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    posted a message on Fast Torment6 70 Ghom farm stream Crusader
    So whats the bug exactly? is it a problem with thorns? with Ghom? I cant watch the vid since Im at work. Not asking for details more like a oh thorns is doing more damage for some reason or ghom takes more damage from thorns or thorns procing from wrong thing to many times a second etc
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Bounties only on normal? whats the drawbacks
    Quote from helpme123
    Quote from DocSun
    Quote from Mefistofeles1495

    The drop chance at legendary items from chances are all same doesnt matter when difficulty u farm it on
    That is 100% false. Each level of torment increases the drop chance of legendaries.
    It is true. Normal is the best way to farm. The only different only torment can drop class set and few other items.

    I find more stuff on normal than Torment.

    For example: if there is 5% a legendary drop in normal and you can kill 100 elite in an hour, you get 5 legendary per hour on average.

    If there is a 10% on Torment one and you can only kill 20 elites an hour, then you get 2 legendary per hour on average.
    I think you do not understand % chance. 10 >5 man. Yes things may be more efficient to do lower level but the drop rate is LOWER. Also in that example 5% is half the chance of 10% even if you kill faster it is a 5% chance per DROP not overall. Meaning that each individual chance you have is much lower it is not cumulative. If that were true you could kill a warden 4 times and get their key. Ive killed the wardens like 15 times and only gotten 1 key on T1. because its a falicy to assume you will get 1 every 4 kills or so. thats what RNG is about.

    In summary yes lower levels are more efficient for speed only but actual drop chance is higher on higher difficulties and RNG is RNG so hope for the best.
    Posted in: Diablo III General Discussion
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    posted a message on Bounties only on normal? whats the drawbacks
    Quote from Mefistofeles1495

    The drop chance at legendary items from chances are all same doesnt matter when difficulty u farm it on
    That is 100% false. Each level of torment increases the drop chance of legendaries.
    Posted in: Diablo III General Discussion
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    posted a message on Bounties only on normal? whats the drawbacks
    they are worth the same however chances for a legendary are lower (might be offset by speed of acquisition though). However there are Torment only legendary items that will not drop for your friends. So its a choice more speed for more drops or slower speed less drops but higher chance per drop per legendary and torment exclusive ones too.
    Posted in: Diablo III General Discussion
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    posted a message on Question about new legendaries.
    If I recall during one of the developer streams the guy who played crusader had the flail that took away blessed shield throw or whatever it's called wrath cost and used these rings and said it was awesome because he just sits at full wrath and gets more damage. Correct me if I am wrong but that sounds like the rings should treat any spender as a spender regardless of weather or not it is using a resource. Still hope someone can test and confirm this one soon.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Enchanting!
    Quote from Zero(pS)
    Quote from Siku
    Quote from Lesnid

    Nah...you can't reroll leg 60 weapon to 70 lvl dmg stats :/
    Just to clarify, you cant reroll legacy weapons. Can reroll Legendary 60 weapons you found in 2.0
    I think he meant that you can't enchant a 2.0 (lvl 60) Weapon's DPS into a lvl 70 DPS-Affix (elemental or black). Bagstone reported a similar info to me, saying his Wand of Woh wouldn't get past 1200~ DPS.



    And no, you can only reroll one stat neostars. Either 1 primary or 1 secondary, not one of each. Unless they changed that from the beta.
    Man that makes me both happy and sad.

    Sad because now a lot of legs I was holding on to will just end up brimmed... Happy because well... it would have been broken otherwise.
    Posted in: Diablo III General Discussion
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    posted a message on Fixing the 2-hand weapons
    I don't understand why people go to the DPS argument. Yes it is the BIGGEST FONT on an item but it is NOT what is used to calculate skill damage. that is the actual weapon damage. Of which a lot of 2 handers are higher then one handers. The DPS SHOULD be around equal otherwise it would be unfair to 1 handers since 2 hand would be the obvious option. However that being said. DPS/Damage is hardly the issue. It is the fact that except for crusader most classes can either have an offhand or dual wield giving them double sockets/defense/and afixes. THIS is what needs to change to make 2 handers competitive outside of slow tick/resource low/high burst damage builds. Note I am not saying nerf the benefits of offhand/dual wield I am saying buff 2 hand afixes in either quantity or size range of affixes and give them a chance to roll two sockets.
    Posted in: Diablo III General Discussion
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    posted a message on Newbie looking for advice and friends
    You should mention if you are EU or American servers. Also yea basically play what you like. Most classes can farm the highest torments with the right build and skills and time to gear up. I just got all my classes to 60 this past weekend and three of them can already do T1/T2 mostly from self found gear. (wiz was an exception but even her... she had most of her gear replaced by stuff that dropped in game). And the point of joining groups is faster kill times. If people are around the same power output and mitigation of damage your group damage will outclass the monster bonus HP and damage. When I play with others I can farm T2/T3 if we are careful (we still do T1 for efficiency though) Also more people playing means more legendary dropping and you can trade them with each other for up to 2 hours before they become BoA so you have better chance for loot.
    Posted in: Diablo III General Discussion
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    posted a message on D3 RoS preparation advice.
    Does anyone have a list from beta which act bounties/rifts have which legendary associated with them? That's what I want to find before reaper; well that and get to paragon 100. I am not so over geared as some to be cotaing t6 XD
    Posted in: Diablo III General Discussion
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    posted a message on What are you doing first in RoS?
    My brother and I both work 9-5 Jobs but we promised to wait for each other, give each other a call on skype as soon as we are both home and go through ActV together so we can unlock adventure mode. Then proceed to level our crusaders in adventure mode. (Seriously temped to play in the morning before work... but I don't think I will do that to my bro XD Family first and all that.
    Posted in: Diablo III General Discussion
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    posted a message on Question - Old Legendary/Set crafting plans and Transmog
    Awesome Bagstone thanks for point me over here ^_^ That news makes me happy.
    Posted in: Diablo III General Discussion
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    posted a message on 2.0.1 WD Fetishes Build
    Quote from xWhackoJacko

    Is there a limit to how many fetishes you can have active at once, or stay active?
    I'm 3/4 zuni's (loot 2.0 version) and I have Visage helm that spawns fetishes every 2 elite kills.
    I'm wondering if I was to find that fourth piece of Zuni's, that makes your Fetishes last until death, along with a Fetish based build - could I essentially have 20+ fetishes ALL THE TIME?

    I mean between Fetish Army, making fetishes with Visage, making Fetishes with Sycophant passive, dense areas that can lower cd on Fetish Army (via Grave Injustice and something like Zombie Bears / Swarm / Bats)...you can pretty easily and quickly find yourself rocking SILLY amounts of fetishes (which of course, is awesome).

    If this is possible....this is basically my new goal at 70. I just gotta have those little dagger wielding dingles with me all the time.
    Wait does Zuni's String of Skulls actually keep ALL fetishes alive? Not just the ones summoned with Fetish Army? If so thats so amazingly awesome as I have that leg and now will be changing my build up
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Drop Rates in 2.0? Timer?
    I don't know where the one every two hours came from but the way I read Travis's comment was that the it tracks your legendary drop time and once you HIT the two hour mark of fighting mobs you end up with your chance for a legendary going up with time as you fight more so that no one should go more than 4-5 hours without one regardless of difficulty level. THe Idea being that there is STILL RNG but you should not be screwed up the ass by it completely even if you play on normal with no magic find. I don't think he ever guaranteed you one other than bosses. Or was I just misreading?
    Posted in: Diablo III General Discussion
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    posted a message on Level 1-50 in 5min - Patch 2.0 Power Leveling
    Honestly powerleveling has always been a thing especially in Diablo and other ARPGs but to this extent is crazy. If you can get to level 60 or 70 in the expack in like 2-3 hours that would be at least in my opinion a decent curve, I mean you are already penalized by not having all the awesome loot drops for yourself so unless you stocked up which is harder in 2.0 you miss out on leveling gear.
    Posted in: Diablo III General Discussion
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    posted a message on Lvl req bug?
    Interestingly enough if you link it in chats then look at it... it will show as a level 61 or 62 item. At least all mine did lol.
    Posted in: Diablo III General Discussion
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