This [Guide] should serve to see set pieces in a single picture. It gives the opportunity to see what are each specifics parts of the set quickly and easy. It also help for build creation using the Ring of Royal Grandeur by giving all set on the same page.
With the release of Reaper of Souls, many new level 70 Set are being added which have up to 7 pieces of gear each. I have been making these photomontages to help people to know and recognize each of these set.
Note: All pictures used in these photomontages belong to ©2014 BLIZZARD ENTERTAINMENT, INC. ALL RIGHTS RESERVED
Changelog :
2014-04-29: Adding sets
2014-04-30: Reorganisation & Adding sets
2014-05-01: Adding sets & Corrections
2014-05-02: Adding sets
2014-05-04: Adding sets
2014-10-14: Updating all sets
2014-10-15: Adding sets
2014-10-16: Adding sets
2014-10-19: Adding sets
2014-10-24: Adding sets
Endless Walk : (Jewelry)
Legacy of Nightmares : (Jewelry)
Blackthorne's Battlegear :
Istvan's Paired Blades : (Barb & Monk Oriented)
Krelm's Buff Bulwark : (Season 1)
Aughild's Authority : (Crafted By: Blacksmith (Level 12))
Born's Command : (Crafted By: Blacksmith (Level 12))
Cain's Destiny : (Crafted By: Blacksmith (Level 12))
Captain Crimson's Trimmings : (Crafted By: Blacksmith (Level 12))
Demon's Hide : (Crafted By: Blacksmith (Level 12))
Guardian's Jeopardy : (Crafted By: Blacksmith (Level 12))
Hallowed Protectors : (Crafted By: Blacksmith (Level 12))
Sage's Journey : (Crafted By: Blacksmith (Level 12))
Bul-Kathos's Oath : (Hand Set)
The legacy of Raekor : (Barb Only)
Might of the Earth : (Theme Set)
Armor of Akkhan : (Crusader Only)
Thorns of the Invoker : (Theme Set)
Danetta's Hatred : (Hand Set)
Embodiment of the Marauder : (Demon Hunter Only)
The Shadow's Mantle : (Theme Set)
Shenlong's Spirit : (Hand Set)
Raiment of a Thousand Storm : (Monk Only)
Monkey King's Garb : (Theme Set)
Chantodo's Resolve : (Hand Set)
Firebird's Finery : (Wizard Only)
Vyr's Amazing Arcana : (Theme Set)
Manajuma's Way : (Hand Set)
Helltooth Harness : (Witch Doctor Only)
Raiment of the Jade Harvester : (Theme Set)
I will be adding sets and fixing errors during the creation of these Photomontage.
Feel free to comment and let me know if I have made some mistakes (English is not my 1st language)
Thank you!
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Agreed. It'd be nice to see another special property or two. I would like to see rares with more interesting affixes too. Not "Legendary" affixes, but still affixes that can be part of a build.
I would also really like to see negative affixes on many Legendaries. At the moment it seems, the more legendaries you can equip the better. There should be trade offs to their power, and reasons to equip rares even if you have a legendary for the same slot.
Example thoughts:
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Have an idea for a cool affix? Post it here, I'll add it to the list. Also, we don't know if rare items are getting any types of special new affixes, but if you have an idea for a rare affix (minor build-defining effect), post it as well.
Most of my ideas involve Elemental Damage, applying Status Effects, and manipulating Status Effects that are already applied. This is just for fun, and who knows, maybe an affix or two could give Blizz some ideas.
(My Affixes)
(Community Submitted)
Legendary Affixes
Weapon:
Rare Affixes
Gloves
Set Bonuses
Demon's Skin:
-Reflect 10% of all Ranged attacks as Fire Damage.
-You leave a trail of fire in your wake.
-Gain 10% of your max (resource) each time you block.
-While above 50% (resource), your attacks gain 10% Holy Damage.
- The arc of your Cleave ability is now 3 yards wider and your Cleave ability does 20% more damage. (multiplicative)
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http://us.battle.net/d3/en/forum/topic/9793090332#1
Please visit, +1, discuss, comment, and bump if you support the idea!
Thanks!
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I want to find really rare items and be able to use them! I want to see that orange glow on the ground and know I have something special, to save for specific builds that could take advantage of it, or for other characters.
How many times have you found a top tier item and kept it? Sometimes I find upgrades for Alts, but even then it's usually worth selling them knowing I can always buy a replacement later. We need a reason to keep items we find.
The intent of this post is to balance (Not defeat) Auction House use and Finding Usable Gear from Playing the game yourself.
Link to Diablo 3 General Forums Post:
http://us.battle.net...opic/9793090332
The core issues I feel are:
(This example demonstrates a +20% increase to affixes. Yes, I didn't calculate the %damage change. It would be +58%, therefore the DPS would be even higher. I didn't feel like doing the extra math. :P)
Result:
Criticism:
There has been lots of positive feedback so far as well as some good constructive criticism. I want to discuss some of the criticism and how it might not turn out how it sounds.
The main strongest criticism seems to be that luck will become an even stronger factor with this system in place. That players who find high-end legendaries will be pushed too far ahead. I believe an opposite effect would occur.
High-end drops will always be great (with Pristine or without). But all the low/average value drops won't be and are usually trashed. But with the Pristine system, those items have a chance. Those items also drop much more frequently than the rare, high-end items. Therefore, more lower-end players will be pushed closer to the high-end players because of the frequency of drops. This will actually help close the gap, not expand it, therefore reducing Luck as a factor.
Example:
For every one 1500 dps Skorn that drops, one-hundred 1300 dps Skorns drop (estimating, wouldn't be surprised if it's more). In the current system, the one player gets a great weapon OR great trade, the others get vendor trash. With Pristine, the one player gets a top of the line weapon OR a good trade, and the 100 others get useful items too, possibly many of them gaining decent upgrades, shortening the gap between high and low geared players.
Another very important point here is that lower geared players will be able to close the gap slightly on high-geared players through playing the game. It won't be an instant jump like if they upped general loot quality in a patch, because you won't be able to get the upgrades instantly through the Auction House, it will take time.
+1 if you like the general idea! I see a lot of positive responses, but not enough +1s!
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You make good points.
I tend to think about always going for AR + my chosen resist for most gear. It's definitely true that on jewelry and gloves I find it harder to find both and usually look for my chosen resist only. For these pieces of gear, my idea would definitely be a nerf. For any piece that you would stack both though, it could make it easier to find better gear (higher Dex/Vit etc).
I don't agree that it would be that hard to explain it though. I'm sure there's a good sentence that could explain it well. But who knows. There's so much complaining in this game, I'm sure it would come up.
While your idea of getting rid of specific resists altogether could help, like you said you would need to compensate. I don't know if that can be done. If you had an item with max AR, Max Armor, and a specific resist, I don't think Blizzard would allow the AR and Armor to surpass that limit to make up for the lost resist.
Thanks for the response, I didn't think about some situations. I think it could still be a viable idea. I actually had a slightly altered idea too. The only problem is it falls slightly off the theme of all the resists being the same:
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This gives us access to 5x more items on the AH! (For gear you would normally have AR+Resist on)
I fully support the idea of making us use certain items for certain builds, in fact I encourage it. BUT this is a very different situation. They all do the same thing with OWE so they don't feel unique. It just makes it more of a pain to use the AH, with no unique reward. This idea is a nerf and buff at the same time. A buff for the future in my opinion, but a subtle nerf temporarily.
In the end:
Cons:
-The maximum potential OWE has isn't as high, but still good.
Pros:
-We are less limited in gear options. We can search for that additional affix we wanted. We can find cheaper gear (equal to the other classes prices).
-We might end up not using OWE altogether, and have some fun with other passives without feeling like we gave up too much efficiency.
Just an idea at least
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On another note, this thread is starting to turn into an argument about the Auction House. >.< I don't think these ideas will disrupt it (the AH) too much. The average price of gear may go down, but people will want to buy multiples of the same slot to try different builds. I'd like to hear more ideas about ways affixes could become more unique and build-dependent.
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I wanted to post it here first where there are less threads about complaining and more that are constructive. At least to gather more feedback and ideas.
I agree that it would be a QA nightmare, but once again, just wanted to promote the concept of linking items and builds. It was a huge part od D2 that I believe is widely missed. My idea doesn't add complexity to items, it just makes their affixes more important.
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Doesn't that decision just help determine how effective you will be? It has nothing to do with the methods you will use while fighting. That's what I'm trying to get at. Affixes should give more playstyle options, not just improve effectiveness. They might as well just give us +dmg/+hp/+res stats and nothing else, that's all it feels like to me. The only affixes I like are the "chance to effect" types and the reduced costs of skill, those promote style and personality! Anyone agree at all?