It's based on burst damage. So if you do, say, 20% of a monster's health with one arcane orb, it's going to go into "hit recovery" mode. This also interrupts melee attacks, I believe.
It's based on burst damage. So if you do, say, 20% of a monster's health with one arcane orb, it's going to go into "hit recovery" mode. This also interrupts melee attacks, I believe.
There was a similar mechanism in diablo 2.
Yeah, it was very important in D1. If you were a warrior and had the really fast sword, you could kill succubi in Hell w/o them running off, because you could keep them in hit recovery.
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Does anyone know the game mechanism behind the stagger animation that sometimes triggers on monsters when you inflict damage ? Random ?
Is the length fixed ? Reduced for elites ?
Is it from a certain amount ? Some skills like arcane orb seem to trigger it a lot more than others, and it definitely helps kiting.
There was a similar mechanism in diablo 2.
Yeah, it was very important in D1. If you were a warrior and had the really fast sword, you could kill succubi in Hell w/o them running off, because you could keep them in hit recovery.