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    posted a message on Boss Loot tables do not reset when climbing mode ladder.
    I think they should have let you have guaranteed loot from the first time you kill a boss in Nightmare/Hell/Inferno, since that helps you gear up like you did through Normal mode. It's a bit of a shame that they didn't.

    I do wonder if you skip Normal mode bosses, if they'll guarantee-drop rares in the harder difficulties, though. Imagine a character that skips all the bosses through to Inferno mode, gets full Nephalem Valor and a full set of Magic Find gear, and then manages to kill the Skeleton King on Inferno for the "first time" - how much loot would that give? Haha.
    Posted in: Theorycrafting and Analysis
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    posted a message on Boss Loot tables do not reset when climbing mode ladder.
    Quote from Sartukk

    Quote from Danielmartinsen

    Well, You could try skip all the bosses in normal, and just jump straight to act 4.

    Farm the levels, without killing act bosses, and then try kill them in nightmare and have a look.
    I havn't tested it myself but would be funny to know if its doable

    You can't progress past an act without first killing the act boss.

    Actually, my friend is on Act IV without having killed the Act III boss.

    Perhaps he joined the game of someone who was finished with the act and just had the "Move to the next act" quest active?

    It seems like it would be possible to skip every boss except for the final boss, and even then perhaps you can join after the boss has been slain but before the final quest is completed in order to move to the harder difficulties.
    Posted in: Theorycrafting and Analysis
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    posted a message on DiabloFans Calculator Build Contest (ONE POST ONLY)
    The Healer Monk
    • Instant heal (15 second cooldown) that heals a tremendous amount (extra heal to yourself due to Spirit usage) and increases ally damage dealt
    • Passive healing Mantra that can be boosted temporarily (healing you instantly due to Spirit usage)
    • Area heal over time (30 second cooldown) that heals a lot (extra heal to yourself due to Spirit usage) and prevents enemies from entering the area
    • Immunity shield for all allies (45 second cooldown) that prevents crowd control as well
    • Area blind (15 second cooldown). Optionally replace this with Mantra of Evasion for a more constant mitigation effect for your allies.
    • Primary attack lowers enemy attack speed 20% and damage by 20%, plus lowering it by an additional 25% damage. That leaves enemies at less than 50% of original effectiveness.
    Posted in: Diablo III General Discussion
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