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    posted a message on CM Wizard: Autohotkey saved my life
    Quote from Palodin

    Can someone explain exactly how i get this worked? do i need a specific program? would be nice if someone can explain it step by step.

    And sorry for my dumbness :/

    Read through the links on the first post, it goes into a little more detail. Basically:
    1. Download Autohotkey,
    2. load this script with AHK,
    3. ????
    4. Profit from not needing physical therapy from your newly developed carpel tunnel.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on CM Wizard: Autohotkey saved my life
    Quote from Jaetch

    If you absolutely must run a macro—there is no safe way—I recommend using the Steelseries mouse that's officially "sponsored" by Blizzard. That mouse comes with a macro system that you can customize and works very well. Hold down one button to trigger multiple key presses.

    I know several SNS wizards that use the mouse and the macro.
    Actually, that mouse macro system is in the same boat as AHK. It is no safer, and possibly less safe (since a smaller customer base uses it) than AHK. I'm going to start linking various blue posts on the matter:
    http://us.battle.net...59954?page=2#30 - Specifying they ban for the automation it performs, not just the use of program/mouse/keyboard. It depends how you use it, not just that you're using it.

    http://us.battle.net...1963?page=6#119 - Specifying that anything more than 1 key press 1 action is technically against the TOS, but clarifies that they will likely not do anything about these simple macros. Quote: "The fact is, it is entirely possible that if you decide to use something to help lighten the impact on your hand nothing will come of it"
    Posted in: Wizard: The Ancient Repositories
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    posted a message on CM Wizard: Autohotkey saved my life
    Quote from heavymetalmak

    try this out. i use the 1,2,3 buttons instead of e,w,and q, and i have it as the f11, which is what my g11 key registers as. i use it cause logitech has it in a nice place, right next to the Lshift and ctrl keys


    $F11::
    while GetKeyState("F11", "P")
    {
    send 1
    sleep 3
    send 2
    sleep 3
    send 3
    sleep 3
    }
    return

    i believe its 1=FN, 2=DS, 3=EB, but you can do what you want with it

    You still have to click with yours, but using a non alpha key does simplify the script a bit (since you don't have to worry about what it does to your chat).
    Posted in: Wizard: The Ancient Repositories
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    posted a message on CM Wizard: Autohotkey saved my life
    Quote from Loroese

    Quote from Graogg

    Quote from Loroese

    You should include a dislaimer that AHK is considered 3rd party software by blizzard so using it can cause the account to become banned. Whether anyone has actually been banned for it is another discussion but use of macros goes against the ToS and is considered automation of gameplay.
    Noted and added. However, I'm almost certain I've seen blue's explicitly allowing AHK somewhere... maybe I dreamed that up.

    And I'm certain I've seen blue posts saying otherwise, namely that any use of macros that automates a rotation is considered automation of gameplay. They tend to not directly answer questions like that though so there's always a lot of debate in such topics.
    I know a lot of that negative responses also were in the context of WOW rotations, where there is more potential to be had in a rotation script. Since there isn't much to be gained (other than a healthy wrist) in Diablo, that might be another point in AHK's favor.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on CM Wizard: Autohotkey saved my life
    Quote from Loroese

    You should include a dislaimer that AHK is considered 3rd party software by blizzard so using it can cause the account to become banned. Whether anyone has actually been banned for it is another discussion but use of macros goes against the ToS and is considered automation of gameplay.
    Noted and added. However, I'm almost certain I've seen blue's explicitly allowing AHK somewhere... maybe I dreamed that up.

    Edit: Reading around it seems AHK is explicitly allowed, but could be used in a manner that Blizzard does not condone. Despite mixed responses, the general opinion is that as long as you are at your keyboard, and the script isn't doing anything other then triggering keys on your key presses, then it's kosher.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on CM Wizard: Autohotkey saved my life
    This script is a tweaked and improved version of a CM rotation you might have already seen around. Found link to the original script here: http://www.teamliqui...topic_id=378958 and http://www.autohotke...utofire-thread/ . The general idea is that instead of mashing your keys all day long, you just hold down one key and point for the full (and in some cases improved) effect. Posting my improved version here for your pleasure:

    #InstallMouseHook
    #Ifwinactive, Diablo
    $d::
    Send d
    KeyWait d, T0.1  ; Wait 1/10 second for user to release "d" key
    If ErrorLevel{	; Still held down
    Click down
    While GetKeyState("d","p"){ ; While it's held down
    Send e
    Sleep 10
    Send w
    Sleep 50
    Send q
    sleep 50
    }
    if !GetKeyState("LButton", "P")
    Click up
    ;else its down so leave it down
    }
    return
    
    #Ifwinactive ;end


    Cm wizards rejoice! This version improves on the old one in a variety of ways. First, the old one actually spam clicked the mouse, whereas I wanted a mouse button held down effect. This maximizes the twisters you can create since there is no arbitrary delay between clicks. It will detect your mouse button position on d release so that the computer will know what state the mouse button should be in. Second, I reduced the timings to be more aggressive to maximize your abilities that get triggered without flooding the keyboard. Third, there was no reason to delay the original "d" so I pulled that out of the delay block.

    A few notes:
    - Its only active while Diablo window is up
    - My EB is on "q", DS is on "w", and FN is on "e" with twister on main mouse button. Any differences for you will either need to be changed to match mine, or tweak the script to push your buttons
    - My "d" delay is rather short, making it difficult to type d's in chat if your fingers are slow. You might consider bumping that up to 0.2 seconds.
    - Autohotkey is a 3rd party program, so could be considered against the TOS. However, I have never heard of a case where AHK has caused anyone to get the ban-hammer, so feel yourself appropriately warned.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Whats the deal with Energy Twister?
    Quote from paroxysm2010

    Quote from Bleu42

    L2 not google your build and come up with your own =P

    huh? i didnt google anyones build, and if i did its only to do the opposite,
    i want to be the only barbarian not using WW or in this case the only wizard not using desint/orb
    Many wizards use neither disintegrate nor arcane orbs. Not terribly uncommon.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Max stats on an item
    The blizzard item database *should* have the variance, but I wouldn't count on them being more then just guidelines.
    Posted in: Diablo III General Discussion
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    posted a message on Confusion about Diablo 3 Weapons stats 2H vs 1h
    Quote from TheNameless

    i'm a little bit confused....

    if an ability "deals 150% weapondamage" - WHICH number is taken for that 150%?
    the naked "x-x Damage" on the weapon? the listed dps on the weapon? or even the final damage shown on the char-screen?
    and if the number is taken from the "weapon-screen" - what about 2 1hands.... from which one will be the number taken? left or right? or additive from both?
    % weapon damage uses the non-dps, 'naked' damage. For dual wielding, it does some sort of weighted average, but I'm not sure on the details.
    Posted in: Theorycrafting and Analysis
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    posted a message on Why Go For IAS on an Weapon?
    To play Devil's advocate, using a slower weapon may be of more use in harder difficulties, since you don't always have a lot of time to sit and spam your skills. Being able to 'drop a bomb' and move on quickly prioritizes slower weapons over faster ones since you don't have time to attack multiple times anyway.
    Posted in: Theorycrafting and Analysis
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    posted a message on Servers down AGAIN?
    It actually kicked me out mid boss fight that was almost over... I guess I can count my blessings it didn't kick me after the kill, but before I looted.
    Posted in: Diablo III General Discussion
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    posted a message on Attack speed, arcane power and you
    So I show that attack speed has the same dps gains and scaling as base damage for your example, contradicting your premise that it behaves strangely or unfavorably, and you call it stupid and attack the messenger? So, this conversation is going nowhere. GL in your little world.
    Posted in: Theorycrafting and Analysis
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    posted a message on Attack speed, arcane power and you
    Quote from Maerlimi

    Let's say you have two choices:
    Weapon A -100 damage, 1.0 attack speed ->100dps
    Weapon B-60 damage, 2.0 attack speed -> 120dps

    If you chose weapon B you can make a proper build to maximize your Ray of Frost usage. If you have Familiar (Arcanot) and the passive Astral Presence your ap regen goes from 10 to 14 and your total ap goes from 100 to 120. You can also use Storm Armor (Power of the Storm) to reduce the cost of every skill by 3 ap.
    Now for Ray of Frost you have two choices:

    Snow Blast-increases damage to 280%, but the cost remain 20ap
    Cold Blood-reduces ap to 12, but the damage remains 215%

    Let's try Cold Blood. With this build your regen is 14 ap every second and you're spending 9ap every cicle, 18ap every second. The result is that you'll lose 4ap every second and you'll be able to cast ray of frost for 30 long seconds without interruption.
    How much dps? 215% of 60 is 129, double that (speed) and you're doing 258 dps.

    If you chose Snow Blast however you won't be able to sustain your cast. You'll spend 17ap per cicle, 34 per second, only recovering 14. You'll lose 20ap every second, being able to cast during 6 seconds.

    Now let's think about weapon A. The weapon hits harder, but it's slower and offers less dps overall. With the exact same build we'll try to cast Snow Blast. We'll spend 17ap every second (1.0 attack speed, remember) and recover 14ap every second, losing only 3ap every second. You can cast that for 40 seconds.

    Now let's check the dps. 280% of 100 is 280, this time the speed multiplier is 1x so the final dps is 280.

    What does that mean? That means you'll do more damage if you chose a weaker weapon.
    In this section, you are trying to make some sort of comparison, but change 3 variables between each example. This makes any result moot, since you don't have a controlled variable. To use controlled variables, only change one thing per example, I'll even make a weapon C that it 50 damage with 2 attack speed, and a couple transition weapons in between (arguably the same item level as weapon A, but with identical listed dps so we aren't comparing apples to oranges):
    Weapon A -100 damage, 1.0 attack speed ->100dps
    Weapon B-60 damage, 2.0 attack speed -> 120dps
    Weapon C -50 damage, 2.0 attack speed ->100dps
    Weapon D-50 damage, 1.0 attack speed -> 50dps

    Weapon A, Snow blast, full build listed:
    100 damage * 280% (for 40 seconds) = 280 DPS
    Weapon B, Snow blast, full build listed:
    60 *280% *2 (for 6 seconds) = 336 DPS
    Weapon C, Snow Blast, full build listed:
    50 *280% *2 (for 6 seconds) = 280 DPS
    Weapon D, Snow Blast, full build listed:
    50 *280% (for 40 seconds) = 140 DPS

    So at this point, the only conclusion that you can make is that the same 'item level' and stated dps weapons do identical dps, that the 'higher item level' weapon with higher stated dps does higher dps, and that doubling you attack speed doubles your dps. Gee, that's so unintuitive...

    Well, just to check, lets try out your fictional Cold blooded (fictional because until the game goes live, the final source for abilities is the blizzard site, which lists it as 0 cost)(idk, maybe this post has old build numbers and didn't get updated)(moot point for sake of argument).


    Weapon A, Cold blooded, full build listed:
    100 damage * 215% (For ever) = 215 DPS
    Weapon B, Cold blooded, full build listed:
    60 *215% *2 (For 30 seconds) = 258 DPS
    Weapon C, Cold blooded, full build listed:
    50 *215% *2 (For 30 seconds) = 215 DPS
    Weapon D, Cold blooded, full build listed:
    50 *215% (For ever) = 107.5 DPS

    Well look at that at that, same relative results between weapons as with the other ability.

    "But wait" you say, "What about the durations!? The slower weapons let you use your ability for longer!" And I say, "So what?". You don't have a model for what you do during filler time, you don't list what ability you would use, etc.

    So in conclusion, the same thing Blues stated months ago: Attack speed increases the pace of you combat, increasing resource gains(typically), values certain stats (ex: flat damage buff) more heavily then slow AS builds, and is a dps gain.

    TLDR: you don't provide enough modeling to make any sweeping statements about attack speed's 'goodness'.
    Posted in: Theorycrafting and Analysis
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    posted a message on Better Ability List?
    Quote from Nerax

    Quote from Graogg

    Well, how about a specific question:
    What would you consider to be the 90th% of mob density? In other words, how dense are mobs in high mob scenarios in the upper ideal range? Right now, I'm approximating 1 mob per 16 'yards' squared. So in each 4x4 block, you should encounter on average 1 mob in clump fights. Does this seem about right, or completely off? Does anyone have any good baseline experience with a skill of known radius hitting how many mobs in dense fights?
    It depends on what monster types you are fighting. Some are larger then others, some have a AI that makes them tend to clump while others tend to spread out. The monsters are also spawned in packs which are randomly distributed and with varying numbers of monsters. If you want to make an estimate that is somewhat accurate you would need to make different estimates for different zones.
    Well, I plan to model an entire spread of densities, I was just looking for a statistically likely upper limit.
    Posted in: Theorycrafting and Analysis
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    posted a message on Better Ability List?
    Quote from sooru

    If you need some basic info about game mechanics, as basis for theorycrafting, check out the compendium in my signature. It should be the most complete collection of diablo related math.
    Thanks, that will actually be useful for modeling once I get a substantial amount of ICD data and attack speed constants from all the abilities. Once I get this spreadsheet in a 'beta' form for public consumption, where would you recommend I post it? Where would the people be who would benefit the most from ability and dps modeling?
    Posted in: Theorycrafting and Analysis
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