Looking forward to hopefully getting to see how they're changing some/most of the bad legendaries within WoW. And now that we've seen Necromancer art, I cannot wait to be disappointed or insanely happy to see what's up with that.
- Seditiar
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Member for 11 years, 10 months, and 10 days
Last active Wed, Jun, 12 2019 14:49:14
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Nov 1, 2016Seditiar posted a message on Blizzcon Virtual Ticket Giveaway - Tune in to See what news about Diablo is revealed!Posted in: News
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Jun 7, 2016Seditiar posted a message on Facebook Login and Live Streaming, Jay Wilson leaves BlizzardPosted in: News
No joke, you're literally the only person on this world that I've seen that likes Jay Wilson as a developer (or a person). How on earth do you miss Vanilla Diablo 3?
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Aug 17, 2012Seditiar posted a message on Patch 1.0.4 Class Preview: Witch DoctorPosted in: NewsQuote from Shotcaller1977
Seriously they done f***d up my bears... I'm truly hoping for some damage increase for the different skills as they have done with every other single class preview before this. I'm extremely sceptical towards the pets even though they say they've "fixed" it...
I know my pets won't die. Ever. - To post a comment, please login or register a new account.
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I'm not sure if the health globes do that. But it's either that, or it's fake. It's impossible to get 10k health/sec. Even if you try to stack as high as possible, you may be able to get 4-5k/sec, but not 10k.
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That may or may not be true, but with the Arcane beam, it's a different story.
Let's say it spawns on 12' o clock. I run away in a straight line, so the "core" stays on 12 o'clock. 10 seconds later I return, the laser, who spawned on 12 o'clock is now at 6 o'clock, but it still hits me, even though I'm still on 12 o'clock with the core of the beam.
With Azmodan it's different as well: the pools do not seem to grow when they're on the other side of the room compared to you. It seems when something is not within your viewing range, it does not update.
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The arcane beams doing damage while they're not hitting you is not a high latency issue. I've never been above 20MS, and Arcane beams + the hell pool in Azmodan are both doing damage, even though they're not physically hitting me. I actually had to memorize where the hell pools (all 6+ of them) were at that point. It's the only reason that Azmodan was actually even a little bit hard: bugged.
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Hall of Shame ilvl 63 edition
ilvl 63 edition
ilvl 63 = max item level
Hall of Shame max item level edition
ring/amulets etc max ilvl = 62
Thus, in my opinion and the opinion of a lot of other people, the level 62 amulets/rings fit in this topic.
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Well, sure. As long as you read it literally, then it would not fit. But it's not that far fetched to think it fits.
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Because there aren't ilevel 63 jewelry/class specific off-hands. 62 is the highest, thus it fits in this thread.
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Not sure if you are actually serious. I sure hope not.
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Still cracks me up, America doing all this work to prosecute people who're smoking marijuana, destroy plantations and all that. Yet there's still more people smoking it compared to The Netherlands. Yes, even in proportion.
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This, except I'd rather have 100 crit damage instead of 300 primary stat.
Edit: It would be worth near the 1B.
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The same way WW barbs fight? Sprint costs more than 16 as well. I'm not sure you get 3x the fury when you crit with 1 hammer on 3 targets though.
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In my opinion this one is a LOT better:
-The Acid Rain rune helps a lot against all those small pests (wasps in act 2, fallen lunatics in act 3).
-Because of the high health regen, I think the "Healing Journey" rune is the wrong way to go. Acid Rain (or locust in your case) is quite expensive, getting 30% mana back is worth a lot more.
-I like the Zombie Wall a lot more than Horrify, if you do it right, mobs will get stuck in the wall, even in the open field. Doesn't matter what kind of mobs (Even champion/rare Rock Giant packs!). Not only is it a better control than Horrify, it also does a tremendous amount of damage. The wall itself already does 400% weapon damage on multiple targets. Then the rune with +3 creepers (who stay for about 8-10 seconds) do another 75% weapon damage per second, so that's another 400-600% weapon damage.
-I like Zombie Handler more than Bad Medicine, I don't have any problems staying alive. So the pets should get more health and friends (1 extra dog). Especially the 20% extra health for the dogs is important, even now they get one-shotted by a Berserker "über" hit, let alone with your dogs.
Gear wise:
-You do have a lot more DPS than I have. I'm only at 14k while you're at 18k. Instead of that, I do have 9.6k thorns though, everytime a melee mob hits my pets or me, my dps will jump closer to yours and after a few seconds it will jump far ahead. Granted, that only happens if my pets stay alive.
-That's where my life regen jumps in though, I'm sitting at a whopping 1600 life regen, and 650 all res as well. The only thing I'm really lacking: armor. I don't have a shield, which makes my armor a lot worse than yours. Especially my DPS, if I were to replace it.
TL;DR, I think my build is a lot better, more damage output and a lot safer. Although the gear itself of you is better, the choice is, again, in my opinion, a lot worse. You should sacrifice a little bit of DPS (go from 18k to 15k) and get a lot of life regen/thorns. The thorns with your gear will work even better than with my gear. Even with your very low life regen, your pets are staying alive a lot better because of the high armor.
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Zombie Handler is indeed a lot better for your pets, and as long as it is better for them, it's better for you. Why? They keep the mobs off you, so you don't need the -20% damage debuff on them, as they're not hitting you anyway. That is of course, if you're a good player yourself and don't get hit by avoidable damage.
I did not know that, I will change my Spirit Walk to Healing Journey, thanks! I do not agree with your statement on thorns though. I myself have 9.5k as mentioned above, that is easily 10% per hit in Act 2, on the average monster (Hellions, Cultists etc.).
Yeah, pet builds will rock (hopefully) with 1.0.4. Especially with the gear most pet build WD's have already, those items will get VERY expensive once unbelievers start seeing that it's actually a very viable, and more importantly, a very fun build.