The Necro won't save the game, but I will continue to play.
- Cavar
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Member for 12 years, 2 months, and 24 days
Last active Sat, Jan, 15 2022 11:00:55
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Nov 1, 2016Cavar posted a message on Blizzcon Virtual Ticket Giveaway - Tune in to See what news about Diablo is revealed!Posted in: News
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May 26, 2015Cavar posted a message on Zero Empathy Beats GR 71, Sunwuko Zodiac Monk, John Yang Paragon 800Posted in: News
LOL people think playing HC in a game makes them "hardcore". Trying being a soldier in a war. Now that's hardcore.
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Knowing my luck, they'll release the patch on Tuesday August 7th because I'm not working that day. lol
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Hopefully once they fix legendary items that feeling will change for all of us
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That explains it! I can never catch those little bastards to do enough damage before they port. :/
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Wish I had the cash to buy those pants btw
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Since then I have logged around 26-30 hours and no set or legendary items have dropped and I'm at 249 magic find with 5 stacks of NV.
It's all random, my friend. Just keep killing and prey to the RNG Gods for decent drops.
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I gave this build a try tonight on Inferno Act 2 and progressed almost to Maghda and only had to bypass 1 rare elite that was molten, arcane, illusionist, minion and some other affix, so I'd say the build was a success. Thanks!
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I'll try that build tonight.
And for what it's worth, here are my real stats...
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Or feed the handler to the hamsters.
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I've been using Ignore Pain as well, but was thinking about giving Leap : Iron Impact a try.
I've also been wanting to use War Cry : Impunity to see if it helps me survive in Inferno Act 2, but I am not sure what to give up.
Here are my skills...
1. Revenge : Provocation
2. Wrath of the Berserker : Insanity
3. Earthquake : Path of Fire
4. Ignore Pain : Ignorance is Bliss
LMB: Cleave : Rupture
RMB: Furious Charge : Dreadnought
When I encounter a champ pack/rare I run in, hit 2, 3, 4 (due to duration timing) and that usually burns stuff down and kills 2-3 champs. Throw off a Revenge every now and then and then run out and use Furious Charge to heal up and pop Ignore Pain again, if it was up.
This has worked for me all the way through Inferno Act 1, but the Earthquake damage just isn't doing the job in Act 2, especially when I encounter mobs that don't stay in melee range. This is why I was thinking about a skill change.
I'm not at home now, so I can't list my exact stats, but I will tonight. Here are guess to what they are.
Using Sword and Board
48-49k life
10-11k damage
7-8k armor
350-420 resists
My weapon is around 812 dps and my shield has 1100-ish armor, 16% block and blocks 3700-ish to 4200-ish damage or something like that. None of my gear has LoH.
I do have a 1200+ dps 2h axe I found and it helps when using Earthquake, but I lose the 54 resist all my shield has and I lose the armor from the shield.
Any thoughts on changes to my setup based on the approximate details above? Again, I can post specifics later when I get home.
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I'm having the same issues in inferno act 2 as well, but mainly in group play and against champ packs.
And the wasps are a pain in the ass! Last night my friend and I got a molten, arcane, vortex, frozen and some other affixes(s) champ pack for wasps. Took forever to kill them. Right after that we got a rare elite wasp that had illusion, mortar, minion, plagued and some other affixes. We had to give up on this pack because we couldn't determine the true boss to kill with all of the bees and fireballs on screen.
My skills are almost the same as yours, but my stats are a little lower than what you listed. I play sword and board and have a decent shield, though it could use a higher block percentage.
We have gone back to farming act 1 in hopes of getting some better gear or at least money to buy better gear off the AH. Hopefully this will help.
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Thanks. I was thinking that was the case. My barb and monk just hit Inferno, so I'll just progress and farm.
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For instance, if I have the Hell staff, will the gear be equivalent to Hell act 3 or 4 gear?