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    posted a message on Cant log in
    I have a mac book air, on the latest software.

    I installed everything with no problem, but at the log in page when I put my battle tag and password, the login button doesn't illuminate it stays greyed out, I cant click it.

    Any info on this?

    FIXED Battle tag is not the name you created its the email address :)
    Posted in: Technical Support
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    posted a message on Frenzy vs Cleave
    Quote from ignisami

    Which is to say:

    yes, you can change skills and runes at level 60, regardless of SC/HC and difficulty.

    You just will be discouraged from doing so due to Nephalem Valor, which is a buff you get after killing an elite that boosts your MF, and fades away when you change a skill, a rune, both, or more than one of either.

    I had no idea that even existed, is this nephalem valor buff seen somewhere like how do you know you have it? Sorry 4 the noob question :)
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Frenzy vs Cleave
    Quote from MonsterSword

    Quote from Hellfalcon

    id say both. i did that way on beta. pretty nice

    the debate is more around when you reach 60, the Nephalem buff disappears if you change something in your spec, so people want to know wich one they should take and why

    What there taking away a buff, for which skill? and can you supply me with a official link?
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Frenzy vs Cleave
    Quote from Hughes

    Well, in something like inferno wasnt it recommended to have a stun of some kind? Bash carries that in a rune doesnt it?

    EDIT: yes, this is frenzy/cleave. Frenzy sounds like it is good for bosses (I say sounds because honestly math isnt my strong point), but wouldnt stun help?

    As far as I understand it stun would be pointless in inferno.


    Quote from Morghax

    The "strong vs. bosses" and "strong vs. everything else" might pose a problem in hell/preparing for Inferno, considering we are not allowed to change runes/skills after 60 to keep Nephalom buff...

    Right now I am going with keeping both... later - might go with frenzy and Hammer or WW only ;/

    I never knew this, after 60 you cant change skills anymore? can u confirm this with a link or something.


    Quote from asfastasican

    I personally think each of the three skills are balanced for the most part. Bash is single target damage with defensive bonuses, Cleave helps your AoE damage and Frenzy is single target damage that gives extra fury generation. There's a lot of room for mixing and matching... plus you can pick and use one you enjoy the most.

    Yup I agree with you its gonna be a play and feel for me. THen ill choose what I think works best.


    Quote from InquisitorRale

    Why not consider bash with 18% to all damage for 5 sec rune? Reason i dislike Frenzy is that i think it will have massive issues with thorns damage.

    Bash for me seems like the weaker out of the 3 available and I dont like the stun att either
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Frenzy vs Cleave
    Quote from Kelderoth

    I don't know, I think Relentless is bullshit.
    When you are below 20% you hit potion and fight on, if you are counting to be "constantly" below 20% this passive will be a possible improvement..
    But for SC, and imho we are talking here about SC is this a waste of a passive slot in my eyes..

    For sure, If you play HC you should consider it a must, just because your death would be permament.

    Good point again, SC I would think is good for inferno helps with resists no?
    Posted in: Barbarian: Bastion's Keep
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    posted a message on (Recap) Diablo III - The Barbarian
    Great job +1
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Frenzy vs Cleave
    Quote from Kelderoth

    Quote from Solmyr77

    I can foresee a discussion about champion packs now, but keep in mind, that it's not necessarily the best option to aoe them down. Unless they're Avengers, of course ;)

    Haha :) Yes, for sure!

    Well don't know if you meant me by that, because I never saw some1 using this argument except for me, but my point is, 156% weapon dmg (with bs rune) is also a great single target dmg.

    Yes champions, with multishot+lighting for example, will kind of nuke your ass :) But lets face the facts - you'll kill groups of mobs far longer than bosses, because farming only boss is not an option in d3 anymore, not so great option to be precise.


    No I never meant you at all, I was just thinking about it my self lately, since the games not out yet ive been thinking TOO much lol

    You make very valid points, in regards to bosses vs mobs. I just feel frezy could and might fit better. I wont really know until i mess around in game. But since I cant do that yet, just getting peoples thoughts :Thumbs Up:


    Quote from Jadefox

    Go with Frenzy/maniac, you have WW for AoE and I'd consider replacing you passive ability Superstition with Relentless.

    Reason I suggest this is because with Frenzy you might possibly get overwhelmed and if they bring you below 20% you'll become tanky with free WW. A tiny bit of life leech will pretty much make you unkillable during this.

    Cool thanks, ya ive got the same line of thinking about frenzy and WW as a Aoe. Will look into the passive as well.

    Thanks 4 all the comments wicked help
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Frenzy vs Cleave
    Quote from Solmyr77

    Hard to imagine a build w/o Cleave, but to answer your question, in this case I'd pick Frenzy over it. The reason -from a WoW point of view- is simple: You need to kill the bosses (=> single target damage). While Cleave would get you faster through trash packs, you still have WW and Revenge for some aoe damage and it's only trash after all. You will beat it anyway, sooner or later. Bosses however want to be tackled with full force, otherwise they kill you.

    I can foresee a discussion about champion packs now, but keep in mind, that it's not necessarily the best option to aoe them down. Unless they're Avengers, of course ;)

    That being said, I'd use both skills or Bash instead of Frenzy.

    Ya its something I might have to try out, different options and such, see what works. But along the lines of Single target damage thats where my thought process was, frenzy was what i was thinking of. I'll check out bash to just 2 c.

    Thanks for the input
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Frenzy vs Cleave
    Question which is better for my build? http://us.battle.net/d3/en/calculator/barbarian#WhXVkR!bZe!.caccb

    Atm I have cleave but I dont really have a 1 on 1 attack lets say for 1 boss.
    Ill break it down below, please tell we which skill, include rune, and why that particular skill would b better.

    Cleave: 5 fury per attack, 120% damage to enemies caught in the swing. Stack with Broad sweep rune increase damage to 156%.

    Frenzy: 3 fury per attack, 110% damage per hit, every hit increases speed by 15%, for a max speed increase of 75%. Stack with Maniac rune, damage per hit increases by 4%.

    So which would suit me better and why?
    Posted in: Barbarian: Bastion's Keep
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    posted a message on The Leaping Overpowered Frenzy Whirlwinder - Opinions wanted please
    Okay I think its not bad, but I would get away from the Stun points. Reason being stun in inferno wont last long only 0.5 sec which is kinda of a wasted skill/rune.

    ie; Leap I would change the rune to Iron impact.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Critique my planned build of questionable inferno viability
    Quote from Phaentom

    Quote from Firehært

    Quote from Phaentom

    Yes that was my main concern inferno viability. That being said the build lacks active survivability but that was intentional with the various combinations of stuns.
    Even so. You only have 2 stuns. Low defense outside the stuns and not a single self-heal unless you keep rend up. I do not count juggernaut as one.

    For hell/inferno builds, min/max more. Make the builds more efficient/solid. You have 3 damage fury spenders and one buffer (w/ cooldown).


    When I started messing around with the calculator I was looking for a build that would scale well to level with, I was hoping there would be some end game viability.

    Made a few adjustments to add additional active survivability in the form of health production. Still no self/group buffs or debuffs.

    Removed Earthquake, added Overpower with Revel
    Removed Juggernaut (was never sold on the usefullness of the passive), added Bloodthirst

    http://us.battle.net...XYcQ!egd!YYcZac

    Considering reducing the range of rend to add the 9% life leech.

    I think your relying on to many stun attributes inferno stuns will b very minimal like 0.5seconds, so really your wasting your skills on such a small effect.
    Just my opinion :)
    Posted in: Barbarian: Bastion's Keep
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    posted a message on The Leaping Overpowered Frenzy Whirlwinder - Opinions wanted please
    I guess before I offer any comments, which is this build suited for, norm, night, hell, inferno?

    Also what made you decide on WW instead of the other skills?
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Drsniper's Barbarian Calculator
    Wow, great work gotta really sit and concentrate on this, will do but in a few hours or so!
    Im getting so wound up for the 15th its killing me lol
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Being able to 1H a 2H weapon?
    Quote from shootingbull

    Quote from Beechsack

    Uh....barbs have mighty weapons, which are basically 2H weapons for 1H slots.

    How do you get to this theory?

    Mighty weapons come in both 1h and 2h variants. They differ from normal weapons because they offer Barbarian specific afflixes, and generate Fury along with the Weapons Master skill.

    lol no idea how he got that idea but it made my day :)
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Critique my planned build of questionable inferno viability
    Quote from Poseido135

    If your planning on using this in Inferno i don't think it will work to be honest. From what i heard the stun from Ground Stomp will be reduced to 0.5-1sec in Inferno. You have no self heals at all. This is very bad. You have no skills that debuff the enemy, and no skills that buff your group.
    There was an interview that Jay Wilson did where he described the need for "Single target skill, aoe skills, self preservation skills and group preservation skills."

    Ya I agree, you pretty much need a bit of everything as to what Jay said. But imo it hards to say exactly because no one played inferno yet and its degree of difficultly is unknown. It'll probably be many trial runs b4 the "perfect builds" start to appear.
    Posted in: Barbarian: Bastion's Keep
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