Quote from Olden Soul
Lmao, no. I bought this game because I've patiently waited 11 years to play it because I've been playing since the release of Diablo 1. I am complaining because they were in development for so long, and only now they are removing and balancing. I love Diablo, I love the lore, and I love the style of the game, but I simply cannot accept or condone Blizzards actions on how they are handling everything.
I've been a part of beta since October of last year. So I know how much they have done. My only problem with it is the fact they are negatively impacting the game. It doesn't need to be harder, just balanced. If people are having problems with Inferno, inferno is broken not the characters, and making them weaker and less effective is definitely not fixing anything.
Are you really complaining about the game being harder now? the game is supposed to have some kind of challenge, and im not talking about hardcore mode. if people are having problems with inferno, then those people should re-evaluate their playstyle and strats because inferno is not broken and doesnt need to be easier.
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Are you really complaining about the game being harder now? the game is supposed to have some kind of challenge, and im not talking about hardcore mode. if people are having problems with inferno, then those people should re-evaluate their playstyle and strats because inferno is not broken and doesnt need to be easier.
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btw, i use magic missile seeker, celestial orb, venom hydra, force armor, force weapon and wormhole tele. gc/flux/astral as my passives. the only thing that gives me trouble are invulnerable minions.
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http://us.battle.net/d3/en/calculator/wizard#acYjQm!Wgd!YZcYYY
its basically all about good control mantaining the dmg high, keep in mind that this build is aimed for 3v3 arena with a barbarian and monk (with heals).
brief explanation on skill choice and runes.
Mouse Skills:
Magic Missile - Attunement: ok dmg and ap regen, free to cast.
Ray of Frost - Good dmg and slow, for control and kiting.
AB Skills:
Frost Nova - Bone Chill: pure crowd control with dmg enhancer.
Teleport - Reversal: Kiting ability, with the component of of reversal to double kite a melee class. this is more of a choice and i can think of very fun offensive uses for this as well.
Meteor - Comet: Pure dmg and with the comet component, a nice slow too. i can see this ability doing a lot of dmg since most of the time the target is gonna be rooted in place or slowed into oblivion.
Archon - Slow Time: enhanced abilities, more armor and with another slow with the addition of slow time. Very good CD.
Passive Skills:
Black Ice: Simple, more dmg for ray of frost and meteor.
Evocation: CD reduction, very important for a caster. That means more teleport, more novas and more archon.
Illusionist: This is more a personal choice, but against melee this could be awesome.
Thats it, i hope u like it :).
Quikz