• 1

    posted a message on Starpact meteor + TR

    Current build:

    6 TR + 4 del (5+3+RORG)

    Lightning signature (piercing orb)

    Blizzard

    Hydra

    slowtime, arcane as highest +elemental damage


    No meteors but that slowtime damage with the 600% from TR is hilarious

    Posted in: Wizard: The Ancient Repositories
  • 1

    posted a message on Keeping track of Tal'Rasha's stacks.

    After trying out the new TR set I quickly noticed that the stacking of the damage buff is kind of awkward. It is not possible to keep them up, just to refresh up to 4 and reapply when they fade.


    2 Questions:

    1 Is it considered best to just get 4 stacks back up ASAP when they drop (which means casting a hydra eventhough it's already up). Or would is be better to refresh when the time is about to run out?


    2 Depending on the party set-up I sometimes have so many buffs that the TR stacks are not shown. Is there a way to fix this?



    PS: It's an interesting set which gives a different playstyle but keeping the stacks up, with the current mechanics, makes me feel like healers in WoW. I spend more time looking at the little box with the stack count than I do at the rest of the game.

    Posted in: Wizard: The Ancient Repositories
  • 1

    posted a message on How critical is the 1:10 chance to damage ratio?

    The 1:10 ratio is of importance when comparing crit chance WITH crit damage.

    What the rule says is that if your crit chance is lower than the 1:10 ratio that crit chance is more valuable than CHD.

    If in turn your CHD is below the 10:1 to crit chance then CHD is more valuable.


    It's not that your DPS magically goes up when you hit this ratio, it simply means that it's most beneficial to keep close to this ratio.



    Example: 40 paragon points (assume your crits deal 0% bonus damage and you have 0% crit by default, I know you have a base 50% CHD but ignore that for the example)

    Crit chance gives 0.1% per point

    CHD gives 1% per point.


    If you put 30 points in CHC and 10 in CHD then you would have a 3% chance to deal 10% bonus damage = 0.3% bonus damage on average

    20 in CHC and 20 in CHD you would have 2% chance to deal 20% bonus damage = 0.4% bonus damage

    5 in CHC and 35 in CHD would give 0.5% to deal 35% bonus damage = 0.175% bonus damage


    As you can see the 2-20% balance (= 1:10 ratio) grants the highest DPS


    If your gear set is imbalanced you could end with 20% CHC but 400% CHD = 80% increased damage

    While a better balanced set of the same value could have 30% CHC and 300% CHD = 90% increased damage

    That's a whole 10% more damage gained from the same value items/paragon points by simply balancing them out.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Legendary follower tokens
    I used the all spells one with the sorceress companion and aszhaaras set for a while.. I received about 10 complaints per run about my follower turning the mobs into chickens delaying the runs.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Ramaladni gift
    Complaining about all your Gifts taking up too much bagspace has to be the biggest first world problem I'm yet to encounter. In my (as with most people) inventory the space is occupied by weapons which are useless until I finally get that gift.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Kadala items cost 5 x the ammount in the middle of the seaons. GREAT idea...not
    Why bother finish reading the alinea of patchnotes when you can just start raging about the first sentence instead!
    Posted in: Diablo III General Discussion
  • 3

    posted a message on Force to do bounty
    Yeah I used to like rifting but now it's getting boring. Why can't they just let all the items drop in town.

    Or actually I don't like having to pick the items up. Why can't they just spawn in my bags when I'm offline. This way diablo won't interfare with my other activities.



    I don't like having to to something I don't want to ><
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Sheet damage mechanic with skills?
    It's your DPS, a.k.a. the damage you would do (per second) by just making basic attack. This means it is effected by your attackspeed. If you want to know how much damage your skills deal you will have to divide this number by your attack speed.

    Quite easy to test by just equipping an attackspeed item and seeing the number increase.

    edit: So option 1 :)
    Posted in: Diablo III General Discussion
  • 1

    posted a message on How to Bring back Elemental Diversity
    No then we would indeed not all be fire. But then we would all be wearing a firebird set.

    Firebird's is good (design wise) because:

    - It is impossible to combine with a full vyr's, forcing me to (or more like giving me a reason to) drop Archon.

    - It Emphasises an element in a more interesting way than + 20% fire damage.



    It is however not good because:

    - Its damage is way to high pretty much forcing people into fire.

    - It supports drop and run specs. (hydra + blizzard etc). I can't even call it kiting anymore when I just drop a hydra around a corner and start running.
    Posted in: Wizard: The Ancient Repositories
  • 1

    posted a message on Tals Amulet Re-roll
    Could you share with us what gems you are planning to use o great one ^^?
    Posted in: Wizard: The Ancient Repositories
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