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    posted a message on season 2 drop rates

    Do not trust whatever humans have to say about probability in an immersed context in which they have an interest in the outcome. The fallacies are everywhere, even apparent paradoxes. Graduate students in statistics are easily stumped if you transpose the problem into a practical context. It's part of how our brain works. At the most general level, the problem here is the change in perspective that comes when you've gotten the first rush of upgrades. Considering this, the drop rates are in my opinion way too high. When starting the season, all of us had a workable build within the second night (on hardcore even, where you take things more slowly).


    From the perspective of getting the rudimentary gear required to enable a build, i.e. all set pieces with any roll, the drop rates are such that it doesn't feel like an accomplishment but rather something you are entitled to upon reaching 70. From the perspective of getting that exact item you so desperately want, with the roll you require, after the rest of your gear is already in the 98th percentile of quality, they will always and necessarily feel hopelessly low. You're not getting anything else to comfort you while waiting either, since you've got all but that one thing. And so you will look for ways to better your odds, and suddenly some fool claiming that the ancient furnace will drop from a particular weapon rack on a particular night of the week will start to seem like something you shouldn't dismiss off hand.

    Posted in: Diablo III General Discussion
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    posted a message on 2.1 - the death of RiF - RIP.
    Twoflower: RiF exists because rifts are a better place to farm than bounties once you have the RoRG. Therefore, not having to do bounties to open rifts speeds up the process. Now that you have to do bounties anyway (albeit not as much), RiF cannot contribute. Illustration in solo play:

    I want to farm t3 rifts, and I have 6 keys. I finish the rift in 5 minutes, and now I'm out of keys. I then do bounties for 15 minutes because I can't find the "#¤ exit to caverns of aranae until I've explored the entire map. Then I get enough keys to open another 5 minute rift. The efficiency of this is zero, obviously.

    Enter RIF: I do the 5 minute rift, spend 1-2 minutes inviting 2-3 people to open the next one once they get their shards, and do another 5 minute rift. This should be roughly 3 times as efficient, and is also the reason Rift it Forward exists. So that we can farm continously were it is the most rewarding, and because a lot of us find bounties, split or otherwise, to be a waste of time.

    Without the need for someone else to open your rifts for you, in order that you can save the time you are otherwise wasting in bounties, there can be no rift it forward. It would be illogical for me to spend the 1-2 minutes inviting 3 more people in.

    Anyway, I like this change. As it is now, my group always keeps a spot open so we can invite someone else to open the next rift. Now we can play 4man again, and will at least have to spend slightly less time doing bounties.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Odd set drop rate experience - need more data
    I got Zuni chest and Manajuma knife after reset, before killing diablo. All it takes is one black swan. =)
    Posted in: Diablo III General Discussion
  • 2

    posted a message on My Mission; Pick-Up Toggle For D3
    I support this petition, as I'm struggling with the same thing now that I play melee. Force move and shift aren't solutions, in my opinion; having to use them to begin with is precisely the problem. Currently I'm holding shift whenever I fight, since the teleport on my spirit generator allows this. High APS and thunderclap with shift solve the problem, but whenever I use groupbuilds with quickening I end up with 20 blue items in my inventory. This, for me, is supremely annoying.

    But finding the demonic essence behind the line of 5 blue items, three Aegis and a two-hander is equally frustrating. There should also be a toggle for "show blue items".

    Edit: I'm also using combostrike, and have to put the other generator on "1" to avoid what the OP is talking about. Took a while to get used to counter-intuitive setups. Shouldn't be necessary.
    Posted in: Diablo III General Discussion
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