I want to start a discussion about Broken Promises ring. This legendary has the potential to be a fantastic asset to any build that can utilize it properly but it is very f***ing hard to do so.
The 100% crit chance is a devastating ability that can add a massive damage boost but if not used well it does nothing but leave you with a build that doesn't crit.
Let's not forget that taking CHC out of all your slots let's you add anything you want, LOH on a helmet? Sure. 1000 mainstat on an amulet? I don't see why not. 15% Familiar damage on a source?... Um no Wtf?
My hope is to get some facts together so that everyone can best know how to make use of this bad boy. Now I am by know means a math expert that can tell you "the % of uptime compared to (insert other item here) = mc2 divided by potato" and all that mumbo jumbo. But I can use a skill and check my stats, which I think makes me qualified.
I've done a small bit of testing mostly with Monk and Wizard, and some failed attempts with other classes that I won't even mention.
Monk :
Sweeping Wind - If you activate this it can easily set of BP, the problem arises when you actually start hitting things yourself since a lot of the Monk's skills have aoe. I've managed to clear a GR66 using SW and Deadly Reach (that tight aoe helps... sort of) on a Fire Generator variant
Deadly Reach - When it comes to generators this seems to be your best bet. It's still problematic when mobs are lined up but in crowds it will activate more than WotHF or the spinny circle dance, though it is still underwhelming in this 10 second-long no proc scenarios.
SSS - I probably don't need to mention one of the top-tier monk builds so I'll just say that yeah, it works with Uliana.
Wizard :
Meteor Shower - With a bit of luck this attack can proc BP after 1 use in a crowd, granted it doesn't always happen, but it can happen, which throws the "have to ATTACK 5 times" theory out the window... sort of, not really though.
Blizzard - Contrary to popular belief, Blizzard can proc BP, and by that I don't mean that the developers can leave you with promises broken... which they can. Though it doesn't always do so, which makes me think that those "white crits" still reset the counter.
Disintegrate - Wow, even in a crowd this skills procs BP like crazy. I don't know why, but it does, even with Chaos Nexus rune. You could make a build around this post 2.4 imo. At the moment if it's not included in a set bonus it's probably not worth it
Ray of Frost:Sleet Storm - Yeah another confusing one but even in a crowd the uptime is more than expected, I guess it's another case of "wait til 2.4"
Delsere 2pc Slow Time - It is a 3/4 uptime for BP, it can't crit and it activates it immediately, and takes 1 second between each damage tick to reactivate. If I was going to make a BP build this would probably be included.
Honorable Mention goes to Hydra. Who can't activate BP but can snapshot the ability. So pretty much drop it when you see yellow and you've got a 100chc Hydra, wooh!
Another mention goes to Fire Walkers, which can give you almost permanent uptime, which goes away once you start hitting things with your clumsy aoe attacks.
That's probably it for the moment. I'd like to do some testing with other classes and I'll keep this post updated if I happen to discover a build that works with BP that isn't Uliana.
But I would like input from anyone interested in BP, this ring needs some proper research done, and honestly we need to figure out how to abuse the f*** out of it, just don't tell anyone or Bliz might nerf it... again.
Ive read mixed answers when it comes to Fetishes proccing bp, that would probably be the most important one I could think of.
I've started playing a Dal Rasha BP and its a bit underwhelming. Meteor shower ± living lightning + time bubble gets a fairly decent crit ratio but it's too unpredictable for meteor drops if they don't crit. I think pure delsere’s would be better especially after 2.4
I've been rolling with U6+BP monk this season. At first I like it but eventually I came to realize that the 5% base CHC really annoys me. I simply crit way to much for BP to be reliable, which is sad because it's a really cool item. It's a very frustrating item as well with the baseline crit^^
1) Zunimassa fetish build, no CHC on gear (5% base) BP equipped -> it proccs, but ONLY from my own skills (darts). fetish hits do not count as far as I can see
2) Helltooth zombie bears build, no CHC on gear (5% base) BP equipped -> it proccs but as I spam blazing spiders, i can not obtain constant uptime. also fire wall seems to crit independently. feels even less playable than Zuni-Fetish version.
Might try out some freaky setups later this evening. Will keep you posted if you want so
Unfortunate, but good to know. I guess the ring does call for some freaky setups, I wonder if the 2pc Arachyr spider can proc it, since I believe it doesn't get a pet damage bonus (could be wrong) therefore might not obey the ”no pet proc" rule. Obviously this wouldn't be viable regardless until toad is fixed in 2.4, unless you only used 2pc lol.
Its weird though, I imagined spiders giving instantaneous proc since there's so many little hits. I've found that while some skills are great for bp, as soon as you try to add another spell into the mix it can wreck the process. I guess it about finding the balance or running a "freaky" build.
On that note I've had some more success with dal rasha setup. Piercing Orb seems to work well and im now using Familiar - Cannoneer which seems to proc twice as fast as I guess its an additional hit. It also gives me a reliable source of arcane damage so I don't have to teleport - calamity into packs and its just generally better for added COE damage. I tried triumvirate with frozen orb which again was nice when it worked but it wasn't very often. I'm now using blizzard - FS which procs quite well alongside Bubble and adds more cc which I sorely needed. That leaves bubble as fire damage which I must say is very useful with a molten impact meteor in the middle of it.
I'm getting the feeling that bubble snapshots my CHC but it may just be BP and COE rotating, its hard to keep track of all the stacks and buffs on this one. Need to do some controlled testing without COE.
I still want to try a pure Delsere build because I'm keen to run Focus & Restraint with BP in cube. I may create a WD though to test, I'm very curious about his interactions, and if you could find a way to give a reliable uptime on BP you could get some insane pet damage, that is assuming that pets don't reset the no-crit stack
I've been rolling with U6+BP monk this season. At first I like it but eventually I came to realize that the 5% base CHC really annoys me. I simply crit way to much for BP to be reliable, which is sad because it's a really cool item. It's a very frustrating item as well with the baseline crit^^
Isn't this the best solo monk build though? I can only imagine though how painful it would be to use WotHF with BP. From what I've read SSS is actually amazing for proccing BP but I haven't tested it myself
Don't think it's the best solo build, CoE is more reliable. The thing is, you might proc BP with SSS but then what? You'll have a CD on SSS until most of the BP duration have passed.
It's just my opinion and that opinion is based around feeling so I might very well be playing it wrong, I don't know. I just felt that gr60 were quite frustrating due to BP procing on the last SSS and then you have 3ish sec until you can use SSS again.
More cdr? Lol. So what do you do, punch a mob til you see yellow and tap SSS? You should try turning off damage numbers altogether and just playing the build, see if it improves your time. My build may work differently but keeping track of bp only slows me down
I like the idea of arachyr because you can stack life and 4pc gives %life healing. My wiz is at 1mil life which is bad in a long fight, 40k lph + 40k lps and it still takes ages to heal. Iv cleared gr50 so far, with almost all ancient gear i feel im losing dps with bp. Might have to test a diferent build, but 8 attleast found a decent non Bp build lol. I should mention im on console with like 10k of each mat so its quite easy to test these setups. Which is all i do considering im not farming. My HC account is what i use for real play
I think a firebird's set may be in order. Then i can use snapshotted hydra and F&R
I thought that the firebird's DoT changed dynamically based upon the buffs in effect. Is that wrong?
Would be effective to snapshot Hydra though.
Wouldn't that be a good thing then? I've heard many people say Apocalypse can't proc BP but that is utterly wrong, though it is not efficient at doing so. For a successful BP build in my opinion you need a skill to efficiently proc it, and the rest of your skills not to fuck it up.
Did some WD tests.
Corpse Spiders:Insane uptime on BP ring. After a lot of jar throwing it can interrupt the "no-crit" streak though. Probably still the best skill I've found for it though as 1 jar can trigger 100chc
Grin reaper: clones can proc bp. This I think is an important find, as especially for pet builds you can dodge and let your clones proc the ring. Mine were using corpse spiders, so much yellow numbers.
Firebats-Hungry Bats : this works well because it's 1 bat per enemy with no aoe. That said its a bad skill because of those facts but seems like a very efficient BP enabler, this + corpse spiders + grin reaper gave me a nice uptime on BP ring
Trying to put together a proper build to test so I've left out a lot of spells. I'll get around to trying some different builds when I'm not getting 1-hitted
I'm totally not trying to m2+potato = you. Just trying to get the idea behind BP effectiveness. Lets say I got 2.00 to attack speed and 50% CHC. In theory would you not crit once per attack? two attack with 50% chance would/should be 1 crit. Why is this more effective than simply trying to crit once per attack? Someone mentioned a huge dps gain from BP crit. Why? Does it rng to max chd or something? IIRC this maybe old data, doesn't chd rng from 1-X, X being your cap on chd? So one crit from BP could actually be pretty weak compared to more crits which would give a higher chance at a big chd? Not to mention it could happen once per attack instead of once per five?
What am I looking at wrong? I too looked at BP and my mind started pondering ideas, after some thought the above was my conclusion. What am I missing?
More cdr? Lol. So what do you do, punch a mob til you see yellow and tap SSS? You should try turning off damage numbers altogether and just playing the build, see if it improves your time. My build may work differently but keeping track of bp only slows me down
Ah, no. I just spam SSS when it's up. It's just anticlimactic when most of the BP uptime is used with generators
I'm totally not trying to m2+potato = you. Just trying to get the idea behind BP effectiveness. Lets say I got 2.00 to attack speed and 50% CHC. In theory would you not crit once per attack? two attack with 50% chance would/should be 1 crit. Why is this more effective than simply trying to crit once per attack? Someone mentioned a huge dps gain from BP crit. Why? Does it rng to max chd or something? IIRC this maybe old data, doesn't chd rng from 1-X, X being your cap on chd? So one crit from BP could actually be pretty weak compared to more crits which would give a higher chance at a big chd? Not to mention it could happen once per attack instead of once per five?
What am I looking at wrong? I too looked at BP and my mind started pondering ideas, after some thought the above was my conclusion. What am I missing?
For a lot of builds its not worth it but imagine having a bunch of DOTs stacked on an enemy that are critting every single tic. Or a meteor shower with a 100% crit chance. Like I said this ring needs to be built around, you can't just throw it on your favourite build and expect to work
Throwing out the idea : using thorns in combination with hack try activate BP. Then use then appropriate skill to benefit from the proc. As thorns can't crit, it may workout to give a nice uprime.
I'm totally not trying to m2+potato = you. Just trying to get the idea behind BP effectiveness. Lets say I got 2.00 to attack speed and 50% CHC. In theory would you not crit once per attack? two attack with 50% chance would/should be 1 crit. Why is this more effective than simply trying to crit once per attack? Someone mentioned a huge dps gain from BP crit. Why? Does it rng to max chd or something? IIRC this maybe old data, doesn't chd rng from 1-X, X being your cap on chd? So one crit from BP could actually be pretty weak compared to more crits which would give a higher chance at a big chd? Not to mention it could happen once per attack instead of once per five?
What am I looking at wrong? I too looked at BP and my mind started pondering ideas, after some thought the above was my conclusion. What am I missing?
For a lot of builds its not worth it but imagine having a bunch of DOTs stacked on an enemy that are critting every single tic. Or a meteor shower with a 100% crit chance. Like I said this ring needs to be built around, you can't just throw it on your favourite build and expect to work
The benefit comes from 2 main things
1. Skills that cant crit factor in your chc and chd into the damage on every hit. So if bp has a good uptime you can have a higher average crit chance which means more dmg. This also goes for skills with a CD that contribute heaps to your dps like SSS so if your able to time your skills well you can give your main damage dealers near 100% crit while your filler skills proc bp and dont benefit as much from chc
2. in order to get max crit (excluding bonuses from skills and passives) you need to use a spot on 6 items (7 if you have an offhand) which can be replaced if your using bp.
And no CHD is not a range its a fixed number. So if you have 50% crit and 400% chd 1/2 of all hits will hit for +400% dmg the other 1/2 will hit for not crit dmg. Skills that cant crit will hit for 1+ (.5 x 4) dmg per hit or 3x normal dmg
I thought CHD was a range, there you go. I guess then the only variation is from my actual damage. Also good to know how non-crit skills actually interact with CHC and CHD.
Damage is good with BP if you can get that uptime because you can stack extra mainstat (especially on amulet). I'm not sure if stacking min-max damage, attack speed or mainstat would be best but I just use mainstat for the extra defense.
My Monk can crit on average for 5b with Deadly Reach (2pc Raiment, DD, Shenlongs) which decimates enemies around GR60 when numbers are yellow. But when there's too many mobs BP just will not proc and I end up having to run away to space out enemies, which is terribly counter productive.
Sweeping Wind helps me get some uptime but it takes up a skill slot which is rough. I've tried replacing the spender and not using F&R but the damage was noticably lower. My next attempt will be something that can run without CDR as that frees up more stats on gear and a skill slot in place of Epiphany. Though not using Epiphany is very hard, being at GR60+ without Unity is already scary enough as it is.
Enough about my build though, im hoping that after 2.4 we'll be able to try out a few more builds with BP. I'm already planning a Sleet Storm wizard and that rune seems to play friendly enough with BP, so it may be worth investigating. The new Sweeping Wind monk seems like it could work with it too seeing how SW procs BP quite well. Anyone tried BP with Whirlwind Barb yet??
i was planning to build an jade BP ... and look for an window with the full 100% CHC to dot and harvest (since haunt and LS snapshot)
Some dots do, some dont. Ones that do crit inbetween ticks, ones that dont just takes CHC into account for damage calc (this is how it works as far as i understad)
While we're still talking about WD, Haunt and Locust Swarm can't crit, which makes Jade Harvester look the most appealing for BP. Spiders could be added as they can proc the ring decently and as a proc for F&R. Im curious how Soul Harvest would interact, that is, at 100CHC would it absorb all remaining DOTs as if they were at 100CHC? Unfortunately there's no physical rune for Haunt, so Poison or Cold seem like the 2 best candidates (possibly fire). Personally i'd probably be running ORotZ, Unity and BP, so no spiders. 2pc JH Haunt + ORotZ works very well without requiring RCR. Rush of Essence also provides insane amounts of mana regen to allow for another spender (probably Piranhas)
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I want to start a discussion about Broken Promises ring. This legendary has the potential to be a fantastic asset to any build that can utilize it properly but it is very f***ing hard to do so.
The 100% crit chance is a devastating ability that can add a massive damage boost but if not used well it does nothing but leave you with a build that doesn't crit.
Let's not forget that taking CHC out of all your slots let's you add anything you want, LOH on a helmet? Sure. 1000 mainstat on an amulet? I don't see why not. 15% Familiar damage on a source?... Um no Wtf?
My hope is to get some facts together so that everyone can best know how to make use of this bad boy. Now I am by know means a math expert that can tell you "the % of uptime compared to (insert other item here) = mc2 divided by potato" and all that mumbo jumbo. But I can use a skill and check my stats, which I think makes me qualified.
I've done a small bit of testing mostly with Monk and Wizard, and some failed attempts with other classes that I won't even mention.
Monk :
Sweeping Wind - If you activate this it can easily set of BP, the problem arises when you actually start hitting things yourself since a lot of the Monk's skills have aoe. I've managed to clear a GR66 using SW and Deadly Reach (that tight aoe helps... sort of) on a Fire Generator variant
Deadly Reach - When it comes to generators this seems to be your best bet. It's still problematic when mobs are lined up but in crowds it will activate more than WotHF or the spinny circle dance, though it is still underwhelming in this 10 second-long no proc scenarios.
SSS - I probably don't need to mention one of the top-tier monk builds so I'll just say that yeah, it works with Uliana.
Wizard :
Meteor Shower - With a bit of luck this attack can proc BP after 1 use in a crowd, granted it doesn't always happen, but it can happen, which throws the "have to ATTACK 5 times" theory out the window... sort of, not really though.
Blizzard - Contrary to popular belief, Blizzard can proc BP, and by that I don't mean that the developers can leave you with promises broken... which they can. Though it doesn't always do so, which makes me think that those "white crits" still reset the counter.
Disintegrate - Wow, even in a crowd this skills procs BP like crazy. I don't know why, but it does, even with Chaos Nexus rune. You could make a build around this post 2.4 imo. At the moment if it's not included in a set bonus it's probably not worth it
Ray of Frost:Sleet Storm - Yeah another confusing one but even in a crowd the uptime is more than expected, I guess it's another case of "wait til 2.4"
Delsere 2pc Slow Time - It is a 3/4 uptime for BP, it can't crit and it activates it immediately, and takes 1 second between each damage tick to reactivate. If I was going to make a BP build this would probably be included.
Honorable Mention goes to Hydra. Who can't activate BP but can snapshot the ability. So pretty much drop it when you see yellow and you've got a 100chc Hydra, wooh!
Another mention goes to Fire Walkers, which can give you almost permanent uptime, which goes away once you start hitting things with your clumsy aoe attacks.
That's probably it for the moment. I'd like to do some testing with other classes and I'll keep this post updated if I happen to discover a build that works with BP that isn't Uliana.
But I would like input from anyone interested in BP, this ring needs some proper research done, and honestly we need to figure out how to abuse the f*** out of it, just don't tell anyone or Bliz might nerf it... again.
Ive read mixed answers when it comes to Fetishes proccing bp, that would probably be the most important one I could think of.
I've started playing a Dal Rasha BP and its a bit underwhelming. Meteor shower ± living lightning + time bubble gets a fairly decent crit ratio but it's too unpredictable for meteor drops if they don't crit. I think pure delsere’s would be better especially after 2.4
I've been rolling with U6+BP monk this season. At first I like it but eventually I came to realize that the 5% base CHC really annoys me. I simply crit way to much for BP to be reliable, which is sad because it's a really cool item. It's a very frustrating item as well with the baseline crit^^
Its weird though, I imagined spiders giving instantaneous proc since there's so many little hits. I've found that while some skills are great for bp, as soon as you try to add another spell into the mix it can wreck the process. I guess it about finding the balance or running a "freaky" build.
On that note I've had some more success with dal rasha setup. Piercing Orb seems to work well and im now using Familiar - Cannoneer which seems to proc twice as fast as I guess its an additional hit. It also gives me a reliable source of arcane damage so I don't have to teleport - calamity into packs and its just generally better for added COE damage. I tried triumvirate with frozen orb which again was nice when it worked but it wasn't very often. I'm now using blizzard - FS which procs quite well alongside Bubble and adds more cc which I sorely needed. That leaves bubble as fire damage which I must say is very useful with a molten impact meteor in the middle of it.
I'm getting the feeling that bubble snapshots my CHC but it may just be BP and COE rotating, its hard to keep track of all the stacks and buffs on this one. Need to do some controlled testing without COE.
I still want to try a pure Delsere build because I'm keen to run Focus & Restraint with BP in cube. I may create a WD though to test, I'm very curious about his interactions, and if you could find a way to give a reliable uptime on BP you could get some insane pet damage, that is assuming that pets don't reset the no-crit stack
Don't think it's the best solo build, CoE is more reliable. The thing is, you might proc BP with SSS but then what? You'll have a CD on SSS until most of the BP duration have passed.
It's just my opinion and that opinion is based around feeling so I might very well be playing it wrong, I don't know. I just felt that gr60 were quite frustrating due to BP procing on the last SSS and then you have 3ish sec until you can use SSS again.
More cdr? Lol. So what do you do, punch a mob til you see yellow and tap SSS? You should try turning off damage numbers altogether and just playing the build, see if it improves your time. My build may work differently but keeping track of bp only slows me down
I like the idea of arachyr because you can stack life and 4pc gives %life healing. My wiz is at 1mil life which is bad in a long fight, 40k lph + 40k lps and it still takes ages to heal. Iv cleared gr50 so far, with almost all ancient gear i feel im losing dps with bp. Might have to test a diferent build, but 8 attleast found a decent non Bp build lol. I should mention im on console with like 10k of each mat so its quite easy to test these setups. Which is all i do considering im not farming. My HC account is what i use for real play
I think a firebird's set may be in order. Then i can use snapshotted hydra and F&R
Would be effective to snapshot Hydra though.
Did some WD tests.
Corpse Spiders:Insane uptime on BP ring. After a lot of jar throwing it can interrupt the "no-crit" streak though. Probably still the best skill I've found for it though as 1 jar can trigger 100chc
Grin reaper: clones can proc bp. This I think is an important find, as especially for pet builds you can dodge and let your clones proc the ring. Mine were using corpse spiders, so much yellow numbers.
Firebats-Hungry Bats : this works well because it's 1 bat per enemy with no aoe. That said its a bad skill because of those facts but seems like a very efficient BP enabler, this + corpse spiders + grin reaper gave me a nice uptime on BP ring
Trying to put together a proper build to test so I've left out a lot of spells. I'll get around to trying some different builds when I'm not getting 1-hitted
I'm totally not trying to m2+potato = you. Just trying to get the idea behind BP effectiveness. Lets say I got 2.00 to attack speed and 50% CHC. In theory would you not crit once per attack? two attack with 50% chance would/should be 1 crit. Why is this more effective than simply trying to crit once per attack? Someone mentioned a huge dps gain from BP crit. Why? Does it rng to max chd or something? IIRC this maybe old data, doesn't chd rng from 1-X, X being your cap on chd? So one crit from BP could actually be pretty weak compared to more crits which would give a higher chance at a big chd? Not to mention it could happen once per attack instead of once per five?
What am I looking at wrong? I too looked at BP and my mind started pondering ideas, after some thought the above was my conclusion. What am I missing?
Ah, no. I just spam SSS when it's up. It's just anticlimactic when most of the BP uptime is used with generators
Here's my monk (rolling with Spirit Guards instead of Madstone in solo): http://eu.battle.net/d3/en/profile/Zephire-2318/hero/65635880
Also, with BP you miss out on 50 paragon points since you don't want to spend points in crit chance, which is sad^^
yep. 2.4 Jade Harvest hopefully.
Throwing out the idea : using thorns in combination with hack try activate BP. Then use then appropriate skill to benefit from the proc. As thorns can't crit, it may workout to give a nice uprime.
1. Skills that cant crit factor in your chc and chd into the damage on every hit. So if bp has a good uptime you can have a higher average crit chance which means more dmg. This also goes for skills with a CD that contribute heaps to your dps like SSS so if your able to time your skills well you can give your main damage dealers near 100% crit while your filler skills proc bp and dont benefit as much from chc
2. in order to get max crit (excluding bonuses from skills and passives) you need to use a spot on 6 items (7 if you have an offhand) which can be replaced if your using bp.
And no CHD is not a range its a fixed number. So if you have 50% crit and 400% chd 1/2 of all hits will hit for +400% dmg the other 1/2 will hit for not crit dmg. Skills that cant crit will hit for 1+ (.5 x 4) dmg per hit or 3x normal dmg
I thought CHD was a range, there you go. I guess then the only variation is from my actual damage. Also good to know how non-crit skills actually interact with CHC and CHD.
Damage is good with BP if you can get that uptime because you can stack extra mainstat (especially on amulet). I'm not sure if stacking min-max damage, attack speed or mainstat would be best but I just use mainstat for the extra defense.
My Monk can crit on average for 5b with Deadly Reach (2pc Raiment, DD, Shenlongs) which decimates enemies around GR60 when numbers are yellow. But when there's too many mobs BP just will not proc and I end up having to run away to space out enemies, which is terribly counter productive.
Sweeping Wind helps me get some uptime but it takes up a skill slot which is rough. I've tried replacing the spender and not using F&R but the damage was noticably lower. My next attempt will be something that can run without CDR as that frees up more stats on gear and a skill slot in place of Epiphany. Though not using Epiphany is very hard, being at GR60+ without Unity is already scary enough as it is.
Enough about my build though, im hoping that after 2.4 we'll be able to try out a few more builds with BP. I'm already planning a Sleet Storm wizard and that rune seems to play friendly enough with BP, so it may be worth investigating. The new Sweeping Wind monk seems like it could work with it too seeing how SW procs BP quite well. Anyone tried BP with Whirlwind Barb yet??
I made a a (correct) mathematical and simulation analysis of BP here:
http://us.battle.net/d3/en/forum/topic/16412122125?page=2#38
With discussion on the following posts.
Thought this might help.
While we're still talking about WD, Haunt and Locust Swarm can't crit, which makes Jade Harvester look the most appealing for BP. Spiders could be added as they can proc the ring decently and as a proc for F&R. Im curious how Soul Harvest would interact, that is, at 100CHC would it absorb all remaining DOTs as if they were at 100CHC? Unfortunately there's no physical rune for Haunt, so Poison or Cold seem like the 2 best candidates (possibly fire). Personally i'd probably be running ORotZ, Unity and BP, so no spiders. 2pc JH Haunt + ORotZ works very well without requiring RCR. Rush of Essence also provides insane amounts of mana regen to allow for another spender (probably Piranhas)