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    posted a message on Guide to Effective Paragon Leveling (Alkaizer Method), Blizzard Says There Is Still Room For Improvement, Scheduled Maintenance
    Quote from Bacon_2722

    I dont even see the point of putting up this video as front page news... Only 1 in a 10000 has his gear, or can afford it.. obviously farming xp for him is easy, seing as he just runs through mobs, hell i do almost 90k dps, and i cant farm that effectively, different class as well, but still... stupid.

    no the real reason they should bring this down is because, some fanboi made a video implying he is alkaizer with the title on youtube just to steal views. Pretty sure alkaizer his self was explaining exactly how he did it by himself, with the route he displayed in his stream. So why post a video of some wanna-be?
    Posted in: News & Announcements
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    posted a message on Undocumented 1.0.4 Changes
    Quote from Tybudd

    Quote from DamionWings

    * Life on Hit is absolute garbage now, on Demon Hunters atleast, Reflect Damage mobs rape the shit out of u, before jagged spikes would heal most of it, but it doesn't do anything now. I have to go to town to heal before i can kill the fucking mobs ...

    LoL, yeah its a double wammy for DH''s cuz now your abilities have more damage so it reflects more damage, and they completely eliminated the proc off of Jagged spikes, not just drop proc rate, eliminated it.


    PS.

    Please get Barbarian Rend Screen Shot posted

    also want to throw in a tid-bit more to this, before the patch i was noticing a 5% reflect from act 1 mobs, and act 2. but before the patch in act 3/4/pony i was calculating it to be about a 10%... now it seems more like 35% reflect or some shit(even act 1 during my XP clear test the mobs there were reflecting significantly more postpatch), i can literally shoot one shock pulse through 4 reflect mobs and almost wtf pwn myself... have about 40k hp too~
    Posted in: Diablo III General Discussion
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    posted a message on Undocumented 1.0.4 Changes
    Quote from BigEd781

    Does anyone know if they fixed the mortar wall "bug" (I'm not even sure that they would classify it as a bug, hence the quotes). If you don't know what I mean, mortars will not go over waller elite walls, so even though you are right next to them you get blasted by mortars constantly. Not a huge problem, just curious.

    Can confirm this is no longer happening. Also want to say they guy who said the mobs no longer make a U wall, well he either doesn't realize that it was only champion wallers that did that... or somehow broke the game, waller champion mob are still making the U, but the normal 3/4 pack elite wallers are just random.
    Posted in: Diablo III General Discussion
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    posted a message on price check 100% crit damage
    demolisher is 63 1hnded hammer, arch axe is 63 axe...
    Posted in: US Servers Trading
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    posted a message on Selling crazy caster twink weapon
    i was going to bid on this, then i looked in bank and found a 1hnder with 880 dps with same lvl req min lol...

    and as for the guy talking smack about LOK... not all spells get 100% value of LOH, like on my wiz i have like 2k lok and its far better for fighting shit (even reflects elites) than loh... pop archon, melt them to half, turn around and kill some random trash... heal to full and continue melting... i guess its all situational, but LOK itself really can be used almost the same if not better than LOH by the right wielder.
    Posted in: US Servers Trading
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    posted a message on Questions to the 80k+ dps wizards out there
    Quote from R_Y_N_O

    Pretty much same run I do minus the caves... you should really go for Moon cave and Watch tower with 5 stack tho... you can get up to another 10 mobs, 2 chests and up to 3 gobs just in those 2...

    not really worth it, you can literally spend up to 5-10 minutes searching for the caves + clearing them.... im alreay averaging like 15-20 rare packs in 15 minutes, so i would end up losing rares per hour if i go and do those~ ( i actually used to clear those :), i still do if playing with my other wiz friend... then we just split up and search 1/2 the maps each for caves/elites.)

    it all boils down to rares/hr, more rare packs, more loot.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Questions to the 80k+ dps wizards out there
    Quote from R_Y_N_O

    Quote from OHboyIMaWINNER

    Quote from ragnarok_

    easiest way is to buff your ias, but honestly the dps number means nothing if you are out of AP. unless you are spamming that piercing orb.. for arcane orb just get crit chance and crit dmg! 70k arcane orb wiz here. magic weapon and glass cannon

    ehh i don't know if this is easiest way(possibly cheapest though), as is worth a little more than half of crit point per point if you have over 200% crit dmg (easily obtained from 50% crit amy and a socket in weapon for 70-100%). for me this is litterally my stats ( just got a super nice wand upgrade too! :) )

    110456.05 dps,
    47% crit,
    252% crit dmg,
    23% atk speed,
    1898 int,
    42% bonus dmg from skills,

    as per point per point value of stats my calculations show this (using rawr)
    +1 Primary attribute (Dex, Str, Int) 55.28
    +1% Critical Hit Chance 1274.26
    +1% Critical Hit Damage 237.66
    +1% Attack Speed 898.01
    +1-2 Damage from Armor 160.08
    +1 Min/Max Damage 53.36

    -------
    *234 hours of played time.
    *and to answer other question, i think stacking crit + crit dmg is prolly best ( with high amounts of int of course), however this is retarded expensive... and you can find super cheap atk speed gear with high int.

    ** also on a side note, i have made more gold after investing in a set of gear with about 30khp / 54k dps, 282% MF/149%GF.... doing super fast like 15 min runs in act 1 you can pull out like 120k+ in cash, and like 6-10 lvl 63 rares... hope these numbers help you.

    May i ask where you're doing these 15min runs... because i do 50% of act 1 including.... cementary, woods, watch tower, moon clan cave, lerocs manor, halls, warden and butcher and it takes alot longer and i make maybe 200k if im lucky and no where close to 6-10 63's maybe 5 if im lucky again...

    this is exactly what i do, with this spec ( http://us.battle.net...OjSm!Yfd!bZZaZc )

    -festering woods, aim for 1 pack outside, hit the 2 insides
    - leorics manor- exit from front for guaranteed rare, possible extra rare inside
    - cemetery of forsaken- possible 1 pack outside, 3 insides never not had an event(it is key to get 5 before event because event has same extra rare if you have 5 stacks)--- average about 5-8 elite packs worth in cemetery
    -halls of agony level 2- aim for 2 packs, if you stumble upon entrance and only have gotten 1, no point in backtracking
    -wardens room- get the 2 packs + treasure goblin then warden (this is the only place i kill every single mob, usually pop archon right at start and it last all the way through until warden, usually have to unclick refresh buffs then recast when the 30 guys spawn before going to level 3)
    -halls of agony level 3- aim for 2 packs + goblin
    - kill butcher.
    **some notes** i only pick up rares, dont bother grabbing anything but those( with the exception of known good blues, IE wild ring of gore dex/vit+200 loh or w.e, and weapons), if i pick up the blues i will have to teleport back to town like 5-6 times just to vendor, when my bag is full... usually right after cemetery, i just portal back and drop all the unID shit on ground then get back to it. at the end it takes prolly an extra 5 mins to ID everything, this is when i take a smoke break every 3rd run while ID'n... vendor anything worth more than 1100g... DE all the shit worth less than that AH the essence. ( it usually sells about 1100 after tax per essence).. that is pretty much all i can think of...oh yeah.... i literally skip every white mob until i get to wardens hold, but if you want to kill white mobs cause you have like 200+ gf or w/e i would recommend going archon teleport rune to minimize cooldown time.


    like i said before i have about (well just alt tabbed to check it) 291%MF / 161%GF / 18%MS (use the templar with MF weapon+shield and all that shit for bonus MF) MF, 49k dps and 21.7k hp, with the spec i use i can get hit 1 time and just wormhole some more, happy hunting mate....

    nother lil quick tip... the amount of gold i spent on this MF/DPS/GF/MS spec is about 6x as much as i spent on my actual gear.. but you can find some really cheap pieces with good GF/MF on it, jsut takes time to sort through al the shit on AH.

    edited for spec i forgot to copy paste~

    *****yeah just did a run and timed it including identifying 2 full bags of rares, took just shy of 24 minutes (identifying included)... got 1 lvl 63 dagger, 1 63 shoulder, 1 63 2hnded sword, 1 63 crown, 1 63 pair of pants, and 2 63 boots. unfortunately none of them worth worth more than vendor trash ( dagger could have been so good... 300 dps with 100% crit dmg and a socket >.<)... but got a lvl 62 ring with 4.5% crit 21 crit dmg 101 int and 15% mf.... so not all for nothing :).... if you end up using same route you will get so used to it and it will go stupid fast.. in case you were wondering it was my boots/ring that have runspeed... wunderlust or w.e is a really cheap like 16-17% mf ring with 6-7% MS, GL man
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Which Merc and Life on Hit
    Quote from blujay

    Quote from OHboyIMaWINNER

    Quote from BohemianStalker

    Templar = max mf 24.2..thats why i use him

    QFT, also scoundrel better than enchantress, wtf does the armor matter if you are kiting anyways... i would rather have a free snare.

    I can make six mistakes, and it takes three windups to kill me. How many can you?

    lets see, force armor pretty much negates the need for any sort of defensive stats with around 38khp.... and as for mistakes, i usually don't make them... six in one go would require a kid unplugging my mouse or something...
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Which Merc and Life on Hit
    Quote from BohemianStalker

    Templar = max mf 24.2..thats why i use him

    QFT, also scoundrel better than enchantress, wtf does the armor matter if you are kiting anyways... i would rather have a free snare.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Questions to the 80k+ dps wizards out there
    Quote from ragnarok_

    easiest way is to buff your ias, but honestly the dps number means nothing if you are out of AP. unless you are spamming that piercing orb.. for arcane orb just get crit chance and crit dmg! 70k arcane orb wiz here. magic weapon and glass cannon

    ehh i don't know if this is easiest way(possibly cheapest though), as is worth a little more than half of crit point per point if you have over 200% crit dmg (easily obtained from 50% crit amy and a socket in weapon for 70-100%). for me this is litterally my stats ( just got a super nice wand upgrade too! :) )

    110456.05 dps,
    47% crit,
    252% crit dmg,
    23% atk speed,
    1898 int,
    42% bonus dmg from skills,

    as per point per point value of stats my calculations show this (using rawr)
    +1 Primary attribute (Dex, Str, Int) 55.28
    +1% Critical Hit Chance 1274.26
    +1% Critical Hit Damage 237.66
    +1% Attack Speed 898.01
    +1-2 Damage from Armor 160.08
    +1 Min/Max Damage 53.36

    -------
    *234 hours of played time.
    *and to answer other question, i think stacking crit + crit dmg is prolly best ( with high amounts of int of course), however this is retarded expensive... and you can find super cheap atk speed gear with high int.

    ** also on a side note, i have made more gold after investing in a set of gear with about 30khp / 54k dps, 282% MF/149%GF.... doing super fast like 15 min runs in act 1 you can pull out like 120k+ in cash, and like 6-10 lvl 63 rares... hope these numbers help you.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Epic Wizard Source (Pricecheck)
    ill give 2 mil.
    Posted in: US Servers Trading
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    posted a message on WTS Several Items ( Seven Sins, Green Amulet)
    i'll give 200k on amulet, just to complete set for achieve~
    Posted in: US Servers Trading
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    posted a message on Gearing an Archon build
    Quote from Breaker1234

    Quote from OHboyIMaWINNER

    my build for Act 3/4 is as follows

    http://us.battle.net...mOjS!aYf!bbcYaZ

    i have absolutely no problem farming in ANY boss in this game with 5 stacks.... granted my gear is far above the level recommended for any boss, but i acquired all that gear using this spec.

    hopefully this helps, just try it out.


    Funny, after clicking on your link to see the build I noticed for the first time that the pushable gem under the skill calculator spits out random builds.

    And btw, I'm pretty sure archon is in for a nerf. Getting over 100k dps just makes this the way to go. Granted, right now 100k dps is surely not the majority, but there will be enough reaching high numbers pretty soon to make archon an overpowered skill, which was obvious for some time already.

    Also, why dont you use temporal flux for archon? Doesnt the slow work with the laser beam? Should save you a little bit of kiting.

    with blur/archon i can take upwards of 7-8 melee hits, so if they do get to me, i doubt they will not die before they kill me... (also having the scoundrel pretty much give you perma aoe snare.)
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Gearing an Archon build
    Quote from Phrensta

    I'm guessing most of you are not in Act III and IV, Archon is useless in those acts because even with huge DPS you won't melt things, especially champ packs quick enough before they get to you. Then you are toast because Archon locks out all your 'Oh Shit' abilities like Wormhole and DS.



    The Kiting wizard builds don't use archon because obviously it's a channelling spell requiring you to stand still, the opposite of kiting


    Solo:

    Archon also takes a stupidly long time to cooldown, 2 minutes, what are you guys doing, waiting 2 minutes to move further in the dungeon? Archon takes too long on CD, and requires you to stand still while lowering damage reduction. It just is not useful beyond act I/II, I haven't seen any effective archon builds yet for act III and IV, mainly because of the points I have mentioned.


    Group:

    It can be ok in group settings when you have a few good tanks, helps with elites & bosses, but again you have to sacrifice your survivability, one elite wanders over to you and bye bye, also typically you are better off without it because your main nuke doesn't take 2 minutes to reset. We have used it a couple times for elite farming, but honestly we find elites quicker then the CD time, so it was super inexpedient having to wait for it.

    I can do 15 minute cydea/azmodan runs purely because of my archon build, by far the best skill in our arsenal ( BTW did you know the duration is increased by 1 second per kill? this basically means you can clear an entire dungeon while in archon.)... POST NERF i have just shy of 93000 dps(about 147k prenerf), and i f@#ing melt act 3 elites, the only thing that ever hinders melting is reflects dmg, luckily my weapon has about 2000 life on kill... so i just kill the crawlers that climb up to the paths and just stand there if you don't let them agro... i am able to do this while kiting back(BTW you can kite with archon, just move away with 12% run speed and you will keep distance...also because of the instantaneous attack animation of disintegrate you can put out 150k hits nonstop while back pedaling away)... pretty sure you shouldn't knock on archon if you haven't really used it at a higher gear level.... the average tick of disintegrate for me is like 160k dmg.... and if elites get close you can melee them for upwards of 500k crits... considering most elites don't have more than 2.5 million hp... you can easily melt them in sub 10 seconds...(also archon increases your defensive stats as well if you read the tooltip~)

    stack this with scoundrel for damn near endless snare and you are good to go.

    my build for Act 3/4 is as follows

    http://us.battle.net...mOjS!aYf!bbcYaZ

    i have absolutely no problem farming in ANY boss in this game with 5 stacks.... granted my gear is far above the level recommended for any boss, but i acquired all that gear using this spec.

    hopefully this helps, just try it out.

    oh and incase you were wondering how to kill the bosses i do on my runs,

    spider queen...
    -pop hydra,
    -pop archon...
    -melt her until she dies, if she spawns the 4 adds or w.e during normal down phase, kill those to get 4 more seconds.
    -with around 50k dps you can easily melt her before she flies away. but, incase you don't have enough dps... just save archon for the add phase and have like a 70 second duration with it to melt her to death right after.

    toad face,
    -use hydra/shock to burn down to first 80% marker, kill tower.. leave health orb in case,
    -burn down just shy of the next marker indicating poolphase, at this point wait a couple seconds and he will collapse roof with bodies or w.e, move out of it immediately
    -burn him to the next phase with shock, as soon as he starts the chitter chatter pop a new hydra, and archon. you will melt him before 4th pool(the one that spawns on you)
    Posted in: Wizard: The Ancient Repositories
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    posted a message on P/C on ring and possible sale... 50 million?
    not to be a douche or anything, but when you search for items like that and you see some posted for some ludicrous price, check the time left on auction... if they have less than like 15 hours on them, they probably won't sell for that price... not saying you should undercut a metric butt ton.. but just because something is listed as 100 mil, doesn't mean it will ever sell.... TBH i just checked some similar rings and one of them sold while i was making this post, it was listed and then sold basically instantly cause i changed pages refined search and it said sold... was similar stats but had all resist, and 4.5% crit.. its listing price was 14.5 mil, hope this helps will selling it.
    Posted in: US Servers Trading
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