- stampy
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Member for 12 years and 7 months
Last active Mon, Jun, 23 2014 13:39:31
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- 59 Total Posts
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Nov 5, 2011stampy posted a message on Selective Beta 5 Footage, 20th Anniversary Special Article, and More Beta BluesThanks!Posted in: Beta
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Nov 4, 2011stampy posted a message on Selective Beta 5 Footage, 20th Anniversary Special Article, and More Beta BluesI still haven't been able to find footage of the new arcane-enchanted mob effect... would be a good video if the opportunity presents itselfPosted in: Beta
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Oct 15, 2011stampy posted a message on DiabloCast: Episode XXXI liked Diablo 2 for PvX, and so everyone that likes it for PvY is wrong.Posted in: News
Replace X and Y as required in your mind, and don't bother adding your own reply. Or, post something other than the same dead tired horse that is the last sentence. - To post a comment, please login or register a new account.
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If that doesn't work, try: VGhlIGNoYXQgZ2VtIGlzIHdvcmtpbmcgYXMgaW50ZW5kZWQu
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spears are one handed, polearms are two (perhaps barbs can dual wield polearms, dunno)
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Replace X and Y as required in your mind, and don't bother adding your own reply. Or, post something other than the same dead tired horse that is the last sentence.
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More power to you if you aren't a troll, but I pretty strongly doubt they are planning for a simultaneous console release on early 2012 when they still have public job posting for senior engineers for a console version. Maybe they just label their positions with the expectation that "senior" will get what they want for the bottom of the pyramid; but if those are really senior positions they are trying to fill, a console port is more than 6 months away.
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for a first character, meh... i doubt it. depends on luck of course, but making the general itemization work so this is unlikely is the kind of think blizzard delays games for.
for an alt? no way. if you haven't tossed a half decent wand and orb in your stash, you can pop some out at the smith that will beat most physical weapons you will find. that is what the smith is -- a slightly different take on gambling. say you get 20 weapon drops, all different types, all random stats. if none float your boat, you can turn those into maybe 5 or 8 wands with random stats. chances are one of those wands will be better than one of the axes in the original 20.
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So, a holy, melee, healing, aura, shield archetype is needed to complement the holy, melee, healing, aura, not-shield archetype?
Paladin is just what you know, maybe not so much what Blizzard can make you happy with. If everything but the shield is what really made you love the paladin, I would bet (or at least hope) you will enjoy the monk. If the shield was what really made the paladin tick for you, I think Blizzard can do a lot better than adding something so similar to the monk.
I don't disagree that there is room for a shield-based class, but if they fill that niche in an expansion, I think it the right way to do it to make something a lot more distinct from the monk than "we brought back the diablo pally." That role is kinda filled.
The cool kids these days like to pretend that Blizzard doesn't make absolutely amazing games, and that everyone who can register a forum account can make better games, but I guess I'm just not cool. If they expand with a shield-based class, I expect them to bring something a little more unique, and would be shocked if it is anything short of awesome. If they can't come up with something distinct from the monk and barbarian (just including cause shield-based tends towards melee), something awesome, I expect they wont make a shield class. That would make me a bit sad, but not as sad as if they gave us something mediocre.
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All that this means -- working together with +% damage to wizard spells stat -- is that your damage scales by item. With the +% damage to wizard spells stat, wizards essentially have two damage numbers on a weapon. One is the regular DPS if you want to walk up and hit something with an axe, or zap it with a wand. The real number is the spell damage from the weapon, which is the DPS modified by +% damage to wizard spells.
Once you have some reasonable gear, you will want the wizard gear. Of course, swinging a 300dps axe will do a lot more damage than zapping with a 100 dps/+400% damage to wizard spells... but you will do a lot more damage with your spells -- the stuff you actually USE -- with the wand.
What the system does is make wizards actually care about/scale with the quality of their weapon, but at the same time, still rely on their spells for damage. As bad as it would be for wizards to not care about their weapon, it would also be bad if they were to run around hitting like a freight train with an axe... it just doesn't fit the wizard's role. This system solves both.
There was a decent argument in another thread (which is probably where this post should go ><) about it potentially being difficult to determine whether an amazing axe is better than a mediocre wand; but I think that will be the exception rather than the rule. I'm guessing that will only really happen if the axe is really a MUCH higher quality item than the wand.
Of course, this may go out the window with a spectral blade/magic weapon battle-wizard build -- but really, that is kindof the point of a battle-wizard build, so that may still be a good thing.
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Uh... no there aren't. What are you talking about?
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to think -- all that time wasted on the professional mario kart 64 circuit.
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Shields are pretty much for casters... they don't really make sense for what the monk, barb, and dh are supposed to be. Remember, the barb is a crazed death machine, not a warrior/paladin/templar/indestructible killer in a can type. Killing with your fists with a shield on your back is pretty dumb as well, and so is being a quick agile class, throwing traps, plinking at things with a little one handed crossbow pistol, and doing backflips while holding a large wall of metal.
For the casters, its a choice between a class restricted offhand (orbs and voodoo dolls), or a shield. Just stats either way.
Would be kind of odd to give a caster shield attacks, the wizard's armor spells fill the enchant-my-shield niche, and the witch doctors defenses are all more active. I think it actually makes a lot of sense that there aren't shield skills... they just wouldn't really fit anywhere.
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*popcorn*