• 0

    posted a message on Wizzin' It Up with the Wizard
    Some info on melee wizards would have been nice. In force's latest vid it's brought up that magic weapon might affect spectral blade, which is excellent. Some confirmation on that would be cool.
    Posted in: News & Announcements
  • 0

    posted a message on PC or/and Console version?
    Diablo 3 almost definitely will not be released for the next gen of consoles (PS4, Xbox720) or if it does, that would be years from now. This being said, if Diablo 3 is released on PS3 and Xbox360, how long would people be playing it? These consoles are getting close to the end of their life-cycle. But this is beside the point: console gamers play games for short periods of time in general--this is why a new COD is released every year--the people who would be buying Diablo 3 on console would tend to be in it for the normal run-through with one or two classes.

    Diablo 3 as an item collection game (it's all about the loot) is really only conceivable on the PC platform. Very few people would still be playing D3 on console years after release; this would destroy any form of item value and it would be inadequate for trading.

    The final nail in the coffin is that it's really easy to hook your PC up to a big screen, and it's even easier to hook up a controller to your PC. The PC version will most definitely include controller support if D3 for console is released. Because of this, the console version will likely do nothing better than the PC version, even including personal preferences.

    It obviously come down to what your specific situation is, but I can honestly see no reason for a dedicated Diablo 3 fan to buy for console.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on DiabloCast: Episode XXVIII
    The randomness of the outer worlds in diablo 2 was so generic. They were just big squares and didn't feel like an actual environment. From what I've seen of the D3 beta, the environments look much more genuine and intricate. Even if there is less over-world randomization in D3, that negative is vastly over-shadowed by the positives.
    Posted in: News & Announcements
  • 0

    posted a message on Need suggestions GFX Card/cpu setup
    I just built a PC a month ago for a total $1100 from newegg, this is what I went with:

    i5 2500k; pretty much the best cpu for gaming out right now, overclocks for performance ~ equal to the i7 2600k
    GTX560ti MSi hawk factory OC; good deal, plays every game I own at 60fps including Just cause 2, Crysis, Dirt 3.
    Asus p67 Sabertooth; got a good deal on this, it's pretty cool
    G.skill ripjaws 8g 1600; 8 gigs is all you need, 1600ghz is all that is effective for most mobos

    coolermaster case with usb3.0; normal hardrive (sata 6.0, 64mb cache); 750 wat psu; also win7 oem.

    Hope this helps.
    Posted in: General Discussion (non-Diablo)
  • 0

    posted a message on 1-Handed Sword, no off hand
    Quote from PantheraOnca

    if that's in reference to my idea, the sheaths would be non-functional stat sticks. Kind of what quivers look like ATM in some of those screenshots.


    I really like this! Just as the dual crossbows are one item, the single sword is item + sheath. In this way it integrates with Leftfoot's idea below: This "2-handed sword" is of a small variant with high speed and mobility modifiers. I remember in a Q&A the devs were thinking about the monk with no weapons but realized it wouldn't work. With this system, however, he could sheath his weapon for an instant for the same effect.

    I'm going to post this on the official forums and, with the permission of you guys, add these ideas.


    Quote from leftfoot

    Or for a similar result: Make a perhaps Legendary (Unique) 2 handed sword that focuses less on slow attack speed high damage but rather less damage but insane attack speed (to compensate for the less damage, would give similar DPS). For increased mobility and agility effect it could also give movement speed, faster hit recovery, faster cast speed, evasion %, cold attack to slow enemies etc.

    The animations of the sword could also be altered to make it seem like the Character is only holding the sword with one hand.

    Edit: In combination with what was said earlier; the offhand of the 1h animation could hold a sheath and this sword could have a % chance to stun enemies that hit you (with a sheath blow animation).
    Posted in: Diablo III General Discussion
  • 0

    posted a message on 1-Handed Sword, no off hand
    Prince of Persia, Divinity II, Soul Caliber's Yun-seong, D&D games like Baulders Gate. These are all instances of games which allow for the effective use of one-hand style combat.

    There is a reason this style exists: in real combat it is one of the most effective and versatile styles. It may lack the glamour of dual-wielding or the functionality of Sword/Shield, but it more than compensates for this in it's own ways.

    The single sword style allows for greater mobility, high agility and speed. The fighter can strike quickly and grapple with his free hand; he can roll or dash with ease while still holding on to his weapon; he can hold the one-handed weapon with two hands for a strong final blow.

    Single sword style in Diablo 3:

    I doubt this style has been implemented, but I have never heard the question raised. I'll assume that hasn't and take the approach as an idea for an expansion.

    The perfect character for this style would be the Monk. Exploding palm: how would this realistically be done dual wielding? The skill was practically MADE for the single-handed style. Conceptually it fits with the class very nicely but, the question is, how might it be implemented?

    One could equip a single sword now, I'm sure, and be done with it. The problem is that there are no benefits to be seen (only less DPS and stats). I propose that this style augments mobility. Further dash distance; increased run speed; higher dodge rates. What about a trait that increases damage when using one single handed weapon? It can all be balanced.

    This style would deal less damage than dual wielding or two-Handed weapons, but possibly more than sword/shield (with traits, for instance). The benefit, as stated, would be increased mobility.

    Changing stats is one thing, but what I'm dreaming of is a bit larger in scope. I would like this style to have it's own animations like the bo vs. dual wield. Right now I assume this would animate like duel wielding but with no offhand equipped. This, obviously, would be lame. With it's own animations the fluidity of the moments would be almost like a dance; jumps, spins, slides, ect.

    I understand this is a bit of a tall order for something that may not be very popular. The question is, then, will the idea catch on when more people think about how cool it really is? What do you think?

    And greetings, btw, I'm a long time lurker (since Diablo 3's announcement) finally decided to join in order to vote in the latest poll :)
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.