// [Action in Frame 1]
var vGemSelected = false;
_level0.mcGemOn.onRelease = function ()
{
trace ("Hai");
if (vGemSelected == false)
{
new mx.transitions.Tween(_level0.mcGemOn, "_alpha", mx.transitions.easing.Strong.easeOut, _level0.mcGemOn._alpha, 100, 3.000000E-001, true);
vGemSelected = true;
}
else
{
new mx.transitions.Tween(_level0.mcGemOn, "_alpha", mx.transitions.easing.Strong.easeOut, _level0.mcGemOn._alpha, 0, 3.000000E-001, true);
vGemSelected = false;
} // end else if
};
// Action script...
// [Initial MovieClip Action of sprite 7]
#initclip 1
class mx.transitions.OnEnterFrameBeacon
{
function OnEnterFrameBeacon()
{
} // End of the function
static function init()
{
var _loc4 = _global.MovieClip;
if (!_root.__OnEnterFrameBeacon)
{
mx.transitions.BroadcasterMX.initialize(_loc4);
var _loc3 = _root.createEmptyMovieClip("__OnEnterFrameBeacon", 9876);
_loc3.onEnterFrame = function ()
{
_global.MovieClip.broadcastMessage("onEnterFrame");
};
} // end if
} // End of the function
static var version = "1.1.0.52";
} // End of Class
#endinitclip
// Action script...
// [Initial MovieClip Action of sprite 8]
#initclip 2
class mx.transitions.BroadcasterMX
{
var _listeners;
function BroadcasterMX()
{
} // End of the function
static function initialize(o, dontCreateArray)
{
if (o.broadcastMessage != undefined)
{
delete o.broadcastMessage;
} // end if
o.addListener = mx.transitions.BroadcasterMX.prototype.addListener;
o.removeListener = mx.transitions.BroadcasterMX.prototype.removeListener;
if (!dontCreateArray)
{
o._listeners = new Array();
} // end if
} // End of the function
function addListener(o)
{
this.removeListener(o);
if (broadcastMessage == undefined)
{
broadcastMessage = mx.transitions.BroadcasterMX.prototype.broadcastMessage;
} // end if
return (_listeners.push(o));
} // End of the function
function removeListener(o)
{
var _loc2 = _listeners;
var _loc3 = _loc2.length;
while (_loc3--)
{
if (_loc2[_loc3] == o)
{
_loc2.splice(_loc3, 1);
if (!_loc2.length)
{
broadcastMessage = undefined;
} // end if
return (true);
} // end if
} // end while
return (false);
} // End of the function
function broadcastMessage()
{
var _loc5 = String(arguments.shift());
var _loc4 = _listeners.concat();
var _loc6 = _loc4.length;
for (var _loc3 = 0; _loc3 < _loc6; ++_loc3)
{
_loc4[_loc3][_loc5].apply(_loc4[_loc3], arguments);
} // end of for
} // End of the function
static var version = "1.1.0.52";
} // End of Class
#endinitclip
// Action script...
// [Initial MovieClip Action of sprite 9]
#initclip 3
class mx.transitions.Tween
{
var obj, prop, begin, __set__position, __set__duration, useSeconds, __set__finish, _listeners, addListener, _time, prevTime, __get__duration, looping, _duration, broadcastMessage, __get__time, isPlaying, _fps, __get__FPS, __get__position, _pos, prevPos, change, __get__finish, _intervalID, __set__time, _startTime, __set__FPS;
function Tween(obj, prop, func, begin, finish, duration, useSeconds)
{
mx.transitions.OnEnterFrameBeacon.init();
if (!arguments.length)
{
return;
} // end if
this.obj = obj;
this.prop = prop;
this.begin = begin;
this.__set__position(begin);
this.__set__duration(duration);
this.useSeconds = useSeconds;
if (func)
{
this.func = func;
} // end if
this.__set__finish(finish);
_listeners = [];
this.addListener(this);
this.start();
} // End of the function
function set time(t)
{
prevTime = _time;
if (t > this.__get__duration())
{
if (looping)
{
this.rewind(t - _duration);
this.update();
this.broadcastMessage("onMotionLooped", this);
}
else
{
if (useSeconds)
{
_time = _duration;
this.update();
} // end if
this.stop();
this.broadcastMessage("onMotionFinished", this);
} // end else if
}
else if (t < 0)
{
this.rewind();
this.update();
}
else
{
_time = t;
this.update();
} // end else if
//return (this.time());
null;
} // End of the function
function get time()
{
return (_time);
} // End of the function
function set duration(d)
{
_duration = d == null || d <= 0 ? (_global.Infinity) : (d);
//return (this.duration());
null;
} // End of the function
function get duration()
{
return (_duration);
} // End of the function
function set FPS(fps)
{
var _loc2 = isPlaying;
this.stopEnterFrame();
_fps = fps;
if (_loc2)
{
this.startEnterFrame();
} // end if
//return (this.FPS());
null;
} // End of the function
function get FPS()
{
return (_fps);
} // End of the function
function set position(p)
{
this.setPosition(p);
//return (this.position());
null;
} // End of the function
function setPosition(p)
{
prevPos = _pos;
obj[prop] = _pos = p;
this.broadcastMessage("onMotionChanged", this, _pos);
updateAfterEvent();
} // End of the function
function get position()
{
return (this.getPosition());
} // End of the function
function getPosition(t)
{
if (t == undefined)
{
t = _time;
} // end if
return (this.func(t, begin, change, _duration));
} // End of the function
function set finish(f)
{
change = f - begin;
//return (this.finish());
null;
} // End of the function
function get finish()
{
return (begin + change);
} // End of the function
function continueTo(finish, duration)
{
begin = position;
this.__set__finish(finish);
if (duration != undefined)
{
this.__set__duration(duration);
} // end if
this.start();
} // End of the function
function yoyo()
{
this.continueTo(begin, this.__get__time());
} // End of the function
function startEnterFrame()
{
if (_fps == undefined)
{
_global.MovieClip.addListener(this);
}
else
{
_intervalID = setInterval(this, "onEnterFrame", 1000 / _fps);
} // end else if
isPlaying = true;
} // End of the function
function stopEnterFrame()
{
if (_fps == undefined)
{
_global.MovieClip.removeListener(this);
}
else
{
clearInterval(_intervalID);
} // end else if
isPlaying = false;
} // End of the function
function start()
{
this.rewind();
this.startEnterFrame();
this.broadcastMessage("onMotionStarted", this);
} // End of the function
function stop()
{
this.stopEnterFrame();
this.broadcastMessage("onMotionStopped", this);
} // End of the function
function resume()
{
this.fixTime();
this.startEnterFrame();
this.broadcastMessage("onMotionResumed", this);
} // End of the function
function rewind(t)
{
_time = t == undefined ? (0) : (t);
this.fixTime();
this.update();
} // End of the function
function fforward()
{
this.__set__time(_duration);
this.fixTime();
} // End of the function
function nextFrame()
{
if (useSeconds)
{
this.__set__time((getTimer() - _startTime) / 1000);
}
else
{
this.__set__time(_time + 1);
} // end else if
} // End of the function
function onEnterFrame()
{
this.nextFrame();
} // End of the function
function prevFrame()
{
if (!useSeconds)
{
this.__set__time(_time - 1);
} // end if
} // End of the function
function toString()
{
return ("[Tween]");
} // End of the function
function fixTime()
{
if (useSeconds)
{
_startTime = getTimer() - _time * 1000;
} // end if
} // End of the function
function update()
{
this.__set__position(this.getPosition(_time));
} // End of the function
static var version = "1.1.0.52";
static var __initBeacon = mx.transitions.OnEnterFrameBeacon.init();
static var __initBroadcaster = mx.transitions.BroadcasterMX.initialize(mx.transitions.Tween.prototype, true);
function func(t, b, c, d)
{
return (c * t / d + b);
} // End of the function
} // End of Class
#endinitclip
// Action script...
// [Initial MovieClip Action of sprite 10]
#initclip 4
class mx.transitions.easing.Strong
{
function Strong()
{
} // End of the function
static function easeIn(t, b, c, d)
{
t = t / d;
return (c * (t) * t * t * t * t + b);
} // End of the function
static function easeOut(t, b, c, d)
{
t = t / d - 1;
return (c * ((t) * t * t * t * t + 1) + b);
} // End of the function
static function easeInOut(t, b, c, d)
{
t = t / (d / 2);
if (t < 1)
{
return (c / 2 * t * t * t * t * t + b);
} // end if
t = t - 2;
return (c / 2 * ((t) * t * t * t * t + 2) + b);
} // End of the function
static var version = "1.1.0.52";
} // End of Class
#endinitclip
That's a lot of action script to just have the gem "activate" lol.
Depends on the laptop, discrete, mobile graphics cards have come along way and even the newer chipsets are capable of some 3D gaming at lower resolutions/settings.
I know which one is WAY more appealing to my eye, and its the original.
By the way. I believe you can set GAMMA and BRIGHTNESS in your video options.
Indeed you can. Like I said, I really like the art style of the game, but I wouldn't be opposed to a revision of the color palette. Either way though, it's the gameplay that matters and if the colors remain the same, I'll love it just as much.
I love the graphic style, but I do agree that the color palette is too pastelly (I know, not a real word.) Anyway, I was messing around with one of the screenshots and I tweaked it a little to represent what I would personally prefer. That said, if the colors stay the same I'm still beyond pumped for the game and the wait to play will be a long one
I was thinkinf of that too so i will let it record and have a good nap til then.. anyone knows of a software that can record out of a windows media player stream??
0
http://videogames.yahoo.com/events/playback/playback-4/1227107
0
If this was already posted then.......too bad, I'm not sorry lol.
0
0
0
0
// Action script...
// [Action in Frame 1]
var vGemSelected = false;
_level0.mcGemOn.onRelease = function ()
{
trace ("Hai");
if (vGemSelected == false)
{
new mx.transitions.Tween(_level0.mcGemOn, "_alpha", mx.transitions.easing.Strong.easeOut, _level0.mcGemOn._alpha, 100, 3.000000E-001, true);
vGemSelected = true;
}
else
{
new mx.transitions.Tween(_level0.mcGemOn, "_alpha", mx.transitions.easing.Strong.easeOut, _level0.mcGemOn._alpha, 0, 3.000000E-001, true);
vGemSelected = false;
} // end else if
};
// Action script...
// [Initial MovieClip Action of sprite 7]
#initclip 1
class mx.transitions.OnEnterFrameBeacon
{
function OnEnterFrameBeacon()
{
} // End of the function
static function init()
{
var _loc4 = _global.MovieClip;
if (!_root.__OnEnterFrameBeacon)
{
mx.transitions.BroadcasterMX.initialize(_loc4);
var _loc3 = _root.createEmptyMovieClip("__OnEnterFrameBeacon", 9876);
_loc3.onEnterFrame = function ()
{
_global.MovieClip.broadcastMessage("onEnterFrame");
};
} // end if
} // End of the function
static var version = "1.1.0.52";
} // End of Class
#endinitclip
// Action script...
// [Initial MovieClip Action of sprite 8]
#initclip 2
class mx.transitions.BroadcasterMX
{
var _listeners;
function BroadcasterMX()
{
} // End of the function
static function initialize(o, dontCreateArray)
{
if (o.broadcastMessage != undefined)
{
delete o.broadcastMessage;
} // end if
o.addListener = mx.transitions.BroadcasterMX.prototype.addListener;
o.removeListener = mx.transitions.BroadcasterMX.prototype.removeListener;
if (!dontCreateArray)
{
o._listeners = new Array();
} // end if
} // End of the function
function addListener(o)
{
this.removeListener(o);
if (broadcastMessage == undefined)
{
broadcastMessage = mx.transitions.BroadcasterMX.prototype.broadcastMessage;
} // end if
return (_listeners.push(o));
} // End of the function
function removeListener(o)
{
var _loc2 = _listeners;
var _loc3 = _loc2.length;
while (_loc3--)
{
if (_loc2[_loc3] == o)
{
_loc2.splice(_loc3, 1);
if (!_loc2.length)
{
broadcastMessage = undefined;
} // end if
return (true);
} // end if
} // end while
return (false);
} // End of the function
function broadcastMessage()
{
var _loc5 = String(arguments.shift());
var _loc4 = _listeners.concat();
var _loc6 = _loc4.length;
for (var _loc3 = 0; _loc3 < _loc6; ++_loc3)
{
_loc4[_loc3][_loc5].apply(_loc4[_loc3], arguments);
} // end of for
} // End of the function
static var version = "1.1.0.52";
} // End of Class
#endinitclip
// Action script...
// [Initial MovieClip Action of sprite 9]
#initclip 3
class mx.transitions.Tween
{
var obj, prop, begin, __set__position, __set__duration, useSeconds, __set__finish, _listeners, addListener, _time, prevTime, __get__duration, looping, _duration, broadcastMessage, __get__time, isPlaying, _fps, __get__FPS, __get__position, _pos, prevPos, change, __get__finish, _intervalID, __set__time, _startTime, __set__FPS;
function Tween(obj, prop, func, begin, finish, duration, useSeconds)
{
mx.transitions.OnEnterFrameBeacon.init();
if (!arguments.length)
{
return;
} // end if
this.obj = obj;
this.prop = prop;
this.begin = begin;
this.__set__position(begin);
this.__set__duration(duration);
this.useSeconds = useSeconds;
if (func)
{
this.func = func;
} // end if
this.__set__finish(finish);
_listeners = [];
this.addListener(this);
this.start();
} // End of the function
function set time(t)
{
prevTime = _time;
if (t > this.__get__duration())
{
if (looping)
{
this.rewind(t - _duration);
this.update();
this.broadcastMessage("onMotionLooped", this);
}
else
{
if (useSeconds)
{
_time = _duration;
this.update();
} // end if
this.stop();
this.broadcastMessage("onMotionFinished", this);
} // end else if
}
else if (t < 0)
{
this.rewind();
this.update();
}
else
{
_time = t;
this.update();
} // end else if
//return (this.time());
null;
} // End of the function
function get time()
{
return (_time);
} // End of the function
function set duration(d)
{
_duration = d == null || d <= 0 ? (_global.Infinity) : (d);
//return (this.duration());
null;
} // End of the function
function get duration()
{
return (_duration);
} // End of the function
function set FPS(fps)
{
var _loc2 = isPlaying;
this.stopEnterFrame();
_fps = fps;
if (_loc2)
{
this.startEnterFrame();
} // end if
//return (this.FPS());
null;
} // End of the function
function get FPS()
{
return (_fps);
} // End of the function
function set position(p)
{
this.setPosition(p);
//return (this.position());
null;
} // End of the function
function setPosition(p)
{
prevPos = _pos;
obj[prop] = _pos = p;
this.broadcastMessage("onMotionChanged", this, _pos);
updateAfterEvent();
} // End of the function
function get position()
{
return (this.getPosition());
} // End of the function
function getPosition(t)
{
if (t == undefined)
{
t = _time;
} // end if
return (this.func(t, begin, change, _duration));
} // End of the function
function set finish(f)
{
change = f - begin;
//return (this.finish());
null;
} // End of the function
function get finish()
{
return (begin + change);
} // End of the function
function continueTo(finish, duration)
{
begin = position;
this.__set__finish(finish);
if (duration != undefined)
{
this.__set__duration(duration);
} // end if
this.start();
} // End of the function
function yoyo()
{
this.continueTo(begin, this.__get__time());
} // End of the function
function startEnterFrame()
{
if (_fps == undefined)
{
_global.MovieClip.addListener(this);
}
else
{
_intervalID = setInterval(this, "onEnterFrame", 1000 / _fps);
} // end else if
isPlaying = true;
} // End of the function
function stopEnterFrame()
{
if (_fps == undefined)
{
_global.MovieClip.removeListener(this);
}
else
{
clearInterval(_intervalID);
} // end else if
isPlaying = false;
} // End of the function
function start()
{
this.rewind();
this.startEnterFrame();
this.broadcastMessage("onMotionStarted", this);
} // End of the function
function stop()
{
this.stopEnterFrame();
this.broadcastMessage("onMotionStopped", this);
} // End of the function
function resume()
{
this.fixTime();
this.startEnterFrame();
this.broadcastMessage("onMotionResumed", this);
} // End of the function
function rewind(t)
{
_time = t == undefined ? (0) : (t);
this.fixTime();
this.update();
} // End of the function
function fforward()
{
this.__set__time(_duration);
this.fixTime();
} // End of the function
function nextFrame()
{
if (useSeconds)
{
this.__set__time((getTimer() - _startTime) / 1000);
}
else
{
this.__set__time(_time + 1);
} // end else if
} // End of the function
function onEnterFrame()
{
this.nextFrame();
} // End of the function
function prevFrame()
{
if (!useSeconds)
{
this.__set__time(_time - 1);
} // end if
} // End of the function
function toString()
{
return ("[Tween]");
} // End of the function
function fixTime()
{
if (useSeconds)
{
_startTime = getTimer() - _time * 1000;
} // end if
} // End of the function
function update()
{
this.__set__position(this.getPosition(_time));
} // End of the function
static var version = "1.1.0.52";
static var __initBeacon = mx.transitions.OnEnterFrameBeacon.init();
static var __initBroadcaster = mx.transitions.BroadcasterMX.initialize(mx.transitions.Tween.prototype, true);
function func(t, b, c, d)
{
return (c * t / d + b);
} // End of the function
} // End of Class
#endinitclip
// Action script...
// [Initial MovieClip Action of sprite 10]
#initclip 4
class mx.transitions.easing.Strong
{
function Strong()
{
} // End of the function
static function easeIn(t, b, c, d)
{
t = t / d;
return (c * (t) * t * t * t * t + b);
} // End of the function
static function easeOut(t, b, c, d)
{
t = t / d - 1;
return (c * ((t) * t * t * t * t + 1) + b);
} // End of the function
static function easeInOut(t, b, c, d)
{
t = t / (d / 2);
if (t < 1)
{
return (c / 2 * t * t * t * t * t + b);
} // end if
t = t - 2;
return (c / 2 * ((t) * t * t * t * t + 2) + b);
} // End of the function
static var version = "1.1.0.52";
} // End of Class
#endinitclip
That's a lot of action script to just have the gem "activate" lol.
0
0
0
BEFORE
AFTER
0
0
0
http://66.163.168.225/babelfish/translate_url_content?lp=ja_en&trurl=http%3A%2F%2Ftetora.orz.ne.jp%2Fforum%2Fgasdown%2Fdownload.cgi&fr=avbbf-us&.intl=us
if that doesn't work try this:
http://www.videohelp.com/tools/Hi-Net_Recorder
0
Yes, WM Recorder records audio also.
0
0