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    posted a message on Diablo3 Effective Health Pool Calculator
    Quote from SaikoDrakie

    Quote from Entropy42

    Quote from alcjealcje

    Zealot, wouldn't it better for the stat to change with current equipped item?
    Zealot is just Saiko's title on this forum, but I agree with what I think you are saying. The "Equip" feature on item compare is not very useful if it doesn't also update your main character stats, since doing those additions/subtractions is much more time consuming than just copy/pasting the numbers from one column to the other in the gear compare page.
    This would require a few calculations, like modifying base armor/resist/dodge for changes in str/int/dex, but I would think its doable from what I've seen of the code.
    Also, there is a slot for dodge on item compare, but I don't think I've ever seen %dodge on an item. Is it on some legendaries or something?

    ah after your reply I understood what alcjealcje was trying to tell :P
    Indeed it would be nice to update your character stats, I'll write it down and see if I can do that, dodge isn't on any gear, but I started the calculator with just vit/armor/resist/dodge fields as input, I guess I could base the dodge of your dex now (already doing that for itemcompare) :)
    Sorry for making things sound confusing. And thank you Entropy42, that's exactly what I meant. I suppose the calculator will then ask user to put gear stat as first input. Well, hopefully, that won't require a total remake of the calculator.
    Posted in: Theorycrafting and Analysis
  • 0

    posted a message on Diablo3 Effective Health Pool Calculator
    Zealot, wouldn't it better for the stat to change with current equipped item?
    Posted in: Theorycrafting and Analysis
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