Quote from eman41
Losing players from the game affects Blizzard....how? It's not a subscription game. It's about making most players happy, not keeping current players.
Losing players = less people using the RMAH = less $ for blizz
Just like,
Always online = more people using the RMAH = more $ for blizz
It's always about the $...
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If you are like me, you farm for gear in Inferno when you have some free time. You farm for an hour, maybe two, and find zero gear that is even remotely good. You do it again, and again... but still nothing. Frustrating right? Want to quit? Yeah, me too.
But if each champ pack/boss dropped a Badge, you could be grinding/earning points towards gear that is useful. I'm not talking BiS gear, but some decent stuff. The idea is, you slowly earn some currency that can be traded in to a vendor for gear rewards. There could still be some randomization/rolling involved for sure.
I think this technique was a huge success in WoW because it gave people motivation to farm the same content over and over even if they weren't getting the drops they wanted, or if they didn't need them at all.
And that's what I need: motivation.
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Losing players = less people using the RMAH = less $ for blizz
Just like,
Always online = more people using the RMAH = more $ for blizz
It's always about the $...
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"If it's true I will once again trust Blizzard. My optimistic hopes have been dashed again and again, so when I heard Q1 2012, I decided to go with the worst case scenario..April 2012. The sooner the better Blizzard! Tomorrow would be great! :)"
Wait.. you realize April isn't in Q1 2012, right?
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Would have been good if you said "mother".
You know, like a play off the TV show "How I Met Your Mother"...
So close!
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You realize that it's the banana PEEL that's supposed to be slippery, not the entire banana...?
Also been done 12434134114112 times by now.
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