I think this is Ancient Spear being redone.Quote from ZekThese runes are far too similar to Ancient Spear to be a separate skill. But if they were just redoing Ancient Spear (again) they probably wouldn't rename it. Also the name says "Boss_Butcher_Spears" which seems to imply that it's directly related to the Butcher somehow. But if it were just a skill used by a boss, it wouldn't have runes (or say "to the Barbarian")...
My wild guess is that this is related to The Butcher's Sickle. Maybe certain legendaries are getting their own set of rune selections? Seems like a balance nightmare though, and I don't know why they would put something that big into a minor patch.
Legendary items providing their own rune selections sounds too big to be in random weapon for a patch.
That needs a PTR.
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I just saw a stream with Kripp getting 21 legendaries in an hour.
It's not that impressive given he's using bugged skills with a crusader but the part that has me worried is the legendaries themselves.
There was nothing 'build-changing' about them and he stashed 3-4 due to their stats instead of the legendary effects while salvaging the rest.
The drop rate will most likely be lowered considerably and I know I won't have the gear to farm Torment for quite some time post RoS release.
Knowing that and seeing streamers find only a few legendaries so far these past few days being considered build changing is really making me loose interest. These legendaries/sets need a lot more work.
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Making the loot hunt interesting is one of the major goals for Loot 2.0.
BoA should have nothing to do with it.
If the BoA decision for legendaries/sets stays for the final build, then they should look into options such as this.
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Again, if you want to look at it competitively, there's always Ladder.
So it's an issue of entitlement?
We are not talking about players expecting to find the best items in the game.
Even legendaries/sets will have randomization that separates them so that you will possibly never find
one in the top percentile range.
To suggest that we should limit it further so there's a chance players could never find a specific build changing legendary/set is ridiculous.
No, you would feel no sense of accomplishment.
Other players may feel differently on how they obtain their gear.
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Of course not.
From my previous post the CM learned of a legendary belt and expected to able try it out on their barbarian.
Now either players will be able to find these specific legendaries/sets on their own or you're going to have to tell the CM
there is a possibility they will never be able to experience playing a barbarian that explodes health globes.
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Do you mind clarifying this post further for me?
From what we know of Loot 2.0, there's going to be a lot of legendaries/sets added into the game.
If Blizzard is honestly expecting players to be able to collect all of these legendaries/sets on their own without the help of trading then your character would eventually not 'feel' special regardless.
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That's another problem they are trying to address in RoS,
From CM Vaneras:
Allowing players to freely trade their legendaries/sets shouldn't be an issue here.
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But that's the issue here.
So if the drop rates for RoS require limititations on trading from a design standpoint, you are going
to experience that "finding better loot, less fun killing monsters, harder to find an upgrade" idea regardless.
Why aren't you in favor of allowing trading which should lead to lower drop rates thus increasing
your playtime towards finding better loot?
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Then just make the decision not to trade.
It's that simple.
How does other players trading deter your enjoyment?
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I think they already have a mode in development for people who like to compete such as yourself.
It's called Ladder.
There's no need to remove the trading of highly desired loot in order to make that happen.
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...you win this round. >:/
wat?
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Don't worry, blizzard will make sure that any loot improvements are made on their own terms and not be led
astray by what the masses on a diablo-based forum consider "fun".