Think the recall time for hardcore should be the same as regular. Hardcore should have the exact same rules, except that one rule where you can only die once.
I agree it should be the same, it worked for d2, but it won't for d3. You never had any situations in d2 where you were locked in a room with no way out. Mark my words, if not on release but within a month after, they will have some sort of escape feature or lower cast on recall, their will simply be too many people raging about being locked in with no way out, and no option but to lose their char. I can gaurentee even the people disagreeing with me in this post, will change their minds once they get locked in a room with a nightmare+ boss.
On another note with someone else's post, I agree falling objects and walls should damage hc players, dunno why they removed it from even sc.
Durials room in D2? You were locked in there. There IS a way out in D3, a 5 second cast. Pull up your big girl panties and accept that if you choose to fight a boss, you might die. Also if you are a giant clam, just window out, right click D3 and exit.
sorry for my input on this cause im laughing as i type this but i think it would be hilarious if you did do the route of alt tab then right clicking d3 icon and exiting only to find that blizzard put a stop to that only the case being you didnt know that, and you automatically die if you choose to do that, but only in hc mode that is. you would prob piss your pants when logging back in to find your char dead. i think of it as a penalization for alt tab use by blizzard lol.
you die, you die
you live, you live
you wanna use the esc route fine
you dont wanna use esc thats also fine
point is, ppl are gonna use what blizzard gives them whether you like it or not,
its everyone for themselves, everyone has there own copy , there own chars there gonna play how they wanna play. the end
oh and good luck to all who go the hc route :Thumbs Up:
Im confused... arent there a save and quit button?
So if your on a boss fight u die or kill him? sounds... fishy. Hope that is not the case.
I don't know D3 much as yet, but is there anything to stop you putting up a TP before the fight starts and using it if things get tough?
That was always the way to do it in HC, you wouldn't have time to do it in the middle of the fight and try to get through the TP while still being hit by the mobs.
You set it up in a safe zone behind you and if things are too tough then you run back and up the TP.
You can't do this anymore. Casting a TP will automatically put you in town.
In D2:
Cast TP(instant)
Click to go through portal
Now you're in town
In D3:
Cast TP(10 sec)
Now you're in town
So no, you can't make "in case things get tough" tps anymore. At least not last time I played Beta
Well, in the beta the game gets paused when going into the game menu when playing solo, they might keep that for solo HC hopefully, just in case an emergency arises in RL, it gets un paused when you try to log out etc.. though, so this cant be used as an escape mechanism.
Ah that's a bummer. It doesn't inspire me with confidence in D3 HC. I can't decide how much life I have and I can't have a strategically-placed TP (and I can't TP in combat)... hmmm doesn't bode well.
Yep, that's why I kinda chuckle at people who think D3 is going to be too easy. D2 was easy , with all the exploits, hacks and easy ways out. Not D3, sorry!
I'm on the side with Hardcore is meant to be brutal and unforgiving. If you want safe outs, go play Softcore. And with the example of Duriel, I still stand by this statement. Hardcore is meant to be brutal and unforgiving. If you can't take it, don't play it.
Also, if there ever is any such encounter that you can't run away from such as a Duriel-like chamber, then that's what communities like this are for. You don't have to reinvent the wheel to survive in Hardcore. If there's an encounter you're scared of, read up! Build a character on Softcore and play around with it. Hardcore will be harder, but there's a lot you can do to prepare for it. It's HARDcore, not IMPOSSIBLEcore so just prepare yourself as best you can and go for it. If you die, SUCK IT UP, BITCH!
I'm on the side with Hardcore is meant to be brutal and unforgiving. If you want safe outs, go play Softcore. And with the example of Duriel, I still stand by this statement. Hardcore is meant to be brutal and unforgiving. If you can't take it, don't play it.
Also, if there ever is any such encounter that you can't run away from such as a Duriel-like chamber, then that's what communities like this are for. You don't have to reinvent the wheel to survive in Hardcore. If there's an encounter you're scared of, read up! Build a character on Softcore and play around with it. Hardcore will be harder, but there's a lot you can do to prepare for it. It's HARDcore, not IMPOSSIBLEcore so just prepare yourself as best you can and go for it. If you die, SUCK IT UP, BITCH!
man i cant say it any more clear than this/\/\ :Thumbs Up:
This will just force HC characters to grind lower level acts/difficulties with low risk and low XP until they can safely take a boss, which in result creates a boring game in my opinion.
Ummm the entire D2 level grind was about getting the elevels and gear to let you survive in Hell.
This was a sensible discussion on HC design and then along come the usual "If you don't like it, play normal mode, yes, it really is that simple. " or "If you die, SUCK IT UP, BITCH!" and so on.
People are discussing how HC should be designed, how hard it should be, Blizzard's history of causing problems with bugs, design issues etc - problems that can make it almost impossible. If they'd read the thread and paid attention they would know that.
Bottom line: If you don't want to discuss HC design - do something else, don't mess up a sensible thread.
This thread has made me all nostalgic - I think I'll go and make a D2 HC char to tide me over until GW2 comes out.
Actually, the discussion has stayed perfectly on track. "Is there a I.C.E. button?" "No, becuase Hardcore is about permanent death and choosing your adventure carefully. I.C.E. buttons are not Hardcore. Sorry."
I'm mystified how that escaped you and instead you derailed to how others carry on a discussion? It was "BITCH" that distracted you I take it? So sorry that ruined it for you. Well... have fun in GW2!
Hey guy , i agree with everyone who says live with it if you choose to play HC. You die , you die!
Keep in mind i will be playing HC right from the start (well after i get to lvl 10 since we need to do that on SC before starting HC).
But there is still 1 thing that come to mind, since Blizzard keep telling us how hard Inferno is gonna be and the part where they say i we promise you will die hehe....wouldnt allowing 1 death per character in inferno permitted would be logical ? so you could at least see if your gear is ready or not for that place ?
But now, if that idea sound logical, i wouldnt just give 1 death to people , i would at least make a sort of a quest in Hell that would reward in a resurrection scroll with 1 charge for example.
Anyway , still instant save and exit , instant TP or not, im going 100% HC and gonna restart a new toon if i die and be more prepared the next time!
We might need to "overlevel" content a bit more in D3 to survive this time around.
This. In Diablo 2 I always had a rule when to move forward to another difficult level. When I dinged level 47 I went to NM and when 75 I moved to Hell. Ofc before moving to hell I made sure I had quite good gear.
I was almost exactly the same (Lvl 42 before going into NM, Lvl 74 before going into Hell). I don't consider it "overlevelling" per se, if I feel those are the levels at which I need to be. The difference in Health alone between levels 50 and 75 could be substantial, which is why I could never figure out why people would complain about having a Lvl 52 character die to Hell Duriel.
Diablo 3 is not for chickens. If you die, you die. The End.
Except you can only die to monsters, any deaths to players are null and the player is a big bag meanie!
I love how all of you guys are talking about hardcore like you are hardcore, yet whine and complain about PK and hostility ha.
I don't think there should be any easier method implemented for HC characters, maybe Leoric is the only boss that traps you, in which case not a big deal. I doubt they will make every boss a Duriel moment where you have a great chance of being suprised and wrecked especially since you should know the game before playing HC.
I love how all of you guys are talking about hardcore like you are hardcore, yet whine and complain about PK and hostility ha.
Hostility just leads to never grouping for the more careful, you realize that, right?
It led to more grouping if anything. It made the game dynamic and random. Take away the hacks and glitches like TPPK which is on Blizzard for being to lazy to patch it out and create a secure game server and there was more then enough time to prepare for an attack.
This is a pretty meaningless statement. I think what it did is turn the game into something it wasn't, and that something appealed to certain groups of people. Which doesn't change the fact that, at the end of the day, Diablo has always been a PvE game. For those of us who do not care for PvP, hostility just ruined one aspect of the game by forcing another on us.
If I was playing Pharaoh, and you told me how adding RTS war elements would made the game more dynamic or something, I'd tell you to go play an RTS, because it appears that's what you're looking for. If Diablo II is so bland to you that you need hostility stuff to make it more dynamic and random, I daresay you're in the wrong game. There are tons of PvP games out there including MMORPG's with PvP features. Diablo doesn't have to be one of them just because some random people like it. I like Scrabble, let's add that into Diablo III because it makes the game more intelligent.
Useless assessment is useless.
You like hostility? Fine. But if you're gonna start talking about how you're more hardcore and we're less hardcore, I'll ask you to join the Army. Remember back in the good old days people would look at us gamers and talk about how we're sissies playing with toys afraid of the real world. Remember your place.
This is a pretty meaningless statement. I think what it did is turn the game into something it wasn't, and that something appealed to certain groups of people. Which doesn't change the fact that, at the end of the day, Diablo has always been a PvE game. For those of us who do not care for PvP, hostility just ruined one aspect of the game by forcing another on us.
If I was playing Pharaoh, and you told me how adding RTS war elements would made the game more dynamic or something, I'd tell you to go play an RTS, because it appears that's what you're looking for. If Diablo II is so bland to you that you need hostility stuff to make it more dynamic and random, I daresay you're in the wrong game. There are tons of PvP games out there including MMORPG's with PvP features. Diablo doesn't have to be one of them just because some random people like it. I like Scrabble, let's add that into Diablo III because it makes the game more intelligent.
Useless assessment is useless.
You like hostility? Fine. But if you're gonna start talking about how you're more hardcore and we're less hardcore, I'll ask you to join the Army. Remember back in the good old days people would look at us gamers and talk about how we're sissies playing with toys afraid of the real world. Remember your place.
So you are saying grouping makes no sense on HC...uh why and how do you think grouping makes no sense on not only HC but also softcore? If I hostile you, your odds of living are much greater in a group and people understand this, I guess you don't?
Diablo is a PvM game, not a PvE game buddy. PvE is player vs everything which would mean hostility is correctly placed in the game, now if you want to admit that then we are fine, otherwise get the acronyms straight.
Must of gotten PK'd a lot to be so butt hurt and blind to not even recongize what hostility did offer to Diablo. You are telling me that knowing at any moment someone could hostile you and change the way the game played that it didn't make it more dynamic and random? Really?
I'm not even going to bother with your last comments, obviously so angry you can't think straight. Do me a favor and write out your response, then walk away for an hour or so and then read it...if it still makes sense then post it.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
you live, you live
you wanna use the esc route fine
you dont wanna use esc thats also fine
point is, ppl are gonna use what blizzard gives them whether you like it or not,
its everyone for themselves, everyone has there own copy , there own chars there gonna play how they wanna play. the end
oh and good luck to all who go the hc route :Thumbs Up:
You can't do this anymore. Casting a TP will automatically put you in town.
In D2:
Cast TP(instant)
Click to go through portal
Now you're in town
In D3:
Cast TP(10 sec)
Now you're in town
So no, you can't make "in case things get tough" tps anymore. At least not last time I played Beta
Yep, that's why I kinda chuckle at people who think D3 is going to be too easy. D2 was easy , with all the exploits, hacks and easy ways out. Not D3, sorry!
Also, if there ever is any such encounter that you can't run away from such as a Duriel-like chamber, then that's what communities like this are for. You don't have to reinvent the wheel to survive in Hardcore. If there's an encounter you're scared of, read up! Build a character on Softcore and play around with it. Hardcore will be harder, but there's a lot you can do to prepare for it. It's HARDcore, not IMPOSSIBLEcore so just prepare yourself as best you can and go for it. If you die, SUCK IT UP, BITCH!
Signature by Aranoch
Ummm the entire D2 level grind was about getting the elevels and gear to let you survive in Hell.
I'm mystified how that escaped you and instead you derailed to how others carry on a discussion? It was "BITCH" that distracted you I take it? So sorry that ruined it for you. Well... have fun in GW2!
Signature by Aranoch
Keep in mind i will be playing HC right from the start (well after i get to lvl 10 since we need to do that on SC before starting HC).
But there is still 1 thing that come to mind, since Blizzard keep telling us how hard Inferno is gonna be and the part where they say i we promise you will die hehe....wouldnt allowing 1 death per character in inferno permitted would be logical ? so you could at least see if your gear is ready or not for that place ?
But now, if that idea sound logical, i wouldnt just give 1 death to people , i would at least make a sort of a quest in Hell that would reward in a resurrection scroll with 1 charge for example.
Anyway , still instant save and exit , instant TP or not, im going 100% HC and gonna restart a new toon if i die and be more prepared the next time!
Anti
I was almost exactly the same (Lvl 42 before going into NM, Lvl 74 before going into Hell). I don't consider it "overlevelling" per se, if I feel those are the levels at which I need to be. The difference in Health alone between levels 50 and 75 could be substantial, which is why I could never figure out why people would complain about having a Lvl 52 character die to Hell Duriel.
I approve.
I love how all of you guys are talking about hardcore like you are hardcore, yet whine and complain about PK and hostility ha.
I don't think there should be any easier method implemented for HC characters, maybe Leoric is the only boss that traps you, in which case not a big deal. I doubt they will make every boss a Duriel moment where you have a great chance of being suprised and wrecked especially since you should know the game before playing HC.
On topic, I'm glad they're removing save and exit, should atleast have to retreat to be able to get away.
This is a pretty meaningless statement. I think what it did is turn the game into something it wasn't, and that something appealed to certain groups of people. Which doesn't change the fact that, at the end of the day, Diablo has always been a PvE game. For those of us who do not care for PvP, hostility just ruined one aspect of the game by forcing another on us.
If I was playing Pharaoh, and you told me how adding RTS war elements would made the game more dynamic or something, I'd tell you to go play an RTS, because it appears that's what you're looking for. If Diablo II is so bland to you that you need hostility stuff to make it more dynamic and random, I daresay you're in the wrong game. There are tons of PvP games out there including MMORPG's with PvP features. Diablo doesn't have to be one of them just because some random people like it. I like Scrabble, let's add that into Diablo III because it makes the game more intelligent.
Useless assessment is useless.
You like hostility? Fine. But if you're gonna start talking about how you're more hardcore and we're less hardcore, I'll ask you to join the Army. Remember back in the good old days people would look at us gamers and talk about how we're sissies playing with toys afraid of the real world. Remember your place.
Diablo is a PvM game, not a PvE game buddy. PvE is player vs everything which would mean hostility is correctly placed in the game, now if you want to admit that then we are fine, otherwise get the acronyms straight.
Must of gotten PK'd a lot to be so butt hurt and blind to not even recongize what hostility did offer to Diablo. You are telling me that knowing at any moment someone could hostile you and change the way the game played that it didn't make it more dynamic and random? Really?
I'm not even going to bother with your last comments, obviously so angry you can't think straight. Do me a favor and write out your response, then walk away for an hour or so and then read it...if it still makes sense then post it.