This is exactly why the new difficulty levels have new names that do not correspond with the old difficulty descriptions: the concept got changed completely. There is no progression through difficulties anymore as in D1, D2, or D3V. You don't complete the game in Normal once, then Hard, then Expert, then Master, and so on. You don't have to do 3-4 playthroughs on each character anymore to unlock the highest difficulty; you do just one, on one character, and you're done.Quote from Morbus
For comparison, when I played Diablo III when it came out, I reached Nightmare difficulty at level 30.
I reached Hell at level 49.
And I finished it at level 57.
Diablo III doesn't "seem" easy. It *is* easy.
Yes, the game is easy, IF you play it on Normal. But what you seem to overlook is that you can choose other difficulties (up to Master, and once you're 60 all Torment levels) to play on the difficulty you like. You're level 57, so crank it up to Master. Once you're 60, set it to Torment 6. Then you won't say "it's too easy" anymore - trust me. You can lower the difficulty in-game to a level that you deem to be suitable (but you can only lower it, not raise the difficulty in-game).
Reaper of Souls and the Diablo 3 you used to know are almost like two completely different games, as you'll soon figure out. :-)
1
The game is finished, it feels finished and every patch they add is a nice thing to just look forward to. Each patch is a new free addition to the game. You saying the multiplayer sucks is your opinion and other people will disagree with that, me included. Why should we care if they can live for decades with the money they earnt from sales? Are you scared they are gonna shut the servers down all of a sudden and exit the building and blow it up while laughing manically? Each employee gets their monthly pay for coming in every day to work on the next patch and/or the next expansion. This monthly pay comes from sales. What's wrong with that?
2
1
2
Incoming free patch...
Complains anyway