- underarock
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Member for 12 years, 2 months, and 20 days
Last active Tue, Oct, 23 2012 10:32:00
- 6 Followers
- 204 Total Posts
- 2 Thanks
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Sep 11, 2012underarock posted a message on More In Store for Patch 1.0.5, Followers Might Be Getting a Buff, Magic Find and Environment Object Drops, Blue Posts, Tyrael Talvl 200 paragon?Posted in: News
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Aug 18, 2012underarock posted a message on Patch 1.0.4 Class Preview: Demon HunterAm i the only one worried that DH's will be complete OP destruction machines? yes you might die a bit easier too.Posted in: News
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Apr 9, 2012underarock posted a message on Class Spotlight - The Barbariantheres so much of this game that will catch us off guard. i feel like still after years and years we have only seen like 7 or 8% of the game.Posted in: News
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Mar 21, 2012underarock posted a message on Nephalem Valor BuffPosted in: NewsQuote from Xerlane
Quote from underarock
A buff is a buff, sounds cool to me. Does the buff get averaged if you are in a group? Does it apply directly to you and now one else?
I'm pretty sure just looking at logic here that the buff will be awarded to all players who are close enough to get experience and/or drops from that certain unique to also get this increased gold and magic find. It'd be silly if only one player in a party got it or whoever got the killing blow. If this was the case then it'd be the complete opposite of what the developing team has been trying to achieve so far with this game
And no I don't think it gets averaged. My guess is that it's as viable and rewarding whether you're playing solo or in a 4 player group! (Not really sure about this one though, perhaps you'll get some bonus or increased effectiveness for playing solo)?
Edit: I know you don't really get experience at level 60 but that example was just a way of explaining that you most likely have to be around when the unique or rare monster(s) is/are killed.
what I was thinking was if two 60's play with two 59's and kill a rare pack. the 60's would get the NV buff... if it were average everyone would get a percentage of the buff. If that were the case the incentive still exists for killing mob packs then bosses... I don't think it will be averaged either but would love a clarification. -
Mar 21, 2012underarock posted a message on Nephalem Valor BuffA buff is a buff, sounds cool to me. Does the buff get averaged if you are in a group? Does it apply directly to you and now one else?Posted in: News
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Mar 15, 2012underarock posted a message on Diablo III Launching May 15 – Digital Pre-Sales NOW OPENi was off by 11 days on my d3db guess. anyone nail it?Posted in: News
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Mar 8, 2012underarock posted a message on Diablo 3 Patch 14 - Patch Notesdoes this patch wipe our toons from 13? also wahts up with the avatar jpg/png uploader - it just errors no matter what for me - big small jpg png gif...Posted in: News
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Feb 17, 2012underarock posted a message on Beta Auction House Changes IncomingI think its going to be really interesting to see how the beta resolves real reserve currencies with Beta Bucks. in some ways what they are doing is turning their Gold into a true global fiat currency... people might focus a lot on the rmah on release but it might be an interesting tactic to amass gold on launch and wait for the whole thing to stabilize.Posted in: News
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Feb 16, 2012underarock posted a message on Patch 13 Before Weekend, Character Wipe Includedit would be super rad if they sent out more beta invites along with patch 13Posted in: News
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If it turns out that a certain mechanic just fails on a whole (lets say the current elective mode usability...) then they might get the hint and rework it.
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totally, i see it as people doing group runs because of mantras and heals and shields that benefit the entire party. DPS will be important but ultimately the winners will know how to survive. I think that its completely fair to have the find stats averaged, it pretty keen to find the optimal group situation though.
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with this mechanic you could easily double, triple or quadruple your stats...
3 players have really low find on purpose - one person stacks find stats and then they share like 30 - 40% with three people. this one person would essentially be a super farmer and could get gear for the whole group.
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Groups will be run because of the social gain not the actual stat gains - in most situations it seems solo play wold be more beneficial to people from a find stat point of view.
There would be a survivability gain from groups (heals, buffs and debuffs) which is an incentive to do them (inferno content)
any thoughts?
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https://twitter.com/...979991558766593
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