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    posted a message on Let's talk about Delsere's Magnum Opus

    @TheTruthAbounds


    Yeah I read it that way at first, but after someone pointed out the other possible interpretation, I could see it go one way or another., which is why I tried to list them as maybes.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Let's talk about Delsere's Magnum Opus

    15 new legendary items, we know for sure:


    • Rend Ring (Skull Grasp)
    • Slow-Time All-runes Helm
    • Gauntlets of the rain (pictured in the preview)
    • Seismic Treads (pictured in the preview)
    • All-Elements blizzcon ring

    We can suspect:


    • Energy Twister Bracers
    • Crusader Punish Item (mentioned in the class updates section of the 2.2 first look, not certain)
    • WD Fetish Sycophants Item (mentioned in the class updates section of the 2.2 first look, not certain)

    That leaves 10 to 7 still complete unknowns.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Let's talk about Delsere's Magnum Opus

    http://us.battle.net/d3/en/blog/17989719/first-look-patch-220-2-19-2015


    Well PTR is coming up, and instead of all this guesswork about how the set might work I'll be on the front lines trying to get is ASAP to lock in some of these assumptions.


    They hinted at 15 new legendary items, of which we only know of 5 (rend ring, slow-time helm, multi-element ring, rain of veng gloves, barb boots), so we'll see if they added anything else that might make this set better or any of its skills worth using other than magic missle.


    Maybe they've revamped energy twister and its ill-fated bracers that were so bad during the last PTR.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Let's talk about Delsere's Magnum Opus

    Dunno....though our mirror images can stack (or at least did in the past) their own firebird dot. And with four images dealing 10% of your damage it might add up to something...


    However their AI sucks, and they often don't cast where you want them to nor what you want them to. So even if it did work, it probably wouldn't be worth using in practice. Though the mirror images from Haunt of Vaxo use a different A.I. so it might be something to look at with that amulet once the set goes live.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Let's talk about Delsere's Magnum Opus
    Quote from BDF2000»

    Quote from Hynegard»

    To prove my point, check the top 100 Wizards in Solo, you will not find a single one going Tasker and AS builds, simply because Hydra aren't worth it.

    Yeah, because it is a glass build that requires a tiki doc. Point to where I've ever stated otherwise.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Let's talk about Delsere's Magnum Opus
    Quote from Hynegard»

    Here's the thing, there is no way in hell that a skill would be SO imbalanced, that it beats another skill receiving a 500% buff.

    Then show it instead of just stating it. Hydra casts at the same time you are casting, it only uses up one attack turn every 15 seconds. Show me a BUILD that uses it well. Show me how you're going to pay for it. Show me what you're not getting in order to have it on your bars.

    Quote from Hynegard»

    To prove my point, check the top 100 Wizards in Solo, you will not find a single one going Tasker and AS builds, simply because Hydra aren't worth it.

    Yeah, because it is a glass build that requires a tiki doc. Point to where I've ever stated otherwise.

    Quote from Hynegard»
    And about the top 100 Ladder, you kidding right? You really wanna look at the cookie cutters? Find me a group in the top 1000 that isn't a freaking group of 1 WD, 1 Crusader, 2 DH. There are exactly 3 Barbs, 1 Monk, 1 Wiz in it. And the Wiz? Absolutely 0 items that give attack speed, the only item that increased Hydra is from his Cindercoat, that is because he had to reroll for Sockets. So I guess your point didn't make sense at all.

    How about the top 1000 of 3's? 2 Barbs and 2 Monks, that was it. All others were WD, DH, Crusader.

    Which is exactly why I said tiki docs are required for high lvl greater rifts.

    Quote from Hynegard»


    All of those are tryhard groups, that are going with the very best of efficiency, that is not the norm. Most of us play with friends, that will play whatever class they feel like playing, in whatever role they feel like playing, of whatever build they like. That is the norm.

    Sure, if you don't care about doing high lvl greater rifts, the exact context that I called out for which tiki docs are required.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Let's talk about Delsere's Magnum Opus
    Quote from Hynegard»
    You are also assuming groups have tiki docs, that isn't the norm.

    No, it definitely is the norm. It is a 100% requirement for high group grifts. Find me a group in the top 100 4-player that doesn't have a witch doctor in it.

    Quote from Hynegard»

    The thing is, the bonus from the 6p applies to Arcane Orb also, making it stronger than Hydra.

    Yeah, and I say you're wrong. Back up your point with numbers. Account for arcane power expenditure and generation. Account for passives lost to the aforementioned. Account for hydra being able to snapshot Arcane Dynamo and hydra% on gear being a multiplicative buff.


    You mention all the buffs/debuffs lost by not using the slow time helm, so the concept of opportunity cost can't be a completely foreign concept to you. Take some time and turn your gaze inward towards your arcane orb build.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Let's talk about Delsere's Magnum Opus

    Blayreau gets it.


    Though I'm not so sure about its competativeness in solo grifts. People might just still with firebirds for solo, or come up with something else. The need for either strong CC, strong defense, or strong avoidance to merely survive changes the game a bit if you're speaking about solo.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Let's talk about Delsere's Magnum Opus
    Quote from Hynegard»
    You wouldn't use Hydra in the first place, Arcane Orb would out power Hydra, since you wouldn't opt for Tasker. The Average Wizard has usually only 1.5 AS, but lots of damage. Having a lot of Attack Speed for a MM Build is pointless also, since higher GR you can't stand still to use all that AS.

    Unless fear docs have been removed from the game, you can most certainly stand still.

    And please tell me why being able to attack faster when you do have a chance to attack is any worse than hitting harder and more slowly when your attacks cost no resource.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Let's talk about Delsere's Magnum Opus

    All skill% buffs are additive in the same group as I showed in m example except for hydra%, which is strictly multiplicative.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Let's talk about Delsere's Magnum Opus

    Mammoth hydra deals ~3300% dmg/sec per hydra at the 3.06 pet aps breakpoint (4400%/sec at the next one).


    Two hydras together deal 6600%dmg/sec with sparker

    With mirrorball you deal 4140% per attack with the 6-set, if you're at attack speeds to unlock those hydra breakpoints, that's over 2 APS, so ~8000% wpn dmg/sec


    So you have three major sources of damage:

    ~6600% wpn dmg/sec as Fire from Mammoth

    ~8000%/sec from magic missile of an as of yet chosen element

    ~1250%/sec of a fixed element, lets say arcane or just anything but fire.


    Are you really gonna let such a small fraction of your damage determine the effect of the rune you choose on your main damage dealer? No you're not. You're gonna choose the least sucky rune and the element that has the best legendary item support. Which is by far Fire with magic missile mirrorball.


    Now maybe if you pick any of the other shitty spells listed on the 6-set they'll be dealing damage so low that you need to lean on the 4-set for your damage, but not true with MM-Conflag.



    Or hell, just take ANY skill listed on the set, look at its tooltip damage, multiply it by 6, and see how much larger it is than 1250%. Whether or not a skill is AoE, whether an element has better supporting legendary gear, is worlds more important than extra (1250% * 0.6) = 750% wpndmg/sec

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Let's talk about Delsere's Magnum Opus

    The 4-set doesn't do enough damage on its own to have any impact on what element we choose.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Let's talk about Delsere's Magnum Opus
    Quote from Liquirius»

    I thought you are only half-right, and it was I who was wrong, which bothers me a lot, because I checked lots of different sites etc for the dmg formula a and used 'dmg taken by enemies' as a different multiplicator in all (many) of my calculations. And I shouldn't because it actually is added to all the skill increase % bonuses.

    A resource for the different buff groups can be found here:

    http://us.battle.net/d3/en/forum/topic/14058607023


    And an older one can be found here (though it is now wrong about arcane dynamo, that is now its own multiplier):

    https://us.battle.net/d3/en/forum/topic/8770117237#3

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Let's talk about Delsere's Magnum Opus

    And it is because of that, that I don't like including buffs like that when talking about what wpn dmg% skills/abilities will deal...


    A dude using no buffs or debuffs might be able to treat the 4-set as if it is dealing 1375% damage, but the same can't be said for the dude using Glass cannon, force weapon, and Elemental Exposure.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Let's talk about Delsere's Magnum Opus

    Perhaps we're using the word additive to mean different things, if that is the case then disregard this video, if not see below:


    https://www.youtube.com/watch?v=r3kd330FGDI


    In the above video my set-up had initially zero buffs/debuffs, 2966 Intel, 344 min damage, and 344 max damage (min=max can be achieved with legacy gear that has +min damage on it). I used magic missile which lands for 230% weapon damage so the equation is:


    2.30 * (1 + 2966/100) * (344) = 24,258


    I then added a 10% buff from unruned magic weapon:

    2.30 * (1 + 2966/100) * (344) * (1 + 0.1 ) = 26,684


    I then added 10% magic missile bonus from a craft belt with zero-intel on it.

    2.30 * (1 + 2966/100) * (344) * (1 + 0.1 + 0.1 ) = 29,110


    I then socketed a Simplicity's Strength Gem with 26.5% dmg bonus

    2.30 * (1 + 2966/100) * (344) * (1 + 0.1 + 0.1 + 0.265 ) = 35,538


    I then cast Slow Time: Time Warp for another 10% dmg bonus

    2.30 * (1 + 2966/100) * (344) * (1 + 0.1 + 0.1 + 0.265 + 0.1 ) = 37,964


    The fact that each subsequent bonus adds to previous ones within the same set of parenthesis is what I mean when I say a buff is addtive, as opposed to a strictly multiplicative bonus like Bane of the Trapped or Audacity that always increases your actual damage dealt by the exact % listed on their tooltips. And group-wide debuffs on mobs that cause them to take more damage, such as the ones I listed in my other post are definitely additive in the same group as the above tested buffs using the sense of the word I just described.

    Posted in: Wizard: The Ancient Repositories
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