I just played this week's challenge. It wasn't bad. For the most part, I like these because they show new builds and variations that can be fun. The WD one a few weeks back was insanely fun and sets the ideal build for a season I'll try (WD is my least played class). This weeks wasn't bad, just common knowledge if you know what I mean. I can't wait for the new Necro challenges. We already had a somewhat different summoner build, but what about the other sets O.o?
Great for the rewards. I wish they'd increase the rewards for beating challenges at a faster/higher rate. I'm rank 21 on this weeks Monk rift.
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Weird.... I started the ps4 version offline forever until seasons came along and have never had this.
What console are you on?
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Here's an old Bnet secret.....
http://classic.battle.net/window.shtml
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Greetings!
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You must try the necro.....
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Muhahahahahaha..... Hahahahaha..... Haha!...... Ha..... Ah........ Ahhh ;( sorry mate, we've been there.
I have to give it to you, that's some ballzy playing. That's admirable.
Each of those deaths had me on edge. @2:08 was brutal.
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Third person could work, look at Kingdom of Amalur. I'd personally prefer the option of being able to do both a third person or a fixed isometric angle at will. To make the 3rd person work would probably require some nice dodge movement, which is something Diablo could use. Given the Diablo games have a closed quarters feel, 3rd person shouldn't provide too much of an advantage to the other angle, or include the "fog of war" that Warcraft 3 had with light resonance returning to the series for larger areas. Also a dodge non-skill move would be great seeing as to how Diablo 3 heavily relies on movement skills like teleport and vault. Even playing D2 now, dodging feels cheap and slow. The dodge in the consoles of D3 isn't worth using, so nobody uses it (unless dodging still works with frozen).
However, the whole giant monster of MHO("MHWO"?) would be really cool if it matched a much more difficult version of the Ubers in D3 and D2 only. I don't know how much fun it would be to have story bosses requiring the whole team making effect, or even rift bosses. Leave it for that secret/hidden/end game only type of thing.
All in all, the times are changing, can an isometric gameplay really work for 2020-2028 before someone else optimizes beyond Blizzard?
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Not exactly a meta player here, but the DH's Shadow set is loads of fun to play. The build is among one of the easiest to play relying mostly on using 2 consistently used skills;1 for damage, the other for vault. Then just the usual when facing tough elites/rift guardians or keeping up Vengeance 100%.
It does great work in solo pushing from my experience, up to 110-115ish grifts. Another great thing about this build that with the new season, it's incredibly easy to gear for. Being easy to gear for also help with building up items for other DH builds.
All in all fun and worthy of a try, but when it comes to 4-player meta, the other posters have a better understanding/idea.
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There is one thing to consider, learn to do it yourself. I'm exclusively a PS4 player (been playing Diablo since 200ish). I kept seeing builds recommend the auto lock feature on certain skills, Devour in this case. So I cracked open a PS4 controller and made a switch for auto-push a button (R2) just for Devour. It made those builds requiring that function access able now. This doesn't apply to cheats or crappy stuff, but learning a secret to the system you run without obviously giving you a huge advantage, then go for it. Just don't do stuff that makes you 10,000 times better than the normal player (which I rank a few levels above casual).
All in all, if you have fun then just play. If you want to learn all the tricks, then learn them.Just don't do something that gets you banned or have an unfair advantage over your mates.
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Necro, I think he/she was talking about a viable build that uses 2 handers as their main weapon for efficiency, pretty much any build that doesn't require an offhand/shield.
Here's 2 Necro Builds you can try with swapping the main for the cube weapon. The Lost Time item is only used for movement increase. The other effect from that item is taken care of due to Bane of the Trapped.
http://www.diablofans.com/builds/90751-bone-storm-build
http://www.diablofans.com/builds/93538-inarius-lazystorm-txiii-gr60-70-speedfarm
What class are you playing? This would really help narrow down any significant advice people can give you. Crusaders have that passive that allows you to equip a two hander in one hand.
EDIT: A Tal Rasha Sorcs can you use a certain staff that helps for meteor which is effective.
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I love the dress up part of Diablo too.
My only real thought is about playing around with certain builds. Maybe something that is quite resource costly? Using a 2 hander would drain your resources slower.
I did see a poison Necro build that uses a 2 handed poison ability scythe.