Really nice. I've enjoyed your build, used TF and loved it.
You should add. in the "pros" section, that finally the big dog is able to do all the damage it wants, since it's free from the usual fetish cluttering around the mob.
The rabid dock ticks 6 millions, which is really sick.
Thanks, glad you like this build. Yes, the rabid dog ticks very good damage and super tanky. The clones are doing some decent damage too with random skills, really like when they are casting corpse bomb.
Lost interest when I saw you using a TF. There have to be 15 weapons better for Dart build in t6 than TF and half of those 15 are easier to find than TF.
And also, darts procs sychophants often enough to completely replace fetish army after just 1 pack. Blizzard needs to fix this before 2.1, this was working fine before, and 2.0.5 has but a damper on dart builds.
TF procs helps the build totally, 15 weapons better than TF for this build?? NOPE. There is only one and is Starmetal.
Even Splinters rune don't proc sychopants as fast before your fetish army get wiped out in T6. Obviously you didn't watch the full video.
Nice spec and guide. With the current bug to Zuni I would suggest replacing Fetish army or Fetish Syco. Having both is currently a let down since Fetish syco overwrites your Army and they lose all the % effects from your armour :(.
Thanks, You need sycophants in this build, they are the backups. Is allright to let them replace (the sycophants don't spawn as fast as using plague of toads) because you will need to recast army quite often.
Don't skip the first part of the video cos this build has gear requirements and you need to know why I use those skills. Skills build and gear setup below.
1. So what so interesting about this Clones Carnevil Fetish build?
- You get clones that cast random skills, fast dart shooting fetishes and the heavy damage big Rabid zombie dog.
2. What are the pros and cons in this Clones Carnevil Fetish build?
Pros:
(A) You target the monster you want to kill first and can bring the target down within secs if your "fetishes power" is up.
(B) The clones assist you by casting crowd control skill like Grasp of the death and also doing some damage.
(C) Big Rabid zombie dog tanking like a boss and do heavy damage.
(D) The big dog is able to do all the damage it wants without fetishes blockage. (Thanks DenkaSaeba25)
(E) You stun stun stun trash mob, elite, boss.
(F) Tons of fun and very challenging.
Cons:
(A) You will not be as tough as MOJ builds because most of the time the fetishes are stationary shooting darts, so only left the big zombie dog tanking for you.
(B) Carnevil mask is still buggy with crowd control effect but this build somehow overcome this problem.
(C) Very Gear dependent.
(D) No big yellow numbers from the fetishes for you to admire.
3. Which are the most important stats you need in this build?
- Main stat of course, SPEED and Critical hit damage.
4. Does Tasker and Theo effect the fetishes shooting speed?
- Nope, the fetishes shoot at your attack speed and I use Tasker because of the big zombie dog.
5. If my weapon already have main stat and socket, what do I enchant next for this build?
- Attack Speed.
---------------------------------------------
Note: This thread is for players that are interested in this build and Q & A. For those who think this build will not work for you please kindly move on and please don't clutter up this thread, thank you.
The flexibility in this build also has to do with the fact that you can swap it to any elemental type you wish, and still output absolutely fantastic damage. I'm going to try and build towards a pure physical variant of this build with RORG and Aughild's two piece (shoulders/chest). I'm gonna main hand a Doombringer, and physical damage on bracer, neck, and/or shoot for a physical SOJ if I can't get a damn RORG. I've got a lot of work to build towards this, but this is interesting. Likewise I may try out the Restless Giant (Physical) Gargantuan seeing as I won't be buffing Wrathful Protector with fire damage. The big dog will swing most of the damage anyway.
In a perfect world a flayer or SMK might be great in a main hand for physical build as well. I was building towards a DoT build, but this seems a bunch more fun and very interesting. It also seems easier to build to. I'm still running normal A1 bounties for my RORG lol.
Thanks, yes this build setup is very flexible with just changing 3 pieces of the equipment amulet, bracer and soj to suit your element.
As for your physical build, if you swap out a dog passive Zombie Handler the big dog damage will drop alot. With Uhkapian serpent mojo you do not need jungle fortitude anymore.
This looks like a very promising build. Do you reckon it will work with the fetish syco passive and SMK as well instead of rheno flayer and than swap 1 dog passive with the sycophant?
Yes smk work well with fetish sycophants, but the con side of using smk may reduce the spawning rates of sycophants, because rhen'ho makes a toad explode twice and therefore 2 chances of spawning a fetish. But smk will have BBV almost constantly up so the speed may make up for the it. I don't have a smk yet so I can't test it. But I'm sure it will work well too.
Not sure what passive skills you using but you can use PTV, Fetish sycophants, zombie handler (more hp) and midnight feast (50% damage). If you gonna swap out 1 dog passive the big dog damage will decrease alot but still can do t6 effectively.
Thanks sweeperd, already went physical (reroll jordan like 20 times to get physical btw)!!
I hate Gargun too, noticed he just stood there half the time, especially in party. I actually replace gargun by grasp of dead - rain of corpses since it's physical and match with piranhas 8 secs cd.
Welcome Johnte, yeah I have bad luck with enchanting sojs for CHD too haha but glad you got it. Yeah sometimes I hate garg too but somehow his tankyness makes me forgive his day dreaming habits.
@sweeperd3
Not going to happen - i'm using my own bulid, based on physical damage but way more different then every "cookie cutter" posted here on forums. It's stupidly overpowered but somehow noone posted it before so... good luck with testing
ps. I'm not using anything rare like SMK dagger, any long cooldown skills or Unity ring exploit.
Oh I see good............ for you than :). /sarcasm off
I did a full T6 run with big Rabid Zombie Dog Sycophant build in 10 mins and hardest hit 179M damage using 2 passive skills zombie handler and midnight feast. Is really fun and effective. Video:
To some players that are so closed minded, the moment you saw using 3 dog passive skills you immediately assumed that is not gonna work in T6 full run. Well, open up and use some creativity and tweaking so that you can further improve your WD and at the same time having fun and doing T6 effectively.
Skills build for this video: http://us.battle.net/d3/en/calculator/witch-doctor#lWYUQT!WVdR!cYacbY
@johnte: Thanks, yes fire dog/build should be the most player favorite and the +fire damage gear will further enhance garg wrathful protector damage, but I just don't like to use him although he can do massive damage, just hate to recast every 15 secs and his AI sucks. To each his own, I prefer physical dog (for healing) and poison dog (for the 3 secs poison ticks towards single target elites) build more. Just play whichever element you like :).
Running with so-called "big dog" ring simply reducing my damage by half... Why would i like to cut my own effectivness ? To watch some big numbers ? Yesterday i was playing only for about 1 hour (1 h 10 min mayby, dont know exactly) - and did 9 x T6 rifts (2 "full" visits into Kadala's shop of crap ).
As a solo player i'm finding this bulid / spec worse then my usuall one at least by a half so i'm not sure who is closed minded here
I would like to see your "EFFECTIVE" build and speed of clearing T6 video. Oh and don't forget to type "I'm Zabtak from diablofans in the chat" to proof that is you.
I did a full T6 run with big Rabid Zombie Dog Sycophant build in 10 mins and hardest hit 179M damage using 2 passive skills zombie handler and midnight feast. Is really fun and effective. Video:
To some players that are so closed minded, the moment you saw using 3 dog passive skills you immediately assumed that is not gonna work in T6 full run. Well, open up and use some creativity and tweaking so that you can further improve your WD and at the same time having fun and doing T6 effectively.
@johnte: Thanks, yes fire dog/build should be the most player favorite and the +fire damage gear will further enhance garg wrathful protector damage, but I just don't like to use him although he can do massive damage, just hate to recast every 15 secs and his AI sucks. To each his own, I prefer physical dog (for healing) and poison dog (for the 3 secs poison ticks towards single target elites) build more. Just play whichever element you like :).
Ghom T6
Poison big Rabid zombie dog kill time 7 seconds, hardest hit 235M damage
Fire big burning zombie dog kill time 14 seconds, hardest hit 215M damage
Physical big leeching beasts dog kill time 16 seconds, hardest hit 244M damage
Of course, the hardest hit damage is not 100% accurate because of the gear plus minus elemental damage and main stat but this gives you a rough range of the 3 different elemental big dogs damage.
Really amazed to see that big rabid zombie dog killing speed, the 3 seconds poison ticks do over 100M damage. So excited to try out poison big rabid dog carnevil build now!
@Justusy thanks for testing out the fire burning dogs. Although the fire aura is not getting the full ring buff, but still possible to hit over 40M or more.
Good luck with solo speed rifting on T5 / T6 with 1 pet and such a useless passives
/sarcasm off
Yes 3 passive dog skills are not very desire for T6 full run, the first video I show is pushing the damage limit of the big dog. But still can use 2 passive fierce loyalty with midnight feast (bounty run) or zombie handler with midnight feast (rift run) to do T6 very efficiently and the dog still hit so hard. Open to many builds.
So do you have to summon normal dogs before (as many as possible) and then equip the ring? Otherwise how should the dmg increase with the two passives allowing you to have '1 additional zombie dog' ?
no you don't have to summon the normal dogs first, just equip the ring and the big dog will comes out and whatever passive you use will auto add the damage to the dog. 1 additional zombie dog damage is "combined" to the big dog. I don't really know the actual % of how much damage each additional dog added to the big dog. This will need some maths guru help.
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You can see what skills the clones are casting in this video:
http://www.youtube.com/watch?v=es7EtK2XD9g
Clones Carnevil Fetish Build In Group Play:
http://www.youtube.com/watch?v=unaAahG6Uvk
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Even Splinters rune don't proc sychopants as fast before your fetish army get wiped out in T6. Obviously you didn't watch the full video.
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https://www.youtube.com/watch?v=HmYdW0LyhoU
Don't skip the first part of the video cos this build has gear requirements and you need to know why I use those skills. Skills build and gear setup below.
Skills build for this video:
http://us.battle.net/d3/en/calculator/witch-doctor#laYUQP!WVdR!ccacbb
Video will tell you why I use Fetish sycophants with Fetish Army for this build.
Clones Carnevil Fetish Build Gear Setup:
http://i.imgur.com/DHVivcy.jpg
---------------------------------------------
1. So what so interesting about this Clones Carnevil Fetish build?
- You get clones that cast random skills, fast dart shooting fetishes and the heavy damage big Rabid zombie dog.
2. What are the pros and cons in this Clones Carnevil Fetish build?
Pros:
(A) You target the monster you want to kill first and can bring the target down within secs if your "fetishes power" is up.
(B) The clones assist you by casting crowd control skill like Grasp of the death and also doing some damage.
(C) Big Rabid zombie dog tanking like a boss and do heavy damage.
(D) The big dog is able to do all the damage it wants without fetishes blockage. (Thanks DenkaSaeba25)
(E) You stun stun stun trash mob, elite, boss.
(F) Tons of fun and very challenging.
Cons:
(A) You will not be as tough as MOJ builds because most of the time the fetishes are stationary shooting darts, so only left the big zombie dog tanking for you.
(B) Carnevil mask is still buggy with crowd control effect but this build somehow overcome this problem.
(C) Very Gear dependent.
(D) No big yellow numbers from the fetishes for you to admire.
3. Which are the most important stats you need in this build?
- Main stat of course, SPEED and Critical hit damage.
4. Does Tasker and Theo effect the fetishes shooting speed?
- Nope, the fetishes shoot at your attack speed and I use Tasker because of the big zombie dog.
5. If my weapon already have main stat and socket, what do I enchant next for this build?
- Attack Speed.
---------------------------------------------
Note: This thread is for players that are interested in this build and Q & A. For those who think this build will not work for you please kindly move on and please don't clutter up this thread, thank you.
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As for your physical build, if you swap out a dog passive Zombie Handler the big dog damage will drop alot. With Uhkapian serpent mojo you do not need jungle fortitude anymore.
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Not sure what passive skills you using but you can use PTV, Fetish sycophants, zombie handler (more hp) and midnight feast (50% damage). If you gonna swap out 1 dog passive the big dog damage will decrease alot but still can do t6 effectively.
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http://www.youtube.com/watch?v=BJGbJedR3hs
To some players that are so closed minded, the moment you saw using 3 dog passive skills you immediately assumed that is not gonna work in T6 full run. Well, open up and use some creativity and tweaking so that you can further improve your WD and at the same time having fun and doing T6 effectively.
Skills build for this video:
http://us.battle.net/d3/en/calculator/witch-doctor#lWYUQT!WVdR!cYacbY
Big Rabid zombie dog Gear (poison) setup for this video:
http://i.imgur.com/59Bvsba.jpg
@johnte: Thanks, yes fire dog/build should be the most player favorite and the +fire damage gear will further enhance garg wrathful protector damage, but I just don't like to use him although he can do massive damage, just hate to recast every 15 secs and his AI sucks. To each his own, I prefer physical dog (for healing) and poison dog (for the 3 secs poison ticks towards single target elites) build more. Just play whichever element you like :).
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http://www.youtube.com/watch?v=O5wZyJumXNc
Big Rabid zombie dog Gear setup (poison):
http://i.imgur.com/lVpqrAR.jpg
Big Burning zombie dog Gear setup (fire):
http://i.imgur.com/clSLy5f.jpg
Big Leeching beasts zombie dog Gear setup (physical):
http://i.imgur.com/r051jG0.jpg
Ghom T6
Poison big Rabid zombie dog kill time 7 seconds, hardest hit 235M damage
Fire big burning zombie dog kill time 14 seconds, hardest hit 215M damage
Physical big leeching beasts dog kill time 16 seconds, hardest hit 244M damage
Of course, the hardest hit damage is not 100% accurate because of the gear plus minus elemental damage and main stat but this gives you a rough range of the 3 different elemental big dogs damage.
Really amazed to see that big rabid zombie dog killing speed, the 3 seconds poison ticks do over 100M damage. So excited to try out poison big rabid dog carnevil build now!
@Justusy thanks for testing out the fire burning dogs. Although the fire aura is not getting the full ring buff, but still possible to hit over 40M or more.
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