Wow, seriously, why don't you guys go play something else? Heck, for that matter, why don't you do something with your lives even a 10th as hard, and be even close to as successful.
At what point did something not appealing to a certain audience make the creator deserving of this sort of abuse? Burn books much? Raid movie studios? Steal and destroy art you dislike?
I am cool with not liking something, and posting that. You guys aren't doing that - you're just jackasses abusing anonymity.
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(1) your math is broken. With equal MF gear in both Acts, you will get close to the Blizzard provide drop rates over large samples. Your percentages listed earlier in the thread only apply with significant differences in MF - but .72% difference in iLvl 63 drops, which are the target, doesn't really support your theory. On 100 drops, 5 in A1 will be iLVL 63, with 4 in A3 of the same. Only on huge sample size does it become significant, only a rare small % actually farm enough to see that significant sample size in a shot enough time period.
(2) A1 is too easy. They should have adjusted this up, and well as A4 hell, to scale smoothly. A4 hell is too easy, and A1 Inferno significantly harder. By adjusting the difficulty scaling and drop rates here as well, A1 wouldn't become a cakewalk as quickly, making the minor disparity you call to attention insignificant.
(3) People should stop trying to qualify behavior outside the intended gameplay as indicative of poor game design. The issue here people exploiting a flaw in the game for their own benefit, then getting defensive about it. If the game had been perfect except for this, people would have still exploited t, and still been defensive, and still been posting these threads - because that's what people do. Stop trying to qualify poor behavior on players parts as a weakness on the developers.
As an aside - not all client-side programs can be determined by the warden program as malicious or exploitative. Many mouse-click and keyboard macroing apps can be used for many things, and disabling causes the loss of other valid features which are allowed. It means that any solution not specifically blocking the ability to swap gear in combat will make the solution fail - unless the solution is specifically to allow the behavior and balance MF a different way. Which still address the issue.
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Been in Inferno since just after 1.01, only just recently got into A2 because I only spend 500K or less in the AH, and only if I go 2 play sessions without a useful upgrade. Spent maybe 5m in the AH, made back about 1.5m.
Game has/had issues, but nothing worse than any Diablo game, or any other game in the genre, had when they launched.
Will play 'til I'm bored, or until Torchlight 2 hits, and I can decide which is more fun.
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You are 9 sorts of confused/unhinged/uninformed/unaware.
He *chose* to fall, by removing his wings. That the security system in Heaven ejected him only emphasizes that what he *chose* to do worked.
He fell to help guide them (humanity/the player). Not to do all the work. Would be a stupid ass story if the whole point of the game was running around changing Tyrael's diapers while he whips ass the whole time. "Here, Tyrael, a potion! Let me run sell these white items for you Tyrael!"
Siegebreaker comment - retarded. You may have done better work in elementary school - 4 weeks ago when you got out.
Not truly mortal, just no longer an angel. Who in hell can you be smart enough to type legibly and strings word together properly, yet have absolutely no clue how ridiculous they sound?
Sucks *you* don't like the story. Sadly, judging by your post, you are no better at writing than Blizzard.
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Your whole post reads as " I don't like the AH, what say we remove it."
The argument is *ENTIRELY* valid. The game wasn't meant for your specific minority of players, but a wide range of players. If you were a "competitive gamer", you would be well aware that artificial, self-imposed constructs are the most common way to challenge oneself. Putting it back on Blizzard because. once again, someone feels entitled to have *exactly* the game they wanted, as opposed to the one in the box, is silly.
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Those are bugged as far as anyone can tell, and not the same as the issue the OP posted.
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It isn't a flawed game mechanic when it was intended that way. It just becomes a game mechanic you don't like and don't agree with.
If they had made some other way for you to take consistent damage you couldn't avoid, you would still be bitching. Fact is, you don't like the concept of *TAKING* damage. And let's face it - when one can avoid all damage, the skill required to play a game goes down ridiculously faster than simply having no way to avoid a minuscule amount of damage (unless you pick retarded no survivability builds, I mean).
Again, just because you and some minority of posters do not like a mechanic doesn't make it bad - just means it isn't unanimously accepted. People can accept it because many people play the games as intended, without crying to have every little thing they dislike changed to their benefit. I pity all of you people who have to go get jobs someday, when your boss when constantly change your job requirements because you don't like something.
FWIW - I wouldn't mind a different mechanic that feels less "cheap". But I don't correlate dislike of said feature with some misguided sense of entitlement that I deserve to have it changed.
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I just wanna say (and this thread exemplifies it) - you can choose which features you want to use, and which you don't. You don't have to use the AH, or the RMAH. Just play how you enjoy it.
In regards to the RMAH - Blizzards cut isn't what you expect it to be. They have to pay fees and taxes and such out of that for you to have it (and to protect it), as well as for them to get anything out of it at all.
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No - what you describe is the other extreme. Loot has no value if it is easy to get. It has little power to entice hunting it if it is too hard. But the statement has a more serious undercurrent - the one of people wanting lots of stuff now with little effort. I agree the game should have some items (Some sets and some legendaries) that are good enough to at least make us *choose* if we want a perfect rare/blue, or the legendary. *BUT* they shouldn't drop alot - not even at more than 5-10/month. Keep them rare, give them value.
In regards to D2 drop rates - those were upped significantly in one of the last few patches. The game wasn't like that for much of its tenure.
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What is the point here? If the game was only good *before* they patched it out, your point is invalid.
I have over 200 hours clocked on my Monk, plus a 55 Barb, 44 Wizard, 42 DH, and 24 WD. Still have fun working my monk up through A2 without paying more than 400K on anything from the AH - and yes, have gotten a few upgrades from farming too.
I am amazed at this post - so many people responding positively. It feels like backwards-world coming from these forums.
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D1 and D2 were both faceroll easy. They were both about starting with bigger #'s than the enemy.
I can't wait for T2 to come out, so i can see you all on their forums crying. Because you won't ever get the game you want.
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Lol.
What makes a poll representational is a random sampling of qualified users. This poll (1) is from a largely negative site (as far as D3), that allows multiple posts from each voter, and doesn't even require proof of having played the game. (2) 1000 doesn't mean anything unless that number is a *significant* sampling of *valid* (see (1) above) users.
Second, unfounded statements with noticeable amounts or corroborating evidence are considered theories. What you have stated is theory, not fact. I am also a hardcore player, and am still playing Inferno.
And FWIW, I voted Hit-or-Miss, not like. If 1.0.3B works out, it will to a solid "Like".
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ElKapitan - valid point. The an easy way to adjust the skew in results would be take sampling of, say, the top 100 posts, and judge if they are vehemently for or against the game. That will give you an idea how many users are willing to abuse the poll to misrepresent their side.
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And ya, you can take my comment is though it was meant to be hurtful or hateful - but way to many posters here have never created anything or had to earn something. That is what entitlement creates - a lack of appreciation for hard work, especially that of others. And my comment was merely this - these people need to have some events occur to teach them about something in life more than "I expect anything I want to be handed to me". I'm not concerned how you take it - only for the lesson it clearly says some people need to be taught.
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People don't learn lessons that change how they behave or interact with life and/or people unless they are hard lessons. There are many things in life that suck that I wouldn't wish on others, but just as many that made me re-evaluate and change my life for the better.
EXAMPLE: I wouldn't wish cancer on anyone. However, I wouldn't be hurt wishing for any number of posters to become game developers and have the product of their effort and time be ridiculed or discarded.
You can go on all you want about how you would never do that to someone - maybe you wouldn't - but the related issue is that you also have no care in them ever growing or becoming a better person, contributing more significantly/constructively in places like this, or becoming someone better able to appreciate the importance of someone else's hard work, instead of sitting around thinking everything is free, and there for the asking (demanding), and that other people exist only to provided for their every need.
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I agree, in regards to the poll itself, you are right - as it was balance for Inferno, many have no valid opinion. It swings both ways though - how many no votes were because the patch didn't apply at all? Does that mean we can only take 10% of the votes as valid?
Since you can't enforce the selection of valid voters (Inferno players), you have to take all the votes, or none. And since you cannot determine if any of the voters even *OWN* the game, let alone play it at Inferno difficulty, you have to take the entire known userbase as valid as well. Or acknowledge the entire poll is invalid.
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As for players playing past Inferno - it is a non-issue. People who don't play past Inferno will be, for the most part, people who don't like the genre, or people who loved D2, but hate D3 because it has a challenge. The game has as much content as D2 at launch, and just as many issues, I feel.
But that isn't the issue. The issue is the *TINY* group of people here who think that spamming the forums with their hate and complaints makes them some sort of force to be reckoned with. That, due to the volume of whining, makes them think they are larger than they are.
The poll I would like to see, is one having people choose -
If you dislike the game or have posted negatively in response to the game, please choose one of the following -
(1) Never Owned the game, posting because someone else says it is worse than D2.
(2) Will not play again/got refund, just posting negatively anyways.
(3) Still playing a bit everyday.
(4) Still playing tons everyday.
(5) I post constructive criticism regardless.
In the above, only option (5) actually has an validity. (1) has absolutely no room for an opinion, including corner cases like "I played my friends" - if you played his, you no doubt walked away with his opinion as well. Based on the quality of commentary, none of the trolls have the fortitude to have an opinion separate from the other lemmings they hang with. (2) At these folks have a reason for an opinion, but if you stopped playing/got a refund, you server no purpose of than sowing negativity. (3) and (4) are close to the same - hypocrites. (3) isn't as bad, at least this one is sorta hanging on hoping it improves. (4) are just plain hypocrites, constantly complaining about something while continuing to do it. (5) While the most positive of the bunch, is also the least likely. For every 1 constructive post, there are 10-15 negative ones in a thread (by peasofme alone, not including other trolls).
The funny thing is, many of them would lie, because many of them don't know the difference between what they do here, and what "constructive" is.
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In regards to the validity of the poll - the sample size has to be a random sampling of players from the community at large. Not from a small fansite compiled mostly of old D2 fans with a pre-built bias toward D3. I agree, the numbers do indicate some number of dissatisfied players - just as much as a D3-friendly site, would indicate the opposite.
In other words - poll on a negative site = negative bias *locally*, but not indicative of a trend as a whole.