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  • Necromancer OP Beta Damage and Blizzard's Response

    • By Solzair Apr 5, 2017
    • Category IconNews
    • 10

    Necromancer OP Beta Damage

    With PTR Patch 2.6.0 going live last week, many players received Necromancer Beta access and got some long-awaited play time with the upcoming class. While we're still waiting to see how legendaries and sets will impact the the Necromancer, the community is currently vibrant with Necro-related discussions. One of the biggest talking points has been the crazy amount of damage that the Necros are capable of inflicting.

     

    As seen in a recent Reddit post, the Necromancer is a bit OP right now. The Twitch clips below from Quin69 shows Hamelin and Agnidox being absolutely incinerated.

     

     

    We've seen several streamers and content creators encounter these massive damage spikes. Revealed in this tweet, Leviathan stated that his Necromancer's Frailty skill is what was inflicting the massive damage occasionally appearing on screen. You can view his initial reaction to the damage in the clip below. Additionally, Bludshedd eliminated a Rift Guardian in an insanely short time. You can view the kill in the second clip below.

     

     

     

    Update: 58 Quadrillion

    Desolacer was able to inflict approximately 58 quadrillion damage on stream. You can view the damage in the first second of the Twitch clip below.

     

     

    Blizzard's Response

    Blizzard did end up responding on Reddit, reminding players that not all of the tech and balancing is in the Beta right now. 

     

    Originally posted by Blizzard (Diablo Subreddit)

    There are a few things that could be happening here, but the culprit is most likely Revive (though I imagine Frailty (Scent of Blood) is also playing a part here).

    The reason why, and this information is available to all Beta Testers in our private forums, is because Revive is legitimately broken at the moment. Revive is a beastly skill from a technical standpoint, and not all the tech required to make it work (and more importantly, actively balance it) is in the Beta yet. So while we're happy folks are having fun with Revive, testing or comparing the balance of the Necromancer class around it doesn't help us very much right now.

    Just, you know, clarification here. :)

     


    Gearing Quickly for Season 10

    Are you just now jumping into the new season? Do you have friends that are interested in jumping back into the game? Frequ has created a guide for gearing quickly and efficiently for Season 10, and it's a great read for those looking to jump start their season experience.

     

    How to Gear Quickly for Season 10

     

    Tags Beta Necromancer Season 10
    10 latest comment by lxxcurse Jump to Comment
  • AH Testing, Valentine's Day Wishes, Diablo Wallpaper, Diaboleques, and Curse Word Monthly

    • By ScyberDragon Feb 14, 2012
    • Category IconNews
    • 12
    Auction House Testing
    Blizzard is working hard on getting their Auction House working. Starting now, they will be stress testing their AH's every day this week to test them for peak performance.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    We'll be performing maintenance on the auction house on February 14, from 10:00 a.m. PT until approximately 11:00 a.m. PT. During this time the auction house is intended to remain available, but some interruption may occur.

    We’ll be placing extra strain on the beta auction house every day this week from 10:00 a.m. PST until approximately 12:00 p.m. PST, to put the system through its paces. During this time there may be interruptions or loss in an ability to use the auction house. We’ll provide updates if there’s any extended downtime experienced or expected.




    Happy Valentine's Day from Blizzard
    Even the demons of Hell can warm up on this day of love.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    On behalf of the Diablo III development team, we wish you a very happy Valentine's Day
    What an auspicious occasion for Gluttony Incarnate.
    Be Mine... For All Eternity. http://t.co/TgZMhwRx


    Diablo Wallpaper
    Blizzard releases a new wallpaper every Tuesday and Valentine's day is no different. In case the first images were a little too cutesy for you, try this one.








    Happy Valentine's Day from Diaboleques
    calavera666 has delighted us with a bosomy Barbarian and her troubles in life beyond killing every demon in Sanctuary.





    Curse Word Monthly
    Want to know what's going on with Curse every month in one quick news letter? Well, sign up now for the Curse Word Monthly and you can have just that. Sign up now, and Curse will even give you a one-month free Curse Premium account which removes ads from their sites as well as access to special betas and contests.


    Each month, the Curse Word newsletter delivers the latest news from our fansites, information on current Curse giveaways, and often exclusive discounts and specials!

    Never miss any of our awesome Curse giveaways and contests again when you subscribe to the Curse Word!
    Tags News Beta
    12
  • Beta Contest, Acid Cloud Runed, Blue Posts, Lore, and Screenshots

    • By ScyberDragon Jan 15, 2012
    • Category IconNews
    • 15
    Beta Contest - Round 4
    BlizzardCS beta contest continues on to round 4. If you would still like a chance to win a beta key, make sure to get your submissions in soon.


    Official Blizzard Quote:



    Round 4 of the #DiabloBeta sweepstakes ends Monday 1/16/12 @ 11:59pm PST. Get your entry in today! Details here:




    Witch Doctor - Acid Cloud Runed
    While some of you may have seen these already, we wanted to share with you the Witch Doctor's Acid Cloud runed. The Obsidian rune is not featured. Disclaimer: Please keep in mind some effects or graphics may be missing or not be working correctly!





    Blue Posts
    Bashiok replied to a couple of questions asked on Twitter.


    Official Blizzard Quote:



    Are there anymore updates to the battletag system?

    They'll be coming soon. The current restrictions are most definitely unintended. (Source)

    Will Gheed or gambling be making a return in Diablo 3?

    Neither. Although crafting has enough randomization that it's pretty close to D2 gambling. (Source)

    In regards to Inferno, will we have to go through the whole game another time, or can we start farming anywhere, such as Act IV?

    You will. Current design is that it will not all be available at the start, it will function like previous difficulties. (Source)

    What happened to the BlizzCasts, it's been quite some time since the last one? Can we expect new episodes?

    Hrm that's true. We were planning to have one for the #D3 release. We all now where that is... :) (Source)




    Diablo Lore - Part 3
    Force has just posted his final episode of his Diablo lore series. In this final video, Force recaps the events that unfold during Diablo II. If you are new to the series and would like to know the story leading up to Diablo III or need a refresher from the 12 year old game, watch this amazing summary. With some fan art and great narration, watch as Diablo II's story is reshared. You can also check outs parts one & two in case you have missed them.





    Beta Screenshots
    In the first screenshot we have a DiabloWiki.com - Wizard Wizard about to save the DiabloWiki.com - Templar Templar from a group of Cultists. In the second screenshot, a DiabloWiki.com - Monk Monk is in the midst of a battle against a rare monster with a Molten afffix, causing the pools of fire on the floor that the Monk must avoid. Finally, we have a Wizard fighting DiabloWiki.com - Chancellor Eamon Chancellor Eamon, the spirit protecting King Leoric's Crown.

    Tags News Beta
    15
  • Firebats Skill Runed, Beta Key Contests, Leveling Curve, Interview with Leonard, and Book of Cain Drawings

    • By ScyberDragon Jan 5, 2012
    • Category IconNews
    • 38
    Diablo 3 Manual Leak
    NOTE: This is not confirmed nor does it have a valid source, PLEASE keep this in mind.
    User grimgrave gave us a heads up on a leak of the Diablo 3 Manual being printed. Please keep in mind this is NOT CONFIRMED, nor does it have a confirmed source. Please keep this in mind while looking.






    UPDATE - Bashiok On Release and System Updates.
    Bashiok has just posted on the forums about when we might learn about some new system updates, along with the release goal still being Q1.


    Official Blizzard Quote:



    What does Polish mean?
    It's making sure everything is perfect. We're not really in a strictly polishing phase yet though, although certainly that's true for some areas of the game. Still, we're in the process of working on some rather large game system changes, some of which we'll be sharing shortly before or with the next beta patch.

    So this means that once those large game system changes are set, that will be the time when the D3 team goes in the "strictly polishing" phase?
    I wouldn't get hung up on thinking about it that way. It's a big game and each individual piece may be at some different level of development.

    So is the rune system set and is currently being implemented entirely?
    Not yet. Once we have an implementation and we're at least moderately sure it's going to work out we'll share all the details.

    re far are you guys (generally) from being able to ship a game that is polished? In other words is it still an early 2012 planned release?
    We don't know. We were shooting for the end of 2011, and now we're shooting for first quarter 2012. As soon as we're sure of something (release date or otherwise) we'll be sure to let you know.





    Witch Doctor's Firebats Skill Runed
    We have the next video in our series showcasing the various rune effects of different skills. This time, we have the http://diablowiki.com/Witch Doctor's" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Witch Doctor's"/> Witch Doctor's DiabloWiki.com - Firebats Firebats skill with all five rune variations.





    Beta Keys Contests, Round 2
    Round 2 is here and many more are now enjoying the sweet click click action that is Diablo III beta. If you would like a chance to get into the beta, it's not too late. All you have to do is head over to Twitter, follow BlizzardCS, send a tweet with the #DiabloBeta hashtag and send an e-mail of the tweet to cstwitterfeedback@blizzard.com


    Official Blizzard Quote:



    All messaging for #DiabloBeta's 2nd round winners has been sent out at this time. Congratulations to the winners! (Source)

    All #D3 beta keys for our #Blizzard_ANZ contest have now been sent. Congrats to the lucky entries! (Source)





    Leveling Curve
    Bashiok was further asked about the difficulty of Diablo III, particularly the leveling curve. It has been stated that the plan is to have character close to, if not, level 60 by the time Hell difficulty is completed. However, Bashiok further explained the reasoning and difficulties with this.


    Official Blizzard Quote:



    It's the ideal situation. Random dungeons, random monsters, random item drops, all of these things throw huge wrenches into any ability to really finely tune a level progression. You may very well have to stay in Hell for a while longer to hit 60, or you may want to go back through certain areas of Normal to gear up better before moving to Nightmare. We're simply not going to be able to get it right for everyone with all of these random elements, but we're trying.
    It's also going to just make good sense to stick around and play a bit more Hell and gear up before attempting Inferno even if you are 60.




    Diablo III interview with Leonard Boyarsky
    Gamespot has posted an interview with DiabloWiki.com - Leonard Boyarsky Leonard Boyarsky, lead world designer for Diablo III. In the interview, he explains how they had created the story for the game at the very beginning and have stayed true to this plan. Plus much more about the story behind the game.


    Official Blizzard Quote:



    GameSpot: With people dissecting the lore, and you as a team cautious of making it too predictable, have you found yourself in the position where you've changed content because players have already guessed how it will play out?


    Leonard Boyarsky: No, not really. We figured out what we wanted our story to be, and pretty much stuck to it. If some people guess what we're doing, that just means they'll be pleasantly surprised. Sadly, it's a minority of people who really care deeply about the lore. There are a lot of people out there who do care deeply about the lore, but, in terms of our overall fan base, it's not the top thing on people's list. I think that the kind of people who really care about the lore and delve into that will feel proud if they feel like they figured it out. We haven't seen a lot of people make correct guesses, by the way! [Laughs] (Source)




    Diablo III: Book of Cain – the drawings by Petar Meseldzija
    One of the artists involved with the Book of Cain published his original concept sketches commissioned for the book. Also we got to see how one of the concepts looks in the book along with an extra readable page.

    A few months ago I wrote about my participation within the book project named Diablo III: Book of Cain. Because the book was not released at that moment, I was not allowed to show the three drawings I was commissioned to do. I promised to post the drawings as soon as the book is released. (Source)

    Tags News Beta
    38
  • More Beta Changes, Bashiok on Release, and Blue Posts

    • By ScyberDragon Dec 18, 2011
    • Category IconNews
    • 24
    More Changes
    There seems to have been many changes in Patch 8 that did not make it into the notes.

    General
    • Gold for quest rewards changed. (total from main quests now 503g, up from 285g; hidden event quests now give a total of 205g, up from 0g)
    • New type of chest called "Bloody Chest" (found in DiabloWiki.com - Den of Fallen Den of Fallen - seems to drop same stuff as regular chest. [Picture])
    • Grotesques no longer contribute to XP bonuses such as Mighty Blow and Massacre
    • Reduced the number of items that pop out of Haedrigs' apprentice's body
    • Ghastly Gravediggers apply a Chilled debuff in addition to knockback on their attacks
    • Cast time on DiabloWiki.com - Stone of Recall Stone of Recall shortened to 5 seconds down from 10.
    • The gold collection speed of companions is noticeably faster
    • DiabloWiki.com - Jar of Souls Jar of Souls quest wording changed to "Survive the skeletons raised by the Jar of Souls"
    • Nephalem Altar moved again, to the SE of the Waypoint in DiabloWiki.com - New Tristram New Tristram
    • New "Recommended Items" tab in the AH [Picture]
    • Stone of Recall and Nephalem Cube now rewarded at the end of 3rd quest (was end of 2nd and mid 3rd respectively)
    UI
    • Different font is now used for various UI parts: floating combat text, quest tracker text, tooltips.
    • Floating combat text used to truncate decimals. Life regen ticked as +0 if below 1.0. Now only skips ticks, and displays +1 when it hits that
    • Nephalem Cube slot and Cauldron of Jordan slot in inventory UI switched places
    Sounds
    • New sound for Checkpoint (changed from same sound that was used for completing a quest objective)
    • New sound for yes/no dialog prompts (like when canceling cinematics or using the Portal Stones)
    Art
    • New "Epic Banner" [Picture]
    • New art for DiabloWiki.com - Plagued Plagued [Before | Now]
    • New art for DiabloWiki.com - Molten Molten explosion [Before | Now]
    • New art for DiabloWiki.com - Frozen Frozen: [before | Now-Impact | Now-Crater]


    Blue Posts


    Official Blizzard Quote:




    Real Money Auction House
    The reason for the RMAH being implemented is not because we want to force you all to use it, this is because we want to give you a safe, secure and Blizzard supported way of selling and buying Diablo items using real currency. If you choose not to use it because you feel it would have an ill-effect on your gameplay or for any other reason, then you do not need to. I do not feel that there is a requirement to segregate players who choose to and do not choose to use this service as it might diminish player experience or cause other problems. For example, if your friend wants to use the RMAH and you don’t, then you cannot play with them :(

    It is our goal with all of our games to ensure that players have a highly enjoyable experience when playing. Due to this, we will not remove the gold Auction House, so that people can play the way they want to. One of the most important parts of the Diablo series is to obtain the best possible gear. In the past, some players would use external and potentially dangerous methods to perform real-money transactions for gear and gold in Diablo such as third-party real-money-trading organizations.

    The transactions between these third-party organisations and players generally went awry, and led to a poor player experience as well as a large number of customer-service issues such as scams and item or account theft. Because we feel that it would be best to offer players an in-game and Blizzard certified way to perform these transactions in a safe and secure manner, we decided to implement the RMAH.

    So just to re-iterate, even in Diablo 1 and 2, players were buying gear and gold with real-world currency, it's just more visible and safe now. It will be no different than in the past, in that you do not have to use real money at all to improve your character, however if you do decide to, it will now be much more safe and secure.

    I hope this explains why we don’t want to remove one Auction house or the other, nor segregate the player bases.


    Whats to stop spam bots shouting "X item in RMAH £14 now"

    It's not really possible for people to spam players easily, to do so they will need to either have your Battle.Net as a friend or BattleTag ID and personally contact you. They can also go into your game if its public and talk there, or in a public channel you are in. If they do any of those though, you can simply ignore them and they will miss out in becoming friends or communicating with fine people such as yourselves.


    The question I was trying to ask was how are you going to keep the two in balance?

    Well, glad you asked :)
    Inflation in a particular currency is fine, and for things to increase on price depending on demand is good, however as you are asking about; we do not want worthless currency.

    Take for example (excuse the comparison) WoW, gold is heavily inflated but people still use it for everything, just more of it. We have many tools to ensure gold remains a worthy currency in comparison to the RMAH and vice versa. Do not worry, we will be very carefully keeping an eye out for problems with inflation and one AH becoming less valuable ^^ We have many knobs and controls at our disposal to ensure that everything works out fine! (Blue Tracker / Official Forums)



    Bashiok on Release

    Official Blizzard Quote:



    Thank you for voicing your concerns, Starbird. I realize you and many other people are excited to play the game, and are probably feeling a bit let down that we haven’t yet announced a release date. While you bring up a number of points of speculation, I just want to cut right to it and state that the reason we don’t have a release date yet is because the game isn’t yet where we want it to be in terms of our quality standards. We aren’t holding it back on account of any one piece of the game, or for any other outside factors. While it is indeed playable from beginning to end, we’re still actively working on many individual game elements and the ways that they interact with one another, with a great deal of iterative tweaking, balancing, polishing, adjusting, redesigning, and retesting going on. We’re going to continue beta testing, and before too long that’s going to include a large influx of new invites.

    Much of this iteration obviously takes place behind closed doors, so I can sympathize with the concerns about the lack of visible progress, and the sentiment that we should just go ahead and ship the game. Until we’re able to reveal more of the results, I can only assure you that we are indeed working on critical game systems that directly impact the core of the experience.

    I also realize a lot of people were hoping for a release date announcement at the VGAs. We’re simply not going to be able to dispel or comment on release date rumors and speculation every time someone expects an announcement. We’ll be announcing a release date when we determine the game is ready, and not holding it back just to line it up with any particular game-industry event.

    The bottom line is that development of our games and preparations for release are long and complicated. We’re just as excited to get the final version into your hands as you are to play it, but making sure it lives up to our quality standards will always be the most important factor in that process.


    Why not make the beta open now. Mayby all the hard fans can have a chance to ploay before release.?

    The service currently available is a single test site, it just couldn't hold that many people. While we'd certainly like to make people happy, it wouldn't be a good experience, and frankly letting people try the game is not the purpose of the beta test.


    Also why not tell us what your working on fixing and let the people in the beta help?

    Well most everyone already knows we're working on runestones still, and we have some other changes that are going to shake up characters a little bit. We'll be letting you know as soon as we're sure they'll work out at all, and then we're going to be asking everyone for feedback.

    We'll be continuing to add players to beta as we need. We recognize that there are many people that want to be a part of helping out and we appreciate that. We just aren't able to provide any particular schedule for additions.

    The ongoing, concerns on timing of the release are understandable, but in some cases are a bit overblown or overly pessimistic. We recognize that it's mostly due to anxiousness and the desire to get in and stomp demons, but as Bashiok said in his post, we'll release it when we're ready. We believe it will be worth it.

    We appreciate all of the constant support and enthusiasm for Diablo III and it is something that continues to inspire us to make sure we release a game we can all be happy with and have many great adventures in.
    (Blue Tracker / Official Forums)



    Cyclone Strike
    New monk ability DiabloWiki.com - Cyclone Strike Cyclone Strike
    Tags News Beta
    24
  • Beta Up and Running

    • By ScyberDragon Dec 17, 2011
    • Category IconNews
    • 7
    Beta is Up and Running
    There has been some issues since Patch 8 went live but the beta servers are back up and running.

    Official Blizzard Quote:



    We've resolved a number of issues affecting players both in the game and during log in, and we feel the Diablo III beta is fairly stable at this point. While we expect conditions to remain stable, we'll continue to monitor the service closely.

    The Auction House should be functioning normally once again, though we will continue to monitor it carefully. (Blue Tracker / Official Forums)

    Tags News Beta
    7
  • More Simplified Tooltips, Spike VGA's, and Blue Posts

    • By ScyberDragon Dec 15, 2011
    • Category IconNews
    • 12
    More on the Simplified Skill Tooltips

    Official Blizzard Quote:



    Just a few counter points to some of the discussions this has raised:
    Simple tooltips benefit almost everyone. Just because they may not benefit you, they'll indirectly benefit you by helping non-gamers get into the game. Right now most of us are only thinking about when we play the game, but when the game is released, or quite possibly years down the road, you may want to be able to teach your dad, your daughter, your significant other to play. Simplified tooltips will certainly help when you walk away and they're trying to learn to play for themselves. And we can always hope they put stuff up on the auction house for way less than its worth! Mwahahahaa.

    The in-game reference guide/book idea for skill and game information has a number of UI issues, but as a player of the game it's not a great solution because:

    • You're not always in-game. More often than not when you're dissecting a skill at a massive level of detail you're on a website/forum discussing things, or you've got an excel spreadsheet open. Or you're getting in some extra Diablo time while at a friend's place. Or you're at work on your lunch break.
    • A web page lets us present far more organized detail than an in-game book would allow (without ceasing to look like a web browser embedded in a book which would just look silly). You want tick rates, scaling formulas, proc interactoins, etc.
    • A web site allows us to provide the most timely information. If questions come up on the forums, we make a hotfix, we find errors, or come across more information we'd like to pass along, we can get that information out to players immediately. If it was in-game it would require a patch. (Blue Tracker / Official Forums)


    Spike VGAs: Gamer gods Blizzard Entertainment
    Prior to the Spike TV VGA Awards and the Opening Cinematic Announcement, Game Hunters manged to steal Morhaime and Frank Pearce for a brief interview.


    Official Blizzard Quote:



    Game Hunters: Diablo will be big part of the awards show. It's up for most anticipated game and there will be a new trailer, right?

    Morhaime: Our cinematics team has been hard at work doing some really beautiful pre-rendered cinematics for Diablo III so I think this is the first one we are showing in its entirety. It's some pretty amazing work. We are really proud of that team. (Here's a link to the Blizzard site where the trailer resides.)

    Game Hunters: Do we have a release date for the game yet?

    Morhaime: As soon as possible. We have pushed it into 2012. Really at this stage, it's about completing the polish on the game and preparing it for launch. As with any Blizzard game, we really try not to rush these things out. We try to give them time to bake. We are in beta right now, so we have a lot of people out there helping us test the game. We have been getting great feedback. People are really excited about it. (Source)


    Blue Posts

    Official Blizzard Quote:




    Diablo looks like a 2008 game
    Blizzard games are intended to be accessible, and that's seen through game design as well as system spec requirements. It's not going to be pushing too many people's systems to the limits, which is the intent.We also tend to spend time on a visual style that we believe will be timeless. While the cutting edge FPS' of a few years ago quickly fall to the glitz of newer technologies, our intent is to create a beautiful game that doesn't age because it's not attempting to be a representation of reality. Good thing too, because we expect people to be playing it for a long time to come. (Blue Tracker / Official Forums)

    Guaranteed movement button
    We just wanted to let you all know that this feedback that you have given on a dedicated click to move button is excellent, and we may implement this, the option for this would be unbound by default. Sadly, this option would not be ready for when the game is shipped. While it would not be ready for ship if we do end up implementing it, I hope that you are all glad to hear this news ^^ (Blue Tracker / Official Forums)

    Durability Loss
    You won't start taking durability loss for a few levels, not until level 8 or so. (Blue Tracker / Official Forums)

    Log in and authenticator
    Authenticators aren't enabled in the Beta and won't be enabled until we launch D3 at retail. (Blue Tracker / Official Forums)

    Logged in waypoints and quests reset
    Waypoints are tied to quests, so when you reset your quest, you reset your waypoints as well. (Blue Tracker / Official Forums)

    Daily Quests
    The answer that we have for this right now is, no. There will not be daily quests in DIII in our current plans for the game :(

    Diablo is not a game where it is meant to feel like a grind, where you have to log in every day and do your chores. It is a game where you can play when it is that you want to, without falling behind the curve :) (Blue Tracker / Official Forums)

    Inferno difficulty will be soloable
    Anyone know for sure ..if inferno will require a team to be able to kill all bosses and farm gear?
    Yes. Inferno mode will definitely be more difficult when soloing, but it can be done. We do not intend co-op to be a requirement :-) (Blue Tracker / Official Forums)

    Blizzard And Europe
    Beta Keys Availability
    Beta keys are given out in the EU, they are distributed and given on as fair a basis as we can, as well as for the needs that we have for testing purposes. Please do note that not everyone in the US receives Beta keys for DIII, they are limited in the number they give out as well.

    No Blue Posts on EU Forums
    We post whenever we are able to, or if we have information pertinent for a thread that we spot. If we have no useful information for a given topic, then we will not comment; It's better to give no answer than a wrong one.

    We do understand that this is a topic near and dear to everyone's heart, but do note that we forward on as much feedback as possible to the US and reply to as many threads as possible. As you may know, one of our companies core values is "Every Voice Matters", and this is something we always ensure is the case.

    Paypal
    We are always looking into new payment methods to use, if a certain payment method is not available in a particular region, there is a reason for it. If we are able to make a certain payment method available, then we will try our best to make it so. (Blue Tracker / Official Forums)

    Letting EU post on US forums and vice versa?
    Sadly at this current point we have no plans to allow EU players to post on the US forums, unless they have a US account on their Battle.Net. This is because the forums are region-specific and just as you cannot play on the US servers for this reason, you cannot post on their forums either.

    We understand you would like to contribute to discussions on the US forums, but if there is something being discussed there that you would like to participate in, feel free to make a thread on the EU forums about the same topic :) (Blue Tracker / Official Forums)

    Thanks to our new News Reporter doomscream for writing this up.
    Tags News Beta
    12
  • Server Update, Server Crash, Book of Cain Preview and Interview

    • By ScyberDragon Dec 10, 2011
    • Category IconNews
    • 8
    Server Update

    Official Blizzard Quote:



    We will be performing a small server update today at approximately 10:00 a.m. PST to implement the following changes to the currency-based auction house:
    • Players will now receive three free listings per week (rather than six per hour).
    • Items will now be listed for 48 hours instead of 12 hours. Stackable items will continue to be listed for 48 hours.
    We anticipate that downtime as a result of this update will be minimal, lasting for about 30 minutes. To learn more about the currency-based auction house, be sure to check out the FAQ: http://us.battle.net...n/blog/4024156/



    Error 395000

    Official Blizzard Quote:



    Hey guys, It looks like one of the Battle.net servers crashed. We are aware of the issue and are working hard to fix it.
    No updates at this time, but please stop making duplicate threads on this issue.
    Thank you!




    A Summary of the Book of Cain
    A letter from Deckard
    The book opens with a letter from Deckard Cain to Leah. In the letter, Deckard speaks of an impending doom that is coming to Sanctuary. The forward is used to set up a tone for the rest of the book. Deckard has written this journal to help inform and prepare Leah for what is to come next.

    The Dawn

    Creation of any universe is quintessential to creating any new world or IP. Diablo has finally been given its true origin. Not just for Sanctuary but the entire Universe in which Sanctuary exists. The emergence of good and evil, angels and demons, and mankind alike all now have a belief of where it all started. Without giving too much away, the classic battle of good and evil are at the forefront of this beginning. From the very start, the battle between good and evil result in the creation of angels and demons which in turn created mankind. This theme continues throughout the entire book and game as the cornerstone to the struggles in the Diablo franchise.

    The Burning Hells
    What would Diablo be without... well, Diablo. In the Book of Cain, the origin and existence of evil and demons themselves are explained. The book goes through detailed information of each of the seven demons and how they came to be. While most of the information is already known, there is expansion on both DiabloWiki.com - Azmodan Azmodan and DiabloWiki.com - Belial Belial. Another interesting addition is that each evil is given their own separate and unique realm in Hell that reflects the evil they represent. There is also explanation of why Terror is seen as the worst evil of all of them and why Diablo is the most powerful demon.

    The High Heavens

    To rival the evil that naturally exists in this world, good is also just as present. While the influences of angels have usually been kept a secret previously, the Book of Cain has finally shed some light on these beings. Just as the demons have spawned from evil, angels spawn from the good that originated the world. While not covering all aspects of angels, it goes into depth of the Angiris Council and the five angels that comprise it.

    Imperius, Tyrael, Auriel, Itherael, and Malthael are all given virtues that they represent. Each having its own place in comprising all that is virtuous and good. Each angel has also been given a relic that they use to help with their angelic workings. The fate of mankind is just as much as a part of their conflict as it is with demons. Beyond the angels, the book also goes into some detail about some locations in the High Heavens. The Silver City, Crystal Arch, and the Diamond Gates are all talked about.

    Sanctuary - Past
    Now that we know about the angels and demons, the book moves on to Sanctuary and the world we know. Most of this part is information we already know. Sanctuary exists because DiabloWiki.com - Inarius Inarius and DiabloWiki.com - Lilith Lilith left the eternal conflict and stole the worldstone to create their own paradise. Here, renegade angels and demons procreated which resulted in the Nephalem or mankind. From here, we find out about the origins of the many different groups that inhabit Sanctuary from Barbarians and Druids to the Necromancers and Mages.

    Then the book goes into the involvement of angels and demons in Sanctuary. From man's first encounter with demons to the realization to both sides that Sanctuary exists. This begins the long road of man's battle for their existence. From the Sin Wars to the Mage Clan Wars, the turbulent past of man is explained. Moving on to the hunt for the three prime evils, our first encounters with these demons is chronicled.

    Sanctuary - Modern
    After revealing the past history of the world, the Book of Cain goes into the lore of the games that we have played. Starting with the original story of Tristram and DiabloWiki.com - King Leoric King Leoric, we get an expanded view of just what was going on during these times. Plenty or ret-con exists to help straighten out and expand the previous lore from the games. One of my favorite parts of this section is the telling of the events of the games through a more literary point-of-view. For example, Deckard recalls the joining of a Druid and Assassin to the original five heroes to help stop Baal. While not a lot of new information exists in this part, it was very informative to read in order to get the facts straight and get a clear understanding of the story we have played so far.

    Lands and Culture

    Now that the book has caught us up on the past, it now goes into more regions and cultures that exist in present Sanctuary. The world has been expanded greatly in this latest installment as new areas and people are introduced. The places of origin for the new heroes are expanded upon as we learn about Ivgorod, Kehjistan, Xiansai, and the Torajan Jungles.

    Conclusion
    The book ends with another letter from Deckard Cain addressed to Leah. In these concluding words, we get a sense of Deckard's mortality and fears. He speaks of the impending doom that is headed for Leah and Sanctuary. A precursor to what is to come in Diablo III, I can't help but get a feeling of despair. However, Deckard remains hopeful that his journal and Leah's abilities are able to overcome this inevitable tragedy that is about to fall upon us.




    Interview with Micky Neilson
    DiabloFans: First, I wanted to thank you guys for taking the time to do this. I know I thoroughly enjoyed reading the book and I know there are plenty of people who are eager to get their hands on it. So, thank you for taking the time.

    Micky Neilson: Yeah, you're absolutely welcome. We are excited about it.

    DFans:
    What made you guys decide to write this through the perspective of Deckard Cain and his journal?


    Micky: Early on, we talked of different ways to tell the story. There were certainly a lot of different ways we could go. Ab'd Al Hazir was a possibility. Just going with an omnission narrator was a possibility. I think we even talked about Tyrael as being the voice of the book at one point. The more we talked about it in the various meetings we had, the more it really seemed to make sense that Deckard would be the one telling the story for many reasons.

    One reason being that he is the historian of the Diablo universe. Beside Ab'd Al Hazir, Deckard Cain really is the person who you think of who is collecting all information and putting all of this information and recording it from different sources. And also, he is more of a marquee character, there is really only a handful of names when you think of iconic characters from the Diablo IP. The final reason was that this really gave us the opportunity to present the book as an in-game artifact which we felt was really cool. To be able to promote it as Deckard Cain's actual journal, the same one you see in the cinematic.

    DFans: So, is there a chance I can get my Book of Cain in-game as well?

    Micky: There are no plans to have it as such. I believe that the most you will be able to see it in-game is in the cinematic and there might be another instance of it in the game but not as something you would actually have. There are a number of journals that you find in the game that you can read.

    DFans: How much of the lore was expanded just for the Book of Cain or was it all originally present in the development of Diablo III?

    Micky: There was a decent amount of lore that was created for the book. One good example was the mage clan wars. We went through and filled out that section because there wasn't a lot of existing material. With the Sin War for instance, there was a lot of existing material in the Richard Knaak book in the trilogy he did for the Sin Wars. But for the mage clan wars, there was nothing like that. There was a few scattered mentions here and there of the mage clan wars but there wasn't a wealth information and so we came up with a lot of that.

    We also came up with a lot of the specific powers for the Angiris Council members. That was something that had not been fleshed out. A lot of the origin of the universe, the mythology of the creation of the universe had not been fleshed out. Throughout the process, we identified a lot of different areas where maybe there was only a little bit of information or even conflicting information and so we had an opportunity to really dig into that.

    DFans: Did any of that lore from the book then end up in the game?

    Micky: It certainly informed the game and continues to do so. We found that the creation of this book and the process of developing the book certainly was valuable to the development team for them to flesh out the history and the lore of the game. Even if its not readily apparent in the game, there are certain things that we figured out in the creation of the book that influenced decisions that were made in the game that may not be obvious to the player.

    DFans: Going off of that, what was your favorite part of the lore that you and your team got to expand upon?

    Micky:
    I have a lot of favorite parts. For me, probably the mage clan wars was really fun. Just because there was not a lot of information there and it was really fertile ground for us to brainstorm and come up with really cool ideas of how that played out. That was probably my personal favorite.

    As far as existing lore, I really dig the hunt for the three. There was already a lot of information there but that's another where we did expand, we added detail and we did a lot of clarification and that was a lot of fun.

    DFans: With the origin/creation myth with Anu and Tathamet, where did the inspiration for that come from?

    Micky: That came from Chris [Metzen]. As for where he got the inspiration, that would be a question for him. I know we talked about different ideas about what the creation myth would be and that was the one we settled on. The more we talked about it, we had brainstorming sessions. Early on, Chris had the seed of the idea of Anu being the one and splitting off and everything else. The Tathamet idea and the heads of the dragon becoming the evils evolved as we continued having those brainstorming sessions.

    DFans: Can you expand on any of the other ideas you had for the creation?

    Micky: I'm trying to think of anything specific. It has been awhile since we had any of those meetings. I'll keep thinking about and if I remember we will get back to it at the end.

    DFans: On that same idea, working as a creative team, I am sure there are tons of ideas bouncing around. Are there any times when you guys have conflicts on where you want to take things creatively or do you guys work well together towards one conscious flow?

    Micky: For the most part it was smooth. I mean, people are always going to have different ideas and everyone working on it is passionate about what they are doing. We always hammer it out, we figure it out. We sit down and hash out what is going to be best for the IP. Other things we have to take into account throughout the process is information that has already been made public and are we contradicting that. That is something we are always thinking about.

    For the most part though, it was a long process. There was a lot to figure out. Certainly, a lot of hours spent and getting to the point where everyone is tired and a long time staring at the page and writing and revising and going through all of that. Just like any creative process. But it was absolutely worth it and a lot of fun, looking back.

    DFans:
    What would you say was the biggest obstacle in writing this book?

    Micky: The sheer amount of information. What I mean by that is not only organizing everything so that it makes sense and if you look back before this book, at Diablo's history, there was a lot of information, there was information that at times was contradictory, there was a lot of information that was potentially confusing. Not only condensing that into 148 pages but making sure that it did make sense in clearing up any contradictions that may have existed.

    DFans: Speaking of condensing, was there anything else that you had originally expanded or added that did not make it into the final version?

    Micky: There were a couple of things. There was a timeline that we are still working on. We wanted to include the timeline in the book. We did not have time to add that in there, we are still working on the timeline. That will be made available sometime in the future.

    There was another section that we were going to do, as well, that was going to expand on key characters that we did not necessarily have a lot of time to go into. Adria, Magda, even more information on Tal Rash. We wanted to build out some specific key characters. We started that process but we did not have enough time or space to do that. So that is information that will most likely make its way out to the public in the future as well.

    DFans: Specifically talking about the content of the book, you guys have added that each evil has their own realm in hell, what made you guys expand on this idea?

    Micky:
    We talked about it and it was another one of those things that the more we talked about it, the more excited we got about the hook. So, to have a realm of sin, what did that mean? To have a realm of lies, what does that mean? To be able to really dig into that, that was another one where there was a small amount of information but we were able to expand on that. We had a lot of fun talking about, you know, the realm of lies, where everything looks a certain way but the more you dig into it, you find out that it is actually the opposite. That you are being misled down every path.

    It was just a lot of fun to dig into. The idea that these realms can overlap each other, there are no hard and fast boundaries. The borders between the realms are constantly shifting and expanding and contracting. It just seemed like a lot of fun, a really cool concept.

    DFans: Are there chances that any of these concepts that you guys have created for this translate into any part of the game? Whether we go there physically or talked about in the game?

    Micky: There is a possibility that information that was created for the book will make it into the game in some form or another or into future expansions.

    DFans: Moving on to the angels and the Angiris Council. You guys have really expanded upon that compared to previous games. What made you guys decide to expand on that and give them a full story?

    Micky:
    It was another one where the more we looked into that, the theme of each angel. You look at hope, valor, justice... the more we talked about it, the more excited we got about it. Their domains in the High Heavens, how they would operate in battle. Being able to reflect those avatars and how they would fight. It was just really exciting the more we got into it. And something else that will inform the fiction later on down the line as well.

    DFans: Something else that I really liked was that you gave each angel a unique item to help them use their powers. Is there any chance we will get to see any of these items in game or what was the purpose of that?

    Micky: That is something that you will see more of throughout the fiction. Not just the game but already, the comic book Sword of Justice. The first issue is already out. It's about a mortal who finds Tyrael's sword and is able to weild that on Sanctuary. So, that is just one example of how these items and artifacts will make there way into the fiction throughout the IP.

    DFans:So, is there any chance of me getting Itherael's scroll of fate so I can have 100% dodge chance since I can see the future.

    Micky: [hahaha] There is certainly the possibility that you will be seeing a lot more of these items.

    DFans: Expanding upon the angels, are we going to see a lot more influence from them in the game or was this just something you wanted to do for the book?

    Micky: They will certainly be extended throughout not just the games but the fiction as a whole.

    DFans: Going off of that, are there pans to other similar books for Diablo? Anything like a Leah's journal for Diablo III?

    Micky: We have been talking about, we have been getting a great reception for the Book of Cain, so we certainly have been talking about possibilities for the future and any follow-ups to the Book of Cain.

    DFans: My final question would be what was the most fun thing about this project that was different from anything else you have worked on?

    Micky: The book, as a whole, is certainly different and unique from anything we have done before. For me, the most fun was creating the new lore. Having those brainstorming sessions where we talked about the different angels abilities, the mage clan wars. Things like that that had not really been explored before that was just new territory. It was just really fun to dig our fingers into.

    Tags News Beta
    8
  • Artisan Update, Beta Invites, No Achievements, Book of Cain, and PC Gamer

    • By ScyberDragon Dec 6, 2011
    • Category IconNews
    • 19
    Artisan Pages Updated
    Blizzard has officially updated their site with any and all information regarding the DiabloWiki.com - Artisans Artisans.


    Official Blizzard Quote:



    As you adventure through the exotic expanses of Kehjistan and plumb the treasure-filled depths of the Tristram Cathedral, you’re going to attract the attention of townsfolk who hear of your destiny to combat the demonic invasion. Some of them will be inclined to help you in your fight for the survival of Sanctuary…and a select few will serve as long-time companions,taking to your caravan as you cross the world and ensuring you’re always well armored and supplied: the Diablo III Artisans.

    The Jeweler, Blacksmith, and Mystic are equipped to provide you with unique benefits and services. Each of these gifted crafters has received their own page complete with story, images of the visual progression of their camps, recipes, and key features.

    Find out about these valuable cohorts and other new Diablo III features here.

    On each page, you will find a general overview of each Artisan. The DiabloWiki.com - Blacksmith Blacksmith will be handling both repairing and forging weapons and armor for your hero. The DiabloWiki.com - Jeweler Jeweler is able to combine gems, add sockets to items, and remove gems from sockets. The DiabloWiki.com - Mystic Mystic can enhance your items with magical attributes.

    Along with this general overview, the complete list of recipes has been added to each of the Artisans' pages. Here you will be able to find exactly what each Artisan will be able to learn, given you find the recipe, and the materials needed to craft these items. In addition to this, they have also listed the progression of each Artisan which maxes at level 10 or exalted. On the progression page you can see what level your artisan needs to be craft each item, the items they will naturally learn as they level, and the material and gold costs to gain the level for your Artisan.

    Finally, images of the Artisans' wagons have been displayed to show the visual improvement as your Artisans level up.





    Beta Invites
    More beta invites have gone out today. It should be noted that some people have received their access without getting an e-mail from Blizzard stating so. If you have not already, check your Battle.net account.


    Official Blizzard Quote:



    Psyqo72: Got my beta key today, thank the gods! #Diablo3

    Diablo: @Psyqo72 Congratulations. The #AngirisCouncil see potential in you. Do them proud and protect the lands with honor. #D3Beta #D3


    No Achievements
    Achievements will be temporarily turned off for the next beta patch. This is being done so the team can continue working on the system. Blizzard also said to expect the next beta patch sometime next week.


    Official Blizzard Quote:



    In the next beta patch (currently scheduled to hit sometime next week), we will be turning off achievements to facilitate further service testing. During this time, characters will be unable to earn new achievements or complete any additional objectives of achievements already in-progress.

    Please note that this will only be a temporary change, and that achievements will be available again in a later patch. We don't have an ETA for the release of the patch that re-implement achievements, but we’ll be sure to provide an update in the coming weeks.



    Book of Cain
    The Book of Cain is now officially available for pre-order. The Australian Blizzard Twitter also released that the book will be out on December 13.


    Official Blizzard Quote:



    ...On a semi related note http://ow.ly/7PIs0 is coming out on the 13th December. I now know what I want for Christmas :)
    Tomorrow, I will be interviewing Micky Neilson about the Book of Cain as well as reporting a detailed preview on what you can expect from the book.



    PC Gamer Interview
    PC Gamer recently sat down with Wyatt Cheng and asked some questions about Diablo III and its hardcore fans. You can check out the rest of the interview here.


    Official Blizzard Quote:



    PC Gamer: Did anything the players were doing in the beta surprise you? Did some guy just run around and kill stumps for an hour?

    Wyatt Cheng: Some of the Skeleton King trips were pretty fast. We knew that the first time you kill the Skeleton King, you get a yellow item, and we’re not concerned, in the big picture, because later on you’ll be able to get yellow items from just about anywhere. But it definitely became the predominate way to try and farm (yellow) items. I think I saw somebody do a giant killstreak on the Jar of Souls event to get a huge XP bonus. He kited all the monsters from the entire dungeon into the Jar of Souls room, then started the JoS event and killed all the monsters from the level AND the JoS to get a huge killstreak bonus. That was pretty ridiculous.
    Tags News Beta
    19
  • RMAH, Micah Whipple's Life, Contests and Blues

    • By ScyberDragon Dec 6, 2011
    • Category IconNews
    • 14
    Real Money Auction House
    The Real Money Auction House (RMAH) was introduced into the beta during beta patch 7, it allows people to sell and buy items in Diablo III for real money.

    In order to buy items on the RMAH, real currency will be turned into Blizzard e-balance and for beta testing purposes, everyone in the beta was given 50 free beta bucks, a currency that is only being used to test the system. Players are currently able to both sell and buy items from each other with these beta bucks, player can also sell gold that other players can buy with beta bucks.

    Players are able to buy and sell items through both bidding and buyout options, once an item is purchased, the money will automatically added to your beta bucks/cash balance of your account.





    Blue Posts


    Official Blizzard Quote:



    Currency-Based AH now live
    The currency-based auction house is now available with the release of Beta 7! This new auction house has replaced the gold one for now.

    For more info and how to use the auction house, please visit: http://us.battle.net...opic/3196339628

    For information on the currency-based auction house, please visit: http://us.battle.net...-12_1_2011#blog

    To help us keep everything together we'd appreciate you post any and all auction house bug reports in this thread. If you have any feedback on the currency-based auction house, please visit the Beta Feedback forums.

    Thank you, and happy testing! (Source - Blue Tracker)

    Multiple dyes on one item
    Unfortunately, placing say, red with black and gold on a single item is not possible. You will only be able to use one single dye on an item at a time. (Source - Blue Tracker)

    CE item questions
    • The skull is used as something for housing your USB key. It's not necessarily practical, but I happen to think it looks wicked ;)
    • The dyes that you receive as a part of the Collectors Edition have unlimited usage, so feel free to use them as much as you want.
    • The wings are actually just an item that sits in your inventory which you can enable or disable at will. They have no timer and do not need to be equipped :) (Source - Blue Tracker)
    Killed during Skeleton King
    If you release your body during a boss fight and it is still in-progress when you return, you cannot enter until after the fight.

    What you can do next time is wait for your partner to resurrect you by clicking on your cross without you releasing your body, or stay dead until the fight is over (Source - Blue Tracker)




    A Day in the Life of CM Micah Whipple (Bashiok)
    Micah has offered a view into his daily life working for Blizzard as one of their community managers. Here is just a piece of what that day looks like.


    Official Blizzard Quote:



    1:45 PM
    We also begin collecting questions for the Diablo III design meeting tomorrow. While we're constantly emailing and chatting with the developers, we also have dedicated weekly meeting time set aside to go through community-submitted questions and to get a sense of how the players are feeling. Answers are great, but getting the devs’ candid take on design and the game allows us to actually converse with the community, and not just copy and paste answers.



    Blizzard's Holiday Dessert Contest


    Official Blizzard Quote:



    Most people enjoy the holiday tradition of sharing a meal with family and friends -- and delicious desserts are a big part of the reason why. This year, we're hungry to see you spread holiday joy from your kitchen by cooking up sweet culinary creations -- and finishing them off with a Blizzard touch.

    Simply prepare and decorate a Warcraft, StarCraft, or Diablo-themed dessert. Take a picture of your creative confection and submit it, and you might just find something special under your tree from Greatfather Winter!
    Tags News Beta
    14
  • Spike TV, Facebook Initiative Info, CE Items Update, Bipolar AH, Error Reporting

    • By CherubDown Nov 16, 2011
    • Category IconNews
    • 10
    Update:If you have artistic talent (which I know some of you do), you might consider submitting an entry to the Blizzard Holiday Card Contest. The card must be based on the Diablo, StarCraft, or Warcraft universes, or all three. There are some pretty cool prizes if you win, so go check it out.

    Facebook Initiative Half Way Over
    It's crazy to think the beta's been live for over two months. Especially since a lot of us have waited a very, very long time for this game. If you still haven't filled out Blizzard's Facebook Sweepstakes thing, what are you waiting for? There's still roughly two more months of opportunity to get selected into the beta (Source)!

    Also, we have confirmed reports of Opt-In invites going out as well. There have been many theories as to how Blizzard pics the lucky opt-in candidates, none of which are founded in evidence; but it is interesting to note that Blizzard undoubtedly takes your internet connection speed into consideration (Source). Either way, good luck everyone!



    Beta Key Sweepstakes Confusion
    Blizzard has decided to clear some confusion about how the beta sweepstakes and opt-in process works


    Official Blizzard Quote:



    Hey everyone!

    We've noticed there's been a bit of confusion surrounding the Diablo III Beta Key Sweepstakes, specifically in terms of how each winner will be notified and eventually granted access into the beta. To help clear things up, we wanted to quickly clarify how that whole process works.

    While players who are selected through the official opt-in will have their Battle.net accounts automatically flagged for beta access, the same will not occur for the winners of the Facebook sweepstakes. Instead, sweepstakes winners will receive their Diablo III beta key via email from BlizzardContest@blizzard.com, and they will then need to activate that key through Battle.net by completing the following steps:

    1) Log into Battle.net Account Management (https://us.battle.net/account/management/)
    2) Select "Add or Upgrade a Game" from the "Games & Codes" drop-down
    3) Under "Activate a Game Key," enter the key code into the provided box and click "Activate Game"

    If the beta key is valid, the Diablo III beta will be added to the selected Battle.net account and can be downloaded here: https://us.battle.net/account/management/download/

    For more information about the Diablo III Beta Sweepstakes, be sure to check out the official entry page and FAQ:
    Official page - http://www.facebook.com/Diablo?sk=app_6009294086
    FAQ - http://us.battle.net/d3/en/forum/topic/3342018236

    Good luck!



    Collector's Edition Items Updates
    Bashiok shed some light on some noteworthy questions yesterday and today regarding the CE:


    Official Blizzard Quote:



    Can the wings be left on indefinitely, or are they an on activation thing with a longish cooldown like the toys from wow archaeology? Are the dyes in limited supply, or unlimited? Is it a pattern we get at one of the crafters?

    The CE dyes are infinite in their use. Keep them forever, dye as much stuff as you want "Cloud" or "Smoke" colored. The colors are unique to the CE.

    The wings are an item you hold in your inventory (don't take up an equipment slot on your character), and it's a toggle. Use to turn on, use again to turn off. They're awesome looking, and stack with other class effects like Shadow Power and Archon.


    Official Blizzard Quote:



    Are the wings like a one time thing? As in one per account on the first character you make? Or does every character on that account get the wings when they are created?

    It's 1 per *character* you create. You can't drop or trade them, and can't sell them on the AH, of course.
    For more info on the Collector's Edition, go here.



    Bipolar Auction House
    For a little over 24 hours, the Auction House was down, which makes me a little glad they're not shipping this year :).

    Thankfully, they seemed to have fixed the issue.



    24000 Error Update
    Thanks to committed testers, Blizzard received invaluable debug info, and they were able to squash a significant bug that was breaking Battle.net. If you are having any issues with the game, go help them out by submitting your D3Debug.txt file located in 'C:\Users\%username%\Documents\Diablo III':


    Official Blizzard Quote:



    Thank you all for posting your logs. These logs have been very helpful to the Battle.net team.

    Now that we have a lot of logs that show testers' accounts broken, I was wondering if anyone could post logs that were generated when the game WORKED and the became corrupt from this bug.

    As a reminder, D3Debug.txt re-writes itself every time you start a new game, so here are the steps to get the perfect logs we are looking for:

    1. Log into the Beta with an account that works.
    2. Play the Beta and use the Auction House.
    3. If you encounter the Error_24000 or other issues, IMMEDIATELY copy the D3Debug.txt file to your desktop and post it to pastebin.com. Don't forget to remove your e-mail address :)

    Thanks for your help with this guys. Having logs of broken accounts and accounts that became broken would be very helpful.



    New Diablo 3 Wallpaper
    Blizzard just gave us a new D3 background! It's totally awesome (link to all sizes):




    Vote for Diablo 3
    Once again, Spike TV is doing their annual Video Games Awards (VGA). And once again, it's time to go vote for Diablo 3, of course!

    Tags News Beta
    10
  • Book of Cain, More Beta, and Fan Art

    • By ScyberDragon Nov 15, 2011
    • Category IconNews
    • 3
    Book of Cain Update
    It appears that there is still some confusion on the actual release date for the Book of Cain. Some claim that it could be available as early as November 30. Personally, I pre-ordered the book the day it appeared before it was removed and my release date claims to be within Nov. 18 - 22. There have been other confirmations of an early December release when Amazon sent out product updates for the book for pre-sales. While the date is still not set in stone, when asked if the book was planned for release this month on Twitter. Bashiok responded:

    Official Blizzard Quote:



    @CherubDown I'm pretty sure it won't.
    Speaking of lore, if you missed it this weekend, be sure to check out PhrozenDragon's Birthright Lore and Quiz Reference. Test your knowledge of the book and its Diablo lore at large.

    Beta Invites and Errors
    Another quick mention that there appears to be more beta invites going out through both the Facebook contest as well as opt-in accounts.
    For those of you lucky enough to be in the beta right now, be on the look out for the dreaded 24000 bug that has been finding its way into people's account, mine included. The bug seems to be telling servers that your account has been banned when it actually has not, and it will not allow you to play. The Blizzard team is well aware of the situation and is working hard to fix the error. The good news is that because it is being banned server side, once they figure it out, everyone that received the error will have their games fixed since they do not have to change anything per account. However, the Diablo team is asking for help to track this nasty bug down.

    Official Blizzard Quote:



    Hey guys,
    I have a special request from the Battle.net development team. We are hunting for logs to help track down a Battle.net account problem.
    There is currently a bug where testers are having their accounts locked by Battle.net, either by playing or using the Auction House. This is NOT a wide-spread issue, but still an annoying one. Now that we have a lot of logs that show testers' accounts broken, I was wondering if anyone could post logs that were generated when the game WORKED and the became corrupt from this bug.

    As a reminder, D3Debug.txt re-writes itself every time you start a new game, so here are the steps to get the perfect logs we are looking for:
    1. Log into the Beta with an account that works.
    2. Play the Beta and use the Auction House.
    3. If you encounter the Error_24000 or other issues, IMMEDIATELY copy the D3Debug.txt file to your desktop and post it to pastebin.com. Don't forget to remove your e-mail address :)
    Thanks for your help with this guys. Having logs of broken accounts and accounts that became broken would be very helpful. Please post your links to pastebin.com at the end of this thread:
    http://us.battle.net...opic/3566337737


    Parental Problems
    In case you have not heard, Blizzard is giving Diablo III away for free if you sign up for a year's subscription of World of Warcraft. However, it was noted that if your WoW account has parental controls on it, you may miss out on the deal. An e-mail has been sent out to those who fall in this category warning them that due to the mature nature and rating of Diablo III, there account will not be given free access unless the parent on the account approves it. So, if any of you are in this situation, make sure not to miss out on free Diablo III.
    Fan Art

    While we unfortunately do not have any new Fan Art here on DiabloFans to show you guys, there was an update on the Diablo III community site.


    Official Blizzard Quote:



    Diablo: We've updated the #D3 Fan Art gallery to feature Izual the betrayer, Duriel, and the awesome ladies of Diablo III: http://t.co/vllyxXxb



    If you have any fan art to show the rest of us and would like for it to be shown here on the front page, you can always upload your images through the DiabloFans gallery and post them in the fan art section. We're always happy to have new, enthusiastic artists join our members!

    And, while not exactly fan art, someone has out together a nice Diablo-themed design for the Google Chrome web browser. If you happen to use Chrome, you might want to check it out and make your everyday browsing that much more Diablo-esque.
    Tags News Beta
    3
  • The Legacy of Cain

    • By ScyberDragon Nov 5, 2011
    • Category IconNews
    • 4


    *Warning - this entire post may contain spoilers so please read at your own discretion.

    After finishing The Fallen Star quest, you will meet up with DiabloWiki.com - Leah Leah. You tell Leah that we need to save her Uncle, DiabloWiki.com - Deckard Cain Deckard Cain, because he is the only one who would know about the fallen star that hit the Tristram Cathedral. She knows that he is somewhere in the depths of the Tristram Cathedral but that the guards had locked the way. However, they had made their way back to DiabloWiki.com - Adria Adria's hut and they would be able get the key from there. This begins your new quest through Sanctuary.

    After making your way back through Old Tristram and finding Adria's hut, you and Leah descend into the hidden cellar. It is during this path that you find out that Adria is actually Leah's birth mother. Along with this little tidbit we also find out that her father was a great warrior who disappeared when Tristram fell. While not directly stating so, it is assumed that Aidan, the newly named warrior hero from Diablo I, is her father but that has not be proven yet in the beta.

    After going down, you will fight DiabloWiki.com - Captain Daltyn Captain Daltyn, a rare zombie who was once in charge of watching of New Tristram. After defeating him, you leave Leah in the cellar so she can study Adria's secrets. During patch 4 of the beta, this is when you received the DiabloWiki.com - Cauldron of Jordan Cauldron of Jordan but they have changed when you get this item in patch 5. Meanwhile, you are sent on your way to continue finding Deckard Cain. You follow the path out of Adria's hut to DiabloWiki.com - Tristram Cathedral Tristram Cathedral. Your character bravely jumps down the crater and into the first level of the Tristram Cathedral, your first real experience in a randomized dungeon.


    After hacking and slashing your way through the first level, you find DiabloWiki.com - Leoric's Passage Leoric's Passage. A non-randomized area, this is where you get your first glimpse of the infamous Deckard Cain. Not only do you get your first look at him but you also see the first appearance of the DiabloWiki.com - Skeleton King Skeleton King since Diablo I. While a nice cut-scene occurs, it is abruptly ended with the Skeleton King attempting to kill Deckard Cain. You obviously come to his aid and slaughter the skeletons and their leader,saving his life.


    After rescuing Deckard Cain, you tell him that you need answers from him on what is going. He leads you back to New Tristram after hearing that Leah is still ok. Once back in town, you talk to Leah and Deckard about the Fallen Star. He tells you that he is not exactly sure what it is but it is a sign of the end of things to come. While Leah discourages the idea and tells her Uncle to stop telling stories. This concludes the end of The Legacy of Cain.

    Areas:
    The Legacy of Cain has you going through a myriad of different locations to complete this quest.



    Old Ruins - This is where we last left our Hero. You do not spend much time here. Just used to get you back to where you were from New Tristram.
    Old Tristram Road - Also just a small section. You take this little path to get Adria's hut.
    Adria's Hut/The Hidden Cellar - This first real new area of the quest, you follow Leah to Adria's Hut just outside of Old Tristram. There, she finds a hidden passage into the cellar. Below, you find where Adria did her real witching.
    Cathedral - After leaving Leah, you make your way through the short path to Tristram Cathedral. A bit broken-down in the last twenty years, you brave your way, once again, into the depths of this cursed Cathedral.
    Cathedral Level 1 - On your way to find Deckard Cain, you venture your way through the first real dungeon of the game. Randomized, the path to the next section will change every time you play.
    Leoric's Passage - A small section of the dungeon, the set map is the setting for the first encounter with the ghost of King Leoric. You find him trying to kill Deckard as the source of the Fallen Star has awaken him.
    Cathedral Garden - Just on the side of the Cathedral, there is a waypoint to get you back to New Tristram to conclude the quest.

    Monsters:


    DiabloWiki.com - Captain Daltyn Captain Daltyn is a unique monster that you will run into when searching Adria's Hut. Formally a Captain who helped save New Tristram from the newly impending infestation, the man fell to the demons as well. You must finally put him to rest and save Leah. DiabloWiki.com - Risen Risen and DiabloWiki.com - Walking Corpse Walking Corpse liter most of the outside areas in this quest chain. Nothing special than zombies. Some will become the torsos after killing them creating a second enemy to kill. One of the greatest new challenges, especially for melee oriented classes is the introduction of the DiabloWiki.com - Grotesque Grotesque. A fat man sewn back together, he explodes after being killed. This creates a splash damage as well as releasing three DiabloWiki.com - Corpse Worm Corpse Worms, creating another fight that quickly surrounds your character. Once venturing into Sanctuary, you will find yourself fighting of dozens of DiabloWiki.com - Carrion Bat Carrion Bats. Not much of a challenge but a nice break from the zombies. When you finally make your way to Deckard Cain, you have to save him from some DiabloWiki.com - Royal Henchmen Royal Henchmen. Some risen skeletons, they attack through melee means. After killing a few, the unique DiabloWiki.com - Head Cleaver Head Cleaver presents a bigger and stronger melee challenge. That rounds up the monsters that you will fight through this quest.

    Stay tuned for a walk-through of the next quest, A Shattered Crown.
    Tags News Beta
    4
  • Selective Beta 5 Footage, 20th Anniversary Special Article, and More Beta Blues

    • By Magistrate Nov 4, 2011
    • Category IconBeta
    • 15
    Diablo III's fifth beta patch brought some big changes to the testing period. To highlight just one of them, here's a short clip showing the graphical changes made for the Demon Hunter's DiabloWiki.com - Impale Impale skill:


    But Impale wasn't the only element to get a graphical update. Much of the Battle.net interface--including the login screen, the character selection screen, and more--saw some changes as well:


    At the launch of the beta patch, though, there were some things missing. The DiabloWiki.com - Cauldron of Jordan Cauldron of Jordan--use to cash in on loot like you would with an in-town NPC while on the battlefield--was moved out of the beta content and into its more permanent position in the overall Diablo III gameplay period. Vasadan responded:


    Official Blizzard Quote:



    The Cauldron of Jordan has been moved into a later part of Act 1, meaning it is not in Beta content anymore. I have contacted the Community team to see if we can get the patch notes updated to not cause any more confusion.

    The note has since been added to the list of official patch notes. Bashiok later added that:


    Official Blizzard Quote:



    [f]or reasons of mechanic introduction and pacing, the Cauldron of Jordan is now awarded to the player after the Skeleton King fight, which means it isn't obtainable within the beta content. It is still very much a game feature though, of course.

    The DiabloWiki.com - Templar Templar, the only hireable hireling (el oh el) in the beta, also saw a tweak that was not mentioned in the official patch notes. The Templar can now wield any one-handed weapon, as opposed to only being able to carry spears as he had in the past. But the change left something to be desired in the follower's voice-overs:


    Official Blizzard Quote:



    We changed the Templar so he can now use any one-handed weapon, not just spears. As for that VO that plays, it may technically sound like a bug if he doesn't have a spear, but since the spear is his signature weapon, it may be OK.

    Finally, Blizzard posted a timeline of Diablo III UI artist DiabloWiki.com - Mike Nocholson Mike Nocholson's daily grind to celebrate their twentieth anniversary. Highlights include the most lucky kids on planet Earth, interaction with Technical Artist DiabloWiki.com - Chris Haga Chris Haga, an all-too-humble observation of his work life, and an idea of what it's like to work for one of the greatest game developers in history.
    Tags News Beta
    15
  • Diablo III Beta Patch 5 Complete Notes

    • By Magistrate Nov 4, 2011
    • Category IconBeta
    • 58
    The long wait for the fifth beta patch has finally ended. Here's the complete official patch notes for the latest iteration:

    UPDATE (04/11/2011): The official patch notes have been updated; see below. Thanks to PaNtsONhEaD from our IRC (#diablofans on freenode) for the update!


    Official Blizzard Quote:




    General
    • The Cauldron of Jordan is no longer available in beta content. It will be rewarded to players at a higher level in the game.






    Official Blizzard Quote:




    General
    • All characters have been wiped. As part of this process, artisans, gold, and items (including those placed on the auction house or in a shared stash) have also been reset.
    • Switching out class skills will now require the use of a new feature known as the Nephalem Altar. Nephalem Altars are currently located in New Tristram, as well as in key locations throughout Act I. Clicking on an altar will open up the skill UI, allowing both active and passive skills to be selected or exchanged.
    • Quests
      • Gold rewarded from quests has been significantly reduced
      • Experience rewarded from quests after level 4 is now based on the number of mobs you’d have to kill to earn the same amount of experience, rather than being a strict percentage of a level

    • Skills
      • New passive skills have been added for all classes. See individual class notes below for more information.
      • AoE (Area of Effect) skills for all classes have had their damage reduced
      • Single-target skills for all classes have had their damage increased
      • All skills are now based off weapon damage

    • User Interface
      • The in-game UI has been updated with general art and usability improvements

    Classes
    • Barbarian
      • Active Skills
        • The Barbarian's Fury Generators have received a tuning pass. Bash, Cleave, and Frenzy now generate more Fury whereas the other Fury Generators now generate less.
        • Additional changes include:
          • Battle Rage
            • Damage bonus reduced from 30% to 20%
          • Revenge
            • The chance for this ability to activate has been increased from 10% to 15%
          • Weapon Throw
            • Fury cost reduced from 20 to 10
            • Damage decreased from 210% to 180%




      • Passive Skills
        • New passive skills have been added:
          • Nerves of Steel
            • Unlocked at level 12
            • Your defense is increased by 25% of your Vitality





    • Demon Hunter
      • General
        • Maximum Hatred reduced from 150 to 125

      • Active Skills
        • The order in which skills are awarded has been adjusted for levels 1 to 13.
        • Resource management for the Demon Hunter has been reworked significantly. Skills for the class now fall into the three categories: Hatred Generators, Hatred Spenders, and Discipline Spenders
          • Hatred Generators
            • Bola Shot: Generates 2 Hatred
            • Entangling Shot: Generates 4 Hatred
            • Evasive Fire: Generates 4 Hatred*
            • Grenades: Generates 2 Hatred
            • Impale: Generates 6 Hatred

          • Hatred Spenders
            • Chakram: Costs 10 Hatred
            • Elemental Arrow: Costs 5 Hatred
            • Hungering Arrow: Costs 10 Hatred
            • Rapid Fire: Costs 30 Hatred (initially) and 1.5 Hatred per second for each additional shot

          • Discipline Spenders
            • Caltrops: Costs 8 Discipline
            • Shadow Power: Costs 20 Discipline
            • Vault: Costs 10 Discipline
            • Evasive Fire: Costs 4 Discipline to Backflip


        • Additional changes include:
          • Bola Shot
            • On-hit damage increased from 100% to 105%
          • Chakram
            • Damage reduced from 150% to 135%
          • Grenades
            • Damage increased from 75% to 80%
          • Hungering Arrow
            • Damage increased from 115% to 145%
            • Pierce chance is once again a fixed 35% rather than scaling with level
          • Impale
            • Impale has been given a new spell effect. It is now a thrown dagger instead of a bow shot.
          • Rapid Fire
            • Damage increased from 35% weapon damage per shot to 38% weapon damage per shot
          • Shadow Power
            • Attack speed bonus reduced from 50% to 30%



      • Passive Skills
        • New passive skills have been added:
          • Tactical Advantage
            • Unlocked at level 10
            • Whenever you use Vault, Smokescreen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds





    • Monk

      • Active Skills
        • Mantras
          • All Mantras now have a 15 second cooldown and grant a bonus effect for the first 3 seconds after activation

        • Additional changes include:
          • Blinding Flash
            • Spirit cost reduced from 50 to 30
            • Duration reduced from 5 second to 3 seconds
          • Breath of Heaven
            • Spirit cost reduced from 75 to 25
            • Healing amount reduced
          • Crippling Wave
            • Damage increased from 120% to 135%
          • Deadly Reach
            • Damage increased from 110% to 120%
          • Fists of Thunder
            • Damage increased from 100% to 120%
          • Lashing Tail Kick
            • Spirit cost increased from 25 to 30
            • Damage increased from 130% to 180%



      • Passive Skills
        • Transcendence
        • Healing per Spirit reduced


    • Witch Doctor
      • Active Skills
        • All Witch Doctor skills now do damage based on your weapon damage and cast at a speed based on your weapon attack speed.

      • Passive skills
        • New passive skills have been added:
          • Circle of Life
            • Unlocked at level 12
            • Whenever an enemy dies within 12 yards there is a 5% chance that a Zombie dog will automatically emerge
          • Jungle Fortitude
            • Unlocked at level 10
            • Reduces all damage taken by you and your pets by 20%





    • Wizard
      • Active Skills
        • The order in which skills are awarded from levels 6 to 13 has been adjusted. Players will now unlock offensive and defensive spells in an alternating order.
        • All Wizard skills now do damage based on your weapon damage and cast at a speed based on your weapon attack speed.

      • Passive Skills
        • New passive skills have been added:
          • Critical Mass
            • Unlocked at level 12
            • Your critical hits reduce the cooldown of your spells by 1 second





    Followers
    • Templar
      • Skills
        • Guardian
          • Ability now unlocks at level 20, instead of level 5
        • Heal
          • Healing provided by this ability will now scale properly
          • When activated, ability will heal you for ¼ of your total health every 15 seconds
          • Will only heal when player is below 50% health, down from 67%
        • Intimidate
          • Slow amount reduced from 80% to 50%
        • Intervene
          • Intervene is the new name for Taunt, and now unlocks at level 5
          • Radius of monsters to be taunted reduced from 30 to 10 yards
          • Duration reduced from 10 seconds to 5 seconds
          • Will now only cast when player is below 50%
          • Cooldown increased from 15 seconds to 30 seconds
        • Loyalty
          • Life regenerated by this ability will now scale properly




    Items
    • General
      • Players now start with 5 health potions
      • Health globes now heal you over 1.5 seconds rather than over 5 seconds
      • The number of chests, shrines, and other interactable items (e.g. bookcases and loose stones) has been greatly reduced across the entire game
      • Items sold from vendors will now be at least one item level lower than those that are currently available to a player via drops from monsters
      • The level of an item is now much more likely to match or be close to the level of the monster from which it dropped, and the affixes that appear are much more likely to be from the upper range

    • Weapons
      • Several significant changes have been made to weapons and weapon damage affixes:
        • The damage bonus granted to two-handed weapons over one-handed weapons has been reduced from 15%-38% from level 1-60 to 13%-32%
        • Wands attack speed has been increased from 1.2 to 1.4
        • Quivers, Orbs, and Mojos will now always come with +Min/Max damage
        • Ceremonial Daggers will now frequently come with +Mana Regen
        • Wands will now frequently come with the +Max Arcane Power
      • The amount of inherent slow granted by cold weapons has been reduced from 3 seconds to 1 second
      • One-handed crossbows and daggers now pull from a separate pool of affixes for + damage
      • The damage variance between weapons of the same type has been reduced.

    • Bug Fixes
      • Fixed an issue that was causing two-handed Monk combat staves to not receive the proper damage bonus

    Monsters
    • General
      • A new Mortar affix has been added to the game. Mortar monsters will lob grenades at enemies outside melee range.
      • Lightning bolt damage from Electrified-enchanted monsters has been reduced by 40%
      • Monsters that are enchanted to an element (Molten, Electrified, etc.) now correctly have 50% resistance to their chosen element
        • Ex: Molten monsters will have 50% damage resistance to Fire at equal level
      • Wretched Mothers in Act I can now only summon one zombie at a time
      • Treasure Goblins are now immune to fear

    • Bosses
      • Skeleton King
        • Whirlwind damage increased from 100% to 300%
        • Cleave damage increased from 80% to 100%


    Crafting
    • Artisans
      • Blacksmith
        • Blacksmiths now start with a Fist weapon and a Dagger weapon option to craft
        • Blacksmith leveling and crafting recipes have received a tuning pass


    • Items
      • Pages of Training will now drop starting at level 6, down from level 8
      • The chance for Magic and Rare items to salvage into higher quality crafting material has been increased from 1% to 5%
      • Salvaging blue items now has a 1% chance to salvage into Legendary crafting material
    Tags News Beta
    58
  • Beta Patch and Character Wipes

    • By ScyberDragon Nov 2, 2011
    • Category IconNews
    • 37
    It has been awhile since we last got a beta patch. In fact, Diablo II received a patch more recently than the Diablo III Beta. There has been a lot of changes that have been mentioned coming to Diablo III, many of which were in the Blizzcon 2011 demo. However, these changes have yet to make it into the playable beta. Changes like the DiabloWiki.com - Witch Doctor Witch Doctor and the DiabloWiki.com - Wizard Wizard using weapon damage to effect their spell damage. There are also numerous changes to many of the classes on when and what skills will be available. Finally, there is the much awaited change to the DiabloWiki.com - Demon Hunter Demon Hunter's resource system, Hatred and Discipline. It appears that Blizzard is finally getting ready to add these changes to the beta.


    UPDATE:


    Official Blizzard Quote:



    We're currently in the process of preparing the next beta patch for release. As part of this patch, we'll be wiping all characters and items (including those placed on the auction house).

    While a specific ETA is unavailable at this time, please note that Beta Patch 5 may go live as early as tonight.
    (Thanks, Sinke!)


    Official Blizzard Quote:



    We're currently in the process of preparing the next beta patch for release. As part of this patch, we'll be wiping all characters and items (including those placed on the auction house).

    While a specific ETA is unavailable at this time, please note that Beta Patch 5 may go live as early as tomorrow afternoon.


    For those of you in the beta, say goodbye to all of your current characters and items. However, these changes that are being implemented will add some improvements to the game as well as add some much needed change to the short beta.

    For those of you without access to the beta currently, stay tuned. You never know when an opportunity will arise.


    A special thanks to justame for bringing this information to light.

    UPDATE:


    Official Blizzard Quote:



    Q: Would the character wipe also wipe stash space purchases, gold balance, blacksmith experience?

    Lylirra: Correct. :)

    Everything will be wiped. Once the patch is live, you'll essentially have a fresh account.
    Tags News Beta
    37
  • Binkles the Frog

    • By Sixen Nov 1, 2011
    • Category IconNews
    • 31

    We had a lot of great entries in our Fourth Beta Key Contest, so this was a very hard decision... The first place winner gets his entry in the DiabloWiki.com - Binkles the Frog Binkles the Frog article as the Lore and a Beta Key, the second place winner gets a Beta Key, and the third place winner... Gets a pat on the back! The winners are as follows:

    First place!
    Quote from Leeodin

    “Come gather people of Tristram and listen to a tale, the hero we know, as Binkles…”

    A frog of might, a heroic delight;
    Binkles’ the Demon Slayer.

    He is a legend about this place;
    Fighting hellish minions for all.
    He has the strength of an epic mace;
    and his croak blows holes in walls.

    He hops about town licking enemies to the ground;
    Binkles’ the Demon Slayer.

    Some say a man hidden from sight;
    well others a frog with demonic blood.
    One thing we know, he murders with delight;
    And brings a curse upon the evil crud.

    Protects us and heals, kills with skill;
    Binkles’ the Demon Slayer.

    A masked hero working for good;
    seeking no reward or fame.
    Punishing those that brings the flood
    of evil that comes from hell’s domain.

    Our Streets are safe; Thanks to our saviour;
    Binkles’ the Demon Slayer.
    A champion forever, a hero of the night;
    Binkle’s the Demon Slayer.

    A song from a travelling musician...


    Second place!
    Quote from Jaelzadeon

    I'm not good at writing stories. I always get ideas in my head, but have no idea how to really put them together to make them sound as cool as I think they are. Anyway, I'm not going to pass up a chance for a Diablo III beta key, so here's my attempt.

    The origin of Binkles the frog -


    "You scum!"

    "Darling, please, it's not what you think..."

    Of course it's what you think, it's always just what you think. Your asshole husband in bed with another woman - it's exactly what it looks like, exactly what you think it is.

    The strange woman gets up out of the bed and hurries out of the room, naked, with nothing covering her except for a cloud of embarrassment.

    You eye your husband as if you're about to straddle him and pierce his heart with a poison dagger.

    What the hell was he thinking? He vowed to stay faithful to you for all eternity.

    Now this? What happened to what you once shared...


    You met him when you were barely an adult, out in the world on your own for the first time, doing what you felt was right to help humanity. You had gotten yourself into a little trouble, and he was there, he helped you out. He was your hero.

    Your hero. This is your hero?

    At that time, he didn't quite understand you. You explained to him that you were a witch doctor, you dealt with spirits, voodoo, poisons, but he didn't understand any of it.

    Despite differences, however, the two of you fell in love. You complemented each other well in battle with anything that came against you. The two of you promised to spend your life together, forever. Always together, until the very end.


    "What were you thinking?" You cry, rage in your voice. "What of our promise?"

    "We still have our promise..." He stammers, "We're-We will still be together. She was nothing, just- We'll always be together, my dear..."


    He was right, the two of you would always be together. In one swift motion you jump atop him, your hand coming up to his neck. You smell the sweat stench from the strange woman on him and you do not hesitate. Where your hand was placed on his neck, it's now the sharp end of a dart, slowly pumping dark liquid into his veins.

    "What was that?! What did you..." He's grabbing desperately at the object sticking out of his neck.

    You stand up tall over him. "You're right, my dear." You grin. "We will be together until the end. But I won't have you in bed with every harlot that comes into town."

    He starts to shake his head, but suddenly pain takes over his entire body. His limbs start to transform, smaller at first, then elongated, with webbing between each digit. His body shrinks, his skin turns smooth and the colour changes. His neck is replaced by a large jaw, and his eyes grow big and round.

    All that sits in front of you in the blankets thrown about the bed is a small frog.

    You pick him up, and pat him gently.

    "Yes, my dear. We will always fight together."

    Honorable mention..
    Quote from dnavarre

    Binkles the Frog. That was his new name, and he had better get used to it. Diablo had chosen to return in the most obvious way possible, in a comet, in order to instill terror in peoples all around. Mephisto, however, had wanted to come back in a more covert way. Mephisto, the Lord of Hatred, had returned as the most hated thing of all--a simple mosquito. His plan had been to invade and take over the body of a human--perhaps a certain Necromancer that had gotten lucky years before--but alas, it was not meant to be.

    Upon his first night of return in Sanctuary, in the swampy woods of Kurast, he had encountered his first problem. The angel-demon offspring had found a deep magic to disguise themselves...they called this magic "repellent" and kept it contained in impenetrable bottles of all shapes in sizes. For a week, Mophistosquito hovered around the village of the Kurast Docks, waiting for the invisibility spray to wear off, hoping he would by chance run into the fiendish creatures. By the time the seven days were over, he felt age getting to him, as if he had lived half a lifetime. Mophistosquito knew then that time was running short.

    He worked faster, spreading out further as his hope failed. And then he saw it: a human male, emerging from an outhouse--the evil magic had been overriden by some other smell, highlighting him! Mophistosquito charged, needle-nose extended as much as possible. But his greatest challenge awaited him. A creature many times his size and weight, rippling with an odd skin, pounced in front of his path. A frog, green to blend in with the swamp, had wandered into town. Mophistosquito pulled back, trying to stop or avert his course, but it was too late. The tongue lashed out and wrapped around his outstretched nose, pulling him in to the beast's mouth. He tried to struggle, only to puncture the frog's throat with his needle. Instead of blood pouring in, Mophistosquito was sucked out. The frog's green coloring became tainted, becoming more yellow.

    Mephrog was born, but it was not over yet. The human had reached him and was bending over. Mephrog's body quivered with rage and fear--he was in no state to fight!

    "Yes, you'll do quite nicely," the man said. "Come, I take care of you. You Binkles. Binkles the Frog. I Witch Doctor and we have much fight to do. Oh, yes, many demons come and Doctor and Frog must unite in battle."

    And so Binkles the Frog was born...or reborn. Whatever.

    Congratulations guys, enjoy it! This is Sixen signing out.
    Tags News Beta
    31
  • Great Monsters Aren't Born, They're Spawned

    • By Magistrate Oct 25, 2011
    • Category IconNews
    • 6

    When we were kids, we thought monsters came from under the bed or in the close. As we grew up, film makers told us they came from outer space. Mary Shelley told us they were created in ghastly laboratories. H.G. Wells, H.P. Lovecraft, and any number of abbreviation-happy authors told us otherwise.

    But they were all wrong. Very wrong.

    Today, we'll examine the various ways the baddies in Diablo III beta are able to crawl out of the woodwork and scare la merde (pardon my French) out of the careless adventurer.

    Caution: Contains spoilers; no effort will be made to disguise information after this point.

    In Diablo III, there's hardly a clean-cut way to look at all the ways monsters spawn. For simplicity's sake, we'll break down monster spawn points into three categories: randomized, or spawn points that occur quite commonly and randomly across an environment; reproduced, where we have monsters perpetuating other monsters; and quest-specific, where spawn points are more unique and often have more interesting animations and outcomes.

    This article is not comprehensive. It's not meant to be. But a good effort has been put forth to give you a good idea of where to be cautious when taking your first steps into Sanctuary twenty years after the fall of the three Prime Evils.


    I previously said that randomized spawn points quote "occur quite commonly and randomly across an environment." Several of you are shaming because I used the word in the definition, and the rest of you are likely wondering what I mean by such a vague statement.

    Well, it's all intended.

    This is the catch-all category for the stuff that doesn't quite fit anywhere else. We have environment blocks that have spawn points, monsters that serve as spawn points, crap you click on that spawns stuff. Anything that's not specifically quest-related pretty much got stuffed in here.

    To make things a little easier to digest, we'll look at said spawn points in two subcategories: environmental and triggered.

    Environmental

    It seems the Dead like to squeeze themselves into every crevice imaginable. Erupting from dark, gaping maws in the earth, the DiabloWiki.com - Risen Risen wait in secret to ambush travelers on DiabloWiki.com - Old Tristram Road Old Tristram Road. Occasionally, DiabloWiki.com - Crawling Torso Crawling Torsos are seen shambling from the underbrush, entrails whipping close behind.

    But as strange as it is to see zombies crawling from the underearth to grasp at your throat and heels, Tomb Guardians, a variation on the DiabloWiki.com - Skeletal Summoner Skeletal Summoner monster class, are even more bizarre.


    Gothic Fresco? Nay!
    Passing through the depths of the old DiabloWiki.com - Tristram CathedralAct_I#Tristram_Cathedral, Gothic depictions of the triumphs of the angels and other equally epic scenes can be viewed in floor-to-ceiling artwork. Many of such images are innocent enough, but occasionally the Dead take notice to your passing. In a brilliant flash of violet light and a high-pitched cackle of insanity, a Tomb Guardian breaks through.

    Tomb Guardians have several interesting skills that make them annoying by themselves and deadly in groups. They shoot slow-moving blasts of purple-hued magic, their basic ranged attack, raise minions from the afterlife (which we will talk about later in the reproduction section), and teleport across short distances if given the chance.

    Now that we've established why you should wear full-body armor on your next visit to the Smithsonian Art Museum, we'll examine the case of the DiabloWiki.com - Royal Crypts Royal Crypts.

    Although not nearly as flashy as the Tomb Guardians' entrance, these DiabloWiki.com - SkeletonsSkeleton (Diablo III) still give dragging you kicking and screaming into the afterlife a decent effort. After they successfully reassemble themselves after falling through the crush of stone debris and dry bone matter, two or three of these cadaverous warriors raise their swords against you and your team mates.


    More entertaining still is seeing teams of skeletons vault through the subterranean windows in the lower levels of the Cathedral. Seemingly innocent library wings come alive for a precious few moments as magic whizzes, axes swing, and bones shatter.


    Triggered

    Aside from using the environment for concealment, monsters also spawn from simple containers, like barrels. Levels of the Cathedral and the Royal Crypts both randomly generate loose floor tiles which, when clicked, spit out a bit of loot and occasionally a skeleton that doesn't like its hole being bothered. (Dirty mind. Shame on you.)


    Treasure chests are not your friends. Open with care.
    Even treasure chests are triggers for disaster. On some very rare occasions, special chests known as Resplendent Chests will randomly populate an area. They're distinguishable by their seductive golden glow. Don't be fooled. Many times these chests come accompanied by a throng of jealous adversaries, waiting to spring on you as soon as you loose the latch.

    Sometimes, traps are more obvious. For instance, in the above image (see right), notice the piles of bones around the ordinary treasure chest. Once the chest is opened, each skeleton raises from the dead, ready to assault unwary treasure enthusiasts.

    But not even the recently dead are safe to scavenge. While click-happy players of Diablo II might have found the mutilated victim's of DiabloWiki.com - Diablo Diablo's reign of terror to be excellent sources of income, corpses in Diablo III are just as likely to vomit up a hidden zombie or skeleton as they are to spill some gold or a magical item.

    The lesson: Whether it's a barrel rotting away in the ruins of DiabloWiki.com - Old Tristram Old Tristram, a dusty coffin laid to rest in any of the DiabloWiki.com - Forsaken Cemetery Forsaken Cemetery's many tombs, or a collection of urns stuffed with ashes in the Royal Crypts, smash with care--you never know what might be waiting inside.



    Not all monsters are reclusive moles in the sodden earth. Nor are all of them rattling in their deathbeds, bloodthirsty for action. It would seem that even demons have dysfunctional families.

    If you've read any of the recent beta articles we've been churning out, you're probably already familiar with many of the coming monsters, such as the DiabloWiki.com - Wretched Mother Wretched Mother and the DiabloWiki.com - Grotesque Grotesque. But we're going to charge on through them, anyway, because that's what real fans do.

    Wretched Mothers. Because just when you thought the Diablo III developers couldn't get any more disgusting, they vomit all over your shoes and a zombie pops up.

    Apparently, after a Mother feasts on "the remains of cadavers," they realize that their dinner tasted awful and spit up an acidic solution right before your very eyes. Seconds later, a fresh DiabloWiki.com - Risen Risen rises (I wonder where they got the name from?) from the mess. These bad girls are encountered on the DiabloWiki.com - Old Tristram Road Old Tristram Road.

    And, of course, who could pass up an opportunity to mention the DiabloWiki.com - Grotesque Grotesque in this context? Yes, technically speaking, the Grotesque pictured at the left is of the DiabloWiki.com - Harvester Harvester monster class variety. The same principles apply.

    Beat the snot out of this over-stuffed, fleshy Barta Bus and he pops just like a zit. In addition to puss and some other less appetizing things (if you think puss is appetizing to start with), the vanilla Grotesque spawns a variety of three-pack DiabloWiki.com - Lamprey Lampreys, while the Harvester, a close cousin, will expel a number of cowering, ADD-prone DiabloWiki.com - Imp Imps.

    Tip: Don't kill more than one at a time unless you know you can handle them all. Otherwise, not only will you take damage from their gory explosions, but you will also have to content with a slaughter of annoying minions biting at your feet. Sometimes, after the explosions, the little guys are enough to wear away that last drop of health.

    If you'll remember back to when we explored the spawning mechanic of the DiabloWiki.com - Skeletal Summoner Skeletal Summoner (Tomb Guardian variety), you'll remember that I mentioned that they often raise skeleton minions to fight by their side. Well, not exactly. The skeletons are the annoying meat shields that keep you from actually killing the Guardian. Meanwhile, the Guardian shoots its reasonably powerful blobs of amorphous purple light at you, wearing down your health, and raises even more skeletons. If you encounter any more than one Tomb Guardian at a time, proceed with caution.

    The key difference between the Grotesque, the Wretched Mother, and the Skeletal Summoner is that each employs a slightly different tactic to provide the brunt of the damage. Where the Grotesque largely relies on its physical attack and subsequent body burst to take you down, leaving its minions to do the rest, the Wretched Mother's Risen offspring do most of the damage, themselves, while she stays in the back to spawn more. The Skeletal Summoner relies mostly on its magic missile attack to deal damage, although hordes of skeletons will soon overtake you if you're not careful.

    For the last of the self-replicating monsters, we'll examine a more comical case: the wandering DiabloWiki.com - Crawling Torso Crawling Torso.

    One-half of its legged progenitor, the DiabloWiki.com - Walking Corpse Walking Corpse, the Crawling Torso appears when its original body is re-killed (zombies, remember?), rising again, like an inglorious phoenix, to slay its enemy.

    The Crawling Torso isn't so much a deadly adversary as it is part of the atmosphere of the game. They deal very minimal damage, crawl around by the bony nubs of their finger tips as they drag their useless semi-arses behind (The Walking Dead S01E01, anyone?), and are generally not a threat. Think of them like DiabloWiki.com - the FallenFallen_(Diablo_II) of the beta portion of Act I: powerless filler monsters. For the most part, the Crawling Torso just adds visual variety among its two-legged zombie counterparts.



    Last, but certainly not least, we will explore the (possibly more interesting) quest-specific monster spawning mechanisms. Again, for examination purposes, we'll look at them in respect to two categories: randomized quests and static quests.

    Randomized Quest Spawning

    Part of the allure of Diablo's nostalgic gameplay has always been the unpredictability of what comes next. Okay, if you played any of the games into the wee hours of morning every night for months--maybe years--on end, things got predictable. But to the average, sane, healthy gamer (possibly an oxymoronic phrase), this randomization brought fresh adventures and experiences with nearly every session.

    For Diablo III, Blizzard bumped it up a notch from Diablo II, looking back to a feature of Diablo I that made journeys worth remembering.

    You won't bump into every quest on a single play through with Diablo III. Many interesting quests are randomly generated when your personal game map is created. And these quests are nothing to scoff at. They include unique animations and objects, and some even have their own dialogue and quest objectives.

    Although we're not here to talk about the fine details of randomized quests, we are here to look at the interesting ways monsters spawn during a select few of these random quests.


    Pandora's Box? Try opening this
    bad boy.
    The Jar of Souls

    The DiabloWiki.com - Jar of Souls Jar of Souls event, which pops up in one of the three crypts in the DiabloWiki.com - Forsaken Cemetery Forsaken Cemetery, is one of the more challenging feats available in the beta, maybe more so than even the slaying of the DiabloWiki.com - Skeleton King Skeleton King. Sitting in the center of the room is a single glass jar, glowing with an otherworldly light (a sign that you should not frickin' touch that thing, but you have to, so you will) set on a lone pedestal.

    So you click it. And the jar begins to float, shooting off plumes of ghostly blue light. Another sign that you screwed yourself.

    From four directions in the tomb, the dead begin to rise. DiabloWiki.com - SkeletonSkeleton (Diablo III)s are the first to come, followed by progressively denser mobs and more challenging Undead enemies. If you ever played Baldur's Gate: Dark Alliance, this event has some marked similarities to the final battle in its first act: waves of the risen dead, a gloomy, dust crypt, and a mysterious, floating center of supernatural activity.

    Enemies continue to spawn for (by my measurements) sixty seconds, after which the jar's magic subsides and you are free to gather all the hard-earned loot. This event is great for experience grinding, to say nothing of the exhilarating challenge.


    Careful not to smash the
    wrong pot!
    The Matriarch's Bones

    By far one of the cooler randomized quests, DiabloWiki.com - The Matriarch's Bones The Matriarch's Bones combines elements of a cute little story, custom dialogue, and waves of Undead minions to send back to the afterlfe. The ghost of the Patriarch's wife desires to join her husband in eternal rest, but her remains seem to have wandered away from the sarcophagus. She implores you to search the area for Funerary Urns, smash them open, and bear her remains back to the coffin.

    Much like trap chests, as mentioned earlier, if a Funerary Urn does not contain the remains of the Patriarch, the dead climb up from the floor for a brief battle. If you're unlucky, you'll have to search several areas and defeat several spawned mobs.

    However, in addition to spawning skeletons and the like, false Funerary Urns also spawn one DiabloWiki.com - Tormented Spirit Tormented Spirit. These guys have more health, more damage, and are generally more annoying to fight than the rest of the walking dead. Luckily, they're only one per false Urn.

    Static Quest Spawning

    New Tristram

    The siege of New Tristram is probably the most well-known spawning event, especially because of the prevalence of beta videos. After some NPC interaction, DiabloWiki.com - Crawling Torso Crawling Torsos and DiabloWiki.com - Risen Risen clamber from the woods immediately to the right of the screen. Several waves of these go by, and then admittance into the fledgling village is granted.

    But the dead aren't very respectful of New Tristram's ramshackle borders. In the DiabloWiki.com - Slaughtered Calf Inn Slaughtered Calf Inn, for instance, we see the development of several villager NPC's into newly risen DiabloWiki.com - Risen Risen. Later, in the Shattered Crown quest sequence, the village blacksmith, DiabloWiki.com - Haedrig Eamon Haedrig Eamon, also has something dark and nasty lurking in his own basement. His wife (beta contest entry number two, anyone?), as well as a nameless rabble of other villagers beginning to turn, pull a Houdini and morph into rotting husks before your very eyes. I'm not even sure if entropy works that fast on human bodies.

    The Templar

    When I say the DiabloWiki.com - Templar Templar is devout, I mean it. When we encounter the holy warrior in the depths of the Tristram Cathedral, he is withstanding the corrupting demonic magic of seven DiabloWiki.com - Dark Cultist Dark Cultists. Upon arrival, heroes are assailed by one of the Cultists, and soon enough the rest begin summoning a contingent of Undead warriors from the circle. Don't worry, they're not particularly threatening. Just your average-grade living dead.

    But the spawn isn't infinite. After a few moments, the last of the skeletons spawns. Killing all of the Cultists or waiting out the spawning period are the only two ways that the spawning stops. And no, no matter how long you wait, the Templar does not get possessed. He apparently has the iron resolve of a saint.

    The Pillars

    This battle is something along the lines of the DiabloWiki.com - Jar of Souls Jar of Souls randomized quest mentioned earlier. Deep, deep in the DiabloWiki.com - Royal Crypts Royal Crypts, our heroes encounter the DiabloWiki.com - Skeleton King Skeleton King's first attempt to frighten them from their objective. After some snappy dialogue iconic of boss fights in the Diablo series, Leoric vanishes, leaving behind the glowing Pillars.

    Like the Jar of Souls quest, the dead start spawning from the pillars, typical skeleton-like enemies. And, like the Jar of Souls quest, the eerie blue light in the pillars is indicative of supernatural magic. The dead spawn in a continual stream until those pillars are smashed.

    Leoric: Before the Battle

    Much like the epic fight with DiabloWiki.com - Baal Baal in the heart of DiabloWiki.com - Mount Arreat Mount Arreat, the confrontation with the Skeleton King is preceded by a tussle with a wave of Undead minions. A handful of skeleton-based enemies raise from the suspended walkways of the deep tomb at the beckon's of King Leoric's ghostly magical beckons, possibly splitting up player parties across the narrow bridge. If not anticipated, they do come as a shock, but since I've ruined that for you, just know that the monsters, themselves, are actually quite easy to kill.

    And there you go, a quick summary of most of the more interesting ways spooks can creep out of the world to catch you when you least expect it. Keep you eyes keen, your crossbows nocked, your swords at the ready, your wands. . . well, you get the idea. Sanctuary is a dangerous place--be careful where you step.
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  • Beta Key Contest #4

    • By Sixen Oct 24, 2011
    • Category IconNews
    • 248

    Welcome to week four of the DiabloFans Beta Key Contest! This week is going to be slightly different than the previous three weeks: this time we're doing a mini-writing contest. If any of you haven't seen already, there is an NPC in DiabloWiki.com - Diablo III Diablo III named DiabloWiki.com - Binkles the Frog Binkles the Frog and we're dying to find out more about him! We want you to come up with his backstory, fit him into the Lore of the Diablo Universe, and simply tell us what in the world he is doing around Sanctuary.

    We'll choose the best one or two entries week and they'll be granted a Diablo III Beta Key. In addition, the winning piece(s) will be placed on his wiki page permanently as his "fan lore." Submissions should be posted in this thread and you are allowed more than one entry if you'd like! You have until October 31st at midnight to get your submissions in.




    Congratulations to Arvron for winning the third Beta Key caption contest.

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  • The Fallen Star

    • By ScyberDragon Oct 17, 2011
    • Category IconNews
    • 6


    Your epic journey to vanquish the DiabloWiki.com - Denizens of Hell Denizens of Hell begins with the tale of the Fallen star. The one cinematic we have seen has shown this mysterious Fallen "Star" the reawakens that which lies beneath the Tristram Cathedral. While the intro cinematics are not in the beta, your character begins with the knowledge of the Fallen Star.



    *Warning - The information in the rest of this article may be considered a spoiler for those who do not want to know about the story and/or quests in the game.

    You start the game at Overlook Road, a small path leading to DiabloWiki.com - New Tristram New Tristram. Along the way to the town, you will encounter your first demons to slay. A few DiabloWiki.com - Risen Risen line your path while the consume on the dead that lay on the ground.Making quick work of these zombies, you make your way to the front gate of New Tristram. However, the gate is sealed as a horde of zombies attack the base. This is where you run into DiabloWiki.com - Captain Rumford Captain Rumford. He will give you your first actual quest to help end the attack. After proving your worth to the Captain, he will inform you to talk to Leah, the only survivor of the Fallen Star event, within New Tristram.



    After making your way to the DiabloWiki.com - Slaughter Calf Inn Slaughter Calf Inn, you talk to DiabloWiki.com - Leah Leah who informs you that DiabloWiki.com - Deckard Cain Deckard Cain was blasted down further into the Tristram Cathedral. However, before she finishes explaining what has happened, some survivors of the attack turn into Risen and you must kill the newly transformed demons. After making quick work of the zombies, you tell Leah that you will help save the town from the newly awakened evil. She will then direct you back to Captain Rumford who can help you figure out just how to accomplish this task. Your quest will update as you slay the first DiabloWiki.com - Wretched Mother Wretched Mother who is spawning the Risen. After killing her, your next objective is to follow the path to Old Tristram to slay the Wretched Queen. Along the way, you are also presented your first bonus quest to kill three more Wretched Mothers along the way. Conveniently, these monsters are highlighted as red dots on your map to help you find and kill them. While you do not have to complete the bonus quest, it will give a nice +xp boost for killing zombies on your way.


    Once you make your way into Old Tristram, you will find the queen. She is the first set rare monster that you will fight. While she can raise zombies through vomiting like the other Wretched Mothers, she will also cast a red-fiery circle on the ground that will damage you over time if you remain in that area.After killing her, you will find a waypoint that will take you back to New Tristram. In fact, you will even get a bonus quest to take this portal back to talk to Captain Rumford. After reporting you have killed the Queen, you will finish the first quest of the game. Captain Rumford will then ask you to talk to Leah as he is afraid of her attempts to go rescue her Uncle Deckard which starts the next quest.

    Areas

    While going through this first quest, you will venture through four different areas.


    Overlook Road - A small area where your character starts the game. Leading you to New Tristram, Risen will liter the road as well as the corpses of those not strong enough to fight off this newly awakened presence.

    New Tristram - The first city and central hub you will encounter. This area will house many different services such as your Blacksmith that you eventually get as well as your shared stash. The central waypoint is also in the middle of the city for quick and convenient access to these amenities. Leah and many other quest givers will also be located in found in this town. You can also get some nice flavor dialogue from the numerous NPC's that crowd the streets of New Tristram like how and why New Tristram was built to how crazy you are to stay in the town.

    Old Tristram Road - After exiting the town, you will find yourself on the path to the Old Tristram. Along the way of fighting of various monsters, you will also possibly come across some randomly generated dungeons. While nothing big, these smaller cellars may offer a chest or rare monster to kill as an incentive for venturing down in them. While you can follow the path straight to your next destination, the area spreads out for those who want to venture and kill every last demon.

    Old Ruins - The deserted and, once again, destroyed remains of Old Tristram concludes the areas of the first quest. The Wretched Queen will reside inside as well as the waypoint back to New Tristram. The city is constructed to match that of Diablo I, including Griswold's shop which has an anvil of fury that may randomly spawn and drop the only legendary item in the beta, Griswold's edge. You may also find another random dungeon to explore.

    Demons

    The game begins with a few demons that will attempt to stop you in your quest to find out more about the Fallen Star. The first demon you will run across is the Risen. Your run-of-the-mill zombie that will rest again after one or two hits. The Wretched Mother will follow soon after. Her ability to raise new zombies from her vomit will force you to target her first. The DiabloWiki.com - Walking Corpse Walking Corpse is yet one more zombie. However, after slaying him, there is a chance that he will spawn a DiabloWiki.com - Crawling Torso Crawling Torso, the top half remains of the zombie. The only non-zombie monster you will encounter in this first quest is a familiar demon from Diablo II, the DiabloWiki.com - Quill Fiend Quill Fiend. You may even run into Sarkoth, a unique Quill Fiend, while venturing into the DiabloWiki.com - Dank Cellar Dank Cellar in Old Tristram Road. Also while venturing into random dungeons, you may have your first encounter with the DiabloWiki.com - Treasure Goblin Treasure Goblin. Concluding the Fallen Star quest in the DiabloWiki.com - Wretched Queen Wretched Queen who will cast a DoT in your current location forcing you to move around.
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