- isendims
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Member for 12 years, 6 months, and 18 days
Last active Sat, Jul, 23 2016 21:04:41
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Apr 13, 2012isendims posted a message on Battletags can be changed, Patch 16 Changes, Battle.net Mobile Alerts, Blue Posts, Micky Neilson InterviewI hate that it shows your dumb battletag when in a group in your main menu and in game. I would much rather see my friends toon name and my own. Cause really, whats the point of naming your toonsPosted in: News
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Mar 8, 2012isendims posted a message on Diablo III Test Server Maintenance - Beta Patch 14Hopefully the bad UI is gonePosted in: News
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Has no one else really experienced this? It kinda ruins the build
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For anyone trying to do this set dungeon. Be prepared for the mission to catch 30 monsters in 1 slow time to not work. It will pop up saying I only caught 17 or say 25, but when I clearly have over 40 monsters in 1 bubble it doesn't even give a notification. Have not been able to complete because it will only could get it to count twice for me.
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This It seems to not allowing the cooldown to be lower then the duration of the buff. No matter how much i attack the cooldown comes off the same time the buff goes away. I saw nothing in notes or google.
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I dont, its just not fun to do or worth to do.
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The problem emerges when they drop the same loot like they do now because if your someone that likes to farm bosses, you need to spend time farming champs for your 5 stack to then go kill your boss. Now with boss farming you reset the game, in which causes you to lose the NV buff. Making you kill champs again for a 5 stack.
Building up a NV buff sucks and is boring since while your building it the chance of something good dropping is slim to none, on top of it being slim to none when at 5 stack.
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It has the art style the pre patch 13 one had, but it still covers the entire screen, but doesn't look like a rock slab in your face like patch 13. You're able to once again drag and drop abilities that are currently on your bar. Right-clicking abilities on your bar brings up the overly huge skill page.
I have 3 issues with the current design.
1) Dragging and dropping abilities on your bar to swap position starts a cooldown on both abilities.
2) Hot key customization is still bad, having to unlock your 1-4 keys to place abilities there is terrible. They should be open from level one.
3) The skill page design doesn't fit with the traditional half screen pane that is pretty known for diablo. Ex. the inventory / gear tab.
Post your ideas on the skill UI
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yea its the same for me when i use google chrome, it works better in internet explorer
Yea i was just hoping that from the so many negative comments they got from the UI going on beta that they would at least not bother with it on the calculator. If they actually are listening to the community and are deciding to make it as good as it was before, you would think that they would not waste company time to update a thing on the website to a pos version that no one likes.
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http://us.battle.net...lator/barbarian
Its a serious let down that they actually think that this is a good UI. Every aspect of it is worse then the old one. What's also funny is it also has the key's on the talent calculator as if anyone is going to care what you bound them to if you were to link your build to someone.
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Yea, except for that new skill UI lol!
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Edit: that megaman vid is so true.