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    posted a message on Diablo III: Realms of Evil
    Quote from Demonmonger»

    Quote from Skelos_bg»

    Let's recap what we know from the D3 teasers:

    - Expansion name: Realms of Evil

    - New act: Aranoch Deserts

    - New character: Necromancer

    - Story plot: See previous posts in this thread

    - Gameplay systems (no teasers, but highly possible): Level 70 -> 80 and Runewords


    Well, if they decide to fix paragon and balance all set items this is pretty much a must buy for every Diablo fan.


    @Karasu47: They have plenty of time for the trademark. Also, it could already be registered, but not appearing online.


    Heck, they could even remove paragon completely, at least at the start of the new xpac, and focus specifically on runeword like system as well as a skill system.

    Would be nice to have modifiers that were supportive of the skill instead of just "do +x% damage"

    Take the WD for example, instead of having Helltooth do 1400% damage or whatever it is they should simply have made Helltooth activate all Gargantuan runes while adding an additional zombie dog and gargantuan to your arsenal. The short mans finger should add 1 additional garg and not 3, and it should NOT increase the Garg power so much.

    I get that they went the + x% route do to performance related to high level GR's REQUIRING massive density. So builds that summon a lot of creatures or produce a lot of animations caused extreme performance lag.

    That being said, I took these old builds and tested them, such as the zombie dog build, pulling an entire map, and it would appear they did a TON OF SERVER updates to prevent the same lag, I actually never had to hit esc to clear the lag before spamming skills and hitting esc again (many of you will know exactly what I am talking about!!!).

    What this tells me is that they very well might have the opportunity to again focus on creative skill design instead of boring and bland +x% damage. This is really going to make the game insanely diverse, and I CANNOT WAIT!!!
    I actually like this idea.


    I now have two suggestions: paragon 3.0 and lloot 3.0.

    paragon 3.0:
    you allocate a certain amount of points to each passive skill. You will not be bound to your decision you can still reset. Example: take Boon of bul-Kathos passive. currently its used for the 30 second off of WOTB. What if you can allocate points to it to make it 45 seconds max. currently in paragon 2.0 there is no diversity. You grind levels till paragon 800 and then all the points after that go to main stat.

    Loot 3.0:
    remove the paragon system all together. Revise the base skills. I would even go as far as to remove all class set from the game. The Legacy of Nightmare was the best idea that came to the game thus far. Lets build on that. Lets get rid of the rings and have an in game mechanic in which you gain 100% dmg per piece of ancient and 4% dmg reduction.
    Now lets drop in runewords now. I'm a D2 noob and too lazy to do the research. All my knowledge is from D3 and other RPGs. runewords to me a little stones that can unlock a different potential. Currently, Gloves, bracers, boots, shoulders, and belt do not have anything you can socket into them. Lets change that. With a max of 3 runewords. you can unlock an extra rune.
    Posted in: Diablo III General Discussion
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