We should get an achievement for waiting so patiently
The "you're up at the ass crack of dawn waiting for a video game to load and you're past your mid 20's in age. But we admire your persistence" achievement
You know, I might toy around with all three shouts in a build.
My current build idea is: Frenzy, WW, Battle Rage, War Cry, Revenge, Furious Charge...
So if I added Threatening Shout, I'd have to remove Furious Charge which is my "get out of trouble" skill. But it may be viable. I don't know. I have until level 60 to figure it out, but all three shouts + Inspiring Presence is a neat idea.
Only question I have, though, is does Inspiring Presence make each shout stack? Meaning, every time I use a shout is it an additional 1% of health per second? So if I use all three shouts, is it 3% of health per second?
As for a crit build, it's defensive capabilities seem kinda low for the higher levels of difficulties, but we'll find out in a few hours! (well, no we won't. It'll be at least a couple days until we find that out, I guess haha)
Well I'll go with ench, just of the AC buff and some other nice skills, but totally because of armor buff
Either way, whichever choice you make you might be able to get away with a more focused build. If I get armor buffs, I can def. get away with one armor passive, at least until inferno. If I do heals, I can do less regen, etc. We'll see how the mechanic works.
Great build, just one thing. If you use frenzy u cant use WW. WW is a skill which u might use 2 3 times in a row, and by doing that u will loose your frenzy stacks..(unless u use ww 1 time and then attack 1 time and then WW again, but doesnt sound perfekt to me) I would say go for rend for aoe dammage and life steal(rune) or go Seismic slam for knockback. appart from that i like the build.
Only issue there is a total lack of single target skills.
Frenzy was a choice I made for attack speed + single targets. Rend is also a fury sink, so both of my main abilities (Rend + Seismic Slam as you suggest) would be fury costers. Can't have that.
Frenzy is going to stay for now (I'll probably change my mind 100 times between now and inferno).
I'm totally okay with frenzying and then whirlwinding each time. I'll get my stacks up fairly quickly and then whirlwind and continue.
Going with Kelderoth's suggestions, too, until game mechanics show me otherwise.
The only other thing to consider is followers. The templar could be a HUGE addition with his heals and would allow me to perhaps switch out some regen abilities for more armor/damage. We'll have to see how the mechanics work with that one, too.
There's a good chance I go with Revenge instead of Overpower, although that's going to be one that I can utilize. Then again, I think my original idea of swapping Battle Rage out for Revenge may be a major damage booster and it will help life regen.
Thanks for all the replies. I think I will get rid of Tough as Nails. Weapon Master is a great idea.
Kelderoth, I need single target attacks, so frenzy comes into play there for me. I like cleave, but I'll accomplish AoE stuff elsewhere, so I think I'm sticking with frenzy (for now). I'll change brawler to Berserker Rage for now.
Great point on Battle Rage/Marauder's Rage. I think I'll be making that change in place of Threatening Shout.
Also a great call on Leap. Furious Charge does fit the bill.
I debated with myself on Overpower/Revenge as well, so that may be something I change out once I see how game mechanics work.
Durrh.... Why do some of you suggest some crazy things when they make no sense at all.
You will benefit from brawler much more often than berserker rage unless you intend to stay at max fury while spinning.
If you are going with overpower, you would rather want more critical chance ie ruthless instead of berserker rage.
The range on brawler scares me a bit. But then again, if WW works anything like I'm thinking it will, I should have 3 enemies within 8 yards of me pretty much all the time unless they're really scattered around. I can WW right to them. But, that's speculation, seeing how we don't quite know how WW works yet. So what you're saying makes sense, too. I am worried about being at max fury all the time. So in that sense, Berserker Rage may not make all that much sense. Thanks for the critical thinking, I think I'm going to go back to Brawler and see how that pans out.
Also, for SnB, I do think Tough as Nails will be better than Nerves of Steel. This is something you can play around with later though.
Why? Nerves of steel is a pretty solid armor boost. Not asking why because I don't think you know what you're talking about, more because I think I might have missed a game mechanic somewhere.
Also, to everyone, do you see any skills (current build is frenzy, WW, Overpower, Furious Charge, Battle Rage, War Cry) that I should swap out for Revenge. The proc on revenge could be an excellent addition. I'm tempted to almost get rid of Battle Rage. Not that Battle Rage isn't good, but the fact that Revenge is a passive is pretty cool, but I guess it would depend on the proc rate. Has anyone gone through the numbers on that? I'm not smart enough to do that
Thanks for all the replies. I think I will get rid of Tough as Nails. Weapon Master is a great idea.
Kelderoth, I need single target attacks, so frenzy comes into play there for me. I like cleave, but I'll accomplish AoE stuff elsewhere, so I think I'm sticking with frenzy (for now). I'll change brawler to Berserker Rage for now.
Great point on Battle Rage/Marauder's Rage. I think I'll be making that change in place of Threatening Shout.
Also a great call on Leap. Furious Charge does fit the bill.
I debated with myself on Overpower/Revenge as well, so that may be something I change out once I see how game mechanics work.
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"We've compiled a list of
#D3 Errors that may help troubleshoot various issues. See this forum post for info: http://bit.ly/KiY7F1""Error 37 = Please wait & try again. This is the result of high login traffic. Kind of like this: http://bit.ly/KXRAPf"
Really? You're going to try to make US trouble shoot when the problems are mostly on your end? Come on.
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The "you're up at the ass crack of dawn waiting for a video game to load and you're past your mid 20's in age. But we admire your persistence" achievement
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My current build idea is: Frenzy, WW, Battle Rage, War Cry, Revenge, Furious Charge...
So if I added Threatening Shout, I'd have to remove Furious Charge which is my "get out of trouble" skill. But it may be viable. I don't know. I have until level 60 to figure it out, but all three shouts + Inspiring Presence is a neat idea.
Only question I have, though, is does Inspiring Presence make each shout stack? Meaning, every time I use a shout is it an additional 1% of health per second? So if I use all three shouts, is it 3% of health per second?
As for a crit build, it's defensive capabilities seem kinda low for the higher levels of difficulties, but we'll find out in a few hours! (well, no we won't. It'll be at least a couple days until we find that out, I guess haha)
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Either way, whichever choice you make you might be able to get away with a more focused build. If I get armor buffs, I can def. get away with one armor passive, at least until inferno. If I do heals, I can do less regen, etc. We'll see how the mechanic works.
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Only issue there is a total lack of single target skills.
Frenzy was a choice I made for attack speed + single targets. Rend is also a fury sink, so both of my main abilities (Rend + Seismic Slam as you suggest) would be fury costers. Can't have that.
Frenzy is going to stay for now (I'll probably change my mind 100 times between now and inferno).
I'm totally okay with frenzying and then whirlwinding each time. I'll get my stacks up fairly quickly and then whirlwind and continue.
Going with Kelderoth's suggestions, too, until game mechanics show me otherwise.
Here's my current build:
http://us.battle.net/d3/en/calculator/barbarian#WhSkiV!bgY!ccccaZ
The only other thing to consider is followers. The templar could be a HUGE addition with his heals and would allow me to perhaps switch out some regen abilities for more armor/damage. We'll have to see how the mechanics work with that one, too.
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The range on brawler scares me a bit. But then again, if WW works anything like I'm thinking it will, I should have 3 enemies within 8 yards of me pretty much all the time unless they're really scattered around. I can WW right to them. But, that's speculation, seeing how we don't quite know how WW works yet. So what you're saying makes sense, too. I am worried about being at max fury all the time. So in that sense, Berserker Rage may not make all that much sense. Thanks for the critical thinking, I think I'm going to go back to Brawler and see how that pans out.
Why? Nerves of steel is a pretty solid armor boost. Not asking why because I don't think you know what you're talking about, more because I think I might have missed a game mechanic somewhere.
Also, to everyone, do you see any skills (current build is frenzy, WW, Overpower, Furious Charge, Battle Rage, War Cry) that I should swap out for Revenge. The proc on revenge could be an excellent addition. I'm tempted to almost get rid of Battle Rage. Not that Battle Rage isn't good, but the fact that Revenge is a passive is pretty cool, but I guess it would depend on the proc rate. Has anyone gone through the numbers on that? I'm not smart enough to do that
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Kelderoth, I need single target attacks, so frenzy comes into play there for me. I like cleave, but I'll accomplish AoE stuff elsewhere, so I think I'm sticking with frenzy (for now). I'll change brawler to Berserker Rage for now.
Great point on Battle Rage/Marauder's Rage. I think I'll be making that change in place of Threatening Shout.
Also a great call on Leap. Furious Charge does fit the bill.
I debated with myself on Overpower/Revenge as well, so that may be something I change out once I see how game mechanics work.
Here's an updated version:
http://us.battle.net/d3/en/calculator/barbarian#WhSQki!bYc!ccccca
Great discussion here. Thank you all!
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That was my concern as well. If not, you have any suggestions for changes? Maybe replace Tough as Nails with Berserker Rage and WW with HotA?
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WW has less fury cost. That's a skill that can be changed once I see how WW actually works.