This is wizard build balancing out survival and damage at Inferno level.
Active Skills
For Damage
- Magic Missile (Attunement): Spammable damage that generates AP.
- Arcane Orb (Obliteration): Main spell. Hence runed to increase damage.
- Energy Twister (Wicked Wind): Kind of a damage wall with punishes anyone trying to get near me.
For Protection
- Familiar: Increases damage of all spells and provides undestructible assistance.
- Storm Armor: For better armor and to compensate for the glass cannon passive skill.
- Slow Time: For protection from ranged attackers and well, to slow down enemy while taking 20%
additional damage.
Passive Skills
- Glass Cannon: Increase damage! (Storm Armor takes care of the reduction in armor)
- Arcane Dynamo: Helps non-signature spells with additional 75% damage!
- Galvanizing Ward: Doubles duration for Storm Armor and injects 890 life per second.
Overall, This wizard will survive with a variety of means and deal heavy damage with skills that have no cooldown whatsoever.
I'd like to play the beta mostly for preparing myself for the release. Getting a hands-on with different classes would give me a better insight into what I'm starting with, come release. Also, I'd find out if my current system is capable of running the game flawlessly with minimal stuttering, if any. Lastly, I just love the diablo series. Being addicted to Diablo2, having just sit out on the Diablo3 beta (no matter how small it is content-wise) feels awful.
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This is wizard build balancing out survival and damage at Inferno level.
Active Skills
For Damage
- Magic Missile (Attunement): Spammable damage that generates AP.
- Arcane Orb (Obliteration): Main spell. Hence runed to increase damage.
- Energy Twister (Wicked Wind): Kind of a damage wall with punishes anyone trying to get near me.
For Protection
- Familiar: Increases damage of all spells and provides undestructible assistance.
- Storm Armor: For better armor and to compensate for the glass cannon passive skill.
- Slow Time: For protection from ranged attackers and well, to slow down enemy while taking 20%
additional damage.
Passive Skills
- Glass Cannon: Increase damage! (Storm Armor takes care of the reduction in armor)
- Arcane Dynamo: Helps non-signature spells with additional 75% damage!
- Galvanizing Ward: Doubles duration for Storm Armor and injects 890 life per second.
Overall, This wizard will survive with a variety of means and deal heavy damage with skills that have no cooldown whatsoever.
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