- jabronii
- Registered User
-
Member for 12 years, 4 months, and 23 days
Last active Thu, Jun, 28 2012 12:10:56
- 0 Followers
- 48 Total Posts
- 1 Thank
-
Jan 19, 2012jabronii posted a message on System ChangesAll of these changes are great, I completely agree with it, with having to go to town to sell and scrap items might sound annoying but it will make the feel of the game so much better, picking up everything and scraping or selling it from your inventory makes no sense, why not just have everything go to ur inventory and auto scrap common and grays. This small change will make the game easily 2x-3x more addictive.Posted in: News
- To post a comment, please login or register a new account.
0
0
0
^^^ agree
The game simply wasn't addictive and this patch will fix that, I've had the beta for a couple months now and I remember my first run thinking the game was boring just because all I was doing is grabbing everything and salvaging, nothing dropped felt special in the slightest bit, even rares, and all of my hc d2 friends agreed. People just read stuff about things getting removed and flip out, when in some cases removing stuff from a game can be as beneficial in not more beneficial then adding new content.
0
0
Lol gladiator what an achievement haha, you can get that while playing wow arena with a steering wheel. But see how easily you turned to wanting perma death arena to kill someone's char because they pissed you off you just helped prove my point.
1
0
That's the best part, you don't have to if you don't want to, but the option is there if you want. Me myself I liked the hostiling feature, but at least with this you have control over pvp deaths. No other game gets your heart going like diablo HC pvp.
0
Melee witch doctor, only using normal attacks, might as well play runescape. Their would be nothing exciting about that all it would be the exact same thing every day, with no progression beyond hell difficulty. But whatever gets you off.
0
0
I agree it should be the same, it worked for d2, but it won't for d3. You never had any situations in d2 where you were locked in a room with no way out. Mark my words, if not on release but within a month after, they will have some sort of escape feature or lower cast on recall, their will simply be too many people raging about being locked in with no way out, and no option but to lose their char. I can gaurentee even the people disagreeing with me in this post, will change their minds once they get locked in a room with a nightmare+ boss.
On another note with someone else's post, I agree falling objects and walls should damage hc players, dunno why they removed it from even sc.
0
I wasn't saying they need to add any of those features, I was listing several features d2 hc players had. It makes no sense to lock a character in a room with a boss that you could have no possible knowledge on ahead of time to know if your character is strong enough to defeat it. Think of fighting duriel your first time sc or hc, and take away tp's, pots, and save and exit, all the stuff leading to him is pretty easy, you hop in there hits you once knocks you to 40% hp, you would run around in circles trying not to get hit, and thats how every boss fight in d3 would be. Now what I said to add is a quicker recall of what's already in game, 3-5 second cast vs 10 would definitly still give you a chance at death, and thinking its not hc enough is a stupid response when a 1 damage arrow from a random skele will cancel the recall.
0
Did you even play d2, because there was multiple ways to escape a boss.
1.run out of the area
2.TP
3.save and exit
4.unlimited rejuv and hp pot spam
5.and for pussies chicken bot
So I guess there was no HC in d2 because it supplied ways of survival.
0
Won't be saying that when your fighting a new inferno boss and get dropped to 10% hp in one hit and have no choice but to run away from the boss for 5 minutes, knowing your gonna lose your character once you stop running. Imo they should atleast add a 3 second cast recall for hc players.
0
Wondering because if you've played beta, once you start the skeleton king fight, you are stuck in the room until he is dead, unless you can manage not to get hit for 10 second while casting recall. Seems kinda flawed for a person to attempt a higher difficulty boss and figure out they can't do it and pretty much have no choice but to die.
0