience, which I'm sure most will attest is extremely boring.
Speaking of boring, the entire system is just uninspired. Instead of having to choose which stats to put points into, like when you start your paragon from zero, everything is maxed out. There's no choice, no customization.
In my own opinion, there's two options.
1) Paragon turns into a complete vanity system. You still get experience, but instead of power you earn portraits, pets, wings, ect.
2) Paragon has a cap put in place. Instead of 800 however, where every tab is maxed out, I would put the cap at around 400. You wouldn't have all the stats, you'd have to choose based on your preference. After that stat cap, every level past turns into option 1, with vanity rewards.