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    posted a message on critique this fetish fire walking pyromancer build
    By taking bats, you will be less efficient at using sycophants and you will have to commit yourself upon mana affixes for gear. With low mana consumption skills, you can spam your primary attack to summon fetish between fights and you don't have to worry about oom issues.

    I am not a fan of fetish build myself. If i was to stick with your build design idea, i would rather opt for something like this:

    Medusa spider/Pierce the veil

    I guess that fetish builds are more likely to be used in a team of 4.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Unsustainable builds?
    Quote from Casanova

    I've been wondering since they lowered the mana cost on Locust Swarm, if you could get enough mana regen so you could use it as a primary. Only time will tell I guess.

    Since locust attacks does not stack, it would not be worth as primary imo.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Unsustainable builds?
    You can actually make a build evolve with "grave injustice". What i mean is that before you actually start committing to a build, you could swap around some skills (primary active and passive) to address mana issues and keep it sustainable throughout the grave injustice process.

    This kind of game play could also lead to gear swapping as it goes. During the transition, different affixes are wanted. Early on, mana regeneration and gold pick up radius are important. But later on, thorn, intelligence and vitality would take those spots. The builds containing acid rain gives a better targeting control while the ones including pierce the veil, would definitely be deadly with thorn/intelligence affixes.

    The down side of this kind of design is that you are in the spirit world real often giving you less time to cast. On the other hand, it renders you less vulnerable and if thorn ever applies upon the physical body you left behind, you could thorn your way trough mobs by abusing spirit walk.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Unsustainable builds?
    Quote from nattehfat

    at 60 you have exactly 740 mana naked

    you get a lot of mana regen and mana from items (those designed for Witch Doctor - Ceremonial Knives, Mojos and Voodoo Masks)

    so i imagine your math is flawed

    There, you got it with 740 it as been edited.

    From those results, you can get a basic idea of the mana consumption of one build versus another. If you are trying to go further than this, yeah, you could say it's flawed.

    Later on when i get my gear, ill adjust the values in my spreadsheet and get an idea of how mana management turns out to be. Also, after actually playing the build, i will also know a lot more how this really plays out on the battlefield. I might not actually launch 1 attack every second. Spread sheet allows quick adjustment depending on how it feels when you play it and of course the gear you have.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Unsustainable builds?
    I made up spread sheets to calculate how much mana regeneration i would need to use some mana heavy builds. Here are the results:


    Acid rain/Locust

    Mana pool = 740
    Attack per second = 1
    Mana regeneration = 43


    Poison dart/Pierce the veil

    Mana pool = 740
    Attack per second = 1
    Mana regeneration = 35


    Toads/Pierce the veil (-5 sec cooldown grave injustice bonus)

    Mana pool = 740
    Attack per second = 1
    Mana regeneration = 43


    Spirit barrage/Pierce the veil (-10 sec cooldown grave injustice bonus)

    Mana pool = 740
    Attack per second = 1
    Mana regeneration = 38


    Acid Bomb/Zombie handler (-10 sec cooldown grave injustice bonus)

    Mana pool = 740
    Attack per second = 1
    Mana regeneration = 32
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Fill in the Blanks! aka I need advice
    Quote from FROMtheASHES984

    So, I just want ALL the WD spells. Therefore, I'm having difficulty filling in some blanks in my build. I've loved the summons since I first saw the WD, so that's the overall theme. Here's what I've got in mind thus far:

    http://us.battle.net...tor#YTV!YdW!ZcZ

    I'm pretty set on the passives. The only thing I might change is swapping for um...Jungle Fortitude, maybe - just to help out the pets if I'm not getting enough health globes for Feast to be effective. Now, here are the skills and runes I'm contemplating filling in those blanks:

    1. Poison Dart: Spined Dart or Splinters
    2. Firebomb: Pyrogeist
    3. Grasp of the Dead: Unbreakable Grasp or Death is Life
    4. Haunt: Resentful Spirit (tooltip is broken but I believe it increases the dmg over less time)
    5. Locust Swarm: Pestilence
    6. Mass Confusion: Devolution

    and the "less important, but I still like them" skills
    7. Acid Cloud: Rune?
    8. Soul Harvest: Rune?

    So, anyone have any ideas, advice, or favorite combos in the listings above? Or anything I left out that people might be a better alternative? Granted, this will be difficult to really decide until after release, but I'm curious to see what people think.

    Sexy build
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Thoughts on a WD/DH two man team?
    Here's some ideas:

    Nightmare

    WD
    DH

    Hell

    WD
    DH

    Inferno

    WD
    DH
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on what do you guys think of this build
    Since you got a good damage dealing spirit generator, i guess you won't mind spamming it a lot because that's what you will most likely be doing most of the time. Definitly seems like a solo build to me.

    Your build as a good damage burst but really poor survivability (even with resolve) and long downtime between bursts. If you ever encounter a hard fight which lasts longer than you actually tought it would, you might end up being into big trouble. Also, without much survivability, don't forget that 7ss can teleport you in some odd spot where you can end up being trapped or surrounded. Just my personnal opinion tho and nobody can really tell until release. My solo build actually focuses on high spirit generation and low spirit cost spenders, the opposite of yours.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Reducing cooldown with "grave injustice"
    Quote from Knucker

    Where did you hear that the max pickup radius affix from gear is +7?

    http://www.d3inferno.com/affixes/group_GoldPickUpRadius.html
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Getting Married or Playing Diablo 3???
    I got married like 6 years ago. I played wc3 for 10 years now and i can at least tell you that this game is the thing my wife hates most. The problem with wc3 was that i could not really let go of my computer the minute i started an online game (because you can't let go for a sec if you wan't to win at wc3).

    I can't see the same happening with D3 if you play solo. On the other hand, if you wan't to play coop and your team mates can't stop for 5mins from time to time or if you play PVP, it will be a problem, trust me. When your wife will ask you for something, she won't be really happy if it takes you over 15mins to let go of your computer and this will be even more the case if you have childrens.

    Basically, if you get married, you will definetly need to rearrange your gaming schedule. But when you think deepfully into it, i guess there is nothing more orgasmic than getting your balls sucked while looting shiny legendary weapons.
    Posted in: Diablo III General Discussion
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    posted a message on Reducing cooldown with "grave injustice"
    Grave injustice looks like a great passive. The downside to it is that you need to be near ennemies when they die (8 yards) to trigger the effect. 8 yards is just about the height of your caracter. If i remember correctly, the gold pickup affix is only available on armor up to a max value of +7 meaning you still need to be very close to trigger the effect (15 yards). Knowing those facts;

    1. Do you think that "grave injustice" will be effective in inferno mode (because let's face it, you will have to put yourself in much more danger when using this passive (if you wan't to quickly decrease your cd's) possibly resulting in more death's and poor effectiveness).

    2. If you think that it can be effective, what build/skills will you be using in order to effectively trigger "grave injustice" (with some explanations).
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Balanced Inferno Build
    Use firefox, internet explorer screws up links.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on My WD PURE PvP build
    A WD's job in PVP is CC imo. I don't think that WD will be most viable in 1v1 or 2v2 PVP vs other classes teamed up. Based on this fact, if you want to make a good build, you have to make it fit with 2 other builds.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Melee Wizards Have No Chance?
    Meele wizard or Dh are not viable. Blizzard promised us a whole bunch but in the end it's deceiving to me.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Some control over pets needed
    Quote from Zera

    Terrible idea.
    There are a lot of ways to do it urs is imo atleast one of the worst ways. If blizzard wanted you to have pet controle it would be kinda easy with a shift or ctrl + click function but generaly in diablo I don't think it fits considering ur controling a champion summoning minions to help you not minions that you can controle with ur thoughts or stuff like that.
    It could be added considering that they are changing diablo but to me minions have mostly been something u summon then let wreck havok while you do other things.

    I don't see how it's the worst way... I guess you just don't understand how kiting works. And sorry, i don't understand the "newb" language

    Quote: "...considering ur controling a champion summoning minions to help you not minions that you can controle with ur thoughts..."

    Quote from Montuno

    I think it's enough to run away and pets are gonna follow you, abandonning the battle. But I haven't played beta. I agree it's not the same but I don't think Blizzard is gonna implement pet control in any other way.

    This said, I would like to see some skills allowing you to enchant your pets to deal more damage for 15 sec. or so... But I don't think this is going to happen as well. They are mainly decoys as Blizzard said.

    If you think it's enough to just have your pets follow you when you leave battle:

    1. You don't get the idea cause you have no clue
    2. You think that it would be imba and that pets are already good as they are

    Basically, i think it is lame to have yourself quit battle to prevent your pets from dying.
    Posted in: Witch Doctor: The Mbwiru Eikura
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