http://us.battle.net...opic/5149154265
Found this interesting little post on the bnet forums and thought i would bring it over here to help expand the Wizard knowledge base. Thanks to Dekkar for taking the time to write it up.
*Edit* For those not wanting to link out:
All of these tests were done in Act 1 of Inferno on the slow zombies. I need some help from the rest of you wizards in helping me correct and refine some of these values. They're only rough values at the moment because I haven't had time to do more extensive testing. In any event, I thought it would be useful.
When I refer to a % value, that's the percent of life-on-hit you get. So if you cast Magic Missile and you have 100 life on hit, you get 120 life, but casting Arcane Orb only gives you 30 life per target hit by the explosion.
Magic Missle:
-Charged Blast: 100% (single target)
-Split: 30% per target hit
-Penetrating Blast: 30% per target hit
-Attunement: 100% (single target)
-Seeker: 100% (single target)
Shock Pulse:
-Explosive Bolts: 15% per target hit per bolt + 40% on explosion (unsure of targets)
-Fire Bolts: 30-40% per target hit (maybe 35%?). This includes per bolt. If more than 1 bolt hits, you get the benefit of both (ie: 2 bolts is double the healing 1 bolt is)
-Piercing Orb: 20-30% (probably 25%) per target hit
-Lightning Affinity: 30-40% per target hit (35%?)
-Living Lightning: 1% (?) per shock. Needs further testing.
Spectral Blade:
-Deep Cuts: 60-80% per target per triple hit, bleed generates no healing.
-Impactful Blade: 20-30% per target per triple hit.
-Siphoning Blade: 60-70% per target per triple hit.
-Healing Blades: 60-70% per target per triple hit.
-Thrown Blade: ??? (needs further testing, couldn't get a good test)
Electrocute:
-Chain Lightning: 15% (?) per target hit
-Forked Lightning: 10-20% (15%?) per target hit
-Lightning Blast: 10-20% (15%?) per target hit, successive hits heal all in one tick as a lump sum
-Surge of Power: 30-50% per target hit
-Arc Lightning: 15% (?) per target hit
Arcane Orb:
-Obliteration: 30% per target hit
-Arcane Orbit: 20% per target hit
-Arcane Nova: 10-20% (probably 15-18%?) per target hit
-Tap the Source: 30% per target hit
-Celestial Orb: 20% per target hit
Ray of Frost:
- (All Runes): 60-70% per tick (probably 65%) for all runes except Sleet Storm
-Sleet Storm: 50% per target per tick
Arcane Torrent:
-Disruption: 20-40% per missile per target hit, hard to get exact value here
-Death Blossom: 60% per missile per target hit
-Arcane Mines: 50% per mine per target hit
-Power Stone: 40% per missile per target hit
-Cascade: 20-40% per missile per target hit, cascading missiles generate no healing (? needs further testing)
Disintegrate:
-Convergence: 20-30% per target per tick.
-Chaos Nexus: 20% per target per tick + 20% per target per tick of the sub-beam.
-Volatility: 20-30% per target per tick, explosion value unknown for now
-Entropy: 30-50% (?) per target per tick (check value)
-Intensify: 30-50% (?) per target per tick (check value)
Frost Nova:
-Frozen Mist: 10% per target per tick in the ice patch
Teleport:
-Calamity: 10% per target hit by the wave on arrival
Wave of Force:
-Impactful Wave: 15% per target hit? (check this one)
-Force Affinity: 10-15% per target hit? (check this one)
-Forceful Wave: 10-15% per target hit? (check this one)
-Teleporting Wave: 10-15% per target hit? (check this one)
-Exploding Wave: 10-15% per target per hit? (check this one). Sub-waves do not generate any healing.
Energy Twister:
-Mistral Breeze: 10% per target per tick
-Gale Force: ??? (not tested)
-Raging Storm: ??? (not tested)
-Wicked Wind: ??? (not tested)
-Storm Chaser: ??? (not tested)
Archon:
-Arcane Destruction: 20% on explosion per target hit
-(Archon beam ability): 20-30% per target per tick
-(Archon melee ability): 50% per target hit
-(Archon explosion ability): 20% per target hit
Hydra:
-(All Hydras): 0%, they don't heal
Meteor:
-Molten Impact: 50% per target per impact, plus 50% per burning tick per target(!)
-Star Pact: 50% per target per impact, plus 20% per burning tick per target
-Meteor Shower: 20% per target per impact(? further testing needed)
-Comet: 50% per target per impact, plus 20% per burning tick per target
-Liquefy: 50% per target per impact, plus 20% per burning tick per target
Blizzard:
-Grasping Chill: 3% per tick per target
-Frozen Solid: 3% per tick per target
-Snowbound: 3% per tick per target
-Stark Winter: 3% per tick per target
-Unrelenting Storm: 2% per tick per target (? further testing needed)
Explosive Blast:
-Unleashed: 30% per target hit
-Time Bomb: 30% per target hit
-Short Fuse: 30% per target hit
-Obliterate: 10% per target hit
-Chain Reaction: 10% per target hit per each explosion (you get 3 explosions per cast of the spell)
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