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    posted a message on Least click intensive class to play?

    Whirlrend Barb is the way to go. You need to keep your buffs up, but you can work around that with the numpad trick (or illegal ways). For the remainder of gameplay, you need to hold down whirlwind constantly and sprinkle some random other skills in, e.g. stomp.

    Posted in: Diablo III General Discussion
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    posted a message on Diablo 2 Runeword Search

    Nice work. Really easy to use. Bookmarked.

    Posted in: Diablo Tools
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    posted a message on Have you got your s6 stash tab?

    About 40 hours exactly without rushing for it. Playing SC WD solo. Also pushing several friends in the process.

    Posted in: Diablo III General Discussion
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    posted a message on Is 2.41 tomorrow?

    I think some of you should read up on what the different words mean you are using here.

    era is not the same as patch and not the same as season.

    SOME of them ROUGHLY span SIMILAR timeframes. The only time some of these things coincide is when a new MAJOR patch (second number, as in 2.3) hits the live-servers, ushering in a new era.


    Also patches no longer require maintenance. Maintenance just SOMETIMES coincides with new patches as they need extra time or work on the serverside.

    Furthermore there is no need to debate it happening, when it has already happened and official twitter posts are being linked here. I was coming to this thread with hopes on some updated information and speculation time, but there is nothing left to speculate about. While Blizzard veils themselves in secrets and uncertainty (as with every professional public announcement), it is a clear cut case by now.

    Posted in: Diablo III General Discussion
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    posted a message on Fight with Kanai! Secret Cow level in The Immortal Throne
    Quote from SadoSpawn»

    You should really pay more attention to these things, when trying to fool us.


    Lol, I just cleared it as well. Maybe you should check your stuff, before making pointless accusations. This is so funny.
    Anyways, the room looks cool and there is a monster left indicator (on the minimap), but nothing else to see there. If you are an achievement hunter, you can save your time and do it once they maybe add a Feat of Strength to it or something. For the moment you get nothing more, but the warm feeling of exploring a new area. It is a bit reminiscent world stone tower in d2 :)
    Posted in: Diablo III General Discussion
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    posted a message on Next Patch or Game Suggestions.
    Quote from czartaylor»

    Quote from Bnzga»

    -There needs to be more variety in the end game farming,specificaly greater rifts.I think integrating something resembling the map system of PoE into great rifts would be great.


    as in the random layouts? That's already in the game. The rest of the poe map system is terrible. The ability to roll mods on map is both irrelevant to d3 rifts currently and badly implemented anyways in poe (for point of reference, the poe system has item rarity and quantity. there is decent evidence that neither have any real impact on map drops, to the point where you are probably wasting money rolling maps). Having end game gated behind a random drop is also a miserable system as a whole, because it creates a situation where it is entirely possible for you to be able to play the end game content and because of bad rng can't play it. Diablo only really sees this problem when pushing for leaderboards, poe has this problem perputually in any map after 76 or so, when the map tiers go up to 80
    You misunderstand him probably. Both systems have flaws, but also cool ideas, so why not combine them? This has been suggested a thousand times, but let's put it here once more: Add some recipe or material requirement to the obelisk which makes the rift tougher (5th affix, affixes on whites, shorter time, puddles on the floor, etc) and grant improved quality rewards for that (more gem upgrades, higher ancient chance, more experience). What's so bad about it? Just make it super expensive like empowered rifts and exclude it from the leaderboards.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo Patch 2.5 - A wishlist
    Quote from HonestRaven»

    Quote from BlacKcuD»

    Omg, this was meant to be a rough mockup, now they are featuring my rants on the frontpage. Halp!


    This is legitimately hilarious!
    Rough mockup indeed though. A lot of what you suggested is not feasible or is actually already in the game. Whoops lol.
    My wishlist consists of one thing:
    Reworked Sage's Set, AKA The Great Mat Farmer.

    (2) Increases Death's Breath drops by 1 and Gold and Health Pickup now also picks up Death's Breath.
    (3) All salvageable drops are replaced with their equivalent Crafting Mats and Gold and Health Pickup now also picks up Crafting Mats and Gems.
    - All items in this set now roll a 7 yard Pickup Radius as a set secondary stat.
    Pros of this set: When you need to farm mats, you can farm mats harder than anyone's business.
    Cons of this set: When farming Mats, It breaks down EVERYTHING. Legendaries included, no exceptions. To be funny, it could link what you would have gotten had it not been auto salvaged.
    Make it so that it doesn't break down legendaries and set items and I would totally wear this set.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo Patch 2.5 - A wishlist

    Omg, this was meant to be a rough mockup, now they are featuring my rants on the frontpage. Halp!

    Posted in: Diablo III General Discussion
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    posted a message on How to wreck goblin packs?


    Not sure if it is THE best, but I never had so much fun and such ease of play when wrecking goblin packs, T10 rifts off-screen killst and fun in the cow level. The build requires no "setup time" like pre-casting spells. It seeks its targets automatically and quickly and even kills off-screen and around corners.

    Posted in: Diablo III General Discussion
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    posted a message on Diablo Patch 2.5 - A wishlist
    Quote from M3thG»

    Make ancient items + paragon levels less of an impact.

    Make grifts (at least solo) less random. If you're trying to "compete" (rofl) there's so much shit that you have to endure:

    - RNG dungeon layout which dicates the amount of mobs that spawn and how tight they spawn

    - RNG mobs that dictates if you can even kill the fuckers or if they are even worth the time spent killing

    - RNG guardian dicates if you can even complete the greater rift after having done multiple in order for the stars to collide. Some bosses are WAY stronger than others.


    Atm. there's nothing to do in the game beyond the first 2 weeks of playing for people that got a job etc. You spend the first week or two grinding all the pieces + skill gems, and then that's it. There's no point in trying to compete on the leaderboards because those that nerd the game 20 hours a day will be unbeatable since they got way better gear + way higher paragon levels + hit the dream rift way more often.

    That's one of the things that is not true: just because you play 20h a day doesn't mean you have better gear. For the average joe that might not matter, but higher solo leaderboard positions are dictated to a good degree by item drops and crafting luck, e.g. Hellfire amu. What I would like to see is that anyone can achieve this kind of equipment if he plays for an excessive amount of time. Why can't your artisans, kadala, dropluck etc slowly go up as well similar to paragon points? Yes, sure the super lucky players will shoot even more ahead,but if you hate that you'd have to rework how drops work and remove all luck from drops which is mega boring and hopefully will never happen ("controlled and guaranteed drops", pity timers etc). Such systems are also way too easily abused.
    Solution: add additional progression and difficulty level for people who invest a lot of time into the game. Why not? It will level the playing field over time. This problem has become more and more extreme with the introduction of ancient items and now LON-builds.
    If you are doing well on a solo leaderboard has never been so luck dependant. You are locked out of progression if you are unlucky and forced to do bounty runs, farm machines and do T10 rifts over and over again while some other players just blaze through 3 levels higher because they got their bounty item on the first try and only needed 30 attempts to craft their things. Yes, gearing up is easier now (hence why I propossed some nerfs to Kadala as well!), but late game gearing is even more lottery than ever. The chances to acquire certain things are way too astronomical right now. T10 is a joke. Either you are lucky or you lose. Even playing 20h a day and high paragons can not balance the fact that your LON-gear is sh!t. Why not reward players who dedicate so much time to this game?
    Posted in: Diablo III General Discussion
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    posted a message on Does the gem type influence the bonus when yu use it in your gear ?
    Quote from Jelloslock»

    Quote from BlacKcuD


    There are some more, e.g. resi gem has a max level of 90, but that is not relevant for most players :)


    No. Nothing has a cap besides the 4 previously listed. You can see people with almost level 100 of almost everygem in the 4 man leaderboards atm and some higher than 100. See 95+ esoterics and moratoriums and mutilation guards.

    Posted in: Diablo III General Discussion
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    posted a message on Diablo Patch 2.5 - A wishlist

    I like the suggestion about the artisan upgrades not being a legendary gem, but more like a experience bar or something. Maybe an additional bar which fills up by crafting legendary and set items. It would be a slightly confusing additional stat/display, but I think it could work. If you are really crafting your a*s off with Hellfire Amulets, you at least pushed the quality of the next few a bit.


    Other topic: how can you possibly say that a 1 in 50 is a good chance for getting bounty items. The actual chance to get ancient on-class Boots for example is 1:72 or something. Add to that that even ancient items can roll pretty shitty we are easily talking 1:100+. Let's be optimistic and say that half the ancient items are actually usable = 1:144. As per basic statistics we are looking at 173 runs until you have a fitting pair of boots. Have you done 173 bounty runs this season? I have done so many, I drop the items on the floor and leave the game in frustration without disenchanting them and I am not even close to 173 runs.

    Posted in: Diablo III General Discussion
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    posted a message on Diablo Patch 2.5 - A wishlist
    Quote from Autocthon»

    So basically this wishlist is "Remove items that are non-ancient non-legendary and non-smart from the game"

    No, the wishlist is to slow down early game equipment, provide more progression methods for long term players and increase the fun for everybody, no matter what they like to do best.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo Patch 2.5 - A wishlist
    Quote from Zamaze»



    i have never seen this happen and if it is i can only imagine it is a bug. I would like to see the option to buy for off class at kadala so when speed rifting i dont need to switch classes every 4 rifts to spend my shards when trying to gear alts.



    Well, lucky you.

    As for the rest of your Kadala and the gem ideas i dont like any of it.
    Kadala is already self scaling in that players with better gear and running faster/ higher rifts get more shards meaning more items so more chances at ancients.


    No, Kadala scales like shit. No matter how high your Grift is, your bloodshards will always be like 350ish. Every 4 runs you need to go to Kadala, spam your inventory with blues and disenchant all of it. This is not progression, this is an additional step, like repairing, which gains you nothing but frustration.The arcane dust gained from that is also completely useless, as it is your least nedded material. The chances to get an ancient item which you can actually use from Kadala are astronomically low. Even if you would get 1000 bloodshards from kadala per GRift, you are still more reliant on luck than on anything else. Kadala is like a state lottery, like repairing your gear, equipping your alt and farming materials. It has nothing to do with gearing once you've reached a semi-decent gear state. Kadala has become almost obsolete at this point.


    while the gems are just an effort to avoid bounties to craft more ancients and generally avoid adventure mode where you get gems and crafting mats.
    The only thing i like is an additional roll on the enchantment but i think that should be tied to the re roll X number of times achievement rather than a gem or item.
    Have you ever farmed a specific bounty cache ancient? I mean for real? I suggest you play a LON build and try to get a decently rolled Hellfire Amulet. The amount of luck involved has become too great. If I play 100 hours more than someone else I expect my gear to be better in one slot, maybe even two. At the moment the only difference is that I am drowning is pointless crafting materials, am totally sick of doing uber runs (fuck you magda shield) and have some more paragon levels than the other guy. If I could invest in say increased ancient item chance for my Jeweler, I would gradually have a quite ridiculous chance to get ancient hellfire amulets. This would require a lot of time, but at least I would see additional progress over time. Have you actually checked the math on how it is currently and on what I am suggesting? Adventure mode will still be a core part of the experience. I guess it is time to google a bot which does T10s for me...


    I dont think you understand how items are rolled now. An item is dropped and then determined if it is legendary and then if it is ancient so your just asking for any off class item to roll non ancient with no trade off.
    This punishes players who want to play multiple classes (primarily at the start of season) where these items can provide a boost.


    I understand that very well. They will need to adjust how creating items work or compensate for that. I am purely interested in good game design, not math or algorithms.


    Your maths here is bad 7x3 is 21 so your getting 4 free ranks by doing this, why would anyone every want to level them normally. But this just seems like an extension of the "the new recipe is really hard to enchant every set for every class so please make it easier" argument. I have a fc barb i use to clear gr 50s in 3-4 mins meaning it takes about 25-30 mins to level a gem from 0 to 25 in empowered rifts. If you choose to only play one class or one build that isnt fast thats your choice but it means you wont be getting the benefits of those other classes/builds.... This encourages diversity and gets players to try other classes.


    Your math is off. The recipe is even more expensive. 25 / 4 = 6,25 so you are wasting:

    - 0,75 Keystones

    - Loot from 6-8 GRs

    - Bloodshards from 6-8 GRs

    But you are gaining over an hour of playtime.

    Also you and some other people are always pointing at diversity and making alts and wtf. How about some people don't want to do alts. I want one strong char which climbs the leaderboard. Stupid enough I have to make a solo, a group and a DB char. Now you want me to make two different speed running chars as well? You can't even save builds/skills/items for swapping them quickly. It is a pain in the a*s.


    Are you so lazy that you cant/ wont pick up blues and whites when you need them?
    Your reply said its a space issue so perhaps it would make more sense to have a crafting mats tab or space on the crafting/ cube UI that can hold an infinite amount of each mat. The same could be done with gems clearing about 1/2 of a stash tab


    This has nothing to do with lazyness, more than it being the same logical next step. Materials are mutually interchangeable through the cube any person who can think logically can come to the conclusion that you just need one.

    Posted in: Diablo III General Discussion
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    posted a message on Does the gem type influence the bonus when yu use it in your gear ?
    Quote from Verah»

    Quote from Jack00»

    Ok thank you. Just to be sure, which gem have a lvl cap ?


    Iceblink
    Boon of the hoarder
    Gogok of Swiftness
    Invigorating Gemstone

    I think those are it.
    There are some more, e.g. resi gem has a max level of 90, but that is not relevant for most players :)
    Posted in: Diablo III General Discussion
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