Quote from Bacon_2722
I dont even see the point of putting up this video as front page news... Only 1 in a 10000 has his gear, or can afford it.. obviously farming xp for him is easy, seing as he just runs through mobs, hell i do almost 90k dps, and i cant farm that effectively, different class as well, but still... stupid.
no the real reason they should bring this down is because, some fanboi made a video implying he is alkaizer with the title on youtube just to steal views. Pretty sure alkaizer his self was explaining exactly how he did it by himself, with the route he displayed in his stream. So why post a video of some wanna-be?
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no the real reason they should bring this down is because, some fanboi made a video implying he is alkaizer with the title on youtube just to steal views. Pretty sure alkaizer his self was explaining exactly how he did it by himself, with the route he displayed in his stream. So why post a video of some wanna-be?
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also want to throw in a tid-bit more to this, before the patch i was noticing a 5% reflect from act 1 mobs, and act 2. but before the patch in act 3/4/pony i was calculating it to be about a 10%... now it seems more like 35% reflect or some shit(even act 1 during my XP clear test the mobs there were reflecting significantly more postpatch), i can literally shoot one shock pulse through 4 reflect mobs and almost wtf pwn myself... have about 40k hp too~
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Can confirm this is no longer happening. Also want to say they guy who said the mobs no longer make a U wall, well he either doesn't realize that it was only champion wallers that did that... or somehow broke the game, waller champion mob are still making the U, but the normal 3/4 pack elite wallers are just random.
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and as for the guy talking smack about LOK... not all spells get 100% value of LOH, like on my wiz i have like 2k lok and its far better for fighting shit (even reflects elites) than loh... pop archon, melt them to half, turn around and kill some random trash... heal to full and continue melting... i guess its all situational, but LOK itself really can be used almost the same if not better than LOH by the right wielder.
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not really worth it, you can literally spend up to 5-10 minutes searching for the caves + clearing them.... im alreay averaging like 15-20 rare packs in 15 minutes, so i would end up losing rares per hour if i go and do those~ ( i actually used to clear those :), i still do if playing with my other wiz friend... then we just split up and search 1/2 the maps each for caves/elites.)
it all boils down to rares/hr, more rare packs, more loot.
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this is exactly what i do, with this spec ( http://us.battle.net...OjSm!Yfd!bZZaZc )
-festering woods, aim for 1 pack outside, hit the 2 insides
- leorics manor- exit from front for guaranteed rare, possible extra rare inside
- cemetery of forsaken- possible 1 pack outside, 3 insides never not had an event(it is key to get 5 before event because event has same extra rare if you have 5 stacks)--- average about 5-8 elite packs worth in cemetery
-halls of agony level 2- aim for 2 packs, if you stumble upon entrance and only have gotten 1, no point in backtracking
-wardens room- get the 2 packs + treasure goblin then warden (this is the only place i kill every single mob, usually pop archon right at start and it last all the way through until warden, usually have to unclick refresh buffs then recast when the 30 guys spawn before going to level 3)
-halls of agony level 3- aim for 2 packs + goblin
- kill butcher.
**some notes** i only pick up rares, dont bother grabbing anything but those( with the exception of known good blues, IE wild ring of gore dex/vit+200 loh or w.e, and weapons), if i pick up the blues i will have to teleport back to town like 5-6 times just to vendor, when my bag is full... usually right after cemetery, i just portal back and drop all the unID shit on ground then get back to it. at the end it takes prolly an extra 5 mins to ID everything, this is when i take a smoke break every 3rd run while ID'n... vendor anything worth more than 1100g... DE all the shit worth less than that AH the essence. ( it usually sells about 1100 after tax per essence).. that is pretty much all i can think of...oh yeah.... i literally skip every white mob until i get to wardens hold, but if you want to kill white mobs cause you have like 200+ gf or w/e i would recommend going archon teleport rune to minimize cooldown time.
like i said before i have about (well just alt tabbed to check it) 291%MF / 161%GF / 18%MS (use the templar with MF weapon+shield and all that shit for bonus MF) MF, 49k dps and 21.7k hp, with the spec i use i can get hit 1 time and just wormhole some more, happy hunting mate....
nother lil quick tip... the amount of gold i spent on this MF/DPS/GF/MS spec is about 6x as much as i spent on my actual gear.. but you can find some really cheap pieces with good GF/MF on it, jsut takes time to sort through al the shit on AH.
edited for spec i forgot to copy paste~
*****yeah just did a run and timed it including identifying 2 full bags of rares, took just shy of 24 minutes (identifying included)... got 1 lvl 63 dagger, 1 63 shoulder, 1 63 2hnded sword, 1 63 crown, 1 63 pair of pants, and 2 63 boots. unfortunately none of them worth worth more than vendor trash ( dagger could have been so good... 300 dps with 100% crit dmg and a socket >.<)... but got a lvl 62 ring with 4.5% crit 21 crit dmg 101 int and 15% mf.... so not all for nothing :).... if you end up using same route you will get so used to it and it will go stupid fast.. in case you were wondering it was my boots/ring that have runspeed... wunderlust or w.e is a really cheap like 16-17% mf ring with 6-7% MS, GL man
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lets see, force armor pretty much negates the need for any sort of defensive stats with around 38khp.... and as for mistakes, i usually don't make them... six in one go would require a kid unplugging my mouse or something...
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QFT, also scoundrel better than enchantress, wtf does the armor matter if you are kiting anyways... i would rather have a free snare.
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ehh i don't know if this is easiest way(possibly cheapest though), as is worth a little more than half of crit point per point if you have over 200% crit dmg (easily obtained from 50% crit amy and a socket in weapon for 70-100%). for me this is litterally my stats ( just got a super nice wand upgrade too! )
110456.05 dps,
47% crit,
252% crit dmg,
23% atk speed,
1898 int,
42% bonus dmg from skills,
as per point per point value of stats my calculations show this (using rawr)
+1 Primary attribute (Dex, Str, Int) 55.28
+1% Critical Hit Chance 1274.26
+1% Critical Hit Damage 237.66
+1% Attack Speed 898.01
+1-2 Damage from Armor 160.08
+1 Min/Max Damage 53.36
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*234 hours of played time.
*and to answer other question, i think stacking crit + crit dmg is prolly best ( with high amounts of int of course), however this is retarded expensive... and you can find super cheap atk speed gear with high int.
** also on a side note, i have made more gold after investing in a set of gear with about 30khp / 54k dps, 282% MF/149%GF.... doing super fast like 15 min runs in act 1 you can pull out like 120k+ in cash, and like 6-10 lvl 63 rares... hope these numbers help you.
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with blur/archon i can take upwards of 7-8 melee hits, so if they do get to me, i doubt they will not die before they kill me... (also having the scoundrel pretty much give you perma aoe snare.)
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I can do 15 minute cydea/azmodan runs purely because of my archon build, by far the best skill in our arsenal ( BTW did you know the duration is increased by 1 second per kill? this basically means you can clear an entire dungeon while in archon.)... POST NERF i have just shy of 93000 dps(about 147k prenerf), and i f@#ing melt act 3 elites, the only thing that ever hinders melting is reflects dmg, luckily my weapon has about 2000 life on kill... so i just kill the crawlers that climb up to the paths and just stand there if you don't let them agro... i am able to do this while kiting back(BTW you can kite with archon, just move away with 12% run speed and you will keep distance...also because of the instantaneous attack animation of disintegrate you can put out 150k hits nonstop while back pedaling away)... pretty sure you shouldn't knock on archon if you haven't really used it at a higher gear level.... the average tick of disintegrate for me is like 160k dmg.... and if elites get close you can melee them for upwards of 500k crits... considering most elites don't have more than 2.5 million hp... you can easily melt them in sub 10 seconds...(also archon increases your defensive stats as well if you read the tooltip~)
stack this with scoundrel for damn near endless snare and you are good to go.
my build for Act 3/4 is as follows
http://us.battle.net...mOjS!aYf!bbcYaZ
i have absolutely no problem farming in ANY boss in this game with 5 stacks.... granted my gear is far above the level recommended for any boss, but i acquired all that gear using this spec.
hopefully this helps, just try it out.
oh and incase you were wondering how to kill the bosses i do on my runs,
spider queen...
-pop hydra,
-pop archon...
-melt her until she dies, if she spawns the 4 adds or w.e during normal down phase, kill those to get 4 more seconds.
-with around 50k dps you can easily melt her before she flies away. but, incase you don't have enough dps... just save archon for the add phase and have like a 70 second duration with it to melt her to death right after.
toad face,
-use hydra/shock to burn down to first 80% marker, kill tower.. leave health orb in case,
-burn down just shy of the next marker indicating poolphase, at this point wait a couple seconds and he will collapse roof with bodies or w.e, move out of it immediately
-burn him to the next phase with shock, as soon as he starts the chitter chatter pop a new hydra, and archon. you will melt him before 4th pool(the one that spawns on you)
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