So you saying once the game got released they should just focus on server maintenance and nothing else? Also how much time is much for you? I don't believe they are spending much time on Diablo III at all, compared to other games.Quote from SilverMagnum2
I really dont understand the need for all the balancing that goes on in this game. I get it that they should fix potentially fatal bugs, but as far as character balancing, whats the point. This isnt a competitive game in the sense where we are fighting eachother. And with the removal of trading, it doesnt really matter how many legendaries you get cause you either equip them or salvage them. I guess im just confused as to why bliz spends so much time fixing stats and skills that "arent working as intended".
Of course they should fix things that aren't working as intended, because those are bugs.
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I don't get where people get this information. If you refer to screenshots taken of how many are in Public Games those are obviously wrong seeing how you don't need to play Public Games to play the Beta.
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What I meant by that you can just switch out your Mantra for another Mantra, you won't lose much seeing how the other member already bring what you bring. No point wasting 2 slots for something you can switch between on 1 slot. Even if the runes would get complicated, you would still gain a second Mantra.
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This build I just build on the fly. It seems like the type of build I will be using.
Actives
Mantra of Conviction (Crimson) - This speaks for itself almost, increasing damage taken on enemies close to me by 55%. Especially good in parties and on bosses.
Crippling Wave (Alabaster) - This will be my main Spirit Generator (Combo 1 & 2) and will increase the damage taken by enemies even further and deal frontal cone AoE.
Sweeping Strike (Crimson/Indigo) - First of all not sure which of the two runes I will use, both increase the overall damage per stack but one increases range. At first I was thinking of picking Obsidian, but it was pointed out that it would be to many hits to get the Cyclones started in the first place so it's not worth it in the long run, we'll see how long fights lasts in Inferno later on. Also this will be my Combo 3 skill to get the stacking AoE buff.
Dashing Strike (Obsidian) - Both defensive and offensive ability. My main transportation ability during combat. Was thinking of taking the Alabaster first, but then the cooldown on my other Spirit Spender is to big to worry about spending 10 Spirit per Dashing so went with 30% dodge.
Seven Sided Strike (Golden) - Main Spirit Spender attack. Took Golden since it's not worth waiting 30 seconds for each attack and I will be able to afford it alot more often, but this is debateable. EDIT: Thinking about if Crimson is better since I want my Sweeping Strike AoE buff to stay up inbetween and be refreshed when I start using the Combo skills again. Crimson might finish this attack sooner so I can do that while dual-wielding. This will obviously not work with two-handed since their attacks are to slow.
Inner Sanctuary (Golden) - My main "oh shit!" button to gain rapid healing.
Passives
The Guardian's Path - Offensive when using staves and Defensive when using fists.
Seize the Initiative - Defensive since I am thinking about being in the middle of it during combat.
Sixth Sense - Defensive to reduce damage I take even more, especially since I am melee.
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It's not really true, it depends on the gear and skill. Any skill that uses weapon damage % will be stronger at level 60 because you have access to better weapons even if the low level one is using a level 7 rune.
But the site is annoying since you have to go into the skills one and one to check.
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