Mortar has a new graphic that displays where the projectile will land.
Molten explosion when a mob dies has a new graphic that visually shows you how big the radius is.
If this is true, I do not like those changes one bit. I like the randomness of kiting mortar mobs and the risk of dying. If you see where they are going to land, it trivializes everything. I also liked the old molten explosion effect, I knew to get the hell out after it died.
Mortar has a new graphic that displays where the projectile will land.
Molten explosion when a mob dies has a new graphic that visually shows you how big the radius is.
If this is true, I do not like those changes one bit. I like the randomness of kiting mortar mobs and the risk of dying. If you see where they are going to land, it trivializes everything. I also liked the old molten explosion effect, I knew to get the hell out after it died.
Hardcore players appreciate your patience in this matter, i'm sure.
If this is true, I do not like those changes one bit. I like the randomness of kiting mortar mobs and the risk of dying. If you see where they are going to land, it trivializes everything. I also liked the old molten explosion effect, I knew to get the hell out after it died.
If you play enough people tend to figure out where they can and can't be for these moves. The only cheapness I see is if you fight a pack of mortars and they happen to get spread out it will be easy to notice incoming death when fighting something else.
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Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
Mortar has a new graphic that displays where the projectile will land.
Molten explosion when a mob dies has a new graphic that visually shows you how big the radius is.
If this is true, I do not like those changes one bit. I like the randomness of kiting mortar mobs and the risk of dying. If you see where they are going to land, it trivializes everything. I also liked the old molten explosion effect, I knew to get the hell out after it died.
Hardcore players appreciate your patience in this matter, i'm sure.
Agreed. Knowing radius's are extremely helpful in hardcore. Even though were a minority. Minoritys need love too.
Waller mobs now no longer make a big U shaped wall that makes you run straight at the mob. There is now always a side exit to the wall.
That sucks. It was exciting getting trapped, just you and the mobs and all the while you're thinking 'holy shit don't drop a sentry' or 'so many freaking pools let me gtfo'
That and the radius of frozen/mortar/molten... the easyfication has gone too far!
the molten graphics on the ground are different to
seems like they removed the acient path golbin in act 2 as well
Ancient path goblin removed, pretty much confirmed. I ran it 30+ times and didn't see one. Before my longest stretch w/o a goblin was 12. RNG is RNG, but other are reporting this as well on the main forums. How hard is it to add "and Ancient Path" to the patch notes instead of making us find out the hard way?
On a side note, I did a CTRL + F to find if anyone had posted about the "ancient path" or "goblin" in this thread already. Seeing as there were no matches, I skimmed through the posts to see other changes and came across yours, with both words misspelled! This is why spelling is important! To save us from reposts from not finding the topic with a search! Hehe.
1) Getting a SS of the new Frost bomb area of effect graphic
Ha. Bagstone.
Molten explosion when a mob dies has a new graphic that visually shows you how big the radius is.
If this is true, I do not like those changes one bit. I like the randomness of kiting mortar mobs and the risk of dying. If you see where they are going to land, it trivializes everything. I also liked the old molten explosion effect, I knew to get the hell out after it died.
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I can confirm both as being true.
Hardcore players appreciate your patience in this matter, i'm sure.
seems like they removed the acient path golbin in act 2 as well
More people will be successful in HC because of these changes, that's for sure.
Battle.net Profile / Diablo Progress Profile
If you play enough people tend to figure out where they can and can't be for these moves. The only cheapness I see is if you fight a pack of mortars and they happen to get spread out it will be easy to notice incoming death when fighting something else.
Agreed. Knowing radius's are extremely helpful in hardcore. Even though were a minority. Minoritys need love too.
Ha. Bagstone.
I can also confirm this, just bumped into a Frozen mob. Shockingly the AoE space for Frozen was a decent bit smaller than I had always thought it was.
That sucks. It was exciting getting trapped, just you and the mobs and all the while you're thinking 'holy shit don't drop a sentry' or 'so many freaking pools let me gtfo'
That and the radius of frozen/mortar/molten... the easyfication has gone too far!
Ancient path goblin removed, pretty much confirmed. I ran it 30+ times and didn't see one. Before my longest stretch w/o a goblin was 12. RNG is RNG, but other are reporting this as well on the main forums. How hard is it to add "and Ancient Path" to the patch notes instead of making us find out the hard way?
On a side note, I did a CTRL + F to find if anyone had posted about the "ancient path" or "goblin" in this thread already. Seeing as there were no matches, I skimmed through the posts to see other changes and came across yours, with both words misspelled! This is why spelling is important! To save us from reposts from not finding the topic with a search! Hehe.