All right, all right. You do have a point in that the spenders are more powerful and should be a bigger part of the build. I still think that MfD is the only discipline I want to use though I could be (and probably will be) proven wrong once I play around with the game.
<3 Necromancer's. They were my favorite class durring Diablo 2. Zayl was cool durring The Kingdom of Shadow, havent read about him in the Moon of the Spider yet. The Necromancers and their god Trag'Oul, may have a pivotal part to play in the late chapters of Diablo 3 or at least 1 of the expansions. Considering that their order is there to bring balance, since most of the major players of the Demons side will have been killed. They may come back to strike a balance between the powers of Heaven and Hell.
I definitely agree that more info on the followers of Rathma would be a good offshoot from the original game. Talking about balance, I think that going into the necromancer's views on Anu and the Dragon as a part of the story would satisfy people like me who love the genesis stories of these huge and intricate story lines.
Also, at the risk of sounding like an uber-nerd, I would say that a good way to keep playing, as opposed to continue the story, would be to make an up-to-date table-top RPG out of Diablo. I know there are some in existence already but I never liked them...just sayin'.
0
0
All right, all right. You do have a point in that the spenders are more powerful and should be a bigger part of the build. I still think that MfD is the only discipline I want to use though I could be (and probably will be) proven wrong once I play around with the game.
If you don't agree, what would you do?
0
0
This is what I have come up with for a good, balanced build for the DH. Thoughts, theories, opinions?
0
0
I definitely agree that more info on the followers of Rathma would be a good offshoot from the original game. Talking about balance, I think that going into the necromancer's views on Anu and the Dragon as a part of the story would satisfy people like me who love the genesis stories of these huge and intricate story lines.
Also, at the risk of sounding like an uber-nerd, I would say that a good way to keep playing, as opposed to continue the story, would be to make an up-to-date table-top RPG out of Diablo. I know there are some in existence already but I never liked them...just sayin'.