I really don't want to get into an argument here. But, if you are going to throw theory at me. 130% crit hit damage is less dps than 15% skill damage. 20% attack speed is more than 15% attack speed. 5 primary stats is more than 4 primary stats. Do I need to go further?Quote from TheRabidDeer130% extra crit dmg, higher avg dmg and faster resource generation make them better though, right? Sure, less burst but far higher sustained.Quote from Cookiee
That is not a bug.
1 handed cross bows are far inferior to two handed cross bows even if their AVERAGE DPS seems higher. The only reason their dps is so high is because the attack speed is so high. Just because your dps sheet says more dps, doesn't actually mean you do more damage.
Attack speed is fairly useless for Demon Hunters, since they usually have resource issues. You want your attacks to actually hit for something.
People need to move away from just looking at their dps sheets, and thinking they are doing more damage.
The only time dual wield cross bows competes with equivalent quiver / xbow combo for theoretical dps is with calamity.
And why in the world would you want to use ur builder. The demon hunter builders are awful at best. Id rather have my packs die before I begin to shoot my builders, rather than after. You also don't realize but kiting is a big part of demon hunters. If you mean to tell me your kiting skills are so incredible that you can stutter step perfectly to your 2.4 attacks a second then your argument may be valid. But for the rest of the mortal man kind, it's not an option. Attack speed is wasted. I wish the game had damage per resource spent, and damage per minute. Or burst damage. You will quicky come to realize that fast attack speed is total garbage for Demon Hunters, and used primarily to stroke your epeen.
Now don't get me wrong. I love attack speed, and wish it was useful. It does enable you to kite better, and makes the game feel faster which is always more enjoyable.
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I have a verry similar rig, with a 780, and lag in the same places.
It's most likely a glitch in the nvidia/diablo programming.
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Aside from that, any kiting you do will significantly reduce the effectiveness of any attack speed bonuses. Combine that with the fact that you lose much less dps when your attack speed is slow, and you don't need to stand still and shoot near as much to mainain high dps, allowing you to take longer strides when you are kiting, thus making slow attack speed more survivable. (This is more aimed for Two Handers)
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It comes down to 5primary stats vs 4primary stats. The benefit in wearing the second xbow is nullified because quiver has more attack speed. The hatred bonus is gone because you get more hps on the quiver. Dex is equal. Realistically its a battle of 130% crit damage versus 15% skill damage and 10% crit and 5% attack speed. It's also very important that both your 1h cross bows have almost equal damage to avoid things like getting a chain of crits with your weak crossbow and normal hits with your strong one.
You will certainly hit harder with the second xbow, and personally I feel burst damage and damage per resource are highly undervalued by a lot of people. They see bigger numbers, so they must be doing more damage.
With all this said, 2h xbows and quiver xbows are very strong, just undervalued.
Also what in the world happened to the formatting. Even editing the BB code doesn't work :(.
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Damage is a survivability stat. The quicker things die the less chance they have to kill you. Not meant in a glass cannon kind of way.
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Just me farming T2 Rift on Hardcore
http://youtu.be/HcwjQfC8A9Q
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http://youtu.be/HcwjQfC8A9Q
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For example a lightning damage weapon will apply lightning damage effect to your ability.
Cold Weapon would apply some sort of a frost blast that would freeze or slow everything in a small area with a ton of burst, vs lighting that would just zap all the enemies win a small area for a ton of burst, possibly stunning them or doing a small discharge. Yes they sound like the same abilities, and in essence they should be with a small twist, but this will also allow for more versatility in terms of gearing.
Or another example could be cold arrow would pierce more enemies with a lighting weapon, whereas with a cold weapon it would do what it does now. With poison it would be more like contagion where the first enemy hit takes burst damage and rest get a dot debuff.
I assume this would take a lot of work to implement. So I don't actually see this coming. My examples are pretty stale, but I'm sure people that are much more creative than I can see this in a much brighter light.
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1.27m dps with 36% cold damage, 28% elemental arrow and 15% elite damage..
Yes I do use cold :P.
Marauder 4pc ( Shoulders/Chest/Boots)
Natalya 3pc (Bow/Ring)
Azshera's 3pc (Gloves/Pants)
Aughild's 3pc (Bracers/Helm)
I'm kind of hoping cold arrow turns into lightning. And they buff lightning.
I do have more cold gear, but in the grand scheme of things it makes very little difference. I have run my numbers and the amount of dps I gain vs the amount of toughness I lose is much too high.
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The only defensive ability i have at this point is Perfectionist.
The raw survivability gain is too good.
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The math is really simple.
The only place where the math becomes remotely difficult is when you are trying to figure out damage per minute, burst damage, and calculate damage based on cool down reduction, with actual rotations.
I feel the interface is going to take longer to create than the math itself.
Also all the links you have showed me do not show the things I actually wanna see.
Damage Per Minute
Burst Damage
Max/Min Hits Crits on specific Skills
Actual Skill DPS
I'm sure the last 2 are already out there, but those are the simplest calculations to get anyway.
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Lightning skills should do what lightning skills do best. Arc. Which means the skills should just split off in all directions and just do lightning damage everywhere. Similar to the way Javazons use to work. Possibly change cold arrow to lightning damage.
Poison skills should be the highest damage skills out there, doing damage over time.
Fire should be full of explosions and some dot damage. Maybe some sort of a knock back. Great at medium sized aoe.
Phisical skills should probably the one that either does the most instant damage with some sort of a stun attached.
Cold Skills should probably have some sort of a synergy with with frozen targets. Maybe freeze enemies and have them take increased cold damage once they are frozen. Similar to shatter in wow. Either that or at least make the slow be something remotely useful. A synergy with fire would also be nice. Maybe do something like a builder / spender combo, where fire damage puts up a burn debuff on the mob, followed by a freeze that will take the mob take extra damage if it's burning.
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I don't feel this would take too long to make, although I do tend to underestimate things.
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Primarily: Damage Per Time, Skill Damage which includes the Skills you actually use and not white damage.
I was thinking of creating a website that can do this, but before I start I'd like to know if there is anything like that already out there.
If I do start, I will need input for many of the calculations, just to make sure my numbers are correct.
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Although in all honesty, I have very similar gear, with equal elemental and cluster arrow damage, but higher dps. I use a 2h xbow with the Archery talent and I crit for around 20 mil.