Quote from Molster
Oh dont get me started on PVE -> PVP nerfs QQ QQ =P
But no, I trust they had a good reason (as long as that reason was not pvp =P )
They said they arnt gonna balance the game around pvp, which i hope they stick to their word and dont. But i think they will change a few things that will affect pvp massively pre-launch.
0
0
They said they arnt gonna balance the game around pvp, which i hope they stick to their word and dont. But i think they will change a few things that will affect pvp massively pre-launch.
0
I agree, but think about it in arena, with fast enough atk speed, you could have 20 of those things all over the place.
0
They would make a killing off it, i agree. But i dont see Blizzard doing that, as much as most people think they loved both the cube and cauldron, it really makes the game boring, you just pick up 100's of items and salavaging over and over, there is no change in game play what so ever. I was so excited when i got in the beta, i had been waiting so long to get a taste of the game, and on my first play though, i was extremely disappointed, i found myself bored and not having that addictive feel like d2 had, i thought to myself, its beta and its short thats gotta be it, then blizzard announced beta 10 changes and it all made sense what was missing in the game that kept from having that feel, junk loot and going to town, sounds stupid i know. But it will make the game 10 out of 10.
0
0
Im in beta, and with the new 2 second cast on TP, you could definitly do it all in 30-45 seconds, and the changes blizzard made in beta 10, will make the game go from a flop WoW easy mode style game, to an addictive fun D2 style game, how it should be.
Quit whining already, the changes are a good thing.
1
Cauldron and cube were horrible ideas, why even have town, why not just add crafting to your char and and illiminate it? As much as people might disagree but i do beleive that D3 would of been a flop if this wasnt changed, it enchances the expeirence of every drop, vs picking up everything and salvaging everything, with these changes you will only want to pick up items that are worth inventory slots to you. If you could play a released version of both patches, i gaurentee people would stick around 4x times longer on the game that it is gonna be vs prepatch.
1
Might of seemed annoying but its the stuff like that, that makes the game addictive, its hard to explain but never having a full inventory defeats the purpose of having a limited inventory space, people like you probably like the way World of Warcraft is now, where you sit in town and dont really have to do much of any movement to do everything the game offers, its almost the same thing that D3 was gonna be which is you are out of town at all times and never go to it except to enter a game and leave a game, gaurentee the game will feel so much better with these changes. Like he says highs and lows are a good thing, he is exactly right as much as it might seem all highs would be great, but it makes it get boring like WoW real quick(how wow is now, not vanilla wow).
0
Whining little kids on here that want to seem super hc that will be bitching after release when they lose 20 chars to the same boss.
0
As for Duriels room, like i said before, yes you are locked in there, but you have instant TP's and save & exit to get out, in the same situation in D3, you can run around in circles for 5-20 min till you get sick of running, but the fact is all ur gonna think about is your gonna be losing this char with all the gear on him and there isnt shit you can do about it, because normal walk through you are forced to do in SC before HC, prepares you for none of the bosses in nightmare+.
0
0
0
I am in beta also, and I agree completely with this. D2 baal runs are more fun.
0
0