Quote from DerfOnTurf
Not sure if I approve of the monk using weapons or not. I was really enjoying the punching.
It wasn't entirelly the punching that was causing people to speak out about it. If you watch some videos you'll notice that the monk will run around with his weapons out, he'll attack something and suddenly they disappear from his hands to his belt - the second the attack is done, they'll teleport back to his hands. Repeat this process for every single time you use a generator and you get the idea.
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"Mikuro" is apparantly a naming violation, despite it being the handle I had for SC/D2/War3, multiple characters in warcraft and the name of my SC2 account. Go figure
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I haven't been able to use the ID "Mikuro" ever since it went live which is hindering my ability to play beta... good thing i did multiple play throughs before they activated the BattleTag requirement. I'd just pick another name but the website straight up says choose carefully, you likely won't be able to change it and i've used the one I want in games for years.
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Except I still can't use the battletag I want, because for some reason "Mikuro" is a violation of naming policies. Nevermind that it's my Starcraft 2 handle name and that of several Warcraft characters -and- previous D3 beta character names.
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Least you can make one
It told me that "Mikuro" was in violation of the Blizzard naming policies. Appears to be a glitch a lot of other people are having with seemingly harmless names after looking at their Naming Policy FAQ page.
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I'm all for the Monk, it's going to be my first hero. With that thought, Lethal Decoy never seemed to fit with the monks play style, it just seemed like a random oddball skill tossed into the monks kit for no particular reason. More Kung-Fu skills please!
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It's probably just for the extreme min-maxers, and you'd be surprised how many of them are out there that need to squeeze every last point from everything they possibly can. They'll be the ones going for the highest levels.
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Yeah it's just a really bad screenshot, not to mention the arcane "Lines?" still have major issues clipping with the walls in the beta, they don't look too bad out in the open but in confined areas it's pretty terrible.
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My understanding is that when a release date is actually given, Amazon opens up what is called Release Day Shipping where it's cheaper than 1 day, and it's guaranteed to arrive on the release day of the game, I'm hoping that option pops up. If not I'll just have to wait till later that afternoon, whatever works.
Considering the game is online only and potentially millions of people will be logging in to play it the first day, I'm not so sure we'll all be playing as much as we think we will on release day, Blizzard is likely to have server issues at the beginning, perhaps it'll be a flawless launch though, who knows.
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It's often the people who rush through the game, or the people who pirate them that ruin the games more than anything, a good example being back when Mass Effect 2 was about to release. Two weeks before the game was out there was a group running rampant on all the Bioware forums posting in all caps the turning point of the game in subject lines, there was no way to avoid the spoiler information before it was too late.
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Looks good!
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Maybe add a spoiler tag to ACT 3 and 4 pics?
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http://uk.pc.ign.com/articles/121/1212676p1.html
IGN: Okay. So when you give the monk a new skill, is it the more technical first and then the visual flair follows?
JW: I would say it's "feel first." Like what does it feel like this class needs? I'll use the monk again as an example because we're adding a new skill to the monk ...which is kind of crazy, we've stopped adding new skills a while ago.
IGN: Can you talk about what that skill is?
JW: Yeah. It's not done yet, so I don't know exactly what it's going to look like.
IGN: No problem.
JW: Basically what we're talking about is [the monk] needed a damage bomb. He needs the occasional ability to just AOE around him effectively. We used to have an ability that we called Circle of Wrath -- that was like Holy Nova in World of Warcraft -- where it does damage and it heals, but for Diablo we felt like that was a confusing skill so we changed it to just a pure healing skill. We took the wrath out of it. But then we found we missed what wrath used to do.
And so we decided to separate them. So we'll have two different [abilities], but then we're also talking about a bunch of ideas to make it more interesting than just a way to AOE.