• 1

    posted a message on Dont know how to feel about D3
    Quote from Shapookya»

    Quote from TauSigmaX»

    Quote from Critikz91»

    Hey guys just want to know how are you feeling about D3 atm/near future?

    I am bit disappointed, triggered and jealous when I see what the guys from PoE are getting soon.

    ... and we are discussing about primal ancients...



    PoE..... AHHAHAHAHAHAHHAHAA

    Looking at how much content PoE gets constantly, it's obvious that Blizzard chose wrong with a buy2play model. While D3 monetization was insanely high in 2012 and 2014, they barely make money these days with it. PoE on the other hand is a top100 seller on steam, years after its release.
    Yep. I used to be on the 'omg D3 > poe' train, but now not so much. I still think D3 FEELS better, but that's about it.
    Watching Rhykker's interview with David Brevik, I have to say I feel the same; D3 is in 'maintenance mode'. D3 doesn't even have a Game Director anymore, and the Necro is probably just a fill in because the team that's left doesn't have anything else to work on.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Primal Ancient Item's Changes
    Quote from Moboroshi»

    1% is an extremely bad idea considering legendaries have such a HUGE RNG. They ider need to increase the drop rate of Primals or make some kind of upgrade system for Ancient legendaries, maybe destroying Primals could give another material that can be used to upgrade an ancient witj to a primal with the same stats.


    One thing is clear : Something must be done because in this game we have no trading so with 1% a guy might play all season without finding a GOOD primal.

    This is on-point one of the reasons Diablo doesn't feel like it should to many players; people want everything either handed to them, or somehow guaranteed so they don't 'feel left out'.
    There's a chance someone might play all season and NOT find the primal weapon he wants? THAT'S FREAKING GREAT! That is a GOOD thing! We NEED super rare items that might take months and months to find!
    If Blizzard implements some way to 'target' a primal you want, or increases it's drop chances EVEN more (which between drops, gambling and upgrades they still aren't THAT hard to find) then they've truly lost all connection with what used to make a Diablo game a Diablo game.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Possible solution for primal legendaries (less RNG)

    Nooooo.


    The ONLY saving grace of PAs is that they are extremely rare, and you'll likely have to blow through multiple stacks of mats to get one from upgrading.


    Keep them rare.

    Posted in: Diablo III General Discussion
  • 3

    posted a message on Primal Ancient Legendaries

    Honestly I would have actually liked this idea if you couldn't craft them.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on Upcoming Necromancer Update
    Quote from Demonmonger»

    My personal opinion is that we are going to get an announcement at gamescom or blizzcon about a DLC pack that will tie up all lose ends of the D3 story. This new story pack will also come with two new classes, and a new act.


    The fact is that they are working on several things they have not even talked much about yet. For instance, the endless maps they showed us at blizzcon. Those were interesting, and I am curious to see what type of game mode that will be.


    Also, the new zones and monsters they are adding, at least to me, seem like a prequel to the introduction of a new demon lord/demon army. Maybe all of this will be what leads up to D4?

    It's taking them at least 8 months from announcement to release the necro. There's no way in hell they are capable of also releasing 2 more classes with another dlc, let alone a whole new act.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Q&A seriously?
    Quote from Bagstone»

    Quote from Demonmonger»

    I still find it funny that the only people with an issue are the ones who have 2,000 hours in the game.


    At some point things become stale, it is not the fault of the game, if anything, it is the fault of your addiction.


    They cannot give you 100% of everything that is behind the scenes, but if you learn to read the language, they gave a lot of hints. But you have to be able to understand implied theory, start educating yourselves!


    I admire your perseverance, always trying to point out the positive aspects. I did that for a looooooong time. I went from super casual (D3V, never really got to MP10 farming status and not even close to paragon 100) to competitive (several high leaderboard spots in the first 3 eras) to semi-casual again (played only one weekend in the past 5 seasons, with the exception of S5 IIRC). I think it's not too much to ask that the game should still be exciting after ~35 hours played, but that was my approximate playtime in 4 of the past 5 seasons.

    Also, as someone who reads a lot on the forums and tries to grasp the community's perspective from all sides (not just the top players or the casuals, but sort of both) I can tell you that there are people annoyed/disappointed in every range. I know people who still play 500h+ every season, but that's just a handful. I know people who play only a few hours, not even until Conqueror, and even more people who don't play at all. Their complaints are always very similar: there's nothing to gain but paragon. For a non-hoarder the stash tab is meaningless, and the cosmetic rewards or achievements are just not enough.

    Diablo is a loot-based game. Remember the Blizzcon video where past Diablo developers were just providing brief statements or single words about what makes the Diablo universe? Multiple of them shouted "loot". But in Diablo 3 right now, loot is meaningless. It is given to your for free at the start of each season. With Challenge Rifts, you will play with fixed items (not even your loot) and you will not even get loot (besides the reward if you make it into the top of a leaderboard, which is obviously only an option for a very small number of people). I'm a Diablo Fan, but Diablo 3 is moving into a direction which is, in my opinion, betraying its origin. It's not about "me having played thousands of hours". It's simply about the developers making changes that are wrong.

    And I can tell you from looking at the statistics of Diablofans views, Reddit views, counters on my Diablo tools like the Journey tracker, and most importantly by just looking at the leaderboards (on some of them you get ranked with a GR40ish) that I'm not the only one. If in a game with 30 million sold copies only a few thousand are still playing at all, I think it's fair and just to discuss how to improve the situation.
    Very, very well said Bagstone, thank you.

    Maybe the same sentiments coming from someone else besides me will elicit actual discussion, instead of flaming and hatred.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Q&A seriously?
    Quote from Demonmonger»

    Quote from Bleu42»

    Quote from Demonmonger»

    They talked about several very key points/issues:


    Wrath of the Wastes - Going to Buff it for next PTR


    Paragon - They like it because it gives linear progression, always looking at it.


    End game - They want it to remain Greater Rifts, end of discussion


    Season 9 - Expect announcement very soon


    Challenge Rifts - Are going to be designed with a 100% focus on players who want ultra competition and even playing field, and they will rotate often.


    Itemization - They still prefer the "Lets design an item on the low end, let the players test it, see which way seems fluid, and go from there" This is a great way to continue to interact with players and let them drive the game. They never did this in the past, until a few months ago, Yang always designed what he wanted, and it took us to X% for this or that, even if player does not like it.



    For a first ever Dev Q&A on facebook, I feel they did really well, though Joe is very shy.



    Wait, these really are their answers?
    Just going to continue to buff sets?
    Paragon isn't going to change, it's going to continue to give infinite power?
    Infinite levels of greater rifts are going to continue to be the end game? Causing a single build to be *the* best, no matter how much you balance?
    You know what, that's it. They obviously want Diablo to be a fast paced arcade game, and they don't care about actual depth. Which honestly is fine, it's their game. It's just sad they let the console mentality shape the game so much. Doubtful at this point anything will actually change, so I'm out.

    These kind of comments baffle me, as if you people think there is a slow paced methodical ARPG out there right now......

    They are all fast paced arcade games.

    Maybe, Maybe, Grim Dawn is a little different. But aside from that, every single game on the market is about speed farming and being as fast and efficient as possible.

    And no, those were not the exact words, but what does it matter, the lot of you had a pre-determined reaction to the Q&A anyways.
    No no no, you don't get to say 'every single game on the market' AND also say ' maybe Grim Dawn isn't'. Pick one. Also, I'd definitely consider D1 a slow paced methodical ARPG, as well as Grim Dawn.
    Secondly it's not THAT the game is fast paced. It's WHERE it's fast paced. Slaying hordes of demons as you descend in levels fast? That's not only fun, but also been a staple since D2. Getting a complete set of gear including supporting legendaries within HOURS of reaching max level, on a brand new season character that started out with nothing? That's ridiculous. Having the drop of legendaries hover around 70 per hour? That's insane.
    However, as I said before, if that is what Blizzard wants, then there's nothing I can do about it besides trying to give constructive feedback on what I'd personally like to see changed, and stop playing.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Q&A seriously?
    Quote from Demonmonger»

    They talked about several very key points/issues:


    Wrath of the Wastes - Going to Buff it for next PTR


    Paragon - They like it because it gives linear progression, always looking at it.


    End game - They want it to remain Greater Rifts, end of discussion


    Season 9 - Expect announcement very soon


    Challenge Rifts - Are going to be designed with a 100% focus on players who want ultra competition and even playing field, and they will rotate often.


    Itemization - They still prefer the "Lets design an item on the low end, let the players test it, see which way seems fluid, and go from there" This is a great way to continue to interact with players and let them drive the game. They never did this in the past, until a few months ago, Yang always designed what he wanted, and it took us to X% for this or that, even if player does not like it.



    For a first ever Dev Q&A on facebook, I feel they did really well, though Joe is very shy.

    Wait, these really are their answers?
    Just going to continue to buff sets?
    Paragon isn't going to change, it's going to continue to give infinite power?
    Infinite levels of greater rifts are going to continue to be the end game? Causing a single build to be *the* best, no matter how much you balance?
    You know what, that's it. They obviously want Diablo to be a fast paced arcade game, and they don't care about actual depth. Which honestly is fine, it's their game. It's just sad they let the console mentality shape the game so much. Doubtful at this point anything will actually change, so I'm out.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on The Paragon problem (Suggestion)
    Quote from MugsyAU»

    Quote from Bleu42»

    In my own opinion, there's two options.


    1) Paragon turns into a complete vanity system. You still get experience, but instead of power you earn portraits, pets, wings, ect.


    2) Paragon has a cap put in place. Instead of 800 however, where every tab is maxed out, I would put the cap at around 400. You wouldn't have all the stats, you'd have to choose based on your preference. After that stat cap, every level past turns into option 1, with vanity rewards.



    The only problem with this is that it's not a like for like replacement which punishes those with legit 400+ paragons with something they may not want.
    In fact, the majority of players who care about P3000+ I know are in NS... they don't like the restart, nor do they care about cosmetics.
    Replacing all progress from P400+ is basically killing any means of power advancement when gear is so easy to come by and community has spoken loud in the past about gear that's too hard to come by. Considering gear drops is probably where it ought to be, what needs fixing is P800 onwards... the paragon system is boring then and needs to be replaced by a new system for advancing power.

    I completely disagree. There is ZERO need for, in your words, "advancing power" in this game. If there is an infinite source of power, then NOTHING can be balanced. Name me ANY other game that's well balanced AND has an infinite source of power. You know what that power creep means? It means higher and higher Greater Rifts are achieved, which means in itself means higher paragon levels and legendary gem levels, which feeds into higher Greater rift levels... and it never ends.


    It kills any sort of build variety, because even if a build is only say 5-10% lower than another build in terms of overall power, that's exacerbated by the never ending increase in difficulty created by the greater rifts.
    Secondly, drops are absolutely NOT where they ought to be, when blood shard gambling, season gift bags and targeted rare upgrades are taken into consideration.


    While I quite honestly could give a rats ass about the people who are in the thousands of paragon, I'm sure Blizzard is for some reason worried about hurting their feelings. Which is why we've gotten the Diablo franchise of today; an arcade game. A game meant to be really fun for a little bit, and that's it.


    When D3 vanilla first launched, I defended it like it was my own fucking castle; RMAH? Oh sure that'll be really good. Itemization? Oh yea they'll work it out. Was console development impeding on the PC version? Of course not! There's no WAY Blizzard would let slip what's arguably THE arpg of our time!


    Well, with the PTR changes many have noticed the locked fps of the game has been changed for PC, and it dawned on me. Console has not only held back Diablo 3, it ruined it. Hell, I couldn't figure out what was going on the first time I saw my friend play D3 on console. Why the hell did it look so smooth, compared to my 165hz Gsync monitor? Oh, because frame rate wasn't locked. Console turned the Diablo franchise into a fast paced, arcade game. An arcade game where monster types don't matter, any build that didn't have a corresponding set didn't matter, and legendary beams dropped like rain in a thunder storm. Don't think too deep about builds or itemization! You're meant to be having fun on the couch with your buddies, and that's it.


    You know, on one hand I get it. Companies NEED to show growth, they can't be stagnant. While us on the outside would think "oh yea they're making just as much money as the last couple of years" and think that's fine, to a company who has to answer to share holders, that shit doesn't fly. If you don't show growth, something is wrong. So, where does Blizzard find this growth? Well, what about all those people who play video games, but not on a computer? And henceforth the console version of D3 was realized. And I am DAMN sure someone in their meeting decided that it'd be too 'confusing' if PC and console versions where drastically different, so lets make sure one can't move forward without the other.


    Which of course means we aren't going to see any actual, significant changes to any of the pillars of Diablo.


    Aaaaaaaaaaanyways, /rant off. This is the game we are stuck with.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on The Paragon problem (Suggestion)
    Quote from pacuaunu»

    Quote from Desolacer»

    Because I love the game and thinking about changes that could improve the game, I created that overview of a possible Paragon problem fix.

    Before you say it: Yes, there are also other problems beside the Paragon problem, but this thread should only focus on the Paragon problem.


    Link to the suggestion:

    http://imgur.com/UMNxVSS


    Best Regards

    - Desolacer



    There is NO problem in para, stop cry kids , u dont like to put effort in a game like D3? Good, buy My Little Pony or Mario Bros and stop vomit nonsense.


    Wow, your argument as to why paragon is a perfect system and doesn't need any changes is very persuading, I'm impressed.

    Paragon has taken away from what the end game of every other Diablo game as been about; loot. Instead, with paragon, the 'end game' is just grinding experience, which I'm sure most will attest is extremely boring.

    Speaking of boring, the entire system is just uninspired. Instead of having to choose which stats to put points into, like when you start your paragon from zero, everything is maxed out. There's no choice, no customization.


    In my own opinion, there's two options.


    1) Paragon turns into a complete vanity system. You still get experience, but instead of power you earn portraits, pets, wings, ect.


    2) Paragon has a cap put in place. Instead of 800 however, where every tab is maxed out, I would put the cap at around 400. You wouldn't have all the stats, you'd have to choose based on your preference. After that stat cap, every level past turns into option 1, with vanity rewards.

    Posted in: Diablo III General Discussion
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