• 1

    posted a message on New RTS project, featuring playable Diablo factions.

    Reserved for updates.

    Update 1: Defiled Graveyard model.


    Defiled Graveyard


    Update 1: Tomb of Warriors model.

    Tomb of Warriors


    Update 1: Altar of Khanduras model.

    Altar of Khanduras


    Update 1: Bone Watcher model.

    Bone Watcher

    Posted in: Diablo III General Discussion
  • 2

    posted a message on New RTS project, featuring playable Diablo factions.

    Hello, my friends. Stay awhile and listen! I'm the author and creator of the StormCraft Armies project, an RTS game, featuring playable factions from Warcraft, Starcraft and Diablo universes in a single RTS environment, developed on the Starcraft 2 Engine. The project is 1.5 years in the development and 6 months in the open Beta. I won't really advertise here too much on what's going on on the Warcraft and Starcraft side of things, so, instead I'll go ahead and announce our first faction from Diablo universe, which is coming in a few months already!


    Armies of Khanduras!

    That's right! The undead forces of once powerful human kingdom of Khanduras joins the roster of StormCraft Armies factions as the first playable faction from Diablo universe. And that's not all! As per the Subfaction system, we will release Armies of Khanduras with 2 subfactions right from the start!


    Now what exactly are subfactions? Subfactions in our project are different alternate variations of the factions from the main lore. Since, Diablo universe has only single timeline, unlike Warcraft universe, for instance, we will use Subfactions to present a canon version of the Faction as a subfaction and an alternate one from "alternate Diablo universe".


    First subfaction is the "Legions of Skeleton King". Led by King Leoric you will take command of him as your Faction Leader and his relentless undead forces to crush your enemies under your tide of undead.


    Legions of Skeleton King

    Tech-Tree

    Khanduras Stronghold (your main faction building "Town Hall")
    Trains -> Gravedigger Worms (main builder/worker unit)

    Defiled Graveyard (main military unit production building)

    Defiled Graveyard

    Trains -> Spewing Horror (ranged unit), Hungry Corpse (melee tank unit) and Wretched Mother (support unit)

    Tomb of Warriors (secondary military unit production building)
    Tomb of Warriors
    Trains -> Skeleton Warriors (melee unit), Skeleton Archers (ranged unit) and Skeleton Shieldbearers (specialist unit)

    Altar of Khanduras (faction "altar building, used to summon secondary heroes)
    Altar of Khanduras
    Summons -> Wretched Queen, Skeleton Champion and Skeleton Mage Hero (placeholder name)

    Bone Watcher ("tower" defensive building. Attacks air and ground units)
    Bone Watcher

    Defiled Armory (unit upgrades and siege weaponary and cavalry units)
    Trains -> Skeletal Rider - cavalry unit, Bone Thrower - siege unit

    Decaying Crypt (tier 2 unit production building)
    Trains -> Scavanger (flyer unit) and Unburied (elite tank unit)

    Halls of Death (spellcasting unit production buildng)
    Trains -> Tomb Guardians (specialist unit) and Winged Shadows (flyer units)

    Royal Tomb (tier 3 building)
    Trains -> Deathguard (elite melee unit)

    Second subfaction is the "Followers of Rathma" subfaction. Now this one is a bit tricky, in terms of lore, but I'll try to explain the subfaction. Necromancer Xul, being the hero that travelled to the Royal Crypts and having defeated the Skeleton King, soon found out that the vast undead armies of King Leoric could be dangerous to Sanctuary if left uncheked. At first his it seemed that only single option existed - destroy the undead. But then, seeing the darker and bigger threat looming in the horizon, he decided to use his necromantic powers to take control over the forces. Supported by the aid of his fellow Necromancers - the legendary Priests of Rathma, Xul raised an undead army, which would stand guard to the world of Sanctuary as it's silent watchers.

    Tech-Tree

    Khanduras Stronghold (your main faction building "Town Hall")
    Trains -> Gravedigger Worms (main builder/worker unit)

    Tomb of Warriors (main military unit production building)
    Tomb of Warriors
    Trains -> Skeleton Warriors (melee unit), Skeleton Archers (ranged unit) and Skeleton Mages (support unit)

    Chamber of Creation (secondary military unit production building)
    Trains -> Clay Golem (melee tank unit), Blood Golem (specialist unit) and Iron Golem (elite unit)

    Altar of Khanduras (faction "altar building, used to summon secondary heroes)
    Altar of Khanduras
    Summons -> Fire Golem, Skeleton Champion and Skeleton Mage Hero (placeholder name)

    Bone Watcher ("tower" defensive building. Attacks air and ground units)
    Bone Watcher

    Defiled Armory (unit upgrades and siege weaponary and cavalry units)
    Trains -> Skeletal Rider - cavalry unit, Bone Thrower - siege unit

    Decaying Crypt (tier 2 unit production building)
    Trains -> Scavanger (flyer unit) and Unburied (elite tank unit)

    Halls of Death (spellcasting unit production buildng)
    Trains -> Tomb Guardians (specialist unit) and Winged Shadows (flyer units)

    Chambers of Necromancy (tier 3 building)
    Trains -> Necromancer Adept (specialist unit), Disciple of Rathma (support unit)

    That's it for the faction and it's 2 subfactions. I hope you enjoyed the basic concept of the faction and the idea of the project. Now, please, keep in mind, that the unit and building list for each subfaction may be changed throughout the development, but I'm confident enough that the changes would be minimal at this point, to post them here.

    I'll add screenshots to the first 3 posts soon. As of now, please take a look at the announcement trailer of the project here: https://www.youtube.com/watch?v=HAAUji_-YdM
    And a replay showcase of a very earla version of the project by youtuber JayBorino here: https://www.youtube.com/watch?v=T2GiSs5ROQg
    Posted in: Diablo III General Discussion
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