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    posted a message on Diablo 3 Character Names feel hidden
    I agree, it's very annoying. All my characters are named Seditiar, and my battletag is Seditiar as well. But a lot of friends have different names for different characters, which do not show up. At all.
    Posted in: Diablo III General Discussion
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    posted a message on So, i saw this 360k dps barb on a forum...
    Quote from Kash1988

    DPS is totally legit, but one stat is kinda....

    10296 life per second....
    W
    T
    F
    ?

    does eating a health globe increase this stat temporarily? i never noticed

    I'm not sure if the health globes do that. But it's either that, or it's fake. It's impossible to get 10k health/sec. Even if you try to stack as high as possible, you may be able to get 4-5k/sec, but not 10k.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on God Mode for the barb also
    Quote from DeepThought

    Quote from Seditiar

    Quote from Zakaz

    6) High latency

    Do a little research next time, will you?

    The arcane beams doing damage while they're not hitting you is not a high latency issue. I've never been above 20MS, and Arcane beams + the hell pool in Azmodan are both doing damage, even though they're not physically hitting me. I actually had to memorize where the hell pools (all 6+ of them) were at that point. It's the only reason that Azmodan was actually even a little bit hard: bugged.

    I believe what you are experiencing is in fact intended behavior. Somewhere along the line, the design team decided it wasn't "fun" to dodge, and took player dodging out of the game. More clearly stated, the "dodge" mechanic in the game at this point is purely mechanical, not dependent on player skill.

    If you are in the range of a mob or damage source when it rolls to hit you, and it succeeds on the roll to hit, you will be hit, regardless of where you are on the screen when the actual attack or damage animation catches up with you. Couple this with slight variations of character position between client and server and you can appear to be damaged from sources that are no where near you when you receive the damage.

    I may be wrong.

    That may or may not be true, but with the Arcane beam, it's a different story.
    Let's say it spawns on 12' o clock. I run away in a straight line, so the "core" stays on 12 o'clock. 10 seconds later I return, the laser, who spawned on 12 o'clock is now at 6 o'clock, but it still hits me, even though I'm still on 12 o'clock with the core of the beam.

    With Azmodan it's different as well: the pools do not seem to grow when they're on the other side of the room compared to you. It seems when something is not within your viewing range, it does not update.
    Posted in: Diablo III General Discussion
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    posted a message on God Mode for the barb also
    Quote from Zakaz

    6) High latency

    Do a little research next time, will you?

    The arcane beams doing damage while they're not hitting you is not a high latency issue. I've never been above 20MS, and Arcane beams + the hell pool in Azmodan are both doing damage, even though they're not physically hitting me. I actually had to memorize where the hell pools (all 6+ of them) were at that point. It's the only reason that Azmodan was actually even a little bit hard: bugged.
    Posted in: Diablo III General Discussion
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    posted a message on Hall of Shame - ilvl 63 edition
    Quote from BigAinCA

    Quote from Seditiar

    Quote from maka

    You can say that they "should" fit in this thread, but you can't say that they DO fit, since the thread's name is "Hall of Shame - ilvl 63 edition".

    Well, sure. As long as you read it literally, then it would not fit. But it's not that far fetched to think it fits.

    How else was the topic meant to be read if not literally?
    Quote from BigAinCA

    Quote from Seditiar

    Quote from maka

    You can say that they "should" fit in this thread, but you can't say that they DO fit, since the thread's name is "Hall of Shame - ilvl 63 edition".

    Well, sure. As long as you read it literally, then it would not fit. But it's not that far fetched to think it fits.

    How else was the topic meant to be read if not literally?

    Hall of Shame ilvl 63 edition
    ilvl 63 edition
    ilvl 63 = max item level

    Hall of Shame max item level edition

    ring/amulets etc max ilvl = 62

    Thus, in my opinion and the opinion of a lot of other people, the level 62 amulets/rings fit in this topic.
    Posted in: Diablo III General Discussion
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    posted a message on Hall of Shame - ilvl 63 edition
    Quote from maka

    You can say that they "should" fit in this thread, but you can't say that they DO fit, since the thread's name is "Hall of Shame - ilvl 63 edition".

    Well, sure. As long as you read it literally, then it would not fit. But it's not that far fetched to think it fits.
    Posted in: Diablo III General Discussion
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    posted a message on Hall of Shame - ilvl 63 edition
    Quote from Sythrasz

    Quote from Seditiar

    Quote from Gnarf
    your point? i said show me ilvl 63 ring and here you are with lvl 62... :facepalmsign:

    Not sure if you are actually serious. I sure hope not.
    Why wouldn't he be? People are posting level 62 items in a level 63 items thread. Should be simple enough to follow the topic, seems not though.

    Because there aren't ilevel 63 jewelry/class specific off-hands. 62 is the highest, thus it fits in this thread.
    Posted in: Diablo III General Discussion
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    posted a message on Hall of Shame - ilvl 63 edition
    Quote from Gnarf
    your point? i said show me ilvl 63 ring and here you are with lvl 62... :facepalmsign:

    Not sure if you are actually serious. I sure hope not.
    Posted in: Diablo III General Discussion
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    posted a message on See Batman, get shot
    Quote from proletaria

    Quote from Timmylol

    America spent hundreds of billions of dollars since September 11 to prevent "terrorist" attacks from apparent foreign "terroriest organisations". Perhaps they should start from internal control.

    Our prisons are currently too full of marijuana offenders to house all the true dangers to society, sorry.

    Still cracks me up, America doing all this work to prosecute people who're smoking marijuana, destroy plantations and all that. Yet there's still more people smoking it compared to The Netherlands. Yes, even in proportion.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Diablo III Inferno Booster Pack Giveaway - Week 1
    EU. Battletag to the left.
    Posted in: Diablo III General Discussion
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    posted a message on Theoretical Exercise 2: Jackpot
    Quote from Vomica

    my dream drop would probably be a

    demolisher with
    50% damage
    286-667 damage
    9% attack speed
    Primary stat 300
    Life on hit 950
    Socket

    This, except I'd rather have 100 crit damage instead of 300 primary stat.

    Edit: It would be worth near the 1B.
    Posted in: Diablo III General Discussion
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    posted a message on 100% CRIT Hammer barb build!!!
    Quote from Baracuda

    War cry = 30 fury, Battle rage = -20 fury, 10 fury left and hammer costs 20 fury, problem? Or am I missing something?

    Edit: Maybe if you had the unforgiving passive but if you're gonna go with WotB + Chaos you will want boon of bul'kathos...

    The same way WW barbs fight? Sprint costs more than 16 as well. I'm not sure you get 3x the fury when you crit with 1 hammer on 3 targets though.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Starter-mid gear sale (4 weapons, 1 amulet, 1 helm)
    Number 2,3 and 4 are on the AH. Others still available.
    Posted in: EU Servers Trading
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    posted a message on Starter-mid gear sale (4 weapons, 1 amulet, 1 helm)
    Bump, I have room in my AH again. So reply quick or you'll have to buy it for a higher price from the AH!
    Posted in: EU Servers Trading
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    posted a message on Poison Summoner
    I'm walking around with quite a different pet build: http://eu.battle.net...YkUT!dZg!aacbZY
    In my opinion this one is a LOT better:

    -The Acid Rain rune helps a lot against all those small pests (wasps in act 2, fallen lunatics in act 3).

    -Because of the high health regen, I think the "Healing Journey" rune is the wrong way to go. Acid Rain (or locust in your case) is quite expensive, getting 30% mana back is worth a lot more.

    -I like the Zombie Wall a lot more than Horrify, if you do it right, mobs will get stuck in the wall, even in the open field. Doesn't matter what kind of mobs (Even champion/rare Rock Giant packs!). Not only is it a better control than Horrify, it also does a tremendous amount of damage. The wall itself already does 400% weapon damage on multiple targets. Then the rune with +3 creepers (who stay for about 8-10 seconds) do another 75% weapon damage per second, so that's another 400-600% weapon damage.

    -I like Zombie Handler more than Bad Medicine, I don't have any problems staying alive. So the pets should get more health and friends (1 extra dog). Especially the 20% extra health for the dogs is important, even now they get one-shotted by a Berserker "über" hit, let alone with your dogs.

    Gear wise:

    -You do have a lot more DPS than I have. I'm only at 14k while you're at 18k. Instead of that, I do have 9.6k thorns though, everytime a melee mob hits my pets or me, my dps will jump closer to yours and after a few seconds it will jump far ahead. Granted, that only happens if my pets stay alive.

    -That's where my life regen jumps in though, I'm sitting at a whopping 1600 life regen, and 650 all res as well. The only thing I'm really lacking: armor. I don't have a shield, which makes my armor a lot worse than yours. Especially my DPS, if I were to replace it.

    TL;DR, I think my build is a lot better, more damage output and a lot safer. Although the gear itself of you is better, the choice is, again, in my opinion, a lot worse. You should sacrifice a little bit of DPS (go from 18k to 15k) and get a lot of life regen/thorns. The thorns with your gear will work even better than with my gear. Even with your very low life regen, your pets are staying alive a lot better because of the high armor.

    Edit:
    Quote from sacridoc

    One thing that's worth noting is that Zombie Handler is better than Bad Medicine for pets for sure. So if your primary concern is pets, you want Zombie Handler. Overall though Bad Medicine is probably better because it reduces the damage you personally take.

    Zombie Handler is indeed a lot better for your pets, and as long as it is better for them, it's better for you. Why? They keep the mobs off you, so you don't need the -20% damage debuff on them, as they're not hitting you anyway. That is of course, if you're a good player yourself and don't get hit by avoidable damage.

    Quote from sacridoc

    And for those who didn't know, Healing Journey works with Fierce Loyalty, so the pets are getting that regen. Also, thorns is terrible and just a filler stat really. Getting %CC gear isn't fun because you kill things too slow and get frequent enrages, at least I did. You may not die, but the game moves so slow that it just feels awful. This poison summoner build will become really popular when they buff pets I'm sure.

    I did not know that, I will change my Spirit Walk to Healing Journey, thanks! I do not agree with your statement on thorns though. I myself have 9.5k as mentioned above, that is easily 10% per hit in Act 2, on the average monster (Hellions, Cultists etc.).


    Quote from sacridoc

    It's not a bad idea to play this build and get used to it + gear for it because when they buff pets it'll be a really good build. You'll be able to stack more damage than you can now. Locust Swarm will be really good vs white mobs still and your pets should be able to tank most enemies with the right gear. Horrify is still somewhat questionable though.

    Yeah, pet builds will rock (hopefully) with 1.0.4. Especially with the gear most pet build WD's have already, those items will get VERY expensive once unbelievers start seeing that it's actually a very viable, and more importantly, a very fun build.
    Posted in: Witch Doctor: The Mbwiru Eikura
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