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    posted a message on Diablo 3: Rank14 Gem Time Frames
    I see you mention rank 7 to be the gem dropping in Inferno. Didn't they say something about only the 5 first ranks will drop at all?
    Posted in: Diablo III General Discussion
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    posted a message on Loyalty means nothing to Blizzard
    There isn't even any proof that a 11 year old kid got the beta in your post. Also it doesn't matter how many games you have Blizzard since you only need one to be eligible for the beta.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Has Officially Been Pushed Back
    Atleast this will give me more time to play Battlefield 3 before Diablo 3 comes :P
    Posted in: News & Announcements
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    posted a message on Blizz Tweet, Beta Abound.
    Quote from Renski90

    Could be, but it seems kind of ironic to use the word Abound when there is only 100 or so people in beta.

    I don't get where people get this information. If you refer to screenshots taken of how many are in Public Games those are obviously wrong seeing how you don't need to play Public Games to play the Beta.
    Posted in: Diablo III General Discussion
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    posted a message on Mantra Stacking 4 Monks
    Quote from Groanan

    Quote from Spl4sh3r

    You don't really need two active mantras (as in chosen two as active skills on one Monk) to be viable in a group with more than one Monk.

    You don't think players will complain if there are two monks in a party and they only have one mantra?

    What I meant by that you can just switch out your Mantra for another Mantra, you won't lose much seeing how the other member already bring what you bring. No point wasting 2 slots for something you can switch between on 1 slot. Even if the runes would get complicated, you would still gain a second Mantra.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on What is the benefit of Exalted Soul?
    If your passive Spirit Regeneration is high enough to get capped between Combat with 300 Spirit I see no reason why it wouldn't be good enough without Exalted Soul to begin with :P
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Mantra Stacking 4 Monks
    You don't really need two active mantras (as in chosen two as active skills on one Monk) to be viable in a group with more than one Monk. Also I hope the matchmaking system just don't put you in a group with people of the same class as you. As they do in WoW where they try to group with only one per armorclass.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Rate My Monk Build
    My Monk Build

    This build I just build on the fly. It seems like the type of build I will be using.


    Actives
    Mantra of Conviction (Crimson) - This speaks for itself almost, increasing damage taken on enemies close to me by 55%. Especially good in parties and on bosses.

    Crippling Wave (Alabaster) - This will be my main Spirit Generator (Combo 1 & 2) and will increase the damage taken by enemies even further and deal frontal cone AoE.

    Sweeping Strike (Crimson/Indigo) - First of all not sure which of the two runes I will use, both increase the overall damage per stack but one increases range. At first I was thinking of picking Obsidian, but it was pointed out that it would be to many hits to get the Cyclones started in the first place so it's not worth it in the long run, we'll see how long fights lasts in Inferno later on. Also this will be my Combo 3 skill to get the stacking AoE buff.

    Dashing Strike (Obsidian) - Both defensive and offensive ability. My main transportation ability during combat. Was thinking of taking the Alabaster first, but then the cooldown on my other Spirit Spender is to big to worry about spending 10 Spirit per Dashing so went with 30% dodge.

    Seven Sided Strike (Golden) - Main Spirit Spender attack. Took Golden since it's not worth waiting 30 seconds for each attack and I will be able to afford it alot more often, but this is debateable. EDIT: Thinking about if Crimson is better since I want my Sweeping Strike AoE buff to stay up inbetween and be refreshed when I start using the Combo skills again. Crimson might finish this attack sooner so I can do that while dual-wielding. This will obviously not work with two-handed since their attacks are to slow.

    Inner Sanctuary (Golden) - My main "oh shit!" button to gain rapid healing.

    Passives

    The Guardian's Path - Offensive when using staves and Defensive when using fists.

    Seize the Initiative - Defensive since I am thinking about being in the middle of it during combat.

    Sixth Sense - Defensive to reduce damage I take even more, especially since I am melee.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Beacon of Ytar - Build
    I don't think Beacon of Ytar was meant to be used in conjuction with all the abilities it removes the cooldown on. Especially since it increases the cost of all of them. This means in combat you will use one of the three spirit spenders depending on enemies. As such you will waste two active slots. Also as mentioned both Exploding Palm and the Sweeping Strike activates on third hit for the extra spirit generation. There is also some discussion about Exalted Soul which I must agree upon is useless in most cases since you will only be at Max Spirit when joining a new game and when you aim to fill it up completely in combat instead of spending it as you get it. Or ofcourse if you have enough passive Spirit regeneration so it fills up between fights. As from your build alone it will take over 1½ minute to fill up completely through passive regeneration.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on What is the benefit of Exalted Soul?
    I thought this passive would be good, but when I did I assumed Monk had 100 Spirit at max. When I noticed we had 200 I saw no more reason to take Exalted Soul. Most of you are talking about using 300 Spirit when going into a big group of mobs or a boss. However then you also assume you have massive passive Spirit Regeneration since we gain no Spirit outside of combat normally.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Linking items/skills in chat?
    Just to make sure, are skills linkable? Since I only knew items were. Since just saying yes doesn't really help when he asked about multiple things :P
    Posted in: Diablo III General Discussion
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    posted a message on 8 players starting the first quest on d3
    Why would anyone play Public the first thing they do? You can't enjoy the beta if you are being rushed by random people running all over the place.
    Posted in: Diablo III General Discussion
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    posted a message on Skill Progression Data has been found
    Quote from Jarune

    Great to see some higher level skills get stronger every level all the way up to lvl 60. And also every level rune has an effect on it.

    Seems like a level 7 rune makes a skill twice as strong as a level 1 rune. In other words, using a skill at level 40 with a level 7 rune, is stronger than the same skill but with a level 1 rune at char level 60. So getting a higher level rune is a huge boost. Imma get me some runes.

    It's not really true, it depends on the gear and skill. Any skill that uses weapon damage % will be stronger at level 60 because you have access to better weapons even if the low level one is using a level 7 rune.

    But the site is annoying since you have to go into the skills one and one to check.
    Posted in: Diablo III General Discussion
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    posted a message on Yogscast Uploading Beta Videos?
    I love yogcast :P Watched their cataclysm videos
    Posted in: Diablo III General Discussion
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    posted a message on blizzard plans for open beta?
    It's weird how they are gonna test server stability for the whole world by inviting a few thousand during beta :P
    Posted in: Diablo III General Discussion
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