How much EHP should you have to withstand some arcane sentry going your way with this build(in act 3 that is), and does anyone face tank azmodans fireballs with this spec(if yes what EHP to withstand the fireball)? Also how do you guys deal with shielding or invulnerable or things with molten(those are really annoying if your close), and last but not least how much AP on crit and crit chance% to semi perma freeze packs while still casting WW/EP?(with ww/ep build).
I facetank azmodan's fireballs with no problem. Arcane sentries on act 3 and 4 i can ignore, if it's only 1. If you get struck by 2 or 3 together, it can be quite dangerous.
I use teleport to move myself around the arcane on the ground, just like i do with firechains and molten. I don't teleport to the other room, just behind another mob etc, so my energy twisters still hits the mobs, but i dodge the arcane and molten, as well as i can avoid being in the middle of a firechain but next to one with it.
Esle, chainspam frost nova... if they're frozen permanently, they cannot throw arcane, their fire chain stops, and they provide no damage to you at all.
Same thing applies for shielding. Freeze them so they can't apply their shield.
Invuln minions requires a bit more timing, because you don't get procs and life on hit from the minions, only the boss. However, you can still freeze the invuln. minions, so they don't deal any damage to you.
You can facetank double champion pull in act 4 with enough gear, and cleaver use of teleport to make sure you dodge the most dangerous stuff they throw, while still being in melee range.
Edit: i got 15 ap on crit
I'm not quite as geared as awengel; one pass of arcane sentry is generally OK as long as I am not taking a lot of extra damage, but standing in them is not advised, nor is it generally needed with teleport. What I do with anything that drops ground-target abilities is to kite slowly in a diagonal manner, moving a "yard" sideways, or running out for lazer pass and running back in. When you see the sentry going down, just be ready to teleport if the beam threatens you; more often than not it will take at least a few seconds to reach you (likelihood of it spawning right on top of you is statistically low).
For Azmodan fireballs, you should never get hit by them with teleport.
For invul minions; I have had success at pulling them to doorways or other mobs. Unless it's a very dangerous mob type, I can generally tele on top of them and get enough CM procs from the rotation to keep DS up thru the adds; slow down on EB use and just focus on WW / wand spam and KEEP THE BASTARD IN THE WWs. Otherwise, tele out and kite for a bit periodically, preferably to other mobs, or just skip if it's taking too long.
As far as chaining frost nova on elites, you basically need as many targets and CM procs as possible, which means more crit and AP on crit, and that all of that fancy int / crit damage / general DPS gear is not helping you at all (particularly because you kill white mobs too fast!) which is why people like Stuharis are having problems. Also, try slowing down AP use of EB or glyphing Unleashed, as more AP spent on WW = more CM procs.
Tried this build. ~750 AR(prismatic)/37.5%crit/+50%critdmg/26k hp/1250 LoH/12 AP on crit/7880 armor with enchantress. My dps now is 10068 and int is only 1187, but i can easily facetank (ok, not really tank, but i can do without dying) whole act 2. I've just swapped frost nova rune to bone chill and changed tele to time warp. Thanks for the build!
Btw, I've spent around 1m to wand+hat+gloves+rings+ammy
Tried this build. ~750 AR(prismatic)/37.5%crit/+50%critdmg/26k hp/1250 LoH/12 AP on crit/7880 armor with enchantress. My dps now is 10068 and int is only 1187, but i can easily facetank (ok, not really tank, but i can do without dying) whole act 2. I've just swapped frost nova rune to bone chill and changed tele to time warp. Thanks for the build!
Btw, I've spent around 1m to wand+hat+gloves+rings+ammy
You MIGHT be able to do act 3 as well, particularly in a group setting with a barb. Otherwise, I would say try to sneak in a bit more AR and armor; sounds like you may have a few pieces without it. Your crit is far higher than mine, so you are probably fine.
i went from kiting to facerolling every champ combo with this build..
this is just the most fun thing evar
(ive put 50 millions into my gear so iam not at the entry level.. but this scales awesomely..)
by the way. iam using this spec in act 1 and 2 without any life on hit and no shield!
(but i see its necessarry in act 4 - allthough i can facetank some packs quite a while)
THIS IS JUST GREAT - i also dont use teleport, but spectral blades, or archon or hydra. whatever i want. thats a prettty free spot
(stats : 1k all res , 50kdps, 27k hp, 30% crit 211%critdamage)
i went from kiting to facerolling every champ combo with this build..
this is just the most fun thing evar
(ive put 50 millions into my gear so iam not at the entry level.. but this scales awesomely..)
by the way. iam using this spec in act 1 and 2 without any life on hit and no shield!
(but i see its necessarry in act 4 - allthough i can facetank some packs quite a while)
THIS IS JUST GREAT - i also dont use teleport, but spectral blades, or archon or hydra. whatever i want. thats a prettty free spot
(stats : 1k all res , 50kdps, 27k hp, 30% crit 211%critdamage)
Holy shit 50k DPS lol! Glad you are having a good time!
Curious if you have tried storm armor > shocking aspect instead of prismatic (maybe with a barb ingame for shout). Also, how do you play with Archon, start with the super saiyan > kite, melee, and then super saiyan > kite some more? Actually sounds like a fun way to play!
Since I was on a mini vacation this week, I decided to power level my wizard. She hit 60 this morning. I already rolled through act1 inferno with some terrible stats.
9k dps
23k hps
862 - 970 resistances with armor.
8200 armor
(dps and armor numbers are with enchantress as follower)
35.5 crit chance
74 crit damage.
It took me 5-6 mins to kill butcher not sure on time, i just stood in the corner and tanked him till he dropped.
Because I had 16 ap on crit, I focused on crit as my main offensive stat.
I got rings because they were cheaper with crit chance and resistance. Nothing else really.
I spent around 3.5 million gold so far which includes buying a 500 dps 700 loh 133 int 9 ap on crit weapon for 800k.
If you are cost conscious there are some legendary/set pieces that sell cheap on the ah with great stats.
To give you an example I picked up the angel braid belt with 100 int 68 vit 30 resistance 4 percent life for 200k Maybe not the best stats for this build but i figure for the value it was better for what I was looking for.
I thought for this personal experiment that some of these items are worth the gold. I did over spend on some items and maybe could have reduce my costs by 1 million want to look hard enough.
This build works great and so do some of the variants people have discuss that i have played with today. I do plan on upping my dps but I want to hit that brick wall first where dps is the issue, not my survivability. For those starting out, I suggest the same.
I really think this spec is a good way to enjoy the game again if you are burnt out on your alternative class character.
Hey, just wanted to say thanks. I started trying this build a couple of weeks ago. Managed to tank ghom, then didn't get much further (my LoH was low, as was armor). You encouraged me to go find a few bits more gear and a new wand (850 LoH, 800ish dps, but no arcane on crit - I have this on my hat and source). I managed to play through the rest of act 3 and 4 this evening! (soloed the whole game).
I had a couple of suggestions/comments:
To anyone complaining that the build is overly expensive: the same is true for any build that wants to be a3/4 viable (possibly the op baba build is an exception atm). Yes, you need to invest some cash, and it may indeed get nerfed, but it is pretty fun and absolutely does work if you follow what Maxyim has suggested (you really don't need a lot of deepees, I had 15k - but you DO need the high res and armor).
Izual is easy as far as a4 goes for this build. Facetank him, he seems to hit slowly so even though you get frozen quite frequently, ds never drops.
Diablo: I was having trouble with explosive blast eating my arcane. I switched venom hydra in and was happy with the results (tbh that skill slot can be replaced with anything that isn't arcane intensive). Also someone mentioned running from the clones: I didn't try this, but didn't have much difficulty tanking them (stepped aside when they did meteor, that was about it). I recommend fracture on them then tank asap.
I think I skipped most of the elite packs in act4. Maybe I got unlucky (or connection issues; my connection sucks) but I had real problems with anything that would kite me, which seemed to be every single elite pack.
How much EHP should you have to withstand some arcane sentry going your way with this build(in act 3 that is), and does anyone face tank azmodans fireballs with this spec(if yes what EHP to withstand the fireball)? Also how do you guys deal with shielding or invulnerable or things with molten(those are really annoying if your close), and last but not least how much AP on crit and crit chance% to semi perma freeze packs while still casting WW/EP?(with ww/ep build).
I facetank azmodan's fireballs with no problem. Arcane sentries on act 3 and 4 i can ignore, if it's only 1. If you get struck by 2 or 3 together, it can be quite dangerous.
I use teleport to move myself around the arcane on the ground, just like i do with firechains and molten. I don't teleport to the other room, just behind another mob etc, so my energy twisters still hits the mobs, but i dodge the arcane and molten, as well as i can avoid being in the middle of a firechain but next to one with it.
Esle, chainspam frost nova... if they're frozen permanently, they cannot throw arcane, their fire chain stops, and they provide no damage to you at all.
Same thing applies for shielding. Freeze them so they can't apply their shield.
Invuln minions requires a bit more timing, because you don't get procs and life on hit from the minions, only the boss. However, you can still freeze the invuln. minions, so they don't deal any damage to you.
You can facetank double champion pull in act 4 with enough gear, and cleaver use of teleport to make sure you dodge the most dangerous stuff they throw, while still being in melee range.
Edit: i got 15 ap on crit
I just ran a few tests changing a couple of pieces I had in my stash, and it seems you need around 200K EHP so the diamond skin will absorb azmodans fireball, I changed a few pieces up and down and that seems to be it. Its funny though because the diamond skin either absorbs the full fireball or you die, the damage doesnt bleed through like force armor... will run some other tests later. Also does anyone uses force armor instead of prismatic armor with this build in act 3?
How much EHP should you have to withstand some arcane sentry going your way with this build(in act 3 that is), and does anyone face tank azmodans fireballs with this spec(if yes what EHP to withstand the fireball)? Also how do you guys deal with shielding or invulnerable or things with molten(those are really annoying if your close), and last but not least how much AP on crit and crit chance% to semi perma freeze packs while still casting WW/EP?(with ww/ep build).
I facetank azmodan's fireballs with no problem. Arcane sentries on act 3 and 4 i can ignore, if it's only 1. If you get struck by 2 or 3 together, it can be quite dangerous.
I use teleport to move myself around the arcane on the ground, just like i do with firechains and molten. I don't teleport to the other room, just behind another mob etc, so my energy twisters still hits the mobs, but i dodge the arcane and molten, as well as i can avoid being in the middle of a firechain but next to one with it.
Esle, chainspam frost nova... if they're frozen permanently, they cannot throw arcane, their fire chain stops, and they provide no damage to you at all.
Same thing applies for shielding. Freeze them so they can't apply their shield.
Invuln minions requires a bit more timing, because you don't get procs and life on hit from the minions, only the boss. However, you can still freeze the invuln. minions, so they don't deal any damage to you.
You can facetank double champion pull in act 4 with enough gear, and cleaver use of teleport to make sure you dodge the most dangerous stuff they throw, while still being in melee range.
Edit: i got 15 ap on crit
I just ran a few tests changing a couple of pieces I had in my stash, and it seems you need around 200K EHP so the diamond skin will absorb azmodans fireball, I changed a few pieces up and down and that seems to be it. Its funny though because the diamond skin either absorbs the full fireball or you die, the damage doesnt bleed through like force armor... will run some other tests later. Also does anyone uses force armor instead of prismatic armor with this build in act 3?
Heh, considering i got in the area of 900k EHP according to the calculators floating around on the web, it probably explains my point of view but... i've never died to Azmodan yet.
Even without diamond skin, the fireball doesn't one-shot me at all... it... tickles.
Champion/elite Ponies on the other hand... they don't one-shot me without the diamond skin, but the healthbar takes quite a dip but only shortly due to the tornadoes and high LoH.
Just looked into your stats, you have like 850K ehp including dodge and block(650K without those), isnt it overkill? I mean you could probably ditch your shield and get a source for more damage at this point and you would still hardly ever die... the source can also come with ap on crit which means you could possibly spam more twisters.
How much EHP should you have to withstand some arcane sentry going your way with this build(in act 3 that is), and does anyone face tank azmodans fireballs with this spec(if yes what EHP to withstand the fireball)? Also how do you guys deal with shielding or invulnerable or things with molten(those are really annoying if your close), and last but not least how much AP on crit and crit chance% to semi perma freeze packs while still casting WW/EP?(with ww/ep build).
I facetank azmodan's fireballs with no problem. Arcane sentries on act 3 and 4 i can ignore, if it's only 1. If you get struck by 2 or 3 together, it can be quite dangerous.
I use teleport to move myself around the arcane on the ground, just like i do with firechains and molten. I don't teleport to the other room, just behind another mob etc, so my energy twisters still hits the mobs, but i dodge the arcane and molten, as well as i can avoid being in the middle of a firechain but next to one with it.
Esle, chainspam frost nova... if they're frozen permanently, they cannot throw arcane, their fire chain stops, and they provide no damage to you at all.
Same thing applies for shielding. Freeze them so they can't apply their shield.
Invuln minions requires a bit more timing, because you don't get procs and life on hit from the minions, only the boss. However, you can still freeze the invuln. minions, so they don't deal any damage to you.
You can facetank double champion pull in act 4 with enough gear, and cleaver use of teleport to make sure you dodge the most dangerous stuff they throw, while still being in melee range.
Edit: i got 15 ap on crit
I just ran a few tests changing a couple of pieces I had in my stash, and it seems you need around 200K EHP so the diamond skin will absorb azmodans fireball, I changed a few pieces up and down and that seems to be it. Its funny though because the diamond skin either absorbs the full fireball or you die, the damage doesnt bleed through like force armor... will run some other tests later. Also does anyone uses force armor instead of prismatic armor with this build in act 3?
Heh, considering i got in the area of 900k EHP according to the calculators floating around on the web, it probably explains my point of view but... i've never died to Azmodan yet.
Even without diamond skin, the fireball doesn't one-shot me at all... it... tickles.
Champion/elite Ponies on the other hand... they don't one-shot me without the diamond skin, but the healthbar takes quite a dip but only shortly due to the tornadoes and high LoH.
Just looked into your stats, you have like 850K ehp including dodge and block(650K without those), isnt it overkill? I mean you could probably ditch your shield and get a source for more damage at this point and you would still hardly ever die... the source can also come with ap on crit which means you could possibly spam more twisters.
Overkill for act 3 yes, for Act 4 stuff still hits like a movingtruck, and i with just 2 mobs i can chainspam twisters and explosive blast until my fingers hurt. When there's only 1 mob, i just skip explosive blasts and still spam twisters non-stop.
I've considered the source for certain places, but the shield i wield has 10% crit and alot of AR as well, so besides the armor it gives me a significant amount of damage. I've not yet found a source with 10% crit (if they can even have this).
Also, when alone, stuff doesn't really take long to die anyway, so why take the risk?
If you meet an annoying combo (worst for me seems to be a ranged mob with: shielding or invul minions + frozen + arcane + desecration). The shielding/invuln minion packs tend to be the biggest issue, because you don't get any LoH or crit procs on mobs that cannot take damage - then the shield becomes an important part of my survival.
Yes, i can swap during combat if i want, but frankly, i'm too lazy for this when stuff dies as quickly as it does already
nice one, just out of curiosity, how long takes u to clear stonefort+tower>cydae>azmodan?
Haven't timed it to be honest, because i tend to prefer putting on my 264mf+25% runspeed (with templar) set on and just blast through act 1 in 30-45 minutes (the usual, watchtower, cemetery, woods, manor, warden, butcher) with a glass-cannon spec.
It's so much easier, gives many more times the amount of rare drops (so many that even with the lower ilvl 63 drops, i still get more ilvl 63 rares this way than in act 3 + many ilvl 61 and 62 useful rares).
Was planning on trying to just do a quick 'get 5 stacks' in act 1, then rip pony level apart in tank gear/spec. I don't get the mf gear this way, but i get act 4 drop chances with 5 NV stacks while facing only melee packs that are much quicker to kill than many act 3 or 4 packs.
so with ur melee gear u have no mf? I currently do stonefort/cydae/azmodan, takes about30-35 minutes(cookie cutter porb/blizz/vhydra, with high life regeneration and low life), but was thinking it might be faster with the melee build.
Haven't timed it to be honest, because i tend to prefer putting on my 264mf+25% runspeed (with templar) set on and just blast through act 1 in 30-45 minutes (the usual, watchtower, cemetery, woods, manor, warden, butcher) with a glass-cannon spec.
It's so much easier, gives many more times the amount of rare drops (so many that even with the lower ilvl 63 drops, i still get more ilvl 63 rares this way than in act 3 + many ilvl 61 and 62 useful rares).
Was planning on trying to just do a quick 'get 5 stacks' in act 1, then rip pony level apart in tank gear/spec. I don't get the mf gear this way, but i get act 4 drop chances with 5 NV stacks while facing only melee packs that are much quicker to kill than many act 3 or 4 packs.
so with ur melee gear u have no mf? I currently do stonefort/cydae/azmodan, takes about30-35 minutes(cookie cutter porb/blizz/vhydra, with high life regeneration and low life), but was thinking it might be faster with the melee build.
Nope, of course the goal is now to gather gear that adds the mf without taking away damage or survival. But gear to farm act 4 reliably is expensive already as it is... adding mf will make it extremely expensive.
I take it one step at a time, now i can reliably farm act 4. next step is to get the gear to do that... with magic find
Yeah I know what you mean, Im doing those runs with over 200%mf base though so thats why it takes just a little over 30 minutes, thinking of going melee to make things quicker if I can still have close to that amount of mf, all the better. Dont rly fancy farming act4 since it seems like there are lesser elite/rare packs hanging around there...
Yeah I know what you mean, Im doing those runs with over 200%mf base though so thats why it takes just a little over 30 minutes, thinking of going melee to make things quicker if I can still have close to that amount of mf, all the better. Dont rly fancy farming act4 since it seems like there are lesser elite/rare packs hanging around there...
Out of curiousity, do you know about how many rares you get per 30 min run?
Yeah I know what you mean, Im doing those runs with over 200%mf base though so thats why it takes just a little over 30 minutes, thinking of going melee to make things quicker if I can still have close to that amount of mf, all the better. Dont rly fancy farming act4 since it seems like there are lesser elite/rare packs hanging around there...
Out of curiousity, do you know about how many rares you get per 30 min run?
1 rare every 2 minutes, around that...(thats the average on the run, because before getting NV I get less yellows, after NV5 I get usually2-3 yeallows from each pack).
I put together this melee sorc, its pretty good in general, but I suffer with molten/firechains with some other annoying affixes, how much EHP do you guys need to withstand molten firechains?? this build is so hyped I dont know, I have porb/blizz/vhydra gear, and it can deal with any affixes without too much trouble..... melee not so much....
I've lost about 300k EHP just from switching to a source. Considering I also don't use Blur anymore I lost another 100k, effectivly halving my EHP from one day to the other. Not sure yet, if I will keep it that way.
I put together this melee sorc, its pretty good in general, but I suffer with molten/firechains with some other annoying affixes, how much EHP do you guys need to withstand molten firechains?? this build is so hyped I dont know, I have porb/blizz/vhydra gear, and it can deal with any affixes without too much trouble..... melee not so much....
You don't need to withstand molten firechains, you need to move out of it just like every other class...
I already described the best method of dealing with fire chains; kite them diagonally and spam the hell out of cold snap frost nova. Of course glass cannon gear cannot do melee, lol!
the problem is that you need to be close to them so ur EB actually hits them, molten is like instagib, dont tell me I need 900 all res/9k armor/ 30kHP to have a shot..... I see guys with like 1k+ all res and 8k+ armor, so u need that to kill those? rly?
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I'm not quite as geared as awengel; one pass of arcane sentry is generally OK as long as I am not taking a lot of extra damage, but standing in them is not advised, nor is it generally needed with teleport. What I do with anything that drops ground-target abilities is to kite slowly in a diagonal manner, moving a "yard" sideways, or running out for lazer pass and running back in. When you see the sentry going down, just be ready to teleport if the beam threatens you; more often than not it will take at least a few seconds to reach you (likelihood of it spawning right on top of you is statistically low).
For Azmodan fireballs, you should never get hit by them with teleport.
For invul minions; I have had success at pulling them to doorways or other mobs. Unless it's a very dangerous mob type, I can generally tele on top of them and get enough CM procs from the rotation to keep DS up thru the adds; slow down on EB use and just focus on WW / wand spam and KEEP THE BASTARD IN THE WWs. Otherwise, tele out and kite for a bit periodically, preferably to other mobs, or just skip if it's taking too long.
As far as chaining frost nova on elites, you basically need as many targets and CM procs as possible, which means more crit and AP on crit, and that all of that fancy int / crit damage / general DPS gear is not helping you at all (particularly because you kill white mobs too fast!) which is why people like Stuharis are having problems. Also, try slowing down AP use of EB or glyphing Unleashed, as more AP spent on WW = more CM procs.
Btw, I've spent around 1m to wand+hat+gloves+rings+ammy
You MIGHT be able to do act 3 as well, particularly in a group setting with a barb. Otherwise, I would say try to sneak in a bit more AR and armor; sounds like you may have a few pieces without it. Your crit is far higher than mine, so you are probably fine.
this is just the most fun thing evar
(ive put 50 millions into my gear so iam not at the entry level.. but this scales awesomely..)
by the way. iam using this spec in act 1 and 2 without any life on hit and no shield!
(but i see its necessarry in act 4 - allthough i can facetank some packs quite a while)
THIS IS JUST GREAT - i also dont use teleport, but spectral blades, or archon or hydra. whatever i want. thats a prettty free spot
(stats : 1k all res , 50kdps, 27k hp, 30% crit 211%critdamage)
Holy shit 50k DPS lol! Glad you are having a good time!
Curious if you have tried storm armor > shocking aspect instead of prismatic (maybe with a barb ingame for shout). Also, how do you play with Archon, start with the super saiyan > kite, melee, and then super saiyan > kite some more? Actually sounds like a fun way to play!
9k dps
23k hps
862 - 970 resistances with armor.
8200 armor
(dps and armor numbers are with enchantress as follower)
35.5 crit chance
74 crit damage.
It took me 5-6 mins to kill butcher not sure on time, i just stood in the corner and tanked him till he dropped.
Because I had 16 ap on crit, I focused on crit as my main offensive stat.
I got rings because they were cheaper with crit chance and resistance. Nothing else really.
I spent around 3.5 million gold so far which includes buying a 500 dps 700 loh 133 int 9 ap on crit weapon for 800k.
If you are cost conscious there are some legendary/set pieces that sell cheap on the ah with great stats.
To give you an example I picked up the angel braid belt with 100 int 68 vit 30 resistance 4 percent life for 200k Maybe not the best stats for this build but i figure for the value it was better for what I was looking for.
I thought for this personal experiment that some of these items are worth the gold. I did over spend on some items and maybe could have reduce my costs by 1 million want to look hard enough.
This build works great and so do some of the variants people have discuss that i have played with today. I do plan on upping my dps but I want to hit that brick wall first where dps is the issue, not my survivability. For those starting out, I suggest the same.
I really think this spec is a good way to enjoy the game again if you are burnt out on your alternative class character.
I had a couple of suggestions/comments:
To anyone complaining that the build is overly expensive: the same is true for any build that wants to be a3/4 viable (possibly the op baba build is an exception atm). Yes, you need to invest some cash, and it may indeed get nerfed, but it is pretty fun and absolutely does work if you follow what Maxyim has suggested (you really don't need a lot of deepees, I had 15k - but you DO need the high res and armor).
Izual is easy as far as a4 goes for this build. Facetank him, he seems to hit slowly so even though you get frozen quite frequently, ds never drops.
Diablo: I was having trouble with explosive blast eating my arcane. I switched venom hydra in and was happy with the results (tbh that skill slot can be replaced with anything that isn't arcane intensive). Also someone mentioned running from the clones: I didn't try this, but didn't have much difficulty tanking them (stepped aside when they did meteor, that was about it). I recommend fracture on them then tank asap.
I think I skipped most of the elite packs in act4. Maybe I got unlucky (or connection issues; my connection sucks) but I had real problems with anything that would kite me, which seemed to be every single elite pack.
I just ran a few tests changing a couple of pieces I had in my stash, and it seems you need around 200K EHP so the diamond skin will absorb azmodans fireball, I changed a few pieces up and down and that seems to be it. Its funny though because the diamond skin either absorbs the full fireball or you die, the damage doesnt bleed through like force armor... will run some other tests later. Also does anyone uses force armor instead of prismatic armor with this build in act 3?
Out of curiousity, do you know about how many rares you get per 30 min run?
Crusader DPS and EHP Spreadsheet, meant for Crusaders
My Wizard
You don't need to withstand molten firechains, you need to move out of it just like every other class...
I already described the best method of dealing with fire chains; kite them diagonally and spam the hell out of cold snap frost nova. Of course glass cannon gear cannot do melee, lol!