I've been working on a fairly comprehensive Wizard spread sheet, but I am hitting a few unknowns that I keep needing to best guess at. Specifically, not all abilities list number of projectiles, area of effect, or they lack specified duration of effects, have ambiguous text that could have multiple meanings, or are just plain missing (Energy Twister: Storm Chaser).
I know there have been some significant leaks with the play guide and what not, so does anyone have a better source for abilities then the Blizzard skill calculator?
No one has this information. Additionally you also need to know base castspeeds.. Which no one knows.. Electrocute is a lot faster for example.
I also have a feeling they were not very consistent in tooltipcs when something is dealing 40% over 8 seconds and they actually mean 40% per second for 8 seconds... On top of that you don't know attack rates for things like hydra, damage for archon abilities, and how some abilities (for example dots) change with increased attack speed.
Oh and don't forget the abilities that have a "chance" to proc on hit but they don't tell you the percentage...
Oh and abilities that have hidden internal cooldowns or say on damage but really mean only once per spell on damage.
No one has this information. Additionally you also need to know base castspeeds.. Which no one knows.. Electrocute is a lot faster for example.
I also have a feeling they were not very consistent in tooltipcs when something is dealing 40% over 8 seconds and they actually mean 40% per second for 8 seconds... On top of that you don't know attack rates for things like hydra, damage for archon abilities, and how some abilities (for example dots) change with increased attack speed.
Oh and don't forget the abilities that have a "chance" to proc on hit but they don't tell you the percentage...
Oh and abilities that have hidden internal cooldowns or say on damage but really mean only once per spell on damage.
I doubt anyone has all information, but that doesn't stop me from creating a best effort model using what information is available. While I agree the tooltips lack a lot of information, I disagree with the statement that no one has more information.
For example, beta testers would have the information on all abilities unlocked in the beta, leading to such insights as:
Certain spells are linked to player casting speed (all Primary skills, with slight hidden constant differences), and some are limited to an ICD (Arcane Orb).
Also, I know that all spell variables are client side, and some people were creating emulator servers to test out what was available in beta client data. So these people would have even more information.
And then the third group: those with information from the strategy guide.
Well, how about a specific question:
What would you consider to be the 90th% of mob density? In other words, how dense are mobs in high mob scenarios in the upper ideal range? Right now, I'm approximating 1 mob per 16 'yards' squared. So in each 4x4 block, you should encounter on average 1 mob in clump fights. Does this seem about right, or completely off? Does anyone have any good baseline experience with a skill of known radius hitting how many mobs in dense fights?
If you need some basic info about game mechanics, as basis for theorycrafting, check out the compendium in my signature. It should be the most complete collection of diablo related math.
Thanks, that will actually be useful for modeling once I get a substantial amount of ICD data and attack speed constants from all the abilities. Once I get this spreadsheet in a 'beta' form for public consumption, where would you recommend I post it? Where would the people be who would benefit the most from ability and dps modeling?
Well, how about a specific question:
What would you consider to be the 90th% of mob density? In other words, how dense are mobs in high mob scenarios in the upper ideal range? Right now, I'm approximating 1 mob per 16 'yards' squared. So in each 4x4 block, you should encounter on average 1 mob in clump fights. Does this seem about right, or completely off? Does anyone have any good baseline experience with a skill of known radius hitting how many mobs in dense fights?
It depends on what monster types you are fighting. Some are larger then others, some have a AI that makes them tend to clump while others tend to spread out. The monsters are also spawned in packs which are randomly distributed and with varying numbers of monsters. If you want to make an estimate that is somewhat accurate you would need to make different estimates for different zones.
Well, I plan to model an entire spread of densities, I was just looking for a statistically likely upper limit.
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I know there have been some significant leaks with the play guide and what not, so does anyone have a better source for abilities then the Blizzard skill calculator?
I also have a feeling they were not very consistent in tooltipcs when something is dealing 40% over 8 seconds and they actually mean 40% per second for 8 seconds... On top of that you don't know attack rates for things like hydra, damage for archon abilities, and how some abilities (for example dots) change with increased attack speed.
Oh and don't forget the abilities that have a "chance" to proc on hit but they don't tell you the percentage...
Oh and abilities that have hidden internal cooldowns or say on damage but really mean only once per spell on damage.
For example, beta testers would have the information on all abilities unlocked in the beta, leading to such insights as:
Certain spells are linked to player casting speed (all Primary skills, with slight hidden constant differences), and some are limited to an ICD (Arcane Orb).
Also, I know that all spell variables are client side, and some people were creating emulator servers to test out what was available in beta client data. So these people would have even more information.
And then the third group: those with information from the strategy guide.
What would you consider to be the 90th% of mob density? In other words, how dense are mobs in high mob scenarios in the upper ideal range? Right now, I'm approximating 1 mob per 16 'yards' squared. So in each 4x4 block, you should encounter on average 1 mob in clump fights. Does this seem about right, or completely off? Does anyone have any good baseline experience with a skill of known radius hitting how many mobs in dense fights?
Where can one go on the eve of D3's release to actually discuss Theorycrafting and Analysis?