No. I think it's a good idea. We know a lot of people will be working (for real) with Diablo, so it's good to keep the ingame and outgame economy at a minimal balance, besides some other regulations as well.
Playing with a buddy. He's a pure mage, I'm a pure warrior.
Typing, talking to him, and scouting ahead in a maggots dungeon.
Suddenly, very far behind, he stops typing.
I open the map.
He walks three foots to one direction, four to another. And repeats. And repeats.
I look at his health. 100%, 60%, 30%. Full regen. 100%, 60%, 30%. Full regen.
100%, 60%, 30%. Full regen.
It smells bad...
I run as fast as I can to get there to find he completely swarmed by about 20 strong maggots.
WhirlwindWhirlwindWhirlwindWhirlwindWhirlwindWhirlwindWhirlwindWhirlwindWhirlwind!
I'm a hero!
We were talking about this last week. It's his best memory as well.
1. Fun. Which is the biggest point in gaming.
2. Criticism. A few developers nowadays can make the balance between inner convictions and community feedback. When the community is pissed, I believe even more in Blizzard. It's their game, not the hardcore community's. The biggest fans almost destroyed any challenge existing in Dead Island, for instance, which was a cool game, by "forcing" the developers to make a softening patch, reducing drastrically the difficulty of the game. I don't approve this.
I'm a developer myself and I really think I can put some constructive criticism, not radical at all, and help the game.
Surely I can dream about giving Blizzard useful and constructive ideas, but you never know...
If it works like Starcraft 2, you should have one key per account. Since this will be only playable online, I'm assuming (as well as some other posts here and around the internet) you'll won't be able to stack keys on one bnet.
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Playing with a buddy. He's a pure mage, I'm a pure warrior.
Typing, talking to him, and scouting ahead in a maggots dungeon.
Suddenly, very far behind, he stops typing.
I open the map.
He walks three foots to one direction, four to another. And repeats. And repeats.
I look at his health. 100%, 60%, 30%. Full regen. 100%, 60%, 30%. Full regen.
100%, 60%, 30%. Full regen.
It smells bad...
I run as fast as I can to get there to find he completely swarmed by about 20 strong maggots.
WhirlwindWhirlwindWhirlwindWhirlwindWhirlwindWhirlwindWhirlwindWhirlwindWhirlwind!
I'm a hero!
We were talking about this last week. It's his best memory as well.
Completely http://www.youtube.com/watch?v=vDN5rG3wLa4 .
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2. Criticism. A few developers nowadays can make the balance between inner convictions and community feedback. When the community is pissed, I believe even more in Blizzard. It's their game, not the hardcore community's. The biggest fans almost destroyed any challenge existing in Dead Island, for instance, which was a cool game, by "forcing" the developers to make a softening patch, reducing drastrically the difficulty of the game. I don't approve this.
I'm a developer myself and I really think I can put some constructive criticism, not radical at all, and help the game.
Surely I can dream about giving Blizzard useful and constructive ideas, but you never know...
0