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    posted a message on Legendary Drop Rates
    72,200 Life time kills
    2426 Elite Kills

    1 Legendary from a normal mob, 1 from a weapon rack

    I've been doing Act 1 Butcher runs for a long time now and run with about 100MF + 5NV by the time I get to the butcher
    Posted in: Diablo III General Discussion
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    posted a message on Diablo in Inferno
    Thanks guys! All helpful
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Diablo in Inferno
    I've tried Diablo in Inferno about 60 times to no avail. I've got through about half of phase 2.

    I run about
    55k DPS with force weapon
    21k HP - yup*

    200 resists. ( I have no + resist weapon).

    Most of my gear is high int and perfect magic find [whoop de do for Diablo]

    I'm starting the battle with 30% health and running familiar with the rune that blocks 1 shot every 6 seconds. I'm also running teleport and frost nova. My goal has been to escape him and only get a true hit once every six seconds... Works okay, I can get to phase 2 40% of the time. I've been trying to avoid having to buy new gear, but I'm thinking I will.

    I guess it comes down to this. How much Life do I need to get force armor to work for his melee attack [I am pretty good at avoiding his fire crap]. I can go half the battle without taking one real hit - If I can get to the point of being able to take more, I could beat him... thoughts? [PS - I know i suck]
    Posted in: Wizard: The Ancient Repositories
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    posted a message on iLvL
    Looks good - I know iLvL is different from required level. I also found an MPQ 'rip' of the affixes, though it is a little old:

    http://d3inferno.com/affixes/ItemAffixes.html

    It looks like there are 'affix levels' for the different affixes. It looks about right that the affix level would have to be equal to or less than the iLvL. So, an affix with an affix level of 63 could only be found on an item with an iLvL of 63.
    Posted in: Theorycrafting and Analysis
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    posted a message on iLvL
    What exactly does the iLvL determine? Does it change the buffs that can be associated with an item?

    Also, with their 1.03 update, it seems like they suggest that an entire act has the same chance to drop an item of a given iLvL. Is this correct as far as we know? So, is there any difference at all between what will drop between a normal monster you encounter at the beginning of act 1 and a normal monster encountered at the end of act 1 [excluding elites/bosses]
    Posted in: Theorycrafting and Analysis
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